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10:41 AM on 08.25.2011

A Community Members Guide to Gamescom 2011

Gamescom is a big deal. It’s the largest video games trade fair in the world with 275,000 people visiting this year, a staggering 18,000 more people than last year. In fact, so many people turned up on the Saturday that by noon the convention hall had reached capacity and was forced to refuse entry to those unfortunate to turn up a bit late. Despite the unfortunate circumstance it just proves just how big the show really is and despite Germany having a reputation of over censoring and banning violent video games, they really do care about the industry because the best part of Gamescom is the fact that it is open to the public and average Joes like me can walk in and see/play the biggest games in the industry.

The Community

Now going off to a foreign country to play games is all well and good but going off to play games with friends is even better. If you’re reading this then you’re probably familiar with the whole Dtoid community is awesome thing already and if you’re not, well you owe it to yourself to find out. I’ve documented before how much I love Dtoid but it still surprises me how much the community has grown since I joined Dtoid in 2008. Last year about 8 Dtoiders journeyed to Cologne for Gamescom 2010 but this year that number nearly doubled to 15. Now, this may seem like a small number and doesn’t come anywhere nearing the numbers of PAX Prime but let’s not forget that Dtoid presence at PAX has been growing for years and Gamescom isn’t the same type of event as PAX and also is a tad more expensive.

I’ve had the pleasure of meeting and getting to know the vast majority of the Dtoid EU community for quite some time and I can say with 100% confidence that they are like family to me. I love each and every one of them dearly and spending time with the ones that came to Gamescom was simply a joy. It may not be so obvious but the Dtoid EU community is quite sizable (I believe we are the 2nd or 3rd largest community on Dtoid) but unfortunately we are usually separated by a couple of hundred miles across a whole continent, so the chance to hang out and play games at something as spectacular as Gamescom is something you really should experience for yourselves. All the late nights chatting bullshit, the meals out and about the city of Cologne, the shuffling and dancing at the parties, the good times spent in the queues were all special moments I will cherish forever because of the Dtoiders who made it what it was.

Cologne and Gamescom itself

Cologne is a wonderful city. There may not be much to “do” there but it’s a beautiful place, the food is great, the people are charming and friendly and it’s just a great place to wander around. The best part of all though is how much the city really embraces Gamescom. There are posters and advertisements for the event and specific games everywhere without them feeling obtrusive or ugly and the fact that a ticket for Gamescom also covers all your travel in Cologne, getting around is easy and hassle free.
Over the weekend Cologne also hosts the Gamescom festival where they close one of the main streets and erect two stages for live bands to play and fill the street with trailers where you can try a handful of the games on show at the main convention hall; all of which is completely free. Sadly all the bands that played were all German so I have no idea who they are but they managed to pull in good sized crowds so they must be relatively well known.

Gamescom is massive. The public areas take up four of the main halls and the business areas for press takes up another two (but have two floors) which are all filled to the brim with wonderful video games. It’s also the first time a lot of publishers allow the public to see and get hands on with games long before their release dates. Last year I saw a live demo of Deus Ex: Human Revolution for the first time at Gamescom 2010 and it is now being released this week, a whole year later and this year I managed to play around with a PS Vita before it comes out next year.

Simply walking around the convention halls can be a wonder in itself. Publishers spare no expensive when it comes to making their stands look enthralling. The pure level of spectacle is simply breathtaking, whether you’re playing Sonic Generations in Sega’s Green Hill Zone, sit in a desert bar playing Uncharted 3 or play Dance Star Party on the beach, seeing how the games are presented is almost as cool as actually playing the games. Almost.

The only problem is that with such high profile games on show there are bound to be queues. No matter what the game, there will be a queue and on average, a 30 – 45 minute wait is considered a short queue and for most games you’re looking at 1 – 2 hours of quality waiting (which is why you should come with Dtoid EU and hang out in the queues for fun times!). There are of course exceptions and the big one this year is the winner of the prestigious “Best of Gamescom” award: Battlefield 3. EA always has an impressive presence at Gamescom and this year not only were Need for Speed The Run, Mass Effect 3, FIFA 12 and the Old Republic playable but they had 64 player multiplayer sessions of Battlefield 3 as well. On the final day, a Sunday no less, I managed to get in a little early as the doors were opening and immediately afterward people were running past me; I keep on walking and I see people running in from the other entrances, all seemingly headed in the same direction. They were all headed for Battlefield 3.
The Gamescom doors opened at 9am and by 9:05am people had already filled out the main queuing area for Battlefield 3 and the line had spilled around the huge stand. Before I had seen the queue there was already approximately a two hour wait and the Mass Effect 3 queue which was next to it had about 20 people in it. Throughout the entirety of Gamescom there was an average queuing time of 9 hours for Battlefield 3. Now if you consider that each session has 64 players in it and each session was about 20 -30 minutes long, EA had a turnaround of 128 people an hour which means that on average there were over 1152 people in the queue for Battlefield 3 for most of Gamescom 2011. That is insane.

The Games

This year I was lucky enough to see quite a few things behind closed doors with the press but the disappointing thing about this is that with the exception of Saints Row the Third and Battlefield 3 (2 player co-op), I never got to actually play any games; they were all hands off walk through demos. Of course I got to see some things that were not on show on the show floor; however it is ironic that the press get less time playing games in the press area, than the public does on the show floor.
Anyway, I won’t bore you with any impressions of any games or else this will go on forever but I will list everything I saw and played to help give a sense of scale of what is on show at Gamescom. I also got to ride a camel.

Hands off live demos:

Prototype 2
Prey 2
Sine Mora (not on show floor)
Black Knight Sword (not on show floor)
Binary Domain (not on show floor)
Aliens Colonial Marines (not on show floor)
Rise of Nightmares (not on show floor)
Borderlands 2
Lollipop Chainsaw (not on show floor)
Metro Last Light

Playable hands on:

Street Fighter X Tekken
Asura’s Wrath
Resident Evil Revelations
Ace Combat Assault Horizon
Ultimate MvC 3
Battlefield 3 (2 player co-op)
Dragons Dogma
Dance Central 2
Star Wars Kinect
Once Upon a Monster
Burnout Crash
Sonic Generations (console and 3DS)
Final Fantasy XIII-2
The Gunstringer
Uncharted the Golden Abyss (on Vita)
Wipeout 2048 (on Vita)
Rayman Origins
Leed Mees
Skull Girls
Joe Danger the Movie
Resistance Burning Skies (on Vita)
Little Deviants (on Vita)
Medieval Moves
Ridge Racer Unbounded
Super Mario 3D Land
Mario Kart 7
Kid Icarus (multiplayer)
Spider-Man Edge of Time
Luigi’s Mansion 2
The Darkness 2
Saints Row the Third (not on show floor)
Gotham City Imposters
Resistance 3 (with and without Move)
Goldeneye Reloaded (with Move Sharpshooter)
MGS3 Snake Eater 3D
Ratchet and Clank All 4 One
Pixel Junk Sidescroller
Sound Shapes (on Vita)
Need for Speed: The Run
Kirby Wii
Ninja Gaiden 3
Mass Effect 3
Batman: Arkham City
Trackmania 2 Canyon
Never Dead
Zombie Apocalypse
Silent Hill Downpour
Renegade Ops
Payday: The Heist
Twisted Metal

If you get the chance to go to Gamescom in the future I highly recommend it and better still, go with Dtoid EU. I guarantee you’ll love it. See you at Gamescom 2012!


