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My name is Brad. My DToid name and GT are both derived from my nickname, B-rad. Not Radicate the Pokemon. Shame on you.

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SSBB Character Critique pt. 2
B-Radicate | 9:18 AM on 03.25.2008 31 comments


Here, as promised, is the third portion of my in-depth Super Smash Bros. Brawl critique for Rorschach’s contest.

After writing this all out, I realized it is way too long for a single post. I’ll break it down into two characters at a time and release them over the course of the week so you can read who you like at your own leisure.

The following will detail my impressions and thoughts of every character in the top row of the final roster, two at a time. So, if you haven’t finished unlocking the entire roster, or have been living under a fucking rock for a couple months, don’t read any further. There may be a surprise or two mentioned herein. I’ll also offer up one or two suggestions for additional characters that I feel should have made the roster or deserve a spot in the next iteration. Enjoy.

Link

Link was one of my favorite fighters in the original Smash. I felt they neutered him in Melee. That thought hasn’t changed in Brawl.

I remember Link playing much more fluidly than I find he does now. There is just something off in regards to the timing of all his moves. He used to represent the sword fighter-type character better than anyone else, but now he lags far behind Marth and Ike (and even Roy from Melee). He just seems useless.



Some may argue he’s more balanced because he has bombs and arrows and a dumbass tornado move, but I think he blows. If the tornado did more than sorta pull people towards you, it’d be a worthwhile addition. As it stands, it’s retarded. It should throw people up in a spinning frenzy and force them into the air (think the tornado obstacle in his original Smash stage), allowing for some sweet aerial assaults by anyone fortunate enough to take advantage of the move (Link or otherwise). Kinda turning them around and pulling them toward you is stupid.

Link’s Final Smash is stupid, too. If there was any a character that had LOADS of different FS opportunities other than Mario, it would be Link. The dude has a gameplay-altering change to every game in his entire history and yet all they give him is a sword attack. Where’s the wolf transformation from TP? Or the alternate Links from Majora’s Mask? Minish cap, perhaps?

I think Link had a lot of hope for his FS and they failed miserably. Pretty much anything from his games would be better than a lame sword attack. My personal vote goes to a random timed transformation into one of his alternate forms from Majora’s Mask, much like Wario’s change into Super Wario. He’d gain new moves and do extra damage until he transformed back. Heck, even whipping out the Ocarina of Time and causing the moon to crash into the stage for explosive damage would have been cooler. Anything pretty much would have been cooler than what they chose.


Cooler than a sword slash

Link = Fail. If they would make him the awesome fighter he was in the original and give us a worthwhile FS, Link would be back in business.

Samus

I always liked Samus. She was a great distance fighter AND a pretty awesome hand to hand combatant throughout the series. Her general smashes are as powerful and fun to pull off as always. They haven’t tweaked her too much and I like her that much more because of it.



The first noticeable change in her moveset (to me) has been her Over+B attack, which launches a missile. The missile is sometimes a homing missile, sometimes it’s just a normal missile. Ooh the excitement of the unknown. The second is the fact her grab move doesn’t send out her grappling laser anymore. It’s just her hand. I don’t believe this was the case in Melee, but if it was I didn’t notice it. I notice it now, as her grab reach has been significantly lessened because of it. It kinda sucks because her grappling laser is still present in the animations of her grabs, they just don’t help her actually pull the move off. This is dumb to me, especially after playing Prime 3. To have them remove a core maneuver that is reminiscent of a move in a fighter’s respective game series is dumb, in my opinion. Bad move, but shit happens.

Speaking of which, I’ve also come to appreciate the fact her Down+B attack, which lays a bomb, is limited to three bombs at a time. Before Prime 3, I never played a Metroid game, so I didn’t know that in those games she couldn’t lay more than 3 bombs at a time. I always wondered why that limitation existed in the Smash series. That quirky little detail made me smile when I played my first match in Brawl as her and it dawned on me.

The biggest change to Samus is her Final Smash. After executing her giant charged up Ryu-like blast on the other fighters, she loses her super suit (Woo-hoo! Fanboys rejoice!) and becomes Zero Suit Samus, a wholly different character to play as.

Unfortunately, I don’t like the way ZS Samus plays. At all. I think her moves are much weaker and she doesn’t become any more agile, which you think for a dainty chick that just lost a solid 30 or 40 lbs (at the minimum) of body armor off her frame, would allow her to move a little quicker. Nope. I recognize no noticeable difference. This hurts my love of her in Brawl.

