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Community Discussion: Blog by AvianFlame | Dark Souls is the most fun I’ve had playing a video game in a long time.Destructoid
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About
Hi, I'm AvianFlame.

I've been gaming since before I can remember, growing up on NES and SNES games like Duck Hunt and Super Mario World. I own every Nintendo system exept the Virtual Boy and the Famicom, but I currently play Xbox 360 because my PC is kind of mediocre and the Wii... well... it's the Wii.

Read my incoherent ramblings on Twitter, if you want.
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Dark Souls is a fantastic game. It's most certainly not for everyone, but for those of you who can get into the mindset will certainly appreciate and enjoy it for what it's got to offer. A Gothic fantasy action/roleplaying game (of which is already a fairly unique premise nowadays), the world of Dark Souls is one where everything in the world can — and most likely will — kill you. Every single enemy in the world comes back when you die, or heal up and save. When you die, you lose your money and experience (souls), and get put right back as if the entire time you went without saving had never happened — sometimes hours of work. You just keep working at an area until you’ve mastered it. It’s immensely rewarding once you actually make progress.




It seems like the kind of game you'd think you would hate yourself for playing, but somehow I’m drawn to it. It’s really great. The atmosphere is incredible, and permeates a dark, twisted, unsafe world where there is no hope for anyone. Ruined castles, towns, dungeons and such structures litter the cliffs of the land. To survive in the world of Dark Souls you engross yourself in the world; taking a closer look at your surroundings, learning how they benefit you or your enemies, exploring every nook and cranny hoping to find some small trinket worth your while. Vicious enemies lie around nearly every corner, ready to kill any and all who try to pass. The people who are left have little to live for and stand by the wayside watching the world crumble. This world is not meant for outsiders to enter, but you do so anyway. You are an anomaly; you are the chosen one. You're not going to sit there and watch the world crumble around you, helpless. With enough persistence you can make it through anything, no matter what the odds.



PICTURED: In most games: Cannon fodder. In Dark Souls: Your demise.


The difficulty is intense, but at the same time feels fair and realistic — it literally feels as if you’re one man taking on an army, one by one. There is something so satisfying about taking out dozens of undead soldiers, all in one life, and living to tell the tale; shooting off a dragon’s tail with mere arrows to acquire a powerful sword; exploring the heavily guarded ruins of a castle to find that one guy who's just crazy enough to set up shop by the wayside. That's what makes Dark Souls such a fantastic experience. The feeling of discovering, solving, and eventually conquering the unknown. This kind of game has no place being in the modern game world where difficulty is frowned upon as something unfair, and where exploration is rare, and where a close look at the world usually shows the underbelly of a machine not meant to be seen by the player. And yet it survives, an anomaly that, against all odds, is pretty awesome.
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As promised, sir, your fap. :)

You've put it quite nicely. Demon's Souls and even more so Dark Souls are two games that really capture the spirit of adventuring and exploring in a way that almost no other games do. Dark Souls, especially, pretty much defines its own style of open world exploration.
@knutaf: That's precisely it. That rare feeling of unhindered adventure is what I love this game for.
It's amazing how normal cannon fodder can be a literal endurance gauntlet.
I think if it as Metroid meets the rougelike in someways.

Its a big interconnected world and as you progress through the game, with each achievement the world becomes a bit more connected than it initially was.

In that respect I actually prefer this game to Demon's Souls.
Dark Souls has just ran roughshod over my life for the past few days. Its satisfying in such a rare and rewarding way that I just can't stop thinking about it.

I ran one particularly long life where I explored a few new areas and took down a pair of bosses and multiple Blackknights along the way while in human form and carrying a load of souls/humanity the whole time. The combination of pride and nervous tension that run produced is something you just don't get from many games these days.
Such a lovely blog. Thanks.
I was raging for the first two hours of this game, but then I discovered better techniques to utilize my lame sorcerer character and am beginning to enjoy it quite a bit.

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