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My name is Brad. My DToid name and GT are both derived from my nickname, B-rad. Not Radicate the Pokemon. Shame on you.

MechaMonkey says: "I think we have a winner."

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PSN: B-Radicate



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Quick Ass Review Time: The Force Unleashed and QoS
B-Radicate | 10:51 PM on 01.24.2009 6 comments


So, a few months ago I started a blog series where I reviewed games I rent from GameFly. Unfortunately, working in the real world sucks and I find myself with little time to blog any more. I prefer to play games rather than write about them. It's why I'll never make a living at this. Oh well.

To catch up, I've reviewed all the games I've played since then and will post them in blocks of two, to catch up. Last time I wrote about Dark Sector and Saint's Row 2, if you're interested. Without further ado, here they are...

Star Wars: The Force Unleashed

Unleashed had some potential. All the technology that was touted as changing gameplay blah blah blah really made me want to witness it for myself. As a huge Star Wars fan, I also wanted to kick some ass with Jedi Force powers unlike I had ever experienced before. Unfortunately, the game suffered from some horrible design decisions.

For one, the controls SUCKED harder than any game in recent memory (yes, even worse than Overlord). The act of using Force Grab to lift objects was tedious and, in the heat of battle, almost impossible to perform on the intended target. The camera was the single worst I’ve ever seen. And, to top it off, the much-touted technology had no legitimate impact on my gameplay experience. Sure, some shit reacted “like it does in real life” (not like I ever had time to stop and watch it, most of the time that would result in being shot by a cheap enemy), but when I swing a lightsaber at a fucking tree or bush I expect some shit to get cut down. Fuck force fields or armor, Stormtroopers should coat themselves with the plants from half the planets in the universe and they’d be totally immune to a Jedi’s blade of hot death. Plus, “enemies flailing for their lives” really doesn’t matter. In hindsight, I never once saw a single enemy “trying to save themselves” from a Force Grab that looked realistic, let alone one that couldn’t have been a simple canned animation. The technology just didn’t impact my experience in a noticeable manner whatsoever.


Probably the only time the player Force Grabbed the intended target the entire game.

The story was good enough to warrant a play through, despite the fact you sorta kinda mess with the mythos by the end, which, if you’re a hardcore fan (as many players of the game probably are) it only ends up pissing you off anyway. However, on the way there it was compelling enough to wade through the bullshit. Not really the best of compliments.

PS – Fuck Star Destroyers... you'll know it when you see it.

Quick ass review score: 6/10

Bond 007: The Quantum of Solace

Quantum of Solace was not the return to James Bond’s Goldeneye days as many hoped (and as Activision hyped it to be). However, it was the best Bond game I’ve played since Goldeneye (I skipped the third person shooter ones last generation, mind you) and I was pleased I decided to rent it.

The story follows both movies (in a compelling fashion, since the events of Casino Royale are played out via flashback part way through, adding a nice twist to the narrative) and allow you to play all the cool scenes (being drugged in Casino Royale has to be my standout favorite). The weapons were fun and responsive, the QTEs weren’t nearly as bothersome as I feared, nor as plentiful, and the graphics were more than serviceable. The addition of a cover mechanic was also nice, considering the new flicks are supposed to be “realistic” and, let’s face it, taking cover in the midst of firefights is simply… realistic.


That ugly mug is barely worth hiding behind a wall, but at least he can do so, right?!

One thing I noticed was that the multiplayer was a decent knockoff of Call of Duty 4 (the engine it’s built off of), with purchasable upgrades and gadgets and such available and a good mix of levels and modes. One thing that sort of sucked was that at no time in multiplayer did it feel like a Bond game. “Gadgets” are actually Perks from CoD, so instead of having laser watches and grappling hooks like some of the previous EA titles, you get increased sprint distance or reduced damage. Not really what I would consider a “gadget,” but whatever. Also, the servers were mostly British people. Just so you know, in case your Live connection suffers when connecting to people not in the same country as you, which happens.

Quick ass review score: 7.5/10

Up next will be Far Cry 2.

Thanks for reading!



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6 comments | showing # 1 to 6
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Iolaus's Avatar - Comment posted on 01/25/2009 03:16
Iolaus
I really like QoS myself, it's tons of fun.
Cost me £15 and was worth every penny.
B-Radicate's Avatar - Comment posted on 01/25/2009 09:42
B-Radicate
It cost me roughly $6-7. Only took me a week or so to play through from GameFly. Best value I've played in a long while.
bmdubya's Avatar - Comment posted on 01/25/2009 10:17
bmdubya
I agree with you on Force Unleashed. It had a ton of potential. I also didn't like how there was like 5 different maps, with three of them being reused with the stupid notion that the Empire controls the planet now. That is just lazy game making. They should have just let you play as Darth Vader for the whole game, that was the best part.
B-Radicate's Avatar - Comment posted on 01/25/2009 12:09
B-Radicate
@BMDubya: I wanted to like Force Unleashed so badly it hurt. I couldn't get past the horrible camera and control designs, though.

I never thought the levels were too repetitive, actually. My mind may have been clouded in anger from the other quirks, though, haha.
Kryptinite's Avatar - Comment posted on 01/25/2009 13:14
Kryptinite
I loved Force Unleashed. Shitty camera and all :)
JRisJunior's Avatar - Comment posted on 01/25/2009 14:02
JRisJunior
good times.
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