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About Me
My name is Jared and I have a sexy voice. I've been playing video games since was about 4 years old (I think the first game I played was Kaboom for the Atari 2600). I joined Destructoid simply because I like to write about them too. Some of my all-time favorites include (in no specific order):

1. TIE Fighter
2. Wolfenstein 3D
3. C&C: Red Alert
4. Perfect Dark
5. Unreal Tournament
6. Legend of Zelda: Ocarina of Time
7. Super Mario Bros. 3
8. Star Fox
9. Quake II
10. Eternal Darkness: Sanity's Requiem


Me as of 2/7/2011


My 360 collection as of 2/7/2011


My Wii collection as of 2/7/2011


My ps3 collection as of 2/7/2011


My cat as of . . . well she always looked like that.
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Reinventing the Wheel
Arch649 | 5:07 PM on 04.14.2009 4 comments


I posted this blog on Gamespot. But I thought I'd post it here too since Gamespot, as far as I'm concerned, is irrelevant.

This generation has been great so far. All the different technical aspects of each console has given us many interesting ways to play. Though there are a lot of great games out for this generation, too often it feels like I'm playing a last-gen game with HD graphics. I've put together a few ideas that I believe could re-invigorate each genre to make them feel truly "next-gen."

First up: action games. This goes under any kind of shooter (1st, 3r, top down etc), beat-em-up and anything else where you kill something.

1st idea: Take better advantage of physics. Most action games consider physics as "ragdolls" and nothing else. Crysis really is my main example of this.On the surface Crysis is little more than a Far Cry-esque tactical shooter, but its creative use of physics allow you to tackle your objective in far more inventive ways than your typical action game. I'm suggesting to make that the norm for action games now. Or at least use as a standard now.

2nd idea: Don't spoon-feed the players. This was my ONLY gripe with Bioshock and I've been seeing more of a trend in this in recent years, in an attempt to appeal to the "casual" crowd. But there IS a difference between streamlining and spoon-feeding. Streamlining is when a games mechanics are made easier for beginners to grasp. But a streamlined game can still be just as appealing as any other one. But when [Bioshock] literally tells you where to go with an arrow that's pixel perfect and tells you to flip a switch by covering it in shiny gold paint, that level of spoon-feeding assistance just insults the player's intelligence.If you want to give clues on where you should go, leave subtle clues in the environment. If there is a switch next to a bridge that a player has to lower, there's no need to point an arrow to it. An action game that requires a player to think on his/her feet every now and again tends to be far more interesting than one that doesn't.

Next up: RPGs

One word: Setting. about 99.9% of all RPGs use either a fantasy or a sci-fi theme, especially the former. Every now and again you'll see one that branches out a little bit, twisting the typical fantasy or sci-fi universe. My thought is why not branch out further than that. Make an RPG set in the present. A crime drama RPG (GTARPG anyone?). Tom Clancey's RPG game. A WWII RPG. There are so many different themes to use and fantasy and sci-fi are continued being run to the ground. Tell me you wouldn't be interested in any of these.

Now: Sports

One thing and one thing only: Euphoria. Have all sports games implement Euphoria technology. Madden has been around for a good 20 years now, and since 2002, Madden games have played exactly the same way. Only the ball has any sort of physics engine behind it, so why not use a physics engine for the whole game. Anyone who has seen Backbreaker will tell you that it blows Madden out of the water in terms of realism. I'm saying if EA, 2K, Activision, Ubisoft all use a physics engine in their sports games it would really game them play SOO much better, since a big factor would be real-time physical contact, and not so much Player 1's tackle rating vs. Player 2's tacklebreak rating. Every sports game would benefit form having a physics engine.

And last: Strategy

Tom Clancy's Endwar had something going for them with Theatre of War. For those who don't now Theatre of War is the game Persistent online multiplayer mode. Well, why not expand on it. Make an MMORTS. Make a game world massive, and have small scale battle throughout the map. An army would essentially be a guild, and the player instead of being commanders of an entire army, make them a sergeant for a battalion.

These are only a few idea for a few genres. comment on what you would think would be a genre revitalizer.



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4 comments | showing # 1 to 4
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Kyousuke Nanbu's Avatar - Comment posted on 04/14/2009 20:02
Kyousuke Nanbu
I like you, you write cool blogs :)

I'm making you my buddy.

And agreed on the settings for RPG's, Shadow Hearts From the New World is set in the 1930 and it kicks ass because of that(among other things.)
's Avatar - Comment posted on 04/14/2009 20:40
Clint
Agree with most everything you said, especially for RPG settings. That's why I love Atlus's games so much, there set in modern Highschools, 1920's Noir Japan and Cyber Punk Post Apocalypses :3

Also, great post!
Arch649's Avatar - Comment posted on 04/14/2009 21:25
Arch649
@Kyousuke

Thanks. What other RPGs are set in unconventional periods like that?
Kyousuke Nanbu's Avatar - Comment posted on 04/15/2009 01:13
Kyousuke Nanbu
Well Shadow Hearts Covenant is set around World War II, hell one of your party members is a former Nazi officer.

Beyond that, I can only think off anything in the Shin Megami Tensei line which are set as Scary said in modern times, usually high schools, nocturne is set more around an actual modern day world, Devil Summoner is based around the 1920's, Digital Devil Saga is based in alternate future.

But that's all I can think off, Shadow Hearts is about as unconventional as RPG's get so if you wanna play something different, try from the new world.
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