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This is a repost of my blog from yesterday in which I raise some problems I have with the current belle of the gaming ball, GTAIV. I forgot the Monthly Musings theme, so here it is all titled properly and such.
I’ve been playing for a little over 16 hours since I got the game Tuesday afternoon and am roughly 34% through the title. Nothing to be overtly proud of, I certainly haven’t lost sleep over the title, but I have been taking my time enjoying the game and what is has to offer. Unfortunately, I’ve also had to experience the inherent flaws the game has. Now, I don’t plan on sitting here and spewing hatred all over the place, I love the game. I think it’s the best represented city in any game ever made, but beyond that there are some glaring gameplay and mechanic faults that I believe should have been addressed prior to release. And, no. I don’t necessarily mean the driving. I think the physics engine is robust enough to warrant a more realistic experience than any of us were ready for and now we’re all pissed. I don’t have too much of a problem with the driving, so forget about me bitching about it. I have other points to make. Now go ahead and read them.
Melee Since wardrox beat me to the punch (har har) on this one, I hafta give hime props. But either way, the melee combat is atrocious. When fighting with melee weapons or fisticuffs, the response time on the controls seem more sluggish than I’ve yet to see in the title. I appreciate them trying to expand on the one hit hand-to-hand combat from previous titles, I just feel the new system isn’t all that it’s cracked up to be. I would have preferred a permanent melee button so that even when you had a gun out you could whack people with the butt of your rifle or pistol-whip them whenever you wanted. When you switched to fists it could then “expand” to a two button system (punches and kicks) and use a rhythm-based mechanic more akin to what Fable 2 is claiming to attempt. They can keep the dodge button, just make it quicker so it seems like you’re actually DODGING and not sorta just leaning when you feel like it. GPS Some have heralded the GPS system as a godsend. I hate the fucking thing. I know that Rockstar blatantly stole the idea from Saint’s Row, the first third-person open-world game to use such a mechanic last I knew, and I appreciate them recognizing the competition having a leg up in certain aspects of design, but honestly, I prefer SR’s over GTAIV’s every day of the week.
At least Rockstar's humor is back in full force. Now, I know early on the system claims that it doesn’t always offer “the most direct route” to your destination, but god damn it. How often do I have to be lead on a wild goose chase to a point that happens to be completely underneath or above where the GPS system just sent me? I played multiplayer for a combined two hours or so thus far (see my last point) and the GPS system lead me to the wrong spot on the map three or four times already. At one point, it told me to go to the top of a fucking bridge when the drop off point I was supposed to be at was like five stories underneath me in a back alley (and for the record, I had a drug-filled SUV and was being chased by two opponents). Not the best time to get completely fucking lost/screwed by the GPS. Awesome, Rockstar. Just because you can’t program a working system into your game doesn’t mean I can forgive you for something that even Saint’s Row got right the first time. Either make it work, or don’t include it. Period. Spawning I'm sorry, but I thought that police cars falling out of the sky in front of my eyes as I turn a corner or speed on a straightaway as I avoid being chased by the cops was reserved for shitty ass PS2 games. Apparently I was wrong, 'cause it happens all the time in GTAIV. I also thought that creating some sort of algorithm to determine which types of cars I see on the road WITHOUT taking the car I'm driving into account would be fixed, too. Somehow if I drive through a ghetto in a Porsche, though, every crackhead drives one, too, and if I'm not on a motorcycle I'll be god damned if I can find one anywhere. Sweet, Rockstar. Following One thing Saint's Row did extremely well was the implementation of follow missions where, if tailing someone, you had a meter/radius around the target that let you know how far away "too far" or "too close" was. Apparently the Rockstar devs missed how KEENLY FUCKING PERTINENT that information is to the player, 'cause the follow missions in GTAIV are still shitty as fuck and give the player no way to gauge how far away or how close they should be when tailing a target. Awesome. Multiplayer From what I’ve played, the multiplayer is great fun. However, I just sat for 20 minutes trying to play multiplayer and before I even got into a game I get a “Disconnected from game session. Returning to single player.” message. Over and over and over again. I’m sorry. Did you not anticipate this game being the largest and fastest selling release of the year? Did you not think the millions of people around the world that bought your game may actually want to PLAY IT? WITH THEIR FRIENDS ONLINE, PERHAPS?
Is this what it's like to play GTA with friends? I wouldn't know anything about that... I mean, fuck, Rockstar. Come on. Everyone going into this game’s release was anticipating sales of at least $400 billion or more. That’s millions and millions of titles. How did you not have server capacity at fucking maximum? Did you forget the game had multiplayer or something? Beyond the terrible implementation of the cell phone (honestly, why does it take two button presses to get to the first worthwhile menu screen on the damned thing?) how the fuck do you expect me to enjoy half of what your game has to offer if I can’t even get online to play it? Since you (very intelligently) don’t offer any sort of lobby service/ability, you either have to land in a game or be shut out of multiplayer completely. Great idea. How about you put me in some sort of limbo lobby where I can wait and be told when there are matches available? That way I know when I can play the game I paid $60 for and I don’t have to sit and aimlessly try to access my cell phone and reconnect every 20 seconds to no avail. And don’t tell me to play the single player. I’m tired of single player right now (not that it’s not great, which it is, just saying). I played it for 4 or 5 hours today. I wanna shoot other people in the face online with my buddies now. And no, that is NOT too much to ask. Thank you. /rant
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I think the good by far outweighs the bad :-D
Specifically the spawning of the cars. That really gets on my nerves. I've still sunk hours and hours into it and loved almost every second, it's just I don't think it's as perfect as some claim when there are clearly glaring faults that should have been fixed by this point in the series, despite how much other stuff has been improved.
Ive never been screwed by gps but ive never played multiplayer so ive never been in such a situation. I hope i can actually connect when i get started...
I agree that the following missions suck. The one i just did was allright because the bad guys drove like me, so it wasnt so terribly boring and slow, but others have been really bad.
The things that are really pissing me off at the moment are the cover system and the lack of checkpoints.
The cover is useful when you get in the right spot but you have to take your time and be so fucking precise. Its got me killed many a time.
And lack of checkpoints is self-explanatory, but it really hurts this game. There are just too many missions where you have to drive somewhere or follow someone or whatever.
Still, I have to agree that the old style would have worked just fine.
And the following missions, I agree. How close is too close?
But otherwise I love the game. If only it worked properly....
I swear I'll read this once I play through it.
about multiplayer you got the point, i play in LAN with friend and i always get fucking disconect !holy shit, thay messed it up