For someone who loves playing as Samus, it sucks to actually get the Smash Ball and know, if utilized, I’ll hafta fight as one of my most despised characters. Yes, I understand you can do some crazy taunt maneuver that makes her put the suit back on early instead of waiting for ANOTHER Smash Ball and using it to put the armor back on, but I can’t ever manage to pull that move off, nor are there often two Smash Balls in a single match (I usually play 2 minute brawls) let alone ones I actually get to first both times.


This suit had a lot of potential

For this, Samus loses some love from me. After playing through most of Prime 3 I would have liked to see her represented by her Phazon costume, too, even if it was just a color tweak. I like that they included the colored suit from the GBA games, but I think paying homage to her latest outing would have been even cooler. Especially because Wario gets two wholly different costumes, it makes no sense that other characters who have seen some pretty drastic changes to their outfits over the years couldn’t have been shown the same love. It would have been a due fan service to Metroid fans who almost always get shafted by Nintendo (i.e. why the fuck is there only one Metroid character in the Smash series after 3 iterations? No, Ripley in the SSE doesn’t count… nor does the Metroid assist trophy). I think alternate costumes with slightly different attack properties would have been real cool. Say, have Dark Samus from Prime 3 who has more powerful laser attacks but is slower. Or, her normal Phazon-powered suit that utilizes the fire or ice beam instead of a normal laser (Perhaps it could start off short range but very powerful and as you charge it, it becomes longer range but less powerful? Something like that, anyway). Wishful thinking, I guess. Oh well, maybe next time.

Samus = Win (as Samus) / Fail (as Zero Suit Samus). I guess including ZS Samus WAS Nintendo’s fan service to Metroid lovers, but I don’t think it was handled as well as it could have been. I wanna see alternate costumes/powers represented in the future.

Thanks for reading. Come back tomorrow for my critiques of Kirby and Fox!

If you're bored, read my review of the game

Or, if you're interested in my thoughts on Mario and DK, read this.



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30 comments | showing # 1 to 30
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Snaileb 's Avatar - Comment posted on 03/25/2008 09:35
Snaileb
I fully agree about Link. They made him into a powerhouse heavy weight, and his moves/combos aren't as fluid as Melee.

The same has been done to Samus, however I like ZS Samus more than regular Samus.
NotAZombie's Avatar - Comment posted on 03/25/2008 09:35
NotAZombie
The first thing I noticed about Samus was how much slower they made her. Maybe that just has to do with the fact they slowed the game down a bunch. I agree about Link. He's pretty worthless. Toon Link on the other hand is pretty good.
Tragic Hero's Avatar - Comment posted on 03/25/2008 09:35
Tragic Hero
Bleh, was hoping you would cover Marth or Ike in this one but still a very good Critique.
aborto thefetus's Avatar - Comment posted on 03/25/2008 09:37
aborto thefetus
My friend is awful with Samus now. He never uses the final smash because he is terrible with zero suit Samus. He was amazing with her in melee and was always able to beat me rather easily and I have to say it is dissapointing because the challenge in our battles is gone. I am able to beat him with Pikachu almost every time.

Speaking of which Pikachu is ridiculously overpowered. Not that I am complaining, Pikachu was always my main character. The down C-stick move is crazy and all his moves take less time to pull off.
blehman's Avatar - Comment posted on 03/25/2008 09:41
blehman
...but I'm not writing these tragic. And zero suit samus is better than regular samus.
aborto thefetus's Avatar - Comment posted on 03/25/2008 09:43
aborto thefetus
And if you don't agree with me on Pikachu, give me your friend code and I will show you how annoying he can be.
NotAZombie's Avatar - Comment posted on 03/25/2008 09:48
NotAZombie
@ aborto

Pikachu is one of the most annoying characters in the game I agree. But Ike, Marth or even Bowser if you're good enough can finish him in like 3 hits.
aborto thefetus's Avatar - Comment posted on 03/25/2008 09:55
aborto thefetus
But there's the thing NotaZombie, none of my friends play as those characters regularly. Although my friend who played as Samus has switched over to Ike and my friend who played as Sheik has switched over to Marth, they aren't anywhere near as good as they were with the other characters. I've been playing with Pikachu since the first one which gives me the advantage. They have to relearn the ropes and until they do that I'll be having a ridiculously easy time beating them.
NotAZombie's Avatar - Comment posted on 03/25/2008 10:00
NotAZombie
Ah got it. Well my Brawl code is 4038-5690-1959 if you want to play sometime.
Tragic Hero's Avatar - Comment posted on 03/25/2008 10:02
Tragic Hero
I see what you did there blehman!
Neonie's Avatar - Comment posted on 03/25/2008 10:07
Neonie
@Aborto

I had also used Pickachu a lot in the original. He was my main char when I first got the game and I went between him and Link.

