|
games anime | toys
|
![]() |
|
![]() |
|||||||||||
|
|
||||||||||
|
|

| get involved register or login post a blog post a forum enter a contest contribute a news tip suggest a feature be a guest editor |
support new member's guide login assistance tech support report abuse email our editors read our dev blog nuclear crisis? |
keep in touch RSS feed Myspace Flickr Game nights Meetup+play online |
seriously about Destructoid advertising terms of use privacy policy jobs at MM buy our crap |
our network Tomopop Japanator Despingation? |
||
|
||||||
living the dream since March 16, 2006 |
||||||
Gears lighting effects annoyed the shit out of out me.
It's a hard thing to balance gameplay, storyline and graphics perfectly and there are very few developers who can do this. Sierra, 2k, Valve and id are the best examples I can think of in the FPS genre.
It takes a balance. I would rather play Bioshock than Paper Mario. Mass Effect will show you also that GREAT GRAPHICS & GREAT GAMEPLAY can CO-EXIST. I don't buy into Nintendo's bullshit overhyped waggle control. Gamecube controller with SSBB FTW!!!
The gameplay of Gears wasn't bad though.
Give me brilliant art design over super shiny graphics any day.
To JACK of No Trades: Have you ever actually played a Wii game, or are you just talking out of your ass? I'm not trying to start an argument, I'm just curious.
To Cheeburga: See, I just didn't think it was all that special or revolutionary. I mean, it was fun, but it wasn't mind-blowing or really all that unique, IMO.
To Mxyzptlk: I agree wholeheartedly. I'm earnestly waiting for the point when graphics become redundant. Eventually, I believe that technology is going to reach a point when the graphics in games are so lifelike that no one is really impressed by them anymore. Then, maybe there will be more of a focus on the art style of games instead of the graphical capabilities. I don't care if I can see a character's pores or not. Seriously.