Here, as promised, is the second portion of my in-depth Super Smash Bros. Brawl critique for Rorschach’s contest.
After writing this all out, I realized it is way too long for a single post. I’ll break it down into two characters at a time and release them over the course of the week so you can read who you like at your own leisure.
The following will detail my impressions and thoughts of every character in the top row of the final roster, two at a time. So, if you haven’t finished unlocking the entire roster, or have been living under a fucking rock for a couple months, don’t read any further. There may be a surprise or two mentioned herein. I’ll also offer up one or two suggestions for additional characters that I feel should have made the roster or deserve a spot in the next iteration. Enjoy.
Mario
The tried and true stalwart of all things Nintendo related for close to three decades, Mario undoubtedly makes another appearance in a non-Mario-related game… I mean, another returning visit to the roster. A series veteran from day one on the N64, OF COURSE Mario makes it back. However, he has been tweaked.
Super Mario
Mario was never my favorite character in videogames, period. He was even less of my favorite fighter in any of the Smash games. He just plain sucks, in my opinion. I hate the noise his uppercut makes as it knocks coins out, I don’t find any of his moves all that powerful (you’ll find I’m a big fan of the heavy characters), or useful, for that matter.
The only redeeming maneuver he had in his arsenal was the “Mario Tornado” (his original Down+B attack) wherein he spun like a, you guessed it, tornado and did some decent damage. Unfortunately, that move was taken out in favor of his water pack from Mario Sunshine. Bad decision. I still don’t get how to fucking use the damn thing. I know Down+B puts it on his back but I can never get the damn thing to fire, let alone be worthwhile. This change/omission makes even less sense due to the fact spinning to attack enemies is a PROMINENT maneuver used throughout his latest console adventure, Super Mario Galaxy. The fact the game pays no fan service to the latest title is shameful and goes to show just how isolated this team must have been from the rest of Nintendo’s staff.
**Side note: The fact the game, as a whole, pays no fan service to any title less than 2 or 3 years old (save for Twilight Princess) is odd to me. Every reference I see is to older games. This game must have been made in a vacuum-sealed vault. I may be wrong (as I have yet to unlock every trophy and sticker) but just from my observations it seems to be true AND odd.**
His only good quality now is that he has his cape that flips hit opponents backwards. Let me tell ya, playing challenge 41 and having Mario flip you around as you are about to land on the edge miraculously is really annoying. It’s the only true merit in his entire arsenal.
Super-est Mario
His Final Smash sucks, too. I don’t get why Mario would have a mega huge Street Fighter-esque flame attack. If it ever made sense for a character to get really big and stomp around the stage, it would be Mario. He does it in almost every game he’s in. It’s a core mechanic of The New Super Mario Bros. game on the DS. Giant fireballs aren’t.
Mario = Fail. Give him back his Mario Tornado and tweak his FS and maybe he’ll be worth my time. As it stands, he’s just not.
Donkey Kong
Dk has always been one of my core favorites in the Smash series. Despite the joy of beating people senseless with a giant ape, I feel he simply plays well AND he plays exactly like I would imagine a giant ape would play like i.e. he hits hard and has really powerful attacks, although he’s pretty slow.
The King
I haven’t noticed too many changes to DK’s moveset (foregoing exact damage tweaks) at all. He plays just as I remember him playing on the N64 and the GameCube, which is a good thing. He was the first fighter I tried when I fired up Brawl because I knew how he handled and knew that if they messed up DK, there would be no hope for the rest of the cast. Luckily I was not disappointed.
The only complaint I have is that his grab move doesn’t seem to extend as far as I recall. Maybe it’s me, but in general I feel as though grabs are MUCH harder to pull off in this version of Smash, which is a shame. The throw animations are often very humorous. So, maybe it’s not DK’s fault but the game’s… or maybe it’s entirely my own.
**Edit: I forgot to mention I have always loved DK's Up+B attack. For a heavy hitter he has quite a useful recovery move that gets him out of a lot of tough situations, whether they be clearing an area around him, or getting back to the stage. This has been a stalwart aspect of his play style that I'm really glad they didn't nerf this time around.**
Damn... it would REALLY suck to get hit off THAT stage
As far as his FS goes, I think they did all they could with DK. Considering his biggest gaming hits since the core SNES “Country” days was the Jungle Beat series, I fully expected that aspect of his background to make it into Brawl. The only other alternative would have been for him to ride the Rhino from “Country” or blast across the screen in a series of barrels that appeared and if you got hit by DK you got blown off the stage. Hmm… actually… the barrel-blasting would have been cool. Considering they made their way into the SSE mode, I’m kinda upset that his FS doesn’t utilize them. Damn it, I just depressed myself.
