22 year old video game blogger and college student. I could pretend that someone else wrote this section, so it'll be a spiffy 3rd person About page, but that’s weird. I currently write at RelyOnHorror.com where I am the Managing Editor. I host my own podcast there as well.
Studying for a Communication Arts degree and am set to graduate in December 2013.
Visceral Games has released the latest Dead Space 2 trailer, and let us tell you; it’s epic. There’s loads of things going on and you might miss some of them, so we took the time to delve deep into the trailer and try to squeeze as much info as we could. Hit the jump for our analysis of the newly released Dead Space 2 trailer.
The Sprawl is a large colony and it’s vast and pretty. We can see here Isaac taking a good look at his new location. Most likely this scene is close to the beginning of the game. Around the :30 second mark, Isaac says, “Where the hell am I?!” He must have been transported to the colony for some reason against his will.
Isaac is crazy. Plain and simple. The Marker’s psychological effects can be seen more clearly in the Dead Space animated comic and Dead Space: Extraction. People start to see things and eventually go completely mad. The only person that is know to be immune is Lexine Murdoch. Isaac is not. While we may not have seen much hallucinations in the original Dead Space (besides the whole ending twist), Dead Space 2 seems to be all about Isaac and his “unique form” of dementia. He’s seeing symbols, so is an unknown survivor that can be heard at around :54 seconds. The Marker seems to have..well, left its mark on the survivors of the Aegis VII incident. Isaac also looks a lot spiffier, as well skinnier this time around. Being crazy is a great diet we hear.
Isaac is receiving help from a mysterious woman, we believe it to be Lexine Murdoch from Dead Space: Extraction due to her similar accent. The whole Aegis VII incident has also been covered up, no record or signs of what happened exist, The Government being behind it all. Necromorphs aren’t the only threat either as it seems. Isaac can be seeing being fired upon from 1:15 onward. Perhaps the very same people who created The Marker, and employed Kendra have erased Isaac’s memory and now want him dead after he escapes their captivity. Right now a sort of Aliens Resurrection thing is on our mind. The hero survives, leaves with something from the incident, in this case severe dementia (perhaps something else), and now the people behind it want to study him or just keep him shut. But if they did have him in captivity, why not kill him? As you can tell, we’ve seen way too many films.
There will certainly be some epic boss battles. Look at these ugly bastards. The one above has saggy tits!, scary. The one above seems to us like a miniboss though, not quite a full fledged fight, but taxing enough to not be considered an average enemy type. The 2nd (the first image) looks to be a full boss. During the E3 demonstrations Isaac can be seen fleeing it. Necromorphs has certainly gotten bigger and more vicious.
And now for the hidden messages in the Unitologist language that Visceral loves using for cryptic messages. Let’s go through the three we found.
The word “Ignition” can be found at :37, :41, :49, and :50, 1:07 and at 1:12.
The following two lines were spotted twice. As far as we know we have found everything. If not, join the forum and leave a comment.
All in all, Dead Space 2 is looking to be a very good game. The action portions are intense and create lots of tension. It’s scary action! Something Resident Evil 5 couldn’t wrap it’s head around. Look for Dead Space 2 in stores January 25th.
O.K., we know that we have obsessive issues, but we can’t help it! Looking back at the trailer, we found the message “CONVERGE” flash onto Isaac’s face. It makes sense with the whole “Make us whole again.” line. So yeah, we spent about half an hour decoding that. Those Unitologist characters all start to look the same after awhile you know? The text can be seen at the :59 second mark.
Allow me to actually "blog" this time instead of posting my own articles, or what ever you wish to call them. Seeing as I just started to look at the underbelly of Destructoid when I posted my first blog post about the latest Dead Rising Trailer. I guess I never payed attention to anything other than news. To my surprise, I just noticed that I had won Serious Sam HD: TFE for Xbox 360. How surprised am I? *Awesome Face*
Well yeah, that's about it. Check out this Saints Row 2: Drag Queen Vs Pimps video I just made (NSFW).
Unrelated? Yes. Funny? I certainly think so.
I have decided to bring up the issue of Backwards Compatibility. Something that was important to many, but has slowly slipped out of our minds. When a video game console is “Backwards Compatible” it can play games from its previous iteration. Think of how a DVD player can still play CD's. This is an important issue to me and many gamers and consumers alike. Microsoft's Xbox 360 and Sony's PlayStation 3 offer up limited backwards compatibility to previous iterations but will the inevitable PlayStation 4 and Xbox 720 (Not official) drop support for all previous software?
With the launch of the PlayStation 2 back in the year 2000, gamers were delighted to find out that every single game for the PlayStation 1 would work on this new machine. As a consumer and gamer I found this an amazing feature. For one I would not have to keep an older console somewhere in my home for when ever I wanted to play a PS1 (PlayStation 1) game. Secondly there was some financial return when I sold my PS1 to an electronic store. There was five years worth of software that would still play on my newest console. Who wouldn't want to have their investments to last as long as possible? The Xbox launched a year after the PlayStation 2 and while not having a massive install base like Sony's PlayStation brand it brought a handful of unique I.Ps (Intellectual Property) to the market such as Halo. The PlayStation 2's ability to play PS1 games was a contributing factor in making it the highest selling video game console of all time.
