I started Alan Wake with high expectations. It was hyped up, and had good reviews. And frankly, Alan Wake started out awesomely. The first few chapters of the game were amazing. I loved finding the foreshadowing novel pages. The one in the forest was my favorite moment in the game (The one that foreshadowed the first chainsaw guy). The combat was initially fun, the story started driving. And then they introduced Agent Nightingale. And I realized something. All of the characters, except Barry, were flat. Some of them still had interesting aspects, but they never felt like developed characters. Nightingale had no motivation, just hated Wake as a plot device. The artists' mental home owner had awful justification and no explored motivation. It was hinted at, but never explored deeply, which is a shame. Both him and Nightingale could have been great villains to add another threat separate from main villain (darkness). Instead, these characters were never fully fleshed out as true threats and weakly defeated during the course of the story.
Barry was a good character, but served as underdeveloped comic relief. The policewoman was never really made interesting other than the cliche "small town police officer doubtful of the FBI." Overall, the writing read like one of the books that Stephen King throws out when he needs money. Weak characters, weak plot, and eventually, weak gameplay. While the gameplay started off good, the Flashlight (and the somewhat annoying ENERGIZER BATTERIES [and other obnoxious and somewhat unnecessary in game ads. At least the batteries made sense, even if it was a bad way of advertising batteries because they ran out so quickly]) became nothing more than a weak gimmick by the end. It never made combat interesting or challenging.
The combat was bland as hell towards the end, mainly due to the generally uninteresting set pieces never changing and the extremely linear level design. They clearly realized this and tried a bit of a change in the big driving stage at the end, but even that remained linear and disappointingly straightforward. There was often the illusion of nonlinearity, due to the forest or the "wide open" road, but it was just a false sense that kept you confined to small paths to lead you through a level. Once I realized these things, my enjoyment of the game dropped.
No matter how many times I tried to care, or how many great references there were, after about chapter 3, I just found myself playing it in the hopes that the ending could at least be satisfying and that the endgame (I imagined it would be a crazy rush to the lighthouse, as the opening sequence faux-foreshadowed). Instead, I found myself going through the paces, seeing the hackneyed plot device of the magic object from his childhood reappear. Wake was much more interesting when I was wondering if he was just descending into insanity, rather than having magic and evil explain everything.
That isn't to say the mid to late game did not have its moments. The two old metal heads were awesome, and the concert scene was a lot of fun because it was such a drastic change from the rest of the game and was so far out there. The police chase through the woods was fantastic until they backed off and it became another standard action sequence and you no longer felt pursued. The chase through the actual town was another refreshing moment, though the helicopter take off ending battle was weak. But then, we get to the worst offense. The final boss. At this point, I'm going, "okay, finally get to see what the hell is happening, because I'm pretty sure even the writers don't know anymore." What had started off as a great psychological thriller became a bland action plot with a generic evil at its center, rather than something actually interesting. And I fight the tornado. And it is surprisingly easy to drop. I figure, there must be more, cause that was godawful. But there isn't.
And it still gets worse. Rather than giving me an end for my $60 game, I end up a godawful cliffhanger, that resolves NOTHING. Then I find out if I want to find out the ending to the game, I have to spend $14 (or $7 per episode) for episodic DLC? Let me preface this section by saying that planned DLC is something I'm generally okay with. It is annoying, but I will accept it if it truly expands the game and more importantly doesn't interfere with the core content. Mass Effect 2 got this right. None of the DLC was necessary and did nothing but resolve questions outside the scope of the main plot and simply expanded the universe. Borderlands got it right, with General Knoxx containing a huge swath of land to explore unrelated to the main game's vault story. Red Dead Redemption gets this right, having the DLC be almost a brand new game. But to have to spend extra money so I can see the end of my game? Screw that. Everyone who had a hand in deciding that should be fired. Alan Wake doesn't have a climax. It builds up to one, and when you pass what you think is the climax (the tornado showdown, which as previously stated, is incredibly anticlimactic), it is revealed that it was not the climax, but rather some weak excuse of a cliffhanger that offers no insight, no resolution and no closure. Then you're told that you can spend some extra cash to finish the game you already bought? Hell no.
It is for these reasons that I did not enjoy Alan Wake. It was a waste of potential, sloppy and unfair to the people who purchased it, with weak gameplay, bland characters and the worst excuse for an ending I have ever played. If you enjoyed it, you're entirely entitled to that opinion, but I have to disagree.
And it is too bad, because the literary allusions really tended to be pretty good. Chapter 2 ends with Haunted, a phenomenal song about House of Leaves, my favorite book.
