So,
a few months ago I started a blog series where I reviewed games I rent from GameFly. Unfortunately, working in the real world sucks and I find myself with little time to blog any more. I prefer to play games rather than write about them. It's why I'll never make a living at this. Oh well.
To catch up, I've reviewed all the games I've played since then and will post them in blocks of two (save for this instance, apparently), to catch up. Last time I wrote about
Star Wars: The Force Unleashed and Quantum of Solace and before that was
Dark Sector and Saint's Row 2, if you're interested. Without further ado, here it is...
Far Cry 2
I never finished the first Far Cry. I had it on PC and it kept crashing when I entered a certain room halfway through the game and I never bothered reinstalling it. Luckily, Far Cry 2 came out before I ever thought twice and now I have no need to ever go back and play the first. (I guess it also helps the game has NOTHING to do with the first after all the Crytek/Ubisoft legal bullshit that occurred, too.)
Given a different story (totally unrelated to the first, thank god), a host of playable characters (how much they each effect the game is unknown), and a HUGE unnamed African country to explore, Far Cry satiated my FPS hunger for quite some time. Let me repeat the coolest factor: the game world is HUGE. Something akin to 25 square miles or something like that. FUCKING HUGE, alright?
To go along with an entire country to explore, you get a beautiful engine that made me stop in awe multiple times and just enjoy a sunset or drive a Jeep (whose registered vehicles are throughout) alongside some zebras. That engine also allows for you to set fire to most of the scenery, too, something played up in the trailers. Unfortunately, when adding interaction to a game world such as fire, you bring to the forefront of the player’s mind not what you can interact with, but what you can’t, namely everything else. If I can burn a large swath of grasslands with a flamethrower, I’d also like my RPGs to do something to the grass huts, Ubisoft. Thanks. On that note, where were all the predators in the game world? The only animals were zebras, buffalo, goats, and chickens. I guess they wanted to avoid lion or gator poaching, but come on. Is zebra bowling (driving a Jeep into a herd as fast as possible and chasing the runners down) that much better? Didn’t think so. Gimme my lions, damn it.
Straight up breathtaking.
Not much can be said for the multiplayer, it’s an okay CoD knockoff with an interesting upgrade mechanic, but it has a robust level editor that can potentially extend the longevity infinitely. Luckily the single player was a solid 30 hours or more (I didn’t even complete all the side missions and logged over 30 hours) that at points really pulls the heart strings (and at others doesn’t mean a damn thing, quite frankly). For me, I was so engrossed in the world I didn’t mind what I was doing was sick and disgusting morally (essentially playing off both sides of a war, people getting in my way be damned) or that I put a bullet in a friend’s head instead of saving his life. The fact I even had that choice was cool to me (and the forced first-person perspective made it even more engaging).
Speaking of choices, the weapon selection in the game was, in my opinion, spot on. There was a solid mix of assault rifles, sniper rifles, pistols, SMGs, and heavy weapons like machine guns, rocket launchers, grenade launchers, the aforementioned flamethrower, and even a damn mortar. The fact you could “knock over” gun shipments as a side mission and unlock weapons on the black market (conveniently located on an ‘80s-era PC with internet access to said black market and the fastest shipping since DHL) was also a neat idea. Each series of gun had several tiers of guns, from wimpy pistols to Desert Eagles, bolt-action rifles to .50 caliber semi-auto behemoths, buying the guns opened up more options and made you want to play for them, which was nice. Not only could you approach situations from more angles, but you wouldn’t have to rely on enemy weapons, which wore more prone to jamming (!) or breaking entirely (!!!).
Just as beautiful, but in a gun porn kind of way.
The worst part of the game was the respawning enemies at their bases all around the map. You’d knock off an entire camp and if you left the map region and came back it would already be refilled with enemies. Plus, constant patrols and instant-kill battering rams (aka cars) made avoiding fights preferable to engaging in them more often than not, which can kill the vibe of a shooter for some people. I dealt with it and accepted the constant barrage of attack as practice for the next big mission, despite the fact it got on my nerves some times.
