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About Me
My name is Jared and I have a sexy voice. I've been playing video games since was about 4 years old (I think the first game I played was Kaboom for the Atari 2600). I joined Destructoid simply because I like to write about them too. Some of my all-time favorites include (in no specific order):

1. TIE Fighter
2. Wolfenstein 3D
3. C&C: Red Alert
4. Perfect Dark
5. Unreal Tournament
6. Legend of Zelda: Ocarina of Time
7. Super Mario Bros. 3
8. Star Fox
9. Quake II
10. Eternal Darkness: Sanity's Requiem


Me as of 2/7/2011


My 360 collection as of 2/7/2011


My Wii collection as of 2/7/2011


My ps3 collection as of 2/7/2011


My cat as of . . . well she always looked like that.
Gamer Profile
3DS friend code:
Steam: archibald649
Battle:
PSN: archi649
Mii: 2425-7788-8614-7950
Gamertag: Archers Voice
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Groundhog Day: The same ol' journey (and why I love taking it)
Arch649 | 2:35 AM on 02.26.2011 3 comments




Many folks believe a game's value is based on its length. In many ways I agree with them, the amount of time you invest in a game should be worth the price you paid for it. I however, only agree with this sentiment on the most basic level. Sure I'll play a game like Dead Space 2, see all the twists throughout the story and finish it. I'll play it again, knowing all the major plot points and I still enjoy it just as much as I did the first time.

Because for me, playing a game is more about the journey than it is about the destination.

The header image (as most of you I'm sure know) is from The Prince of Persia: The Sands of Time. This was my favorite game of 2003, it had incredible graphics, a brash, immature but instantly likable lead character, a nicely paced story and great gameplay. My biggest gripe with it though was its length. On my first playthrough I finished the game in about 9 1/2 hours, the second time about 2/3rd that time, and so on. Judging the game on an analytical level will tell you that the game is short, linear, and possesses little to no replay value. But I have played through the game hundreds of times, "But why? that's not logical" you ask. Well let me explain.

I don't play through a game just to beat it, then tell everyone on the internet that I've beaten the game. For me it's about the journey. It's about playing and enjoying the game and the experience it provides. It's about the fun, light-hearted banter between the Prince and Farah. It's about the subtle details that bring this magical world to life. It's about starting at the beginning watching this young, ambitious Prince go from lusting for power, to trying to asses what exactly he has unleashed upon the world, to developing a friendship with Farah that eventually turns into something more, and to ultimately, hold himself accountable for what he has done and learn about what it takes to be a man. And for me, the player, it is about the ability to interact with this experience through the power of video games.

Imagine when you were a child and your mother/father was telling the same bedtime story over and over again. You knew how the story started and how it ended, but was it really about the story itself? Of course not, it was about the experience of your mother/father sharing this little tale together. And in a way, playing this game over and over is like that, one day I'd like to show my son/daughter (If I ever have one) how to play it.



Another example, for different reasons, is Epic's Gears of War. I'm not playing to immerse myself in the universe (though that helps), but the reason I play this game over and over again is simply the fact that the game is fun. Is the story simplistic? Yeah. Are the characters shallow and dumb? Mostly yeah. But I ask you this: So what? I like to interact with this experience simply because it's a fun experience to interact with. The gameplay is smooth and easy to learn, the story is easy to follow and full of exciting moments, and the weapons are visceral and satisfying (That chainsaw bayonet never gets old, I'm sorry but it doesn't).

Another reason I love playing this game is because of its emphasis on co-op gameplay. They say everything is better with a friend, especially games. And the Gears of War experience is simply that much better with a friend playing with you on your couch. You organize plans of attack on the fly, you help each other out, you both laugh maniacally as one of you saws a "grub" in half. Even if your friend isn't that good at videogames, Gears of War is easy enough to figure out. And you can keep him covered as he/she learns the ropes. I'm not in a rush to finish the game because I'm enjoying the game with my friend. Sure I won't chainsaw as many locusts this time around, but it's not about that, it's about going through this journey with a friend. I'll play it on Casual, Normal, Hardcore, and even Insane because I know I'll have a blast playing through the same ol' story no matter how I play it. And experiencing the story with a friend just makes it that much better.

On a personal note. My brother and I don't spend a lot of time together, we just have different schedules and different priorities. In late 2006 he bought an Xbox 360 with Gears of War. He had a tiny, 17" standard def TV. nowadays it's hard to imagine playing a 360 game without a big 42" plus HDTV, but back then that was what we had, and we had a blast playing the game. We would eventually beat it on Hardcore, we had everything down pat, he used the Lancer and the Longshot sniper rifle, and I had the Lancer and the Torque Bow (whenever I could find it), we started the game on Insane and had our strategy down perfectly. Toward the end we really started getting our asses kicked. We just said "dammit . . . okay let's do it this way" and we tried it again. We restarted many a checkpoint, laughing and having fun the whole time. Because for us, it wasn't about winning. It was about coordination, teamwork, and just plain fun.

We all have our favorite movies, songs, and books. We watch them, listen to them and read them many times. We hold these favorites dear to our hearts regardless of the fact that we know them front and back. Because it's really not about the content in and of itself, but rather the joy we get when we experience them. This also holds true to videogames, maybe more so because we interact with them firsthand. And to anyone who says that a game "is good but not $60 good", here's a challenge for you: Play through it again and I promise you, you'll get your money's worth.



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2 comments | showing # 1 to 2
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knutaf's Avatar - Comment posted on 02/28/2011 20:54
knutaf
A lot of good sentiments in here. Gears was the first game I played co-op over Live, and it opened my eyes to the future of gaming. I understand the sentiment of playing games for the journey rather than the ending. As Tycho once put it, one way to look at gaming is collecting various experiences. It's cool that you've found fun in replaying them.

Oh, and don't fap your own blog. It's like congratulating yourself in public. Allow us.
Arch649's Avatar - Comment posted on 03/01/2011 20:37
Arch649
Normally I don't but I was trying to figure out how to get on the front page' c-blog feed. Even under "new posts", it never showed up.
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