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Favorite Games:
The Elder Scrolls V: Skyrim
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My real name is William, but I go by Bryce. I live in Harrisburg, PA.
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My last video game purchase was the Xbox 360 version of The Orange Box in February/March of this year (I can't quite remember which) , based largely on the fact that it was twenty dollars and I had immensely enjoyed Portal when I had played through it on my dad's computer, so I figured Portal alone was worth the money. Before this, I had known nothing of Half Life, its canon, or really Valve Software even.

Half Life 2 and its associated episodes are now some of my favorite games of all time, and certainly the best PC-type shooters I've ever played. So I decided to play through the original Half Life and the Gearbox expansion packs Opposing Force and Blue Shift, and I really have to say that I'm really underwhelmed.

The environments made me sick of corridors. The entire game takes place underground in a series of corridors, with a few levels on the surface and some genuinely interesting alien environments at the very end. I was so happy when I got to the chapter "Surface Tension" that I almost cried from joy at not being in yet another dark hallway.

The game has no characters apart from the un-named government guy, who is actually quite interesting. Every other person the player meets is nothing more than an extra. This was one of my biggest disappointments with the game, especially after all the likeable characters from Half Life 2.

The game also has basically no story. Essentially, you play as a scientist by the name of Dr. Gordon Freeman working in a stereotypical top-secret underground research facility, when some experiment goes stereotypically wrong and aliens start to appear out of nowhere, and then the story pretty much disappears altogether as players can spend really long periods of time in between major plot points, so much so that I often could not remember what my objective was, and the game provides no reminders either.

The weapons are nowhere near as cool or useful as the ones in HL2, with the possible exception of snarks, which are awesome and should be included in every shooter ever made. The SMG is less satisfying than its HL2 counterpart. The crossbow is much less satisfying than the HL2 crossbow; superheated steel rebar is much cooler than poison darts (that can somehow render automated turrets completely inoperable in one shot).

I would also like to take this opportunity to point out the fact that WASD was made for typing, not platforming. If I wanted to jump from moving platform to moving platform, I would be playing a platformer. On a console.

Opposing Force, an official expansion made by Gearbox, was much better. After growing to hate the HECU soldiers over the course of the first game, it was interesting to play a game from the enemy's perspective. The night vision goggles were a very welcome replacement for the piss-poor excuse for a flashlight that Gordon Freeman had. The weapon design was much more interesting, with the barnacle easily the coolest among many very cool organic alien weaponry. The portal gun was very inventive and is now one of my favorite video game weapons of all time.

I remember starting it up and immediately noticing how much better it was than the base game. The first such revelation was at the very beginning in the Osprey, when I remember thinking, "Holy shit, some actual exposition!" There were actual characters who appeared more than once! There were plenty of outside levels! There was a simple, overarching goal that I never lost track of! The game had some substance!

The levels were designed better, the firefights were more fun, the jumping puzzles were less dreadful, other puzzles were much better; in short, the game was more fun and had more substance, despite being shorter.

Blue Shift, another Gearbox expansion, was also better than the original game. It made players weaker with the loss of batteries and HEV stations to regain protection, the lack of really good weapons, and the return of the worthless flashlight, which was an interesting design decision and one I really liked.

What's more, it introduced an actual named NPC, Dr. Rosenberg. It was also nice to not have a traditional final boss fight like in Half Life and Opposing Force.

I am actually very glad that Half Life existed, and sold as well as it did, because without its success there would be no Half Life 2, and I love Half Life 2. That said, playing it was the most dreadful gaming experience I have ever had, and I don't think I will ever be able to bring myself to play through it again.



