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SSBB Character Critique pt. 12
B-Radicate | 5:54 PM on 04.08.2008 20 comments


Here, as promised, is the fourteenth portion (including my review and bonus characters) of my in-depth Super Smash Bros. Brawl critique for Rorschach’s contest.

After writing this all out, I realized it is way too long for a single post. I’ll break it down into two characters at a time and release them over the course of the week so you can read who you like at your own leisure.

The following will detail my impressions and thoughts of every character in the second row of the final roster, two at a time. So, if you haven’t finished unlocking the entire roster, or have been living under a fucking rock for a couple months, don’t read any further. There may be a surprise or two mentioned herein. I’ll also offer up one or two suggestions for additional characters that I feel should have made the roster or deserve a spot in the next iteration. Enjoy.

Ganondorf

Of all the clones they included in Brawl, I really think Ganondorf was handled the most poorly. If there was ever a character that deserved their own specialized moveset to set them apart from the rest of the fighters, it is Ganondorf. As much as I like the idea of Falco earning a moveset truly of his own (or at least more different than Fox’s) Ganondorf deserves one that much more.


No one likes a fatty.

Ganondorf’s inclusion in Melee was cool, just because it was nice to have Link’s main rival included in the series. By now, though, he should have had his moveset specialized. The dude’s simply not Capt. Falcon, plain and simple. So why the hell does he still have his moves then? Only Nintendo’s lazy developers may ever know.

Overall, there’s not much that can be said about Ganondorf that can’t be culled from some time with Capt. Falcon. On that note, I highly suggest simply using Capt. Falcon if you’re looking for a fighter with such potent hand-to-hand maneuvers. A lot of people thought he’d finally get his mighty sword, which he does. In a taunt. Lame.

To become worth anyone’s time Ganondorf needs his own moveset once and for all. He needs his giant sword for potent sword-based attacks. Make him a mix between what he is now but allow him to go head-to-head with the other heavy sword fighters, like Link, Ike, and Marth. Throw in some magical attacks to give him his own flavor, whatever it takes. Just stop giving him purple versions of Capt. Falcon’s moves.


Where's this lithe badass been all my life?

On top of still being the most blatant clone in the game, he’s also one of the truly slowest characters out there. The guy is flat out lethargic. He may have some powerful hits here and there (like his neutral B warlock punch) along with a number of his smash attacks, but he generally moves so slowly that it’s difficult to not get circles run around you as you try and connect a hit. Only time he has considerable speed is his Up+B recovery move where he leaps upward and can suck in aerial opponents and make them explode in some purple dust.

The one aspect of his moveset that sets him apart from Capt. Falcon is his Final Smash, wherein instead of a single hit FS, he transforms into a giant dark demon beast and jumps across the stage, doing massive damage in his wake. It’s actually rather effective and cool to look at however, playing through the rest of the match just to MAYBE get your hands on the Smash Ball isn’t quite an enjoyable experience and isn’t enough to outweigh the rest of his moves.

Ganondorf = Epic Fail. They’ve had two chances to make Ganondorf a worthy inclusion to the Smash series. They’ve failed miserably both times. They need to drastically revamp him by the next iteration or leave the dude out completely. He simply won’t be worth it at that point if they don’t.

Ice Climbers

Back when they were introduced in Melee, I was highly skeptical about how the Ice Climbers could ever be any good. The whole teamwork mechanic seemed out of place in what is essentially a free-for-all fighting game. I was surprised how well they played and how fun they could be to spend time with. They offer a unique moveset with a certain charm to it that other fighters simply lack. Luckily, they returned for Brawl (after some early rumors that they were cut) and they are as good if not better than ever.


Surprise buttsecks! You're doing it wrong...

The Ice Climbers are a weird little duo. You pretty much control the pair by controlling the male (Popo in the blue). The female (Nana in pink) will follow along and perform whatever move Popo does. This doubles the power and effectiveness of every move in their arsenal, unless Nana gets knocked out before Popo does. This is a real cool mechanic that I have come to appreciate so much that I felt it would be used for the introduction of another series star (more on that in later updates).

Their moves are pretty much hammer and ice-based. They have a bevy of hammer attacks (Over+B as well as most A attacks) along with lots of icy moves. They have blizzard breath (Down+B) which can blast both sides of you should Nana still be in play, a great move for cooling off a crowd of opponents. Plus they have their neutral B ice cube smack move which is an okay distance attack for a more hand-to-hand character(s).

Their Up+B recovery move is ONLY useful if Nana is in play, as she is the one who grabs ledges. Playing with the Climbers really is more of a chore than some other fighters, but it’s a fun change of pace that truly can’t be had with anyone else.


Not quite so cute, eh?

The Ice Climbers’ FS is, in my opinion, way more powerful than it should be. They essentially summon a giant iceberg from the ground and take up roughly 75% of most levels with it. As you touch it you take damage and eventually freeze and can get KO’d because of it. My problem with the move is that even if there are still platforms in play that aren’t being affected by the ‘berg, touching the ground STILL causes you to take damage and can STILL make you freeze. There is, essentially, no way to avoid taking damage from it. This is compounded by the fact that, save for a very small number of characters, no one can stay in midair long enough to avoid damage. It’ll pretty much always hurt everyone (save for the Climbers themselves); it’s just a matter of to what degree. I feel this is highly unbalanced compared to the majority of the other FSs.

