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My real name is William, but I go by Bryce. I live in Harrisburg, PA.
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1:40 PM on 11.06.2009

I recently had to do an assignment for my video game design course where I had to come up with an idea for a vehicle-based game. What follows is the result.

My vehicle game is a sort of arcade mech combat game. Players take control of giant mechanical war mechs in the likenesses of figures from classic literature (i.e. robo-Okonkwo, robo-Huckleberry Finn, robo-Dr. Frankenstein, robo-Lenny, robo-Beowulf, robo-Macbeth, robo-Winston Smith, robo-Odysseus, robo-Jabberwocky, etc.) and fight each other with lasers, rockets, melee, and other weaponry commonly associated with war mechs. The game has no story mode, instead focusing solely on multiplayer and skirmishes. The game also has no real setting, instead having various themed arenas where up to eight characters can fight in team battles or deathmatches. Each arena reflects a major setting of one of the works of literature each character is from, so there’s a level for Of Mice and Men set in a wide open field of wheat with a few farmhouses scattered around, and so on.

The view is in 3D to better display the absurdity of each of the robo-characters. Each character has strengths and weaknesses, except for Robo-Frankenstein, who has no strengths and is in fact a gag character. When players pick up certain pick-ups, they have the ability to activate their character’s super move, which is unique for each character.

For example, Robo-Frankenstein’s super move is to huddle in a corner and mutter to himself. Robo-Okonkwo’s is to hang himself, which does massive damage to all of his opponents. Robo-Odysseus can blind his enemies. I don’t have them all fully worked out yet.

I actually have a sort of working title for it: Hyper Ultra Robot Wars Turbo Classic. The soundtrack is composed mostly of J-pop.

I just thought I'd share this with the Destructoid community.

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