Condemned: Criminal Origins is one of my all-time favourite games. It was scary because you weren't looking over somebody else's shoulder; you were watching your own back, figuratively. The game was scary because your field of vision was obscured by a malevolent darkness. Condemned was scary because it didn't provide the player with anything beyond the absolute basics. Instead of picking up that gun from the floor, you clung on to your rebar like a teddy bear and held your breath as you turned the next sharp corner into the unknown.
I remember fucking hating this game. Not because it was difficult or bad but because it made my stomach hurt in that same way an open closet door in your bedroom while you were trying to sleep made your stomach hurt.
The abandoned mall level? Yeah, fuck that level forever. Still to the day when I meet someone and we get to talking about this game and the mall level is brought up we both pause for a second before screaming about the mannequins.
The Mannequins.
Ugh. To quote some white guy wearing a Bob Marley shirt, "Not cool."
Loved how the game never let up, never gave you hope. Hell, it barely gave you a light source. And the psychotic hobos looked like whatever lives in Clive Barker's mind when he's had a bad day. A great game and a real gem for horror fans. Though I found the second one tried a bit too hard to push the supernatural element and came off as a lesser game for it.
The abandoned mall level? Yeah, fuck that level forever. Still to the day when I meet someone and we get to talking about this game and the mall level is brought up we both pause for a second before screaming about the mannequins.
The Mannequins.
Ugh. To quote some white guy wearing a Bob Marley shirt, "Not cool."
Loved how the game never let up, never gave you hope. Hell, it barely gave you a light source. And the psychotic hobos looked like whatever lives in Clive Barker's mind when he's had a bad day. A great game and a real gem for horror fans. Though I found the second one tried a bit too hard to push the supernatural element and came off as a lesser game for it.
I'll be honest, I never found Condemned to be frightening a lot of the time. It was, however, a grim and desperate game and you rarely see a game where you have to get real dirty to survive.
When you arrived at that Apple Orchid House...wow, that was intense. That's when I suddenly freaked out. The way people slithered through the windows like creeping evil and the noises from downstairs. It was made all the worse by having follow those markings. A wild goose chase made worse by the fact they were leading you into places you didn't want to go.
Then after all is said and done, especially after that fight in the attic, you have to chase Serial Killer X around the house. Sort of like when Arnie chases the Predator around after makes it bleed. The tables were turned, but it was still a dangerous gambit.
That was all before the culmination of one the frightening levels ever made. You with a plank of wood on fire versus whatever the hell was out in the woods. Stripped of your tools, forced to improvise and refine your fighting skills, all for that strange fight.
It's a shame that Monolith cocked it all up for the sequel, aside from the combat (which was an improvement). Too much supernaturalism gave way to science and the techno-fantastical. I preferred thinking of The Oro as a pure manifestation of hate that was looking for a host and it found it in a mentally scarred Ethan at the end.
Oh well.
When you arrived at that Apple Orchid House...wow, that was intense. That's when I suddenly freaked out. The way people slithered through the windows like creeping evil and the noises from downstairs. It was made all the worse by having follow those markings. A wild goose chase made worse by the fact they were leading you into places you didn't want to go.
Then after all is said and done, especially after that fight in the attic, you have to chase Serial Killer X around the house. Sort of like when Arnie chases the Predator around after makes it bleed. The tables were turned, but it was still a dangerous gambit.
That was all before the culmination of one the frightening levels ever made. You with a plank of wood on fire versus whatever the hell was out in the woods. Stripped of your tools, forced to improvise and refine your fighting skills, all for that strange fight.
It's a shame that Monolith cocked it all up for the sequel, aside from the combat (which was an improvement). Too much supernaturalism gave way to science and the techno-fantastical. I preferred thinking of The Oro as a pure manifestation of hate that was looking for a host and it found it in a mentally scarred Ethan at the end.
Oh well.
I own this game, but still haven't played it because I HAVE TOO MANY FUCKING GAMES.
I watched a friend play a bit of it back in the day and it looked awesome, though!
I watched a friend play a bit of it back in the day and it looked awesome, though!
I'm tempted to read this, however I spoil easily and I've yet to play through either of these games. I know, they're like 1.25 at gamestop new or something, but I really haven't had a reason to scratch that itch. One day though, one day.
How have I missed this game? Guess I'm taking a detour past the gamestore later, thanks for spending my money Awesome!
I didn't play the game for a long time; finally ended up buying it a year or so ago and blazed through it fairly quickly. I did enjoy the game; I thought it was genuinely creepy and definitely had me on edge for much of the time. However, I was disappointed by the radical twists toward the end - it all just came out of nowhere and didn't reconcile well with the rest of the game.
...oh god, the mannequins.
I killed one with the blade I ripped from a paper cutter. Fucking awesome.
I killed one with the blade I ripped from a paper cutter. Fucking awesome.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers











