This is, in all honesty, one of the best blog posts I have ever read. Funny, poignant, and downright clever. Way to fucking go.
I was lucky enough to be part of the zombie game Ben describes. But I wasn't fortunate enough to be foreverized on paper by our friend who did the drawings you posted.
Good times and another great article, Ben!
Good times and another great article, Ben!
I expected humorous. I expected zombies. I didn't expect such a long blog. I read the first paragraph, not expecting to read the whole thing. I was unprepared for the.. epicness in writing style and crafty choice of what to talk about that kept me reading for the entire post. I bet you are a hell of a DM.. or whatever they call masters of whatever zombies inhabit.
And your point transfers perfectly from tabletop to video gaming. My favorite WoW raids were the ones where we were the fantasy MMO version of a ragtag group of friends fighting with our backs to the wall. Not later after we could steam roll all those and tell you irrevocably what was the best spec of what class to take into them all. Is the lesson that we WANT to be the best.. but enjoy ourselves most when we're not? When we're still trying to be it?
I second mrandydixon on this one, and I wish I was RPing with you guys.
And your point transfers perfectly from tabletop to video gaming. My favorite WoW raids were the ones where we were the fantasy MMO version of a ragtag group of friends fighting with our backs to the wall. Not later after we could steam roll all those and tell you irrevocably what was the best spec of what class to take into them all. Is the lesson that we WANT to be the best.. but enjoy ourselves most when we're not? When we're still trying to be it?
I second mrandydixon on this one, and I wish I was RPing with you guys.
Zombieatific blog.
Can I use beatific in a pun? Does that work? Anyway, I love that sense of struggle and I think you capped the reason why just about perfectly. There's a fine line between leaving a player ill-prepared and completely overwhelmed, but land on the right side and you've got something worth playing.
Your game sounds amazing, by the way. I've played Zombies!!!, but you might it have it soundly beaten.
Can I use beatific in a pun? Does that work? Anyway, I love that sense of struggle and I think you capped the reason why just about perfectly. There's a fine line between leaving a player ill-prepared and completely overwhelmed, but land on the right side and you've got something worth playing.
Your game sounds amazing, by the way. I've played Zombies!!!, but you might it have it soundly beaten.
Fantastic blog man! I also think this weakness thing is something I always want to be explored more in games. The best video game comparison I can think of is STALKER: Shadow of Chernobyl. The player is almost completely helpless at the start and has to rely on random encounters of warring factions to actually result in a successful firefight.
I'd also like to say that, not only does this result in increased ingenuity of the player, but also helps to ensure that the player fears for his or her life. In the beginning I find there is such an intensity that is lost after the first couple hours.
Part of me always wants to see what would happen if a game kept us at this perpetual level of weakness, but not sure how it would play out.
I'd also like to say that, not only does this result in increased ingenuity of the player, but also helps to ensure that the player fears for his or her life. In the beginning I find there is such an intensity that is lost after the first couple hours.
Part of me always wants to see what would happen if a game kept us at this perpetual level of weakness, but not sure how it would play out.
Write more. I don't care what the subject is or why you want to write about it but you need to write more. This is one of the best blogs I've read in months.
Great blog man. Your zombie game sounds really cool, better than what i've seen of normal d&d etc.
And what you learned? Spot on, now you've made me think of it. Hell, most of my gaming over the past couple of years has just been described by you. I HATE using the 'best' weapons or characters in most games, especially multiplayer. I think part of the problem is that these days, either by accident or design, the best choices are just so damn obvious! And so easy! Its lots more fun to try to get through a game with a pathetic weapon or a really stupid/fun strategy.
And what you learned? Spot on, now you've made me think of it. Hell, most of my gaming over the past couple of years has just been described by you. I HATE using the 'best' weapons or characters in most games, especially multiplayer. I think part of the problem is that these days, either by accident or design, the best choices are just so damn obvious! And so easy! Its lots more fun to try to get through a game with a pathetic weapon or a really stupid/fun strategy.
I wonder if that's why shadow of the collosus is so memorable, because you are always in that low position of power. I guess conversely, i wonder if this is why in games which you play a god-like badass (i.e- devil may cry), you really only remembe the experience as a whole, not so much the journey.
Another great post, Ben, and seriously, Seth, at least you didn't mention that college town's name, or that it's in Ohio!
Drawing parallels between tabletop and video games was a brilliant choice to illuminate this issue, an issue that I whole-heartedly agree with, but didn't even realize existed until I read this article. Your writing is engaging and entertaining.
And kce05d, I think you are spot on with your Shadow of the Colossus comment, I loved that game too, and it may be for just the reasons that are laid out so eloquently in the blog above. Your character advances in strength and skill throughout the game, sure. But he never comes close to being able to challenge his enemies without serious consideration ahead of time. Each battle forces the player to use all of his skills and push the hero to his limits to survive and to win. The lack of cannon fodder in the game helps, so that it's not just the 'bosses' that cause you to pause and concentrate to survive, it's every battle, even if there are only a handful of them, I think it's a huge part of why it's such a good correlation to what AwesomeExMachina was talking about.