7:03 AM on 05.15.2011

Why You Should Have Faith in Sonic Generations

Many would agree that Sonic the Hedgehog hasn’t had the best track record when it comes to making great games over the years. Sega’s mascot has had his fair share of ups and downs over the course of his career and while he still proves to be popular with the younger generation, many old school fans have been left alienated and ultimately disappointed by his later games.

After a string of critical failures, Sega released Sonic the Hedgehog 4 in October 2010 which was supposed to signal a turning point for the spiky blue hedgehog; a sign that Sonic was returning to his roots and prove that Sega had not turned their backs on their fans and could deliver a strong classic Sonic game. Unfortunately in many people’s eyes, Sega failed. Sonic 4 was met with very mixed reactions and so was Sonic’s latest 3D outing on the Wii. While Sonic 4 was meant to appeal to the old school crowd, Sonic Colours which was released in November 2010 was made for the younger audience who has grown up with a different kind of Sonic game. It’s no surprise then that older gamers shunned Sonic Colours for not providing the experience they’ve been craving despite the fact that while it is flawed, it’s still quite fun.

Both Sonic 4 and Sonic Colours are not bad games; they are merely not what a lot of fans envisioned as classic or great Sonic games. However, they also demonstrate just how fragmented the Sonic fan base truly is and that even the fans themselves are confused by the physiology of a great Sonic game. To mark Sonic’s 20th anniversary, Sega have announced a brand new Sonic game to mark the occasion. Sonic Generations is trying to do what Sonic 4 and Sonic Colours arguably didn’t; provide a classic old school 2D Sonic game and a 3D Sonic game that lives up to his legacy but this time, on one disk. After seeing his last two efforts, should we really put our faith in Sega and their mascot once more?

In short, the answer is yes.

First of all let’s take a closer look at Sonic the Hedgehog 4 and what really makes a great 2D Sonic game. What the majority of people fail to realise is that every 2D Sonic game is different and don’t play exactly the same (with the exception of Sonic 3 and Sonic and Knuckles because they were designed to be played as one game). So what makes each title so unique?

Sonic 1 – The original is the slowest of all the 2D games and is in fact not that focused on speed at all. Speed of course is important to Sonic 1 and is the most memorable part but what makes it a classic is its focus on precise, imaginative, well designed platforming sections.

Sonic 2 – This is where the speed picks up. Sonic 2 features a much faster pace and hosts far more speedy sections like the loop de loops and corkscrews throughout the game without sacrificing the platforming that made Sonic 1 the classic that it is.

Sonic CD – Arguably the biggest departure for the 2D Sonic games in terms of level design. This game featured larger levels where you had to locate certain objects to get the proper ending and when you couple that with past and present versions of each level, you have a fair amount of backtracking and exploring to do if you wish to fully complete the game.

Sonic 3 and Sonic & Knuckles – The stages were now more expansive and flowed straight from one to another to make you feel like the whole game was one gigantic level rather than a series of broken up stages and acts. The levels were also much longer than previous games and some of the stages now even changed dynamically (for example when Angel Island sets on fire for the second act). The new power-ups also changed the overall feel and pace of the game as each one caused you to mix up your play style slightly.

As you can see, while the core concepts and mechanics of Sonic the Hedgehog remain the same, each game brings something new to the table. Therefore, your favourite game will give you a different perspective as to what makes a good 2D Sonic game when compared to someone who prefers a different title. Unfortunately it seems that there’s a common misconception that all 2D Sonic games play the same, that speed is the most important aspect of all of them and lumping all games together under one banner as one game is fair due to their similarities. This is simply not the case.

So is it really possible to appease all kinds of Sonic fans? It’s a difficult question to truly answer but it’s possible for one reason: everyone loves Sonic the Hedgehog 2 and here is where Sega/Dimps went wrong with Sonic 4. Even though a lot of fans will say Sonic 1 is their favourite Sonic game, what they really mean is Sonic 2 is their favourite as it’s arguably the most memorable but because they lump all the Sonic games together, they don’t realise their mistake. Episodic delivery method aside, Sonic 4 is a good Sonic game but Sega/Dimps made the mistake of using Sonic 1 as their primary template instead of the more popular Sonic 2 which is generally regarded as the best 2D Sonic game. This explains the fan backlash regarding the pace and physics of Sonic 4 as they emulate Sonic 1 incredibly well. If Sega wanted Sonic 4 to be better received then mimicking Sonic 2 would have been the ideal place to start, which seems to be where they have started on the 2D portions of Sonic Generations.

Most hardcore Sonic fans would testify that Sega have failed to deliver a great 3D Sonic the Hedgehog game. Sonic Adventure 1 & 2 were promising starts but the series has steadily deteriorated after their release in the eyes of many. As time went on, many believed that Sega had forsaken them but the truth is that Sega simply turned towards a new generation of gamers with their mascot. With each new release it became more apparent that the 3D Sonic games were not made for old school fans and were tailored for a new audience with different expectations. Gone are the traditional imaginative platforming elements and bursts of speed in favour of twitch, reactionary gameplay and nonstop, full throttle high octane thrill rides; something young gamers seek and enjoy. With each new iteration it seemed that the chances for a critically acclaimed 3D Sonic game were getting slimmer. Each one had its moments but overall Sonic became synonymous with mediocrity.

Sadly, Sonic Colours shared this fate despite being good fun. It failed to capture the imagination of older fans and remained one for the younger crowd. It’s a shame because even the most stubborn old school Sonic fan can see elements of brilliance in Sonic’s 3D outings; however, Sega’s insistence of trying to add something new each time, whether it be special colour powers or a werehog transformation do nothing but muddy these brilliant moments. So if Sega plan on making a 3D Sonic game to appeal to their hardcore fans, the best thing to do is simply strip it bare of any new gameplay mechanics and keep it simple. The problem here though is that the audience for 3D Sonic games crave new and outlandish features in all their Sonic games. To change that direction would be a disservice to those fans despite the fact that a more hardcore 3D Sonic game would arguably provide a better experience for them.

