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Community Discussion: Blog by Aughndibi | The importance of "good" graphics OR I didn't like Gears of War that much.Destructoid
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About
Hi there! I'm Andy, and I like to play on things that use electricity. I mostly make use of my Playing Station the Third, and I sometimes play Team Fortress the Second on my lapping top. I live in Michigan, and it sucks. I believe that I may currently be in the throes of a quarter-life crisis, if such a thing exists.

A good movie: District 9
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A good 90's era Nickelodeon variety show: Roundhouse. Actually, perhaps not. My memories of the show are spotty at best.

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After reading some of the comments on this post, I began thinking about next-gen graphics. To me, if a game runs well, without slowdown, jaggies, or other little technical glitches, I consider it to have "good" graphics. I don't care about normal mapping, bloom lighting, or anything along those lines, unless it directly affects the gameplay. Really, I'd rather play a game that has style over technical horsepower. For example, I'd rather play Paper Mario than Gears of War. But then, that's only if I'm playing games for something to LOOK AT, as opposed to something I can interact with. I can understand why someone would see a crappy movie simply for the special effects, surround sound, and so on, but would you play a crappy game just because it has good graphics? Really, if graphics are so important, then why isn't Lair selling like crazy? My point with this is to ask, are graphics really THAT important in the long run?

Ack. This is a rambling, incoherent post. But I'm writing after working the night shift, so I have an excuse.



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Legacy Comments (will be imported soon)


Gears lighting effects annoyed the shit out of out me.

It's a hard thing to balance gameplay, storyline and graphics perfectly and there are very few developers who can do this. Sierra, 2k, Valve and id are the best examples I can think of in the FPS genre.
It takes a balance. I would rather play Bioshock than Paper Mario. Mass Effect will show you also that GREAT GRAPHICS & GREAT GAMEPLAY can CO-EXIST. I don't buy into Nintendo's bullshit overhyped waggle control. Gamecube controller with SSBB FTW!!!
The gameplay of Gears wasn't bad though.
Give me brilliant art design over super shiny graphics any day.
To JACK of No Trades: Have you ever actually played a Wii game, or are you just talking out of your ass? I'm not trying to start an argument, I'm just curious.

To Cheeburga: See, I just didn't think it was all that special or revolutionary. I mean, it was fun, but it wasn't mind-blowing or really all that unique, IMO.
To Mxyzptlk: I agree wholeheartedly. I'm earnestly waiting for the point when graphics become redundant. Eventually, I believe that technology is going to reach a point when the graphics in games are so lifelike that no one is really impressed by them anymore. Then, maybe there will be more of a focus on the art style of games instead of the graphical capabilities. I don't care if I can see a character's pores or not. Seriously.

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