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Weren't Dr. Rosenberg and Barney both mentioned in the original Halflife? Well... Barney was just the nickname for the security guards actually, that at some point came to represent an actual named character.
No, there were about three different generic scientist models and one generic security guard model. The expansions added a fat security guard and maybe one or two new scientist models. There were no important named NPCs until Blue Shift, of that I am certain, as I just played through the games earlier this week.
Sorry, I was thinking of Dr. Kleiner. But yeah, just checked and you're right. The actual characters are taken from and have the same voices as generic Half Life 1 models, but nobody is really mentioned by name.
Half-Life 1 may not have held up all that great, but it seriously was revolutionary when it came out 11 years ago. I personally still have a blast with it, but that could just be nostalgia.

And yeah, Half-Life 2 is amazing.
Yeaaaaahhh.. expecting half-life 1 to match up to half-life 2 in terms of quality, and variety is asinine. But for the time this game came out, it was a ground breaker, it changed a lot of ways in which games were presented and made.. and back then.. all of its content and quality was above average compared to the rest of the market.

Comparing half-life now to anything new is like comparing apples to potatoes .. they really are completely different games from completely different times. You probably should have waited for Black Mesa Source to come out before you tried to experience the greatness of Half-Life 1 :P.

Funny you didn't even mention the infamous g-man who appears all over half-life 1 ;). And as for the story, I'm not sure how you can say there was none.. because you always got bits and pieces of it throughout half-life.. hearing NPC soldiers talk about you, finding out whats going on, talking to random npc's throughout the way.. and then g-man at the end. Now you have to take into account that at the time.. stories were very very subpar in most shooters.. Half-Life really did bring about a new story telling method to the genre, and it definitely had more substance than anything else at the time.

Its very hard to grasp an old games greatness if you never played it from before.. especially in this case, going from half-life 2 to half-life 1 is not an easy task.. because valve evolved so much of what they did from the original, and the two games were 7 years apart from each other.
@Wasteland Traveler:

I know expecting it to be as good as Half Life 2 was stupid on my part, I guess I just expected there to be a greater emphasis on the story than on annoying jumping puzzles and firefights. I really don't hate the game, despite what you may think after reading this. I realize it was Valve's first game and that they weren't very experienced. I expected, from various pieces of dialogue in Half Life 2, to see Eli Vance, Dr. Kleiner, Dr. Magnusson, Administrator Breen, and Barney in the game. I guess I just don't understand its massive appeal. Oh, and I did mention the G-Man. Like I said, he was a very interesting character and I think the most interesting part of the game, although he's much better in Opposing Force, where he interferes more directly, by re-arming the nuke after Shephard disarms it or preventing Shephard from leaving with the rest of the HECU.

I also could have said about how terrible the voice acting was, but realized that the terrible voice acting was probably largely due to the time the game was released and the fact that Valve probably couldn't have afforded to hire really good voice actors at the time.
You don't understand the appeal of HL1 because you weren't around when it came out (or didn't play it then). FPS at that time consisted of things like Quake or Heretic, games where you are put at the start of a level and you have to get to the end point of that level by killing everything you encounter, and that's it. No story, no NPCs, no puzzles... Half-Life introduced a lot of stuff we take now for granted, things like seamless transition between areas, story that is experienced rather than told to you, interactive environments... You see it now as a corridor shooter, but at the time it was so innovative in a lot of ways that it didn't feel like that at all, especially compared to it's contemporary FPS.
It's not so much they couldn't afford the voice acting, but the technology used at the time. The voice actors of kliner, barney, and the g-man are the same ones they used for the original half-life. Its just the quality and the scripts were more complex than the original. This is largely due to the advancement of technology & hd space. When half-life 1 came around hard drives were not that large, your biggest hard drive was like 30 gigs, and the game itself was only 800mb. With Half-Life 2, a good majority of its space was taken up by sound files, mainly dialog. So you can see how much has really changed between the two games :).

With the use of the same voice actors valve wanted to put the message across that they were in the original half-life and you did run into them, but you were not directly introduced to the characters. This is unfortunate for players like you that go from HL2 to HL1, because the time this game was made.. story and characters were just an experiment in shooters, and valve really pushed it to the next level with half-life.. but compared to now it looks like childs play.

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