**Side Note: I really like their Brawl stage more than their Melee stage. The scaling stages make matches less of a fight and more of an avoidance of the screen outskirts. I was pissed they made DK’s stage in this manner, but at least there’s only one new stage such as this (since one of Mario’s old stages still does this).**

Ice Climbers = Win. The Climbers really offer a great diversion from the more traditional fighters. While they may not always be in my usual rotation of fighters, I never dislike playing as them. That says a lot. On top of a unique style, they can be pretty potent in the right hands, especially if Nana manages to stay in play. I wouldn't mind their FS being scaled back a little bit, though.

Thanks for reading. Come back tomorrow for the critique of King Dedede and Wolf!

Or read my review of the game!

Or, if you need to catch up on old critiques try these:

Mario and DK
Link and Samus
Kirby and Fox
Pikachu and Marth
Mr Game & Watch
Luigi and Diddy Kong
Zelda/Sheik and Pit
Meta Knight and Falco
Pokemon Trainer
Ike and Snake
Peach and Yoshi

And my bonus characters who should have made the roster:

Mega Man
Bomberman

Thanks for reading!



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17 comments | showing # 1 to 17

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Justice's Destructoid Blog
Great stuff as always, since I only recently got the game I haven't unlocked Ganondorf, but I need to try out the ice climbers (I sort of neglected them).
Rockvillian's Destructoid Blog
Ganondorf runs like he's gotta take a huge crap. His FS makes up for it though, if he can get his crumbling, geriatric body to kick it a few times...
Scary Womanizing Pig Mask's Destructoid Blog
Ice climbers are always fun to play as. Nana's far smarter then in Melee which makes her quite useful at times. (Try and get her to grab an item so you both have one!)

I disagree about Ganodorf. I may be alone, but I really enjoy playing as him. Seriously he's my third most played charecer. I adore his side b. I would prefer a more unique moveset but I actually don't like the idea of a sword. (We already have a heavy sword fighter) He's alot better then in Melee (Although I prefer his design in OoT then in TP)
Scape's Destructoid Blog
Has anyone noticed that the Ice Climbers seem to desynchronize a whole lot in this game?
FlatTopJesus's Destructoid Blog
Gannondorf definitely deserved his own moveset, but it probably wasn't changed because it would piss off the people that played him in Melee. Overall, he's mechanically different that Falcon, not to mention a better fighter IMO. He's just fun to use and he feels really powerful, which fits his character quite nicely. Also Ice Climbers are awesome, you're spot-on with them.
B-Radicate's Destructoid Blog
@ SWPM & flattopjesus: I just feel a mix of his current "magical" moveset along with some heavy sword attacks would make him unqiue enough that he'd be much better off. He could still go hand to hand if need be, but also have his (what now become) traditional moves thrown in.

Maybe his neutral B could draw his sword? Essentially giving him access to two totally separate movesets? That'd be kinda cool, plus it could be adopted for other fighters, too.

As it stands, he's just not worth it.
FlatTopJesus's Destructoid Blog
Very solid ideas, and I can;t argue that I'd enjoy them very much. True, from a flavor perspective he's probably the worst off of any character in the game. Yet still, he's fun to play as and a solid contender (that most opponents will immediately scoff at) so I'm content. Keep up the good work!
AngelsDontBurn's Destructoid Blog
I love Gannondorf as a character. Therefore I love him in this game. I can't tell you how hard I hoped that his move list would be COMPLETELY different in this game. Or even just a tad bit slightly different.

I was pretty let down when I found out nothing really changed. But I still play with him from time to time. :)

His run is god awful though, it looks like he's wearing Depends.
FlatTopJesus's Destructoid Blog
Very solid ideas, and I can;t argue that I'd enjoy them very much. True, from a flavor perspective he's probably the worst off of any character in the game. Yet still, he's fun to play as and a solid contender (that most opponents will immediately scoff at) so I'm content. Keep up the good work!
Clockwork-Zombie's Destructoid Blog
This time around I had hopes for Gannondorf because i like the character but Nintendo crushed them but yet again by making him a shitty captain falcon clone.*sigh*
Sueng's Destructoid Blog
Everything is pretty spot on today. Keep up the good work.
Gangles's Destructoid Blog
In my experience the Ice Climbers are beasts if you play in a 4 person match. They really take advantage of the chaos.
Gen Eric Gui's Destructoid Blog
Ganondorf plays nothing like Falcon; their playstyles aren't even close. And their moves have totally different properties now too. I think you need to spend a few more minutes with the big guy to see how awesome he is.
B-Radicate's Destructoid Blog
Uh... last time I checked changing up some speeds and hit %s doesn't make him worth the time. Sure, he plays differently, but that's only 'cause he's slow as balls. He has an exact carbon copy moveset from Capt. Falcon, therefore he's a weak ass clone who needs a new moveset or HE can gtfo.
Gen Eric Gui's Destructoid Blog
No, most of the properties are totally different. Almost all of his normals are completely different, and his special attacks have totally different properties.

For example, Captain Falcon's UP + B is a grab move the whole way through. Ganon's is a grab for the first half, and then turns into an uppercut for the last part.

Falcon's Side-B on the ground launches the enemy up into the air and away from himself, and in the air causes a meteor smash. Ganon's move in both cases causes him to slam the opponent right down at his feet, so he's forced to okizeme right next to Ganon and his terrifying Warlock Punch.

Falcon is about combos. Ganon is about powerful single hits and KO'ing you at 30%. They're radically different, I'd say even more radically different than Fox and Falco.
destructicles's Destructoid Blog
How many fucking chan quips can you cram into this shit? I'm not saying a blogger has to be Woodward or Bernstein. But, if you're writing the article; don't be as grammatically inefficient as most of the carpet kid comment posters on this site. FUCK!
Big Z's Destructoid Blog
Jesus, does nobody use his walking A? That riot kick has almost as much explosive power as Ike's uncharged smashes.


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