It’s scientific fact that if you want to make nearly anything better all you simply need to do is add alcohol. You name it, dancing, talking to your parents, happy slapping police officers and mildly raping the under age are all activities that are much more entertaining to you and all those involved if you are slightly or very intoxicated with booze and video games are no exception. So without further ado I introduce to you the Marvel Vs Capcom drinking game!
What you will need:
1.)A copy of MvC (obviously) and 2 or 4 controllers. I play with my 3 buddies on the Dreamcast version with a controller each but any version of the game will do and if you only have 2 controllers then you just have to pass the controller to your partner when you swap them in
2.)A method of randomly selecting your characters (I use a hat with slips of paper that contain all the names of the playable characters)
3.)Lots of Booze!!!

This game is designed to be played by at least 4 people although you can have more players and just swap people in and out and the people not playing can referee and keep drinks topped up. Speaking of drinks it doesn’t matter what your poison is as you can adjust the rules slightly to accommodate whatever it is you’re drinking. The way I play involves having a primary drink that is weaker and can be drunk in large amounts and over a longer amount of time i.e. beer/cider/mixer/alcopop and a secondary drink that is much stronger i.e. shots and when explaining the rules when I say drink I’m referring to drinking your primary drink. If you prefer you can forget all that and just stick to one drink throughout the whole game whether it be beer or shots but I think it’s a bit more fun and chaotic to have different drinks and it also helps you get wasted a bit more easily and let’s face it, that’s what counts :-D
If you are under the legal drinking age you can also swap the primary drink with punches to your opponents arm and shots with a slap to your opponents face if you want to get involved..... in fact you don’t have to be under the legal drinking age to do this..... once you’re off your face it’s an awesome way to keep going without chucking up on your beloved Dreamcast. Also drink responsibly blah blah blah....
Housekeeping Rules
1.) Teams/partners must be chosen randomly. Roll a die, cut a deck of cards or whatever but you can’t choose who will be on your team/who you play with.
2.) Characters must also be chosen at random. The way I do this is by having all the characters names in a hat a drawing a name when you start your round.
3.) The players fighting onscreen do not drink. Only their partners/teammates who are currently off screen drink.
4.) When the round is over teams/partners and characters must all be chosen again.
Drinking Rules
1.) If your opponent lands the first attack/hit then you take a shot
2.) Every time your partner performs a super jump you drink (take a swig of your primary drink)
3.) If you partner uses your assist character (pressing medium punch & kick) and your opponent either dodges or blocks the attack then you drink
4.) If your partner gets hit by your opponents assist character you drink
5.) If you swap in your partner (pressing heavy punch & kick) and you opponent blocks their flying kick then you take a shot
6.) If your partner gets hit by an opponents flying kick when they are swapped in then you take a shot
7.) Every time your partner gets successfully thrown by your opponent you take a shot
8.) Every time your opponent performs a tech hit on your partner you take a shot
9.) If your partner gets hit with a super move/hyper combo you have to drink for the same amount of time in seconds as the last number of the combo from the move. E.g. your partner gets hit by a super move that does a 26 hit combo; you then have to drink for 6 seconds. Or your partner gets hit by a super move like Spiderman’s maximum spider that does a 07 hit combo or something like that and you then have to drink for 7 seconds.
10.) If your opponent blocks a super move then you take a shot
11.) If your opponent performs a crossover super move (when both characters/partners are on screen at the same time in real time with infinite super moves) then you drink until the move is over but if your partner counters with a crossover super move of your/his own then you don’t drink as you are on screen and hopefully kicking arse! During a crossover super move no one in your team has to drink
and finally remember that it's not the winning or losing or even the taking part that counts but how drunk you get that counts :D
(# 0) on 05/16/2008 14:09
(# 1) on 05/16/2008 14:38
If you forget the rules, you drink!
I just get a deck of cards write down a rule for each card (A-K) and go nuts, have the rules out as you will forget.
The make your own rule card is the best and "slam your drink if you point at someone" is an amazing rule as when you drink, you point at everybody.
(# 2) on 05/16/2008 14:45
Awesome idea (2 of my fav things are boozing and MvC), but a tad too complex.
(# 3) on 05/16/2008 14:46
(# 4) on 05/16/2008 14:47
(# 5) on 05/16/2008 15:07
also, maybe set up some rules for a Capcom vs SNK 2 drinking game?
MvC is for babies
(# 6) on 05/16/2008 15:08
It's also great when you got more than 4 people playing and the other guys become referees and basically tell you when to drink which leads to some people getting really wasted really quickly :-D
(# 7) on 05/16/2008 15:13
(# 8) on 05/16/2008 15:49
Capcom vs SNK 2 is a bit too technical for a drinking game. You don't really need to think too hard when playing MvC and it makes it really crazy especially a few rounds in and you're a tad too tipsy.
@MrJunko:
I think the fast paced action of MvC is what makes it a good game to drink to because trying to fight and pay attention to when your supposed to drink just means you end up drinking all the time and something is always going on which leads to some epic lulz
If you can't deal with the rules then Mix has a good idea with the rule cards
(# 9) on 05/16/2008 15:53
(# 10) on 05/16/2008 16:00
(# 11) on 05/16/2008 16:01