Sonic 4 was supposed to be the game for the hardcore and with its release Sega had fulfilled their obligations to make a Sonic game for everyone. They may not be what the fans had envisioned but Sega delivered on their promise and now they’re trying again, except this time on one disk with Sonic Generations. This may seem like a moot point but it could actually hold the key to making the Sonic game that hardcore fans have been waiting for all these years.

To celebrate Sonic’s 20th anniversary, Sega announced Sonic Generations; a game that promises a mixture of classic 2D and modern 3D Sonic gameplay. So what makes this game a Sonic game we should believe in?

Let’s start with the 2D portion of Generations. The initial trailer shows the classic Green Hill Zone, updated with 3D visuals but the most important thing to note is how fast Sonic runs. Already it’s apparent that he runs much faster than in the original Sonic the Hedgehog which suggests that Sega have realised their mistake with Sonic 4 and focused on making the classic Sonic in Generations to move like Sonic 2 era Sonic (or perhaps even slightly faster). It doesn’t take him too long to reach maximum velocity, the signature platforming is still intact and even the music is unchanged, simply updated in quality.

The 3D portion of Generations is also worth analysing. The trailer again shows the classic Green Hill Zone but adapted to fit the 3D style of modern Sonic games together with familiar, remixed music. Gone are the gimmicky powers and abilities, the superfluous characters and all that’s left is the frantic pace and twitchy gameplay that is at the core of current 3D Sonic games. Stripped down to its bare essentials, it’s easy to see why modern 3D Sonic games are popular. They may lack the finesse of the classic 2D games but make up for it in raw adrenaline. The big problem with these games though is that without the additional features such as the extra characters or powers, it’s difficult to see a game like this hold your attention for an entire disks worth of content. However, this is no longer a problem when coupled together with slower, more precise 2D platforming to counter balance it and therein lays the secret of Sonic Generations. Neither the 2D or 3D portion of the game could stand on its own but when bundled together, you achieve a harmony worthy of a full retail priced game.

There are other reasons to be excited for Sonic Generations and these mostly revolve around the timing of the game. 2011 marks the 20th anniversary of Sonic the Hedgehog and Generations has been created to celebrate this. The cynic in you may believe that this is simply an excuse to cash in on the event but it actually has a deeper meaning and it can be seen in the name of the game: Sonic Generations.

This Sonic game is not a true brand new iteration of Sonic the Hedgehog and neither is it a sequel; it’s a homage to his history and his fans; it’s a celebration of Sonic and not a reinvention. Elements of the best parts of multiple Sonic games can be seen in the short trailer. Classic Sonic moves like Sonic 2 era Sonic, his cheeky attitude and round belly is straight from Sonic 1, the camera shift of perspective is a nod to Sonic CD and of course the music and stage is almost a carbon copy for those seen in Sonic 1. Modern Sonic is based off Sonic from Unleashed and Colours, the boost bar mechanic is lifted from Unleashed and the giant fish in the underground cavern is a nod to the killer whale in Sonic Adventure. This can all simply be seen as added fan service but it highlights the minor details that make this an open love letter to fans.

The mere inclusion of these elements and the overall look of the game, especially classic Sonic should be proof enough that Sega intend Sonic Generations to be a reminder of why Sonic the Hedgehog is so revered instead of being an attempt to prove that Sonic is still relevant. It’s a game for the dedicated Sonic fan; the 2D part of the game is similar to a HD remake while the 3D sections is what every old school Sonic fan has been craving since his jump to 3D. By making it this way Sega have appeased the hardcore while keeping Generations open, accessible and more importantly, interesting to newer Sonic fans and perhaps given them a window or a history lesson about Sonic’s past and in doing so made this game, a game for all generations. Even though it’s still too early to say whether this game will completely deliver, whatever your favourite Sonic game is and if you’ve ever been a fan of Sega’s spiky mascot, you can’t help but feel that this game is being made for you.   read

1:24 PM on 06.07.2010

Meet the BritToid Cast – Anus Mcphanus

Real Name
Dan Seto

Date I signed up to Dtoid
3rd February 2008 (I was a lurker since just before the “World Famous” days but didn’t join the site for ages because I’m a wanker)

How I discovered Dtoid
I was looking for some fap material and generally wasting time as a student browsing through the links on and at the time Dtoid had a lot of articles cropping up there. I read every one of them and loved the gonzo style and humour of the site. Where else could you see a front page post about phallic objects found in the original Rainbow Six: Vegas, the Finnish PS3 porn launch or video games and porn? I’ve been checking the site out daily ever since.

History with Dtoid
There were two reasons that finally pushed me into signing up to Dtoid:

1.) Friday Night Fights
Not many people know this but I created the EU FNF. At the time, I didn’t really play much online but I wanted to since it was all the rage after the release of Halo 3 and Modern Warfare 1. So I created an account and tried to organise a FNF for us Europeans since the US was set up and I was jealous because I couldn’t stay up that late to take part. Of course being fresh meat meant that I was mostly ignored. The original line up for the first EU FNF consisted of myself, Wardrox, Justice, Gemsi, Orange Goblin and Brad Drac. Seeing as the EU FNF wasn’t really being noticed Wardrox took control of hosting and promoting it as he was/is well known in the Dtoid community and hence the EU FNF was established.

2.) live
Before the Eurogamer Expo we’ve never had a good games event in the UK. live looked set to change that and I wanted to go. The problem is that none of my non Dtoid friends are big gamers and weren’t interested in going. So I wrote a C-blog asking who wanted to go and in no time we had a pretty decent sized group going. It’s just a shame the event was bollocks and over half the games that were supposed to be there were not. At the very least we got an exclusive first look at Far Cry 2 and um....Haze.....yeah..... oh and we managed to play Rock Band for the first time in the UK, only about 4 months after its release in the US and 2 months before its general release in Europe.

On the plus side you could say that this event was where Dtoid UK was born, although it pretty much stayed dormant until Hollie took charge last October and turn it into a proper community we can all be proud of. If you live in the UK you seriously need to sign up. You will not regret it!

Random bits of crap about me
I am sometimes known as “the (small) Asian one” in Dtoid UK.

Even though by blood I am 100% Chinese, I was born and bred in Newport, South Wales and so I consider myself Welsh/British.

Apparently I am known to drop my trousers.

I am a bit of a Rock Band whore (I own an Ion drum rocker with an extra cymbal, 6 guitars (both Rock Band and Guitar Hero ones), all the Rock Band games, most Guitar Hero games and have spent probably over £100 on DLC).

