Massively multiplayer online games have, to me, always been repulsive in almost every way. My best friend is obsessed with one called FlyFF, and I just don't understand why. All he ever seems to do in that game is level grind relentlessly and then run around killing monsters for no reason. He is not alone in his love of these games, as millions of people continue to play World of Warcraft and the like. I have tried playing a couple MMOs but could never get into it, and I have never truly enjoyed any of them. Though my friend would say it's because I suck at them, it all really comes down to four general reasons, I think.
First of all, all the MMOs I've tried have focused heavily on level grinding. Level grinding is not something I enjoy, especially not when battles consist of simply clicking on an enemy and occasionally healing yourself. I have no problems with level grinding in games like Golden Sun, whose strategic turn-based combat and amazing graphics and beautiful sprites made it interesting, but when a game basically requires you to spend a ridiculous amount of time clicking enemies with little to no action, I start to get bored and annoyed. I don't need work in my video games.
I'm generally a shy person. If I say something, it's because that something has passed through various censors in my mind to be deemed important or interesting enough to be spoken aloud. I'm not saying I don't like talking to random strangers online, but I don't like that concept to be a central mechanism of a game.
Playing games with other people almost always breaks immersion, but in MMOs this effect is ridiculous. Everybody talks to each other in shorthand. People stand around spamming inane messages. I find it impossible to get drawn into a game when I notice how people are acting in-game. Nobody's actually role-playing, they're just questing to get a high-level character so they can show everybody else how much better they are because of how much more time they spend playing a boring game.
RPGs should always have strong plots, but the MMORPGs I've played tend to lack any seriously compelling narrative. Most of them, from what I've seen and been told, are simply random quests to go kill X number of A monsters, for seemingly no reason. I guess what I'm saying is that I don't see the point of these games. In shooters you defeat your enemies, in puzzle games you solve puzzles, in real RPGs you complete the story, but the only thing I can come up with for MMORPGs is get to a very high level and act superior to everyone else.
Every time I try to play a MMO like World of Warcraft, I just can't help but think how much work it is, and think of playing another game. And when that happens, I just give up and go play something more fun.