Then when Melee came out I found my self useing a bit more chars and used Link for the most part till I got Marth whom I used from there on out. (I hate heavy weights, I'm better with speed then anything else)

And Brawl OR a Wii yet so I can't say who I would wind up useing.
Rockvillian's Avatar - Comment posted on 03/25/2008 10:14
Rockvillian
Okay now you're being picky, Radicate :P. Everyone's pretty much slowed down, due to the slower gravity pull.

Great observations though, lookin forward to the next ones!
brobots's Avatar - Comment posted on 03/25/2008 10:52
brobots
There's actually a way to determine if you get a homing missile or a regular missile. I can't remember exactly, but I think it's a direction you press.

*goes and checks DOJO*

AHA, yes to do the Super Missile (slower, more powerful, not guided), you do a side smash + B instead of just over + B.
Bankson's Avatar - Comment posted on 03/25/2008 10:56
Bankson
Another part of your analysis is wrong- you can control which type of missile is shot for Samus’ side B move, by either pressing over or doing a smash type over with the B button. I don’t think you are ready to offer insightful character critiques if you don’t know their movesets- yesterday you complained that they removed Mario’s spin attack, when really they just moved it to his down aerial, and you also couldn’t figure out how to use his down B waterpack move. All of these are critical to understanding how to play the characters. I do like you idea of Link playing a song to crash the moon into the stage- I don't mind Link's FS, but I wish they would have been more creative for Toon Link's and not jsut copied it.
Bankson's Avatar - Comment posted on 03/25/2008 10:56
Bankson
Another part of your analysis is wrong- you can control which type of missile is shot for Samus’ side B move, by either pressing over or doing a smash type over with the B button. I don’t think you are ready to offer insightful character critiques if you don’t know their movesets- yesterday you complained that they removed Mario’s spin attack, when really they just moved it to his down aerial, and you also couldn’t figure out how to use his down B waterpack move. All of these are critical to understanding how to play the characters. I do like you idea of Link playing a song to crash the moon into the stage- I don't mind Link's FS, but I wish they would have been more creative for Toon Link's and not just copied it.
Riser Glen's Avatar - Comment posted on 03/25/2008 10:56
Riser Glen
Samus' missiles aren't random. Tilt + B = homing missile, Smash + B = super missile.
BlackSheep's Avatar - Comment posted on 03/25/2008 10:57
BlackSheep
sometimes it's a normal missile and sometimes it's a homing missile.

I don't know if you play super metroid.

but that's definitely a super missile and i love that they added it.
Black Aspen's Avatar - Comment posted on 03/25/2008 11:07
Black Aspen
I was a big Link fan in the original Smash Bros, but I agree with you that he wained in Melee. I still used him in Melee for lack of a better choice, but I had enough with him at the point of Brawl. They changed the core to the character too much, giving other characters the role that Link used to fill. He's dead to me.

Long live Bowser and Pit, heh.
DeusPayne's Avatar - Comment posted on 03/25/2008 11:14
DeusPayne
About the samus missiles.... they were that way in meele. And Riser has how they work correct. Yay for ranting about something that you didn't understand.
NotAZombie's Avatar - Comment posted on 03/25/2008 11:42
NotAZombie
@ Deus

He wasn't ranting. He was just stating what he thought was in the game.
king3vbo's Avatar - Comment posted on 03/25/2008 11:53
king3vbo
Link has always sucked...
B-Radicate's Avatar - Comment posted on 03/25/2008 11:56
B-Radicate
I love the criticism you all offer, but I personally don't think there's anyone better suited to offer an off the cuff completely objective criticism to this game.

You're all correct. I DON'T know everything there is to know about this game. It's not because I don't play the game often, but because I don't read absolutely everything there is to read about it.

