So, a few months ago I started a blog series where I reviewed games I rent from GameFly. Unfortunately, working in the real world sucks and I find myself with little time to blog any more. I prefer to play games rather than write about them. It's why I'll never make a living at this. Oh well.
To catch up, I've reviewed all the games I've played since then and will post them in blocks of two, to catch up. Without further ado, here they are...
Some people called Dark Sector a poor manís Gears of War. Even a poor manís Resident Evil 4. Well, let me tell you, Dark Sector was one of the biggest surprises Iíve had in the past few years of gaming.
Iíve followed DS since it was first announced way back when as a futuristic spy/action game. I was honestly upset when it was announced it switched to a gritty contemporary shooter, but I was still pleasantly surprised. The graphics were much better than I anticipated with nice effects throughout and no slowdown whatsoever. The controls were tight and featured a cover mechanic I feel was even more intuitive than Gearsí, which it is clearly borrowed from. The gameplay was fast enough to never get boring and the glaive was a truly unique weapon that made battles interesting. I also enjoyed the slight bit of weapon customization that was present.
The story was nothing Oscar-worthy, but it held my interest Ďtil the end. It also left itself open for a sequel, which I honestly would not be upset with. There could be a lot more done with the characters/world and I look forward to anything that follows, if it ever should see the light of day. The worst part is, as much as I liked the game as it is, I couldnít help but feel the original space age sci-fi concept would have been way cooler and much more original. Oh well.
Quick ass review score: 8.5/10
Saintís Row 2
I was a huge fan of the first SR. I accepted it for the GTA3 knockoff it was, but was pleasantly surprised with the little refinements to the gameplay like free aim and side missions that felt worthwhile. The sequel was no different for me.
While the graphics didnít seem all that improved, the engine was smoother, although it still had issues from time to time (mostly when a ton of shit was blowing up, mind you). The city was pleasantly expanded, the customization was more in depth than ever (my character was a spot on Joker a la Batman the Animated Series with a British accent), and the gameplay was flat out fun, which is much more than even the mighty GTAIV can say for itself. I laughed more playing any given session of SR2 than I ever did throughout all of GTAIV. The game accepted itself as a B-level action flick with crude humor in playable form and played it up to great effect. For that I applaud it.
I swear to god, I looked exactly like him. Suit, trench coat, hat, and all.
The best thing SR2 has going for it is that the side missions. While GTAIV had side missions, they never seemed relevant to anything but my Gamer Score, which is sad. The only reason I sought all the unique jumps was for a few points. SR2, however, ties side missions to everything else in the game. You need respect points to play story missions, which are earned by finishing side missions. However, you also earn in-game rewards such as prolonged sprinting, extra guns, and reduced notoriety (to name a few), along with the almighty GS points. This makes the reward for completing them two-fold. It makes sense in the game, Ďcause they will help me play later missions, PLUS it will make my e-peen larger. Itís a win-win.
Quick ass review score: 9/10
Up next will be The Force Unleashed and Quantum of Solace.