All in all, Far Cry 2 is a phenomenal title that truly should be played by any FPS fan or adventure game fan in general. Traversing that much game world is just a neat feeling and really made me get lost in the experience. You should take the time to get lost, too.
Quick ass review score: 9/10
Up next will be Left 4 Dead and Gears 2.
Thanks for reading!
The malaria thing is just a nuisance too. There's nothing worse than being in the middle of a firefight when all of a sudden I have to stop and pop a pill to keep going. It adds nothing but annoyance to the gameplay.
I would recommend anyone who hasn't played it to rent it first because the game is best enjoyed in small doses.
Also, what little story there is is uninteresting. Multiple characters to choose from, yet it doesn't matter at all which one you pick.
I really need to play this game. Is it required to play the first one to get the entire story? I'm a step behind you --- I've never even picked up the first Far Cry.
I could not disagree with you more, Far Cry 2 was just awful on every level, lots of half-assed ideas and not a single finished one, horrible game, it was so shitty that when I took it back the clerk understood and refunded me all my money.
I was wondering why when I bought it used the disc looked like it was brand new, its previous owner couldn't stand the POS either.
@Pedro
No, its a stand-alone game.
It was fun for like, an hour? Then I realised I spent massively more time driving around for 5 minutes before having to stop and kill the painfully easy bad guys (and this was on the hardest setting, yay for "challenge") and carry on on my way. The sidequests were dull (Blow up this shipment who will continue to drive round in circles! Kill this guy! Kill that guy! Blow up that car! etc) and the main story managed to be worse than FC1's, and Crytek are awful with stories.
If you want to play a good, open world game, get a PC and play FC1 (This isn't PC-elitism speaking, the console "ports" were absolutely diabolical), or get a good PC and play Crysis, which captures the spirit really well, and sticks it in a nanosuit (Making the game less frustrating, while still keeping the core gameplay bloody fun. I'd really recommend it over FC2 :P
Even so, I think at the current sale price of $30 at most stores, it's worth a purchase.
@Pedro: I never got over it either. Hopefully the next iteration ups the ante even more.
@Nanbu: I clearly disagree with you, but at the same time I kind of understand where you're coming from. On one hand, I understood some stuff was tedious or repetitive, but then again I get that feeling from a lot of FPS games these days. Almost everything is simply go from A to B and kill X, Y, or Z, but since the levels are more linear it doesn't seem repetitious, despite the fact you're technically doing the same thing over and over.
I think for a game that tried something relatively new (a wide open game world used in a traditional FPS game style) that it did a lot of interesting things and deserves to be played. And yes, you can argue Far Cry was wide open, but there were parts where past islands were cut off from you for good via story events. For as wide open as it seemed, it was just larger less-linear levels than most other FPS games, whereas 2 is much more open (although one half of the country is open to you at any given time).
@Phazonyoshi: Well, I would try Crysis, but my PC couldn't handle it. I'd rather rent a game like Far Cry 2 and enjoy myself as much as I did for a fraction of the cost it would take for the power PC and another title.
I also enjoy the fact I can rent countless games for my console versus having to always buy them on PC. Although I have a job and make money now, I actually spend less on gaming, which is weird. Although, I guess that happens whyen you have real bills to pay, haha.
Far Cry 2, I mean find gems, drive everywhere, no quick travel, the illusion of choice when it didn't really exist, like I said, tons of ideas just didn't seem fleshed out, had they been I have no doubt that I would have found FC2 more memorable.
However, the best argument I can give for PC gaming is modding. Turns oblivion playable, half life 2 into... basically anything, and if there's an element of a game you don't like? You can change it, however hard that ends up being, depending on how good the modding structure is.
There's bus stations for quick travel.
Also... it takes a while to really get into the groove for this game. Once you unlock really good weapons and the story starts moving along, you really get a feel for what they were going for with this game. There is absolutely no other FPS shooter like it on the 360.
I couldn't agree with B-Radicate more.
You have to give them credit for what they attempted with this game.
If you put the time and effort in to unlock more guns you give yourself way more options in any given mission, especially if you survey and know the area well enough. By the end I was launching grenades, sniping, and spreading machine gun fire at any given time and almost couldn't have had a bigger smile on my face.