I'm ok with saves being bound by profile, but I can't fathom the logic behind locking saves completely.
Yeah, Killzone 2 had this too and it made it awkward to finish the single player campaign on a different PS3 unit (the one with the bigger, better TV attached!). Usually I can just copy my game save to a flash drive, transfer it to my husband's PS3 and then resume the game - but the copy protected saves prevent this. :(
One of the things mentioned/rumoured for the "pay PSN upgrade" concept is apparently "cloud storage" which means you could back up your saves to a Sony server. I guess this would allow you to have the back ups of copy-protected games as well as continue playing those games on any PS3 unit.
One of the things mentioned/rumoured for the "pay PSN upgrade" concept is apparently "cloud storage" which means you could back up your saves to a Sony server. I guess this would allow you to have the back ups of copy-protected games as well as continue playing those games on any PS3 unit.
@falsenipple
I am also OK with saves being tied to a profile, that's fair.
@Elsa
Yes, the cloud storage looks like a solution for this, but unfortunately you have to pay for that. It would be nice if copy-protected saves were disabled. It would be even nicer to stick a USB in the PS3 and have a menu ask us automatically if we want to back up save files.
I am also OK with saves being tied to a profile, that's fair.
@Elsa
Yes, the cloud storage looks like a solution for this, but unfortunately you have to pay for that. It would be nice if copy-protected saves were disabled. It would be even nicer to stick a USB in the PS3 and have a menu ask us automatically if we want to back up save files.
I definitely agree.
The only situation in which I can kinda understand copy-protected saves is Demon's Souls. Allowing you to back up your save would make that game less of a bitch, and you wouldn't want that, would you?
The only situation in which I can kinda understand copy-protected saves is Demon's Souls. Allowing you to back up your save would make that game less of a bitch, and you wouldn't want that, would you?
"I am also OK with saves being tied to a profile, that's fair."
I don't think so. For example in local multiplayer games I'd like to pit my custom character against a friend's but I can't.
I don't think so. For example in local multiplayer games I'd like to pit my custom character against a friend's but I can't.
@Johnny: Profile bound saves have more to do with trophies than anything else. Not that trophies really are that sacred, but you could possibly see why saves would be profile bound because of them, right?
I do, but I'm talking specifically about games where things such as characters get their own separate file.

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