Drawing parallels between tabletop and video games was a brilliant choice to illuminate this issue, an issue that I whole-heartedly agree with, but didn't even realize existed until I read this article. Your writing is engaging and entertaining.
And kce05d, I think you are spot on with your Shadow of the Colossus comment, I loved that game too, and it may be for just the reasons that are laid out so eloquently in the blog above. Your character advances in strength and skill throughout the game, sure. But he never comes close to being able to challenge his enemies without serious consideration ahead of time. Each battle forces the player to use all of his skills and push the hero to his limits to survive and to win. The lack of cannon fodder in the game helps, so that it's not just the 'bosses' that cause you to pause and concentrate to survive, it's every battle, even if there are only a handful of them, I think it's a huge part of why it's such a good correlation to what AwesomeExMachina was talking about.
@mrandydixon Whoa! Serious praise is what keeps me going. #imsovain
@rika Glad to hear putting Zombies in the title didn't make everyone turn away immediately. Also, you're totally right. I didn't play much WoW, but those moments when we didn't know how to do a dungeon and were not prepared for it were probably the most fun.
@Sean Cary Yeah, as much as they seem like different monsters, table top RPG games can often be just one big community vidoe game. Except less HD graphics and more table.
@Beyamor Pun permission granted. Also, I love Zombies!!! There's an xbox live arcade version of it somewhere in the creation stages, if I'm not mistaken.
@LawofThermalDynamics Your face is awesome. Also, those interviews you do.
@Doctor M3ds Yeah, I haven't played STALKER, but I hear that sentiment about the early levels a lot. I'd like to argue that Dead Space actually succeeds at keeping you pretty strongly on the helpless side for a good amount of time, but it doesn't take too long before you've got fifteen space-mining lasers shredding off limbs.
@GoldenGamerXero Consider it done.
@ajaxender Yeah, I hear you. I enjoy taking difficult routes through games just to up the challenge level, especially in horror games because it really amps up the horror.
@RogerDangerWest I can't quit you, Roger.
@Elsa Yeeeeeeeeeeessssss. Thanks!
@rika Glad to hear putting Zombies in the title didn't make everyone turn away immediately. Also, you're totally right. I didn't play much WoW, but those moments when we didn't know how to do a dungeon and were not prepared for it were probably the most fun.
@Sean Cary Yeah, as much as they seem like different monsters, table top RPG games can often be just one big community vidoe game. Except less HD graphics and more table.
@Beyamor Pun permission granted. Also, I love Zombies!!! There's an xbox live arcade version of it somewhere in the creation stages, if I'm not mistaken.
@LawofThermalDynamics Your face is awesome. Also, those interviews you do.
@Doctor M3ds Yeah, I haven't played STALKER, but I hear that sentiment about the early levels a lot. I'd like to argue that Dead Space actually succeeds at keeping you pretty strongly on the helpless side for a good amount of time, but it doesn't take too long before you've got fifteen space-mining lasers shredding off limbs.
@GoldenGamerXero Consider it done.
@ajaxender Yeah, I hear you. I enjoy taking difficult routes through games just to up the challenge level, especially in horror games because it really amps up the horror.
@RogerDangerWest I can't quit you, Roger.
@Elsa Yeeeeeeeeeeessssss. Thanks!
I saw the word zombies. I rolled my eyes. I read on with skepticism but in the end was won over by your amazing post. Great job man.
Everone else already said it, but this was fantastically written. I was intrigued by the title, and the rest didn't disappoint.
The topic of this kind of balance is interesting to me, though I haven't spent a ton of time thinking about it. You talked about giving players new abilities and having them become more powerful. Of course, in a setting like this, the player could quickly become much stronger than the enemies, even a lot of them. One option is to make more and more enemies or stronger and stronger enemies.
Another option might be to give disadvantages to weigh against the perks gained from getting stronger. Say... a player learns how to become proficient with guns, but in doing so necessarily makes a mistake in training and severely cripples a limb, so while they permanently know how to shoot a gun, they also permanently move at half speed. Or maybe a player learns how to wield a sword that they find, but it's unwieldy and they don't have a scabbard, so switching to another weapon or putting it away is a time consuming process.
Maybe there are other ways to address it. My ideas all sound a bit contrived to me.
The topic of this kind of balance is interesting to me, though I haven't spent a ton of time thinking about it. You talked about giving players new abilities and having them become more powerful. Of course, in a setting like this, the player could quickly become much stronger than the enemies, even a lot of them. One option is to make more and more enemies or stronger and stronger enemies.
Another option might be to give disadvantages to weigh against the perks gained from getting stronger. Say... a player learns how to become proficient with guns, but in doing so necessarily makes a mistake in training and severely cripples a limb, so while they permanently know how to shoot a gun, they also permanently move at half speed. Or maybe a player learns how to wield a sword that they find, but it's unwieldy and they don't have a scabbard, so switching to another weapon or putting it away is a time consuming process.
Maybe there are other ways to address it. My ideas all sound a bit contrived to me.

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