DK = Win. The ONLY way to make him better would be to use rocket barrels for his FS. Otherwise, he’s awesome as always.
Thanks for reading. Come back tomorrow for my critiques of Link and Samus!
And if you're bored, read my review of the entire game!
And yeah, Mario is pretty useless anyways, and it seems they nerfed his only saving graces. However, you can still do the Tornado (it's an aerial Down+A attack now I think). It doesn't make much sense, especially since Luigi still has the tornado mapped to Down+B.
To use his FLUUD pack, you have to press Down+B to pull it out, then press B again to fire it. It does no damage, but I guess it's supposed to be good for edge-guarding or pushing your opponents into bumpers or other hazards. It was stupid to make you press two button combos to use it though. Down+B should just automatically shoot it.
PS - You can still DO the tornado spin, but only in the air.
haha, I should probably just stop reading here. I HATE heavy's.
My fave brawler at the moment is Pit. Damn that kid owns.
Unfortunately, blehman, I can't take credit for that 'shoop. I found it on a Google search after searching 'mario.' I HAD to include it at that point, even though I was gonna try and keep the pics much more Brawl-related.
Thanks, all.
Also you forgot that his backwards throw is one of the most powerful in the game.
DK FTW, though I've had to ditch him for more manevrable characters I used to play with him all the time.
I've honestly pulled off less than a dozen grabs in over 450 or so brawls thus far. It just doesn't happen like I used to, so no, I guess I didn't know Mario's throws were any good, but if they are impossible to pull off, how useful are they, really?
I'll face palm myself now and stop flooding your lbog.
Also Mario's FLUDD is stupid. I was halfway decent with him in melee, not so much now.
JUST ADAPT! Down+A Mario if you want to spin people. Mario's FLUDD is best when you charge it up when you're not being attacked (like with Samus' weapon charge) then unleash it to keep stuff from flying at you, or to distract people with a squirt gun. He's not the same as in Melee, but this isn't Melee - it's Brawl.
Honestly mario isn't even that great of a "beginner" to use either. If someone has never played the game in their life, and i told them to pick mario? I dont think they'd ever want to play again. the cape and fludd just both seem be too complicated for a beginner to have to figure out how to use. I usually tell beginers to just pick kirby or DK. Theyr're just the easiest to pick up and play without necessarily having to strategically use certain attacks.
Anyway great write up! Lookin forward to the rest of the series.
Plus, I don't like sacrificing myself for the sake of a kill. Random luls, sure. But those are few and far between when I smash. Smashing is serious business.
I kid. I only do stuff like that if someone is spamming repeatedly and I ask them to stop (like my friend or girlfriend), sometimes they get a kill like that from me.
But I think this calls for a nerf'd Smash character support group. Hi, my name is Rocky and my old main man Ganandorf has a geriatric "I gotta crap" gait now.
The point I was making was that the original Mario Tornado WASN'T from a game in his history, but still a great move. The fact he NOW has a game wherein spinning IS a core mechanic makes removing it (or, as has been mentioned, making it an aerial only move instead of a core special B attack) even more frustrating.
Mario Sunshine was panned for being too un-Mario. Galaxy was hailed as a return to greatness. Why not pay ANY attention to that game at all within the game and especially within Mario's moveset.
The soccer from the Strikers series makes an appearance and yet his core attack from Galaxy (which was actually in the game before he used it, which could be argued was forward-thinking at it's pinnacle of genius) is pretty much nerfed. That's dumb. Make it one of his core special attacks. Luigi has it. 'Nuff said.
Too bad Bowser's not going to make it into your list. With your favour for the heavy characters, I'd really like to hear your take on him (I was never a fan of Bowser before, but he has since become my top character for Brawl).
Right now I have this entire week written out. If I find the time and you are all interested enough, I will release them quicker than that, but I felt one a day would be best.
Thoughts?
I have made it further in Cruel and 100-man brawl with him than anyone else in the game. He is unrivaled when it comes to hitting people off the stage. Plain and simple. And in this game, that's what matters in the end.
I admit, his FS isn't that great, but the fact it can be switched up between repeatedly hitting A or B for different ranges and damages is a neat mechanic. At least it's interactive, unlike some others.
Honestly i agree DK's final smash is fucking terrible for him. It's a cute nod to one of his popular games, but it's damn lame. His new level, (the climbing one that harkens back to the iceclimbers level..) also doesn't suit a DK player at all. Especially his final smash on that level. It's like asking for definate, humorous death.
But i think his up+b is pretty damn useful. It seemed to be the strongest threat against tabuu.