While I will admit the combat isn't anything too special, it was a breath of fresh air. Not being able to shoot everything spot on, I enjoyed having to dodge them while the light took down their defenses. As for the ending, I thought it stood pretty well on it's own. I was satisfied enough to walk on, with them saying a season two would come out. I see the DLC just filling the gaps, just like Lair of the Shadowbroker and more supposed DLC that will fill the gap to ME3.
I can see why people didn't enjoy Alan Wake, but I do not believe it is a bad game at all.
Now, there are just as many times when his monologue tells of off-screen events, adding significantly to in-game immediacy. This would be perfect if it weren't for the subsequent immersion-breaking fanfic-quality narrative.
Spot on blog!
Yeah, I've defended this so many times, I can't be bothered any more. So, in instead I'll pick out the stuff I agree with here.
The fact is Remedy cut out tons of backstory for the characters because they wanted to plan this as a series. Unless you knew about that, it's really hard to forgive them for what seem to be odd lapses of non-information and "making shit up as they go along".
Now say you didn't know about that or you didn't collect the Nightmare manuscript pages, then as a player completely new to the experience, it's genuinely jarring to not know what everyone's motives. There's a whole backstory to Nightingale that never gets explored, which was very annoying when you couldn't figure out if he was someone Wake made up for Departure's theme or if he was a real alcoholic. Wake is alcoholic too, but even I don't understand why Remedy has two extremes in the story.
It's a little disheartening to know that Remedy really had this planned out over several games. You can have something in a TV style, but since it's from this forced perspective of one character, it's somewhat schizophrenic in it's approach. On one hand, you have the cliffhangers and revelations...on the other, you're only seeing it from Wake's view and you're in constant control. So now it's still a game, but one that's trying hard to convince you otherwise and it's obvious to see how that doesn't work.
I won't defend the narration though. It's either something you got a kick out of or it was jarring as hell.
Gameplay-wise, it's utterly repetitive. You get the same enemies because of the surroundings (no mutated bug monsters here) and while that's more realistic, it's hard to carry that approach all the way through. I think Episodes 3 & 4 are pretty damn weak and show up how this reliance of "real world" enemies and the contant woodland is detrimental. They should have introduced the words aspect earlier. It's fluid combat, but not exciting unfortunately.
No sandbox was a big disappointment for me. Deadly Premonition achieved it, so I'm not sure why Remedy couldn't have their daytime sequences do the same. We get one hint of what could have been in Episode 6 and then it's back to business and that grated on me.
So yeah, it's not a perfect game (what is?) and some of the narrative choices didn't work, but I think Wake's flawed characteristics and the theme of how writing can give you power (be it metaphorical or physical) were genuinely good ideas that didn't insult your intelligence. Just a shame they're hidden away under all those gameplay negatives.
As you would put it on the forums: Cool story, bro. ;)
It really is underwhelming.
Check out Ali's musing.
I will say Alan Wake's story is kind of a muddled mess at times. It wasn't until jumping back into the game via DLC and reading the Wikipedia page that I better understood some of the more underrepped characters motivations were. I just felt they tried to hard to stick to that King mantra Wake talks about at the beginning of the game that not everything needs an explination.
Plus I have to echo the sentiment that Alan Wake over stays it's welcome. This could be just another personal preference but I just don't think that what they had there while really good was enough to drag out the game for as long as they did.
That said though I really liked Alan Wake. I think it took purchasing it and playing the DLC 6 months later to appreciate fully what a good game it was. The DLC was superb too MASSIVE SPOILERS AHEAD: because it took place in Wakes mind and thus allowed them to play with the landscape as well as the situations in which Wake deals with the Taken.
I went into Alan Wake with no expectations and came out really impressed. It really almost seems like the naysayers expected it to be the second coming of christ and when it wasn't "Game of the Decade" began to despise it.
Say what you want about having great expectations, but after so many years of hearing how it was going to be the best thing since sliced bread, it should have better. I'd really like to know what the fuck the guys at Remedy were doing all that fucking time.
But again, I enjoyed it enough. Just wish it was better than what we got in the end.
What, you think every PS3 exclusive is really that awesome? Then you're fucking blind. Same goes for 360 exclusives. Want to know how to know for sure which ones suck and which don't? Buy both consoles. Stop pledging loyalty to a fucking plastic box filled with computer components. No matter how awesome those components may be on paper, they're only as good as the games people make on them.
And you'll notice that most games are on both consoles. Get a life, please.