I beat Nintendo Official Magazine’s best time on the Death Race mode on F-Zero X on the N64.

I enjoy the small things in life such as long walks along the beach and punching small children in the back of the head

Between me and my brother, we have owned all major consoles since the NES except the Master System and Game Gear. I even own a Neo Geo Pocket Colour.

I love Dtoid and being an active member of Dtoid UK has been one of the best things I've ever done in my life ever!

I pronounce scone like cone with an S at the front and not like con with an S on the front.

Like all Asians, when using an abacus I have been known to do sums faster than a calculator.

Despite being 24 years old, I sometimes still get asked for ID for 15 rated games and films. I almost always get ID when buying alcohol and 18 rated stuff.


If you so desire you can follow me on Twitter

Thank you for supporting BritToid. I love you.

Also cocks

[embed]175713:30417[/embed]   read

5:19 AM on 05.26.2010

Dtoid UK meet up reminder - MCM Expo

Just a quick reminder that Dtoid UK will be attending the MCM Expo this weekend on Saturday 29th May. The plan has yet to be finalised but we plan to arriving at around 10am and staying whenever and then we shall go hit the town, reacquaint ourselves with our friend booze and have a jolly good time partying the night away.

So if you'd like to meet up with fellow UK based Dtoiders, check out some games, anime, sci-fi stuff and/or get partially/really drunk then come along!

If you need to grab a ticket for the expo then you can get them here

and to keep up to date with the plan for the day and future Dtoid UK events sign up to the Dtoid UK Google Group

Hope to see you there!   read

12:58 PM on 04.14.2010

Have Harmonix/MTV Games dropped the ball with Green Day: Rock Band?

It wouldn’t be a stretch to claim that Green Day are currently one of the biggest bands in the world and have enjoyed all the success, turmoil and criticisms that come with an illustrious career such as theirs. Formed in 1987, Green Day have produced eight studio albums (not including the greatest hits and B-sides/rarities compilations), won four Grammy awards (being nominated multiple times and for many other awards) and sold over 22 million records in the US alone. A quick look at their discography which includes iconic albums “Dookie” and “American Idiot” and it’s easy to see why the band is so revered and why they deserve their own Rock Band game. Recently Harmonix has divulged information about Green Day: Rock Band including the games entire track list and the venues used within the game. Fans have praised some choices but have voiced disappointment in others which begs the question “are the fans being unreasonable and are these disappointments justified?”

Green Day: Rock Band will feature 47 tracks which include the albums “Dookie” and “American Idiot” in their entirety and together with the songs already available as DLC the whole of “21st Century Breakdown” will also be playable (the whole track list can be seen here). Any Green Day fan will champion the inclusion of either “Dookie” or “American Idiot” if not both albums. These two albums are the current lynchpins of Green Day’s career and for many, the basis of their popularity. While these inclusions are fantastic and exactly what the fans have been asking for and will probably be the reasons why many will buy the game, it’s also where the track list fall apart.

Despite the fact that Green Day rescinded and now owns the rights and master tapes to their first two albums “1,039/Smoothed Out Slappy Hour” and “Kerplunk” back on the 1st August 2005 from Lookout Records, there is not a single track from either album on Green Day: Rock Band. For a game that is supposed to chronicle the bands entire history this is a huge oversight. Looking at the track list, it’s not hard to argue that its skewed towards Green Day’s more recent material; a decision lamented by long term fans. One can hardly fault Harmonix for this decision as “21st Century Breakdown” has given Green Day their highest chart positioning across the globe however, this doesn’t make the move any less disappointing. It almost seems that Harmonix believe that the whole of “Dookie” and “American Idiot” are all you need for the complete Green Day experience, which simply is not true.

The fact that only 17% (8 tracks) of the songs featured on Green Day: Rock Band come from the albums “Insomniac,” “Nimrod” and “Warning” and not to mention nothing from the albums “International Super Hits” and “Shenanigans” proves that if Harmonix designed the game to be an all encompassing account of Green Day’s history, then they have provided a half hearted one. Here’s a short list of notable omissions from Green Day: Rock Band:

From the album “1,039/Smoothed Out Slappy Hour”
• At the library
• Going to Pasalacqua

From the album “Kerplunk”
• 2000 light years away
• Christie road

From the album “Insomniac”
• Stuck with me
• Walking contradiction

From the album “Nimrod”
• Redundant
• King for a day

From the album “Warning”
• Waiting
• Macy’s day parade

From the album “International Super hits”
• Maria
• J.A.R.

From the album “Shenanigans”
• Ha Ha you’re dead
• Don’t wanna fall in love

Other notable tracks
• The saints are coming (featuring U2)

It’s worth pointing out that all these tracks are singles, fan favourites and/or songs that Green Day play live at their concerts on a regular basis.

What’s arguably more of a disappointment with Green Day: Rock Band is the lack of venues being used in the game. The Beatles: Rock Band featured several unique venues based on real world locations (approximately one venue per five songs) and then followed up with customised dreamscapes for the period when The Beatles ceased touring. Green Day: Rock Band features only three venues despite having a similar number of tracks to The Beatles: Rock Band. These venues are “The Warehouse,” “The Milton Keynes National Bowl” and “The Fox Theatre” in Oakland California. To be frank, this is highly uninspired. While it’s reassuring to see the Milton Keynes Bowl and the Fox Theatre, Green Day have played many varied venues throughout their career and Harmonix has failed to capitalise on this and show a comprehensible account of their career.

Here are a few venues/locations that could have been used although one could argue that some of them would look rather similar:

• 924 Gilman Street
• The Boston Esplanade
• Lollapalooza
• Woodstock 1994
• Warped Tour 2000
• The main stage headline show at the Reading/Leeds festival
• The Louisiana Superdome

It’s highly disappointing to see that one of the venues, the Warehouse is a completely fictional venue. If Harmonix were willing to create original venues, then why not make more? This would give the game a much stronger sense of progression and variety throughout the career mode. The fact that there are only three venues is simply lazy.

As mentioned before, The Beatles: Rock Band features individual dreamscapes for the songs when the band stopped touring. The Green Day albums “American Idiot” and “21st Century Breakdown” are rock opera concept albums with distinct themes, characters and an overarching story and narrative. This type of album lends itself perfectly to the dreamscape styled imagery seen in The Beatles: Rock Band. Harmonix could have created truly unique and interesting visuals which follow the characters and story of “American Idiot/21st Century Breakdown” to accompany the songs from these albums. This can only be described as a colossal missed opportunity.