November 2005 brought about the release of the Xbox 360; the Xbox's successor. To many gamers dismay the console was not fully backwards compatible. Only a limited number of titles from the Xbox were playable. The method of backwards compatibility that Microsoft used on the Xbox 360 was emulation. The games were playable through the software rather than hardware. Periodic updates to the emulation were released to allow more games to work. While emulation is better than nothing I and other gamers were upset that our favorite lesser known games wouldn't work on our brand new console. As a company, Microsoft allowed for big selling titles to still be fully playable offline and online using their internet service appropriately named Xbox Live. The ability to play the top selling Xbox games on your new machine with friends was a huge hit. Halo 2, the most played Xbox game to this date still has a vast online community that can continue having fun because of backwards compatibility. To deny your consumers the ability to continue to enjoy your products on new hardware is foolish.
The PlayStation 3 thought to challenge the Xbox 360 by offering up full backwards compatibility to not only PlayStation 2 games but PlayStation 1 games as well. This was a godsend to gamers. That is eleven years worth of games that could still be playable! This meant that those games would still be bought from stores. Due to high production costs Sony soon removed the feature from its PlayStation 3s. Microsoft also began to stop updating the emulation software. This leaves both the Xbox 360 and the PlayStation 3 at a place where backwards compatibility is an afterthought. The Nintendo Wii on the other had blew everyone out of the water by its unique Virtual Store. You can purchase games from the very first Nintendo console and play them on your current one. While it may not be physically taking your old Nintendo Entertainment System's cartridge and putting it in a slot for the Wii, Nintendo allowed us to replay any game we wanted from out past. This is what both Sony and Microsoft have failed at. But my hope is not lost. While the PlayStation 3 and Xbox 360 may have limited backwards compatibility to their previous iterations the next generation successors have a chance to redeem the companies.
Now both Microsoft and Sony say that their current consoles are built in mind with a ten year life span. This is great to here because who honestly wants to buy a new console every three or four years? I certainly don't. But this is where the issue resides with backwards compatibility. I and other gamers alike will have ten years worth of software for my consoles and if this trend continues consumers will have to fight for free space in their homes. The online communities that have formed on Xbox Live and PlayStation Network will also suffer. Judging from Microsoft's recent decision to shut down Xbox Live for the original Xbox in April, it makes it rather easy to assume that they would be willing to do it again when the “Next Box” arrives.
I see no reason why support for earlier consoles software can not be compatible. It underminds the consumer, it divides the online community backing those games and it creates probable clutter. The more the technology develops the better those old games can be as well. Currently the Xbox 360 and the PlayStation 3 up converts the resolution for older titles. This allows them to take advantage of the high definition televisions they may be played on. If the technology permits by the time the next generation video game consoles arrive, both Sony and Microsoft can not just increase the resolution of older titles but increase their performance. Like a computer they could allow the games frame rate to increase, increase anti aliasing and reduce load times. Basically make them look and work better.
Capcom has just released the latest trailer for Dead Rising 2 and it is epic. Chuck Greene has lots of issues, but hes not alone. We are introduced to two women and his daughter in the trailer. There also seems to be talk of how Chuck has been framed for something. We sat down with the trailer and looked very closely, and we would like to share our observations and analysis. Hit the jump for what we think is going on.
First up we see that Chuck has a cute little girl named Katey whom must protect. Katey is sadly infected by the same zombie bug that’s gotten everyone else in Fortune City. Chuck must find “Zombrex and administer”, an zombie suppressant drug, that will keep her from joining the ranks of the undead. Whether Katey will be a constant escort mission we don’t know. But after Farcry 2, I’m a bit hesitant about the whole getting-medicine-to-stay-alive thing. It could be an issue that will make the game less enjoyable.
Otis’s annoying ass is gone! Instead we have a young and pretty woman. Her name is still unknown but she seems to be Chuck’s primary source of intel and she seems to watch over Katey when your gone. Most likely she will be in the main security room feeding you information about missions, observations and tips. In the trailer it also appears that at first shes suspicious of Chuck as if he had something to do with this outbreak, but eventually becomes his aid. As long as she doesn’t call us every 5 minutes with something we don’t care about, and then yelling at us for hanging up we will like her.
Zombies are fucking pissed. In Dead Rising when sundown occurred, the zombies would become a bit more ferocious and sport glowing red eyes. That seems to be back in Dead Rising 2, but a lot more prevalent. In the trailer, zombies attacking zombies can be seen. This may mean that if provoked the zombies may attack anything in sight; even each other. With a promised 7000 zombies on screen, a massive blood, and gore slaughter fest could happen if the right conditions are met (Nice).
Vehicles are DEFINITELY getting a major overhaul in Dead Rising 2. In the first game there were several gas powered vehicles that were mostly constricted to the outside portions of Willamette Mall, and the underground. Cars, a truck and a bike could be used but no stunts. Now with our new motocross champion protagonist Chuck Green, we can experience some awesome zombie kills while driving. Chuck doesn’t seem constricted to outside areas as well. He’s seen driving his ride in and out of buildings.
Isabella is totally back. Why else would her identity be shrouded? This time shes a reporter, shes probably doing this to stop the zombie outbreak and honor Frank West (aww). His fate in the first game is still up to debate and we may find out. Seeing as how she appears alone, we think that Frank may be gone, but he could possibly be acting behind the scenes. Isabella created a partial zombie antidote in Dead Rising, and Zombex may be her work. She could possibly be a primary source of help against little Katey’s infection, or she could be a bad ass like she was in the first game. It would be great to have at least one returning character.
Dead Rising 2 is looking to be (excuse me from taking a page from Cliff Bleszinski) Bigger, Better, and more Badass. We can’t wait for August 31st.