I started this as an honest critique from an AVERAGE Smash player, one that plays it regularly but doesn't necessarily compete in tournaments. Therefore, yes, I may not know the ins and outs of every move, but I do know what SHOULD be apparent to the average player and if it's not apparent (like, say, Mario's tornado being reduced to a Down+A aerial attack) then so be it.

I'm just offering honest opinions and criticisms to a series that needs some objectivity leveled towards it once and a while.

I play the game for fun and if in my normal play time I can't figure out how to fire the FLUUD pack (which, you have to admit, makes no sense because it's a Down+B move that THEN changes to a neutral B move once it's out... that's stupid) then I say, fuck the FLUUD. It's my opinion. Deal with it.
B-Radicate's Avatar - Comment posted on 03/25/2008 11:58
B-Radicate
Also, these posts will continue until I cover everyone in the game. I am going through them in order, two at a time, from left to right of the final roster with some characters I think should have made it in along the way.

If you want to hear my thoughts on these matters, just hold your horses. They're coming.

Thanks for the support.
Cowzilla3's Avatar - Comment posted on 03/25/2008 11:59
Cowzilla3
Samus is way floatier in this one and you can control which rocket you fire. The straight forward ones are done by holding down right and b for longer i believe while the homing ones are done by just tapping it.

I actually like zero suit more and find it a little strange you don't see much difference in her movement because she doesn't float as much and is ridiciously quick. The tip of her whip is damn powerful so hitting with that is great if you play well for her.

As for link I love the boomerangs edition of the hurricane as it allows me to both rebuff people and pull in peole for combos. Being able to move another charcter is really helpful if they aren't expecting it. I don't like that they gimped his movement as much as they did and agree with you there but he's still damn good to play with, especially if you can hit with his down smash well. Plus if I'm tired of moving like a tank I plug into toon link for a while.

I think we have different play styles so our character choices are different and what we like about characters is different. It's interesting to see, can't wait for the next one....oh and Brawl friends be us?
ajay42's Avatar - Comment posted on 03/25/2008 12:25
ajay42
Interesting commentary although I have to disagree about ZS Samus who I think is one of the best fighters. Ridiculously quick with very long reaching-short range attacks and amazing aerial moves. Try playing a few matches starting as her (using the R + start trick) and get used to her style. Juggle people with her helicopter kick, figure out how to use the whip how to execute her mid air spins, etc. Also her final smash which sends her back to her suit can instant kill anyone she is on top of.
brobots's Avatar - Comment posted on 03/25/2008 13:26
brobots
@ B-Radicate

Don't let them haters get you down. Keep up the good critique work. I've posted about Mario's FLUUD and Samus' Missiles just because I have read pretty much all the DOJO information. I don't mean anything in a "HA YOU DIDNT KNOW THIS SHIT? LAWL!" way. Just trying to help.

Now you know...AND KNOWING IS HALF THE BATTLE! *jump, then freeze frame*
B-Radicate's Avatar - Comment posted on 03/25/2008 14:29
B-Radicate
Thanks, brobots. I appreciate it.

And in all honesty, I don't care if every comment on here was that sorta negative. I'd still post all my critiques as I have planned to do.

*jumps and joins in freeze frame*
F Whipple's Avatar - Comment posted on 03/26/2008 12:38
F Whipple
I'm starting to hate what they did with Link. He feels just completely different than melee. He's slightly faster and his up-smash isn't completely useless now, which is a plus, but it seems everything else got the nerf bat. The spin attack used to be a reliable killing machine, not so much anymore as his swordplant is his only worthwhile kiling move. But if you miss you're screwed. Also the hookshot recovery is useless making Link's previously bad recovery now atrocious.

O well, at least he doesn't look gay when he taunts now.
Reeper's Avatar - Comment posted on 03/26/2008 16:58
Reeper
The missiles are like smashes, tap the stick and B for a super missile, tilt the stick for B for a homing missile. No one else seemed sure lol :P

I think you also got confused with her grabs, she still uses the beam on my game, and still grabs with it, not her arm.
Spartacus's Avatar - Comment posted on 03/26/2008 17:05
Spartacus
I actually like playing as Zero Suit Samus, and if you can pull off her Down+B, it's amazing. I totally agree with you about Link though, I used play almost exclusively with him in Melee, but now he's just useless.
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