Overall Green Day: Rock Band still has a solid track list and while the lack of venues is a disappointment, they are just the icing on the cake. Perhaps what’s interesting is the possibility of Harmonix’s lack of focus on Green Day: Rock Band or on games that focus on just one band. While The Beatles: Rock Band sold well, it still underperformed which is unfortunate because it’s a fantastic game but perhaps this has led Harmonix and MTV games to reassess single band games and perhaps Green Day: Rock Band has a smaller budget as a result.

Harmonix are also reported to be working on Rock Band 3 and so have handed the development of Green Day: Rock Band to Demiurge studios who have previously brought the Rock Band Track Packs to retail. Does this further prove that Harmonix has Green Day: Rock Band lower on their priority list if their core team is not working on it? Does this explain the lack of extra detail and features in the game including the lack of future DLC? The existence of Green Day: Rock Band also apparently comes from the number of requests for Green Day songs via the Rock Band website. Did Harmonix think that putting the most widely requested songs/albums on a game with a few extra band related bonuses would be enough? If so, then does that relegate Green Day: Rock Band to a glorified track pack status rather than a fully fleshed out game in its own right like The Beatles: Rock Band?

There’s no doubt that fans of Green Day will still love Green Day: Rock Band for its inclusion of “Dookie” and “American Idiot” alone and casual listeners of Green Day will still find a highly enjoyable game. It’s just a shame that as it stands, Green Day: Rock Band could be so much more and the fact that there is no DLC planned suggests that it’s not the open love letter to Green Day fans that we are lead to believe.   read

10:28 AM on 01.12.2010

Contestoid: Tekken 6 Swag

Back in December, Dtoid UK attended the Tekken 6 PAL Territories finals and after some cleaning up in my room I remembered that I managed to obtain some extra swag!

In the swag bag there is the following:

1.) 2010 Tekken 6 Calendar
2.) Tekken 6 T-shirt (large)
3.) Limited edition Art Book (same one as in the special editions of the game, I think)
4.) Tekken 6 baseball cap
5.) Small Tekken 6 poster
6.) Tekken 6 pin

Now all of this can be yours and because I'm in a giving mood right now I'm willing to ship all this outside of the UK to wherever.

All you have to do is pick a character from the Tekken universe and write an interesting back-story to that character in the comments. It can be as serious, funny and insane as you want and it doesn't have to be factually accurate, just entertaining. I'll pick the best entry and PM the winner!

and just because everyone should watch these again:


[embed]160262:26469[/embed]   read

5:54 PM on 12.18.2009

Dtoid UK get sexy at the Tekken 6 PAL Territories Finals

Another week, another adventure for Dtoid UK! This time we venture into beat-em up territory as we attend the Tekken 6 PAL Territories finals at the Proud Galleries in London.

The tournament itself was a double elimination style tournament where the losers of the "main bout" would then face off against each other and the winner of those matches then re-enter the main tournament. So if you lucked out in your match there's a chance for you to unleash sweet vengeance. Contestants traveled from as far as South Africa, Australia and all across Europe to compete with some big prizes to be won. The winner goes home with £2500 and a Sony Bravia TV, 2nd place gets £1000 and a Hori arcade stick and 3rd place gets £500 and a Hori arcade stick. The winner and runner up also get an all expenses paid trip to Japan to compete in the Tekken 6 World Finals, so there's a lot to play for!


As can be expected from gamers of this caliber, the matches were all extremely tense and thrilling with some truly memorable fights. That being said, no matter how skilled the players are if you watch match after match after match of Tekken 6 it's going to get a little tedious, especially when you're not the biggest Tekken fan around and you don't know the people playing. Luckily for us there was a number of distractions for us to abuse. First and foremost there was an open bar which rest assured was well used. Secondly, every iteration of Tekken was playable at the event. Everything from the very first Tekken to Tekken Tag was represented which brought back a lot of fond memories. Tekken 3 was the last Tekken I played and giving it a whirl certainly filled me with a nice sense of nostalgia.

So since there were a fair few PS3 consoles loaded up with Tekken 6 lying around I thought we might as well use them and drew up our own Dtoid UK Tekken 6 Tournament.

Most of us had never played Tekken 6 before and we were all pretty awful at it so this was just a bit of fun with nothing to lose or gain but pride and probably a few sexual favors. However, about halfway through our little tournament a Namco Bandai rep discovered what we were doing and very generously offered a prize to the winner:

A PS3 version of The Tekken 6 Limited Edition Arcade Stick Bundle.

Now that we had a prize tensions rose and the spirit of competition had been ignited. Matches were fierce, tears were shed, clothes were lost and a victor emerged from the haze of ambition and drive. The only thing was..... that person... was not a member of Dtoid UK.

As you can see (or probably can't because it makes no sense and I just scribbled stuff down as I didn't think it would end up being serious business) from the tournament sheet above, the winner was a lovely lady named Laura. She's a friend of Pheonix Blood and she has never played a Tekken game before. Yes, you read that correctly. This was the first time she had played any Tekken game let alone Tekken 6 and she won the Dtoid UK Tekken 6 Tournament. Now, I feel I am mostly to blame because she didn't know what she was doing and I told her to pick Christie. She only found out how to block after her second or third match and she still won. I'm sorry. I'm not sure if this highlights how much we suck at Tekken 6 or how broken Christie is. I hope it's the latter.

Either way a big Congratulations to Laura for whooping our butts!

Being a very gracious winner Laura decided to give her prize away because she doesn't own a PS3. So after a rather touching speech she passed the prize onto Justice who as you can see below, was overcome with emotion.

So another successful outing for Dtoid UK. As usual I'd like to thank all of Dtoid UK for being your usual amazing selves and I'd also like to thank Namco Bandai for letting us attend the event and for supplying us with a prize for our own little tournament. Oh and the French guy won the actual Tekken 6 PAL Territories Tournament if you missed that part!

and finally our fearless leader Pheonix Blood has a few words for you all:


If you live in the UK or even in mainland Europe then get involved! Join the Dtoid UK Google Group and check out the brand new and improved Dtoid UK Flickr Group for picture goodness.

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3


9:26 AM on 12.08.2009

Dtoid UK invades the Capcom Xmas Party

Over the weekend Dtoid UK were lucky enough to be invited to the first ever Capcom Europe Community Christmas Party in Roxy's Bar on good old London Town. After all, nothing says Christmas more then Santa hats, video games, good friends and an open bar! Good times were had, new games were played, loud noises were made (mostly while having sex...mostly) and lots and lots of booze was drunk. I'd say we had more than ten shit loads of Amaretto and Cranberry which seems to be the unofficial drink of Dtoid UK. It may not be the most manly drink but hell if it tastes like red slush puppies than I am all over that!

