Massively multiplayer online games have, to me, always been repulsive in almost every way. My best friend is obsessed with one called FlyFF, and I just don't understand why. All he ever seems to do in that game is level grind relentlessly and then run around killing monsters for no reason. He is not alone in his love of these games, as millions of people continue to play World of Warcraft and the like. I have tried playing a couple MMOs but could never get into it, and I have never truly enjoyed any of them. Though my friend would say it's because I suck at them, it all really comes down to four general reasons, I think.
First of all, all the MMOs I've tried have focused heavily on level grinding. Level grinding is not something I enjoy, especially not when battles consist of simply clicking on an enemy and occasionally healing yourself. I have no problems with level grinding in games like Golden Sun, whose strategic turn-based combat and amazing graphics and beautiful sprites made it interesting, but when a game basically requires you to spend a ridiculous amount of time clicking enemies with little to no action, I start to get bored and annoyed. I don't need work in my video games.
I'm generally a shy person. If I say something, it's because that something has passed through various censors in my mind to be deemed important or interesting enough to be spoken aloud. I'm not saying I don't like talking to random strangers online, but I don't like that concept to be a central mechanism of a game.
Playing games with other people almost always breaks immersion, but in MMOs this effect is ridiculous. Everybody talks to each other in shorthand. People stand around spamming inane messages. I find it impossible to get drawn into a game when I notice how people are acting in-game. Nobody's actually role-playing, they're just questing to get a high-level character so they can show everybody else how much better they are because of how much more time they spend playing a boring game.
RPGs should always have strong plots, but the MMORPGs I've played tend to lack any seriously compelling narrative. Most of them, from what I've seen and been told, are simply random quests to go kill X number of A monsters, for seemingly no reason. I guess what I'm saying is that I don't see the point of these games. In shooters you defeat your enemies, in puzzle games you solve puzzles, in real RPGs you complete the story, but the only thing I can come up with for MMORPGs is get to a very high level and act superior to everyone else.
Every time I try to play a MMO like World of Warcraft, I just can't help but think how much work it is, and think of playing another game. And when that happens, I just give up and go play something more fun.
"Nobody's actually role-playing, they're just questing to get a high-level character so they can show everybody else how much better they are because of how much more time they spend playing a boring game."
Join a Role Playing server.
It's unfortunate that a great story/mission line it was embedded in one of the worst grindhouse MMOrperger's this side of the Pacific.
I also tried out that FlyFF game you mentioned, I loved it at first because it was all shiny and new but once I hit 60 I immediately lost interest because I'd basically explored everywhere and getting any higher seemed like an incredibly tedious task.
I'm currently playing an MMO called Aion it doesn't have my full attention and I get bored of the leveling pretty fast but I'm excited in getting to end-game seeing as it looks a lot more fun.
I'm only playing it because I want to hit max and enjoy the RvR and PvP it provides which does seem quite exciting.
I totally agree with you about MMO's though and people's attitudes.
I tend to be quite a shy person and don't really communicate often in-game.
And for the comment about joining the Role playing servers, most of those servers people don't even bother to role play most of the time.