I'm making a new semi-regular article about comparing both the SD (Wii, PS2) and HD (360, PS3) versions of the same game and going into detail whether pretty graphics and a nice presentation make the better game. Or fundamentally different controls and a streamlined interface are what make a better game
For my first SD vs. HD segment, I will be reviewing Ghostbusters: The Video Game. Dtoid has already reviewed both the Wii and the Xbox 360 versions. But I want to give a side-by-side comparison between the two.
graphics
As you folks may have already seen, the graphics on Ghostbusters are very different between the two versions. The HD version (for those who want to know I'm reviewing the Xbox 360 version) is more realistic, with the characters looking they their real life counterparts circa 1991 (in which the game takes place). The environments are rich with detail and look fantastic from a technical perspective. The ghosts and particle effects all look authentic as well. The animation can be a little stiff and overemphasized at times. Overall there was a lot of care into making the game look and feel like an authentic Ghostbusters experience.
The SD version looks like a cartoon, with the characters looking like goofy caricatures of themselves (In particular your character looks like Daniel Craig). The environments are all varied and colorful. They're obviously not as detailed as the HD version, but they hold up on their own merits. The character animation is just as wacky as the models themselves. One thing I did like over the HD version was the lip syncing and animation. It simply worked better with cartoon characters where as the HD lip syncing and animation came off as a bit robotic. Overall it works for what the Wii has to offer.
Overall which versions graphics are better is really a matter of taste. The SD version is more like a new CGI Ghostbusters cartoon, where as the HD version is more like Ghostbusters 3: The Movie.
Here's a quick summary:
[HD]
+ movie-like presentation
+ stunning environments
+ impressive particle effects
+ cool looking ghosts
- stiff, robotic animation
- framerate can take a dive
[SD]
+ fun, wacky character models
+ better lip syncing and animation than HD version
- weak particle effects
- BIG framerate drops when action get heavy
Winner: HD
gameplay
The HD version plays off more like an authentic Ghostbusters experience. You use your proton cannon to stun the ghosts, you smack them around the room, you lay your trap and capture the ghost. It seems needlessly complicated at first, but with a little bit of practice it can be an absolute blast. The HD version makes great use of physics. You earn money where you can purchase upgardes for use in both single and multiplayer. There is one big issue with the HD version though, there are ghosts that knock you back and stun you for a few seconds. This happens more and more as the game goes on and can really get frustrating. Multiplayer is exclusively cooperative. There are a few game types, like campaign, survival and defend the relic which are all fun and give the game a little more lasting power. One fatal flaw however, is a complete lack of local Co-op. And with a multiplayer that is solely co-op, that is a huge party foul.
The SD version is far more streamlined, with an almost arcadey feel. The SD version omit anything that may complicate thing like upgrades, needing to pick up your trap, collect PKE data etc. This makes the game more simplistic and therefore may turn off some people. There are no enemies that stun you so a lot of the frustration from the HD version is absent here. There is no dedicated multiplayer mode but the campaign can be played locally with another player. With the SD versions simpler approach, a 2-player local co-op game makes it that much more enjoyable.
another quick summary:
[HD]
+ really fun "busting" action
+ great use of physics engine
+ great multiplayer
- frustrating knockbacks
- no local multiplayer
- somewhat steep learning curve
[SD]
+ fun arcadey gameplay
+ far less frustrating than HD vesion (no knockback move)
+ local co-op[/color]
- may be too simplistic for some
- weak as a single player game
Winner: SD
The story for the game is the same on both versions. And if your a Ghostbusters fan, the story and dialogue alone are worth the price of admission. I prefer the HD version slightly over the SD version since it's more like how Ghostbusters 3 should have been if it were a movie. But to any fan of Ghostbusters, you can't go wrong with either version.
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Nice write up. As a marginal Ghostbusters fan (all my favorite scenes from both movies take place before ghosts even show up), I haven't gotten to either game yet, but I plan to buy both copies at some point in my life.
I'll likely start with the Wii version, because it's cheaper, is uncanny valley-free, and has pointer controls.
"the SD version omit anything that may complicate thing like upgrades, needing to pick up your trap, collect PKE data etc. This makes the game more simplistic...and there is no dedicated multiplayer mode
gameplay: SD"
FAIL
For once I agree with Bahamutzero.
@BahamutZero
Knockbacks. you'll see what I mean once you actually play it.
I feel the same way about the different versions. I played through it on Wii with a friend and, upgrades be damned, co-op made the game way more fun than it should have been (except for one part where either my buddy or myself would keep spawning outside the level). But man, does the HD version look good.
I actually didn't care for the lo-def art style. Deformed Harold Ramis is like twice as tall as deformed Dan Aykroyd? Weird.