The event started off on a very high note with some great swag bags. (picture stolen from Nikmonroe, who stole it from Atheistium from Console Monster)

3 t-shirts, a SARS zombie face mask, 2 figures and lovely bag means we were all very happy from the get go! The "Capcom is for life" t-shirt is especially awesome since it was made specifically for the party. Only 50 or so were made and they are dated as well. There were also raffle tickets in each bag as well and this is where Capcom start to show how fucking ace they truly are. EVERY SINGLE PERSON who came to the party won a prize.

Now while most of us won a bowl of Monster Hunter branded instant ramen, a few lucky Dtoiders managed to win some epic stuff.

Atheistium managed to score some Monster Hunter rice cakes while her friend got one better and won herself a Lost Planet 2 salamander plushy.

ThePhil won himself a light up Dark Void statue (so jealous!)

Hammerteim is now the proud owner of a pair of signed Monster Hunter earphones and NJ looks like he's going to enjoy that Monster Hunter ramen in his hands later.

The real winner of the raffle goes to Gandysampras who now owns a signed and framed Street Fighter 4 cell of Seth (Mega Jealous!).

Christmas really had come early. Gandy literally would not let go of that cell all day and seeing the joy on his face when he opened it and saw what it was he was holding is what Christmas is really all about.

Now it wouldn't be a Capcom party without some video games now would it? I was praying for some super exclusive showcase like Super Street Fighter 4 or Dead Rising 2 even if it was the E3 demo but alas my hopes were perhaps a little too high and they weren't there. However, we did have Lost Planet 2, Dark Void and Tatsunoku Vs Capcom: Ultimate All Stars which are always good to see. To be honest I don't think many of us spent much time on Dark Void or Lost Planet 2 but the code of Dark Void they were showing was definitely a newer version than the one at the Eurogamer expo which looked a little rough around the edges. From what I saw it's definitely shaping up to be something you should at least keep an eye on. Lost Planet 2 is still looking great and I for one am really looking forward to it.

The main event game wise was definitely the Tatsunoku Vs Capcom: Ultimate All Stars tournament. Dtoid UK put up a brave fight but alas we were defeated. GandySampras and Half Left made it through to the Semi-finals while Surplus Gamer and I battled through and were beaten in the Quarter-finals. I must admit I was a little upset I didn't put up more of a fight in my last round but I guess I just have to train harder!

Still getting to play TvC:UAS on a massive projector was still awesome

The real kick in the teeth though was the prize that the winner of the tournament received: a limited edition TvC:UAS hoodie signed by the producer Ryota Niitsuma. Congrats to the winner but dammit I wanted that hoodie so badly!

Throughout the day we were treated to videos that Capcom Japan had made for their European fans. All the big name developers including Keiji Inafune (Dead Rising 2), Jun Takeuchi (Resident Evil 5), Katsuhiko Ichii (R&D), Yoshinobi Ono and Blanka (Street Fighter 4), Hironobu Takeshita (Ghost Trick) and Minae Matsukawa (Last Ranker and Ace Attorney) made a video message for the fans. This is why I love Capcom so much. It was just a video message so they could have easily just done a quick hello and Merry Christmas video in the office but a lot of effort went into these clips. The locations were all different ranging from a canteen where one developer was eating Monster Hunter Ramen to a sound recording studio to inside Takeuchi-sans car while he was driving or to a massage parlor where Takeshita-san was having a message. They were quite long messages too, lasting at least 5-10 minutes each and they were genuinely funny and entertaining. The things they talked about ranged from development and personal stories to what they do at Christmas or as Takeuchi-san calls it: "Die Hard Season" (because he and his friends watch all the Die Hard movies back to back at Xmas). It's always good to see the quirky side of developers since when we normally see them, they are doing PR for their games. Capcom Japan do certainly seem a little crazy and that's why they are awesome.

Speaking of awesome, we have to mention a special lady at Capcom Europe. She's the Capcom Europe Community Manager and she goes by the name Tenebra on the Capcom forums.

Without her none of this would have happened. It was thanks to her that Capcom Japan made those videos and it was her who got all the prizes together and organised everything. Oh and she also gave us our invitations. She does a fucking lot for us when she really doesn't have to, especially since we're not technically part of the Capcom community. She always wears a smile, is a pleasure to talk to and we love her for being so amazing. Now since this is Dtoid UK, we don't do things half arsed. That's not how we roll. We had to get Tenebra a present to say thank you and merry Die Hard season. So what did we do? We commissioned our very own Dtoid artist Mikey to draw a special one of a kind master piece.

Better picture of the art piece here

Thank you for the drawing by the way Mikey, I think everyone will agree that it's perfect, it was a shame you couldn't have been there to hand it over personally. It's the little things we do like this that make me proud to be a member of the Destructoid Army and why I adore Dtoid UK. That and the sex is fantastic.

We ended the day on a festive note by filming a special video reply back to Capcom Japan where we all sang a zombie themed Jingles Bells tune because all game developers need a song to sing when they are hunting for brains. The lyric sheet can be seen below for festive cheer!

Once again I'd like to say a big thank you to Tenebra and everyone at Capcom Europe who always bring out the awesome! I know there's a few people who work behind the scenes as well who help make all these events possible so THANK YOU! Also a special thank you goes to Capcom Japan for taking the time out to speak to us lowly Europeans and another thank you to Dtoid UK for being ace.


P.S. After the Capcom party Dtoid UK went on a bit of a rampage so I'll add a few photos of win in the galley for you to see the sexy carnage. Alternatively check out the Dtoid UK flickr group

[embed]157268:25541[/embed]   read

6:14 PM on 11.19.2009

So Sony had a launch party for their Video Delivery Service last night...

[NOTE: Pheonix Blood has already written all the details on the front page but I just spent the last hour and a half writing this so I thought I'd put it up anyway]

and it's about bloody time! While the US has had Netflix to satisfy their movie on demand needs, us poor Europeans have only had the abysmal Microsoft movie rental service and if you owned just a PS3 you were out of luck for any kind of online movie service.

That is until now!

This week sees the launch of Zune HD on the Xbox 360 and Sony's own Video Delivery Service (VDS) on the PlayStation Network. Last night saw the official launch party for Sony's VDS in a secret location in London and of course Dtoid UK was there to represent. The question is, is the service really something Sony can be proud about?

The Sony Video Delivery Service! (Couldn't they have thought up a catchier name?)

The VDS has actually been live for most of the day now so if you're reading this then you've probably had a look around the store and maybe even downloaded a few things so I'll skim the details (some of which I'm having to remember from last night and well let's just say there was an open bar...) and just lay out the main points.

1.) To access the VDS you just need to click on the tab at the top of the menus in the PlayStation Store to swap between games and movies. Alternatively if you access the PlayStation Store via the store icon under the movie section on the XMB you will automatically be taken to the VDS.

2.) There are over 2000 movies available at launch (today, for this week) with at least 50 movies being added every week.

3.) The movie updates will happen on Mondays (in the UK) to coincide with the retail DVD/Blu Ray releases that happen in stores on Mondays, so you don't have to wait until Thursdays when the rest of the PlayStation Store gets updated.

4.) You can rent movies in SD and HD but at present only SD movies can be bought and stored on your PS3 hard drive. However, Sony are hoping to allow you to buy and store HD movies in the very near future.

5.) When renting, you will have the movie for 14 days but as soon as you press the play button, you have 48 hours to watch it. Renting costs £2.49 and you can transfer the movie to your PSP and watch it on the go as well.

6.) If you buy a movie. You own it. This means that you can transfer it to other devices and stream it on your PSP via remote play. There is also no download limit like there is on other content on the PlayStation Store, so you can re-download any movie you've bought as many times as you want.

7.) You can only watch SD movies on your PSP.

8.) You can download movies in the background of the XMB while playing other games so long as you are not playing anything online.

9.) The VDS may include TV shows in the future.

10.) The VDS features full parental controls, similar to the rest of the PlayStation Store.

11.) On an average internet connection (whatever that is?!) an SD movie will take about 1 hour to download whereas a HD movie will take about 3 hours. However, you can watch your movie while it is downloading and because it's not technically streaming there's no compression or drop in quality.

Overall I'm pretty impressed with the VDS. There's a lot of movies on the store which isn't surprising since they have the might of Sony Pictures but when the Microsoft video service only has a fraction of what's on offer on the Sony VDS after being out for a year, you've got to be a little impressed. The VDS shares the same user friendly interface as the regular PlayStation store and all the movies are sorted into genres and categories so it's easy to find a movie when you're in the mood for say a "superhero" movie or even a "movie influenced by a video game."

Quality wise I was impressed with what I saw. I saw a few HD movie clips and while they looked good I can't say if they looked just like their Blu Ray disk counterparts because I hadn't seen those movies on Blu Ray and the TVs at the event were HUGE! (way bigger than mine) and I had a lot to drink. All I can say is that the HD movies looked very good.

There are two things that disappoint me greatly with the service though.

1.) There are no movie trailers. There's no way to preview a movie before you rent/buy it.
2.) If you download a HD movie, you have to download the SD version separately if you want to watch the movie on your PSP. This isn't such an issue at the moment since you can only rent HD movies but when you are eventually able to purchase HD movies it's going to suck if you still have to buy the movie twice if you want to watch it on your PSP on the go. Hopefully this will be addressed in the near future.

All in all though, it's a service to download movies. It works, is convenient and well designed with lots of support, what more can you ask for?

The Party!

The launch party was great! Free booze always leads to a good time but Sony really know how to throw a party. Any place where as soon as you step inside and there's a row of good looking people holding trays of multicoloured glasses, you know you're in a good place. Set up inside a seemingly normal (but huge) house in Soho, London it was a cosy affair but with plenty of room to explore. There were multiple rooms with VDS demos, large sofas, DJs including Radio 1s Annie Mac and a semi acoustic set from Little Boots.

I love semi acoustic sets since they are so different to what you hear on the record and while I'm not a huge fan of hers she's got a great voice and has some great catchy songs under her belt. It was just a shame that she only played about 4 or 5 songs and I was the only one dancing! Serious faces were indeed serious all around. I did get a shout out from Little Boots though as I probably was making a royale drunken arse out of myself! but at least I was clapping in time dammit!

So yes, we got drunk, Hollie and Lauren broke a bed, I broke a polystyrene P sign and Hollie dragged me into the ladies bathroom to pee. This my friends equals a fucking ACE night.

Thank You Hollie <3 lots! and thank you! I must also apologise for no doubt being a complete arse but hey at least if I look really bad, it makes you look even better!


12:56 PM on 09.01.2009

Are Music Games like Rock Band/Guitar Hero Ruining Music?

[Note: My friends and I produce an arts and culture radio show for Roundhouse radio in Camden and I thought I'd post the first draft (before it was altered for radio) of my most recent piece which is surprisingly on music games. Apologies in advance because it's unedited and probably a case of TLDR.

If you're at all interested the actual radio show can be streamed here:
Arts Attack - 28th August
My piece is towards the end at around the 25 minute mark. Be kind as it's my first proper radio piece]

By now, everyone has heard of the games Guitar Hero and Rock Band. These video game franchises have skyrocketed in popularity in recent years. In fact, Guitar Hero 3: Legends of Rock is the first game ever to pass a billion dollars in sales from a single video game title, which is an insane amount of money and then when you consider that over 50 million additional songs have been downloaded for Rock Band, you can see that there’s a lot of people playing these games. The popularity of downloadable content for music games is so great that the UK Official Download Chart is considering including these sales in the music charts and record labels and bands have released brand new material through these games. Guns & Roses gave fans a taste of their Chinese Democracy album when the track “Shacklers Revenge” was featured in Rock Band 2, months before the album’s release. You also have to remember that this happened at a time when no one thought that album would ever see the light of day. The developers of these games must be doing something right then and even Time magazine recognises this when they named Alex Rigopulos and Eran Egozy, the founders of Harmonix and creators the original Guitar Hero in the magazine’s list of 100 most influential people of 2008 for their work on the Rock Band games.

So you can see the impact music games have had on the music and games industry and we haven’t even mentioned Sony’s Singstar games which have sold over 16 million units in PAL regions alone. One game in particular demonstrates how powerful these games are and how important they have become. That game is The Beatles: Rock Band, a game about The Beatles that is also being released simultaneously with their full re-mastered back catalogue on the same day. It’s hard to understate how big of a deal this is for the games industry. It’s easy to dismiss this game as just another game based on a big band such as Guitar Hero Aerosmith and Metallica before it but then you then have to remember that The Beatles are probably the biggest band of all time with a huge loyal fan base. It also wouldn’t be a stretch to say that their back catalogue is the most treasured and valuable in music and more importantly it has also never been legally made available in digital form. This all changes when The Beatles: Rock Band comes out because not only will the game feature the newly licensed and re-mastered recordings but the whole albums of Abbey Road, Sergeant Pepper’s Lonely Hearts Club Band and Rubber Soul will be made available to download. So the first time you’ll be able to download any music by The Beatles will be via The Beatles: Rock Band. If that doesn’t convince you that music games are at the forefront of music then nothing will. After all there is probably only one other band that could rival The Beatles in terms of how treasured their back catalogue is and that is Led Zeppelin and even they have made their music available on iTunes.

One of the unique features of the Rock Band and Guitar Hero games is that every week more and more tracks are made available to download and play in the games. This makes it much easier for music gamers to be exposed to new music. This is especially true for younger gamers who maybe listening to older bands such as The Grateful Dead, Boston and Talking Heads for the first time, since those bands aren’t played on the radio or MTV these days. In 2008, a survey conducted by Brown University’s Kiri Miller found that 76% of the players of Guitar Hero bought music they heard in the game.


Games like Guitar Hero and Rock Band are a hell of a lot of fun. They give you a whole new way to experience music and plays to the strengths of video games as an interactive medium. If you want to listen to music you have CDs and downloads, if you want to see the music you have music videos and live performances and if you want to interact and play along with music you now have these music games. Let’s also consider that not everyone is able to go to gigs/concerts to see bands live. Some people are limited by their age or location and in the case of some artists such as The Beatles, it’s simply impossible to see them live and these music games gets you a little closer to the bands/artists. You feel like you’re playing music together with them which is a completely different experience than passively listening to their music. Both experiences are very enjoyable but are very different.

If you’ve ever heard someone play one of these music games without the music playing it kind of reminds you of children banging on pots and pans in the kitchen and diving off the sofa with a tennis racquet guitar. This raises an important question, are music games trivialising music? The fact that music is being simplified to 5 coloured buttons on a plastic guitar controller has worried a lot of people. Instead of thinking of the correct chords in the song, you’re thinking about pressing the green, red, yellow, blue and orange buttons. Some musicians take offense to this and feel that it’s insulting to change, manipulate and strip down music to make it fit the framework of a videogame. They would argue that this makes the music featured feel like a cheap substitute to the real thing and distorts the artists work and vision. Because you are fixated on the screen when playing these games and focused on hitting the right “notes” you don’t get the same kind of mental imagery you get when you are just listening to music.

That being said, a lot of people don’t realise that Rock Band and Guitar Hero have never been designed to be a replacement for real instruments or teach you how to play any of those instruments, with the drums to some extent being the exception to the rule. You will probably learn a few musical skills such as keeping rhythm and hand and finger co-ordination but that’s not the primary focus of these games which is to experience music in a new and fun way. It’s important to remember that not everyone who plays these games are musically minded so seeing the note charts in these games can also foster a level of music appreciation. Having all the charts of instruments on screen side by side, you can see how the song is put together and when a player is performing poorly, you can hear the notes skipping in the music which can teach you about how each instrument adds to the song. All together this can help build a stronger level of appreciation and respect for the bands/artists of the music and as Noel Gallagher put it: “If it puts little plastic guitars into kids' hands and fires their imaginations, I think that's a good thing. It's harmless fun, innit.” A very valid point and not only that, it’s clearly more than harmless fun as a study by Youth Music found that 2.5 million out of 12 million children in the UK have begun learning how to play real instruments after playing music games such as Guitar Hero.

It’s obvious to see the impact games such as Rock Band and Guitar Hero have had on the music and games industry. Guitarist Steven Van Zandt who is famous for playing the guitar and mandolin in Bruce Springsteen’s E Street Band claims that “in the history of rock ‘n’ roll, Rock Band may just turn out to be up there with the rise of FM radio, CDs or MTV.” The amount of time and money spent on these music games is a true testament to how well they are designed and how much fun they are to play. No other medium can allow you to experience music the same way that video games can and the commercial success of these games means that more and more bands can be featured in these games and be exposed to a whole new audience. I think Noel Gallagher put it best when he said that that these games are better for kids than ones that feature “somebody getting their f*cking head chopped off with a samurai sword while getting f*cked by a goblin up the arse with a laser” and “If it get’s kids interested in playing the guitar, then, wow.”   read

3:36 PM on 08.04.2009

Live in the UK? Want to Play AvP and Bayonetta? (short blog)

The UK has been lacking any kind of gaming expo for quite some time now but it looks like we now have one that we can truly be proud of. At the end of October the Eurogamer expo will once again be returning and they're starting to announce a few games that will be there.

As you can guess by the title those games are:

Bayonetta and Aliens Vs Predator and not only will they be playable but Sega will also be demoing the multiplayer version of AvP.

Holy. Shit!

Last years expo was awesome. All the games there were playable future titles and although they mainly focused on the Christmas line up there were a fair few games that were coming out the following year (2009) like Killzone 2, HAWX, Bionic Commando and Street Fighter 4. It looks like this years expo is going to be even bigger and better than last years!

I'm definitely going to at least one of the London dates and I think it'd be really cool to have some sort of Dtoid NARP or at least a chance for us to hang out there and get blind drunk.

The tickets are only £6 so it's a pretty fair price to check out what's coming out and after going to last years expo I would highly recommend going.

The dates are:
27th & 28th October in Leeds
30th & 31st October in London

So anyone else up for it?

Oh and here's the source
and here's where you can get tickets   read

3:43 PM on 05.01.2009

Bonus UK Bargains: hmv price drop edition (repost because some things are cheaper)

NOTE: I thought I'd repost this blog since I got a few of the prices wrong (sorry!) but luckily they are cheaper than I thought they were so it's time we all got our Singstar on! Also a couple of these are flying off the shelves (not surprisingly), especially Street Fighter 4 so if you're thinking about picking any of these up I wouldn't hesitate.

I know Gemsi does the UK bargains blogs every week but since he normally only mentions online bargains I thought I'd do a shortblog to let you all know that hmv have dropped a load of prices on some really good games. These prices apply to the retail stores but I've checked a few titles online and some games are a little cheaper online but some are not. Anyway that's enough chit chat here's the list:

Playstation 3

Street Fighter 4 - £19.99
Resident Evil 5 - £27.99
Dead Space - £14.99
WWE Legends of Wrestlemania - £19.99
Fifa 09 - £19.99
Singstar vol 1 - £14.99
Singstar vol 2 - £14.99
Singstar Queen - £14.99
Eternal Sonata - £19.99
The Wheelman - £24.99
Saints Row 2 - £19.99
Tomb Raider Underworld - £19.99

Xbox 360

Street Fighter 4 - £19.99
Resident Evil 5 - £27.99
Dead Space - £14.99
WWE Legends of Wrestlemania - £19.99
Fifa 09 - £19.99
Ninja Blade - £19.99
Halo Wars - £19.99
Gears of War 2 - £19.99
You're In The Movies (including vision camera) - £14.99
The Wheelman - £24.99
Saints Row 2 - £19.99
Tomb Raider Underworld - £19.99

Still no love for the wii or DS though T_T   read

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