Good day sir/madam and welcome to the world of someone who calls himself Anus Mcphanus. In the real world I go by the name of Dan.
The name Anus Mcphanus comes from back in school in 6th form. We had a TV in our common room and I used to bring in my N64 to play games during our lunch breaks. Being in a public (or private to you yanks) school meant that we couldn't shout out obscene profanities so openly and so we made up words/names we could say and not get in any trouble. Eventually these words became associated with a certain person and I became known as Anus Mcphanus which meant arsehole. I thought the name was quite hilarious and so I kept the name and use it as my online and gamer name from then onwards.
In my free time I enjoy being Welsh, taking long walks down the beach and punching small children in the face.
My life is rather dull and uninspiring.
I apparently like to drop my trousers. A lot.
I can't sing but often kid myself into thinking I can.
I do not like things up my butt. Except penis.
This is my sorry arse
Favorite Games Ever:
1.) Final Fantasy VII (PS1)
2.) Suikoden 2 (PS1)
3.) Panzer Dragoon Saga (Saturn)
4.) Rock Band 2 (PS3)
5.) Dungeon Keeper 2 (PC)
6.) Mickey & Donald World of Illusion (Mega Drive)
7.) Guardian Heroes (Saturn)
8.) Brave Fencer Musashi (PS1)
9.) Goldeneye (N64)
10.) Bioshock (360)
1.) Green Day
2.) The Libertines
3.) Arctic Monkeys
1.) Wayne's World
3.) This is Spinal Tap
Gamescom is a big deal. It’s the largest video games trade fair in the world with 275,000 people visiting this year, a staggering 18,000 more people than last year. In fact, so many people turned up on the Saturday that by noon the convention hall had reached capacity and was forced to refuse entry to those unfortunate to turn up a bit late. Despite the unfortunate circumstance it just proves just how big the show really is and despite Germany having a reputation of over censoring and banning violent video games, they really do care about the industry because the best part of Gamescom is the fact that it is open to the public and average Joes like me can walk in and see/play the biggest games in the industry.
Now going off to a foreign country to play games is all well and good but going off to play games with friends is even better. If you’re reading this then you’re probably familiar with the whole Dtoid community is awesome thing already and if you’re not, well you owe it to yourself to find out. I’ve documented before how much I love Dtoid but it still surprises me how much the community has grown since I joined Dtoid in 2008. Last year about 8 Dtoiders journeyed to Cologne for Gamescom 2010 but this year that number nearly doubled to 15. Now, this may seem like a small number and doesn’t come anywhere nearing the numbers of PAX Prime but let’s not forget that Dtoid presence at PAX has been growing for years and Gamescom isn’t the same type of event as PAX and also is a tad more expensive.
I’ve had the pleasure of meeting and getting to know the vast majority of the Dtoid EU community for quite some time and I can say with 100% confidence that they are like family to me. I love each and every one of them dearly and spending time with the ones that came to Gamescom was simply a joy. It may not be so obvious but the Dtoid EU community is quite sizable (I believe we are the 2nd or 3rd largest community on Dtoid) but unfortunately we are usually separated by a couple of hundred miles across a whole continent, so the chance to hang out and play games at something as spectacular as Gamescom is something you really should experience for yourselves. All the late nights chatting bullshit, the meals out and about the city of Cologne, the shuffling and dancing at the parties, the good times spent in the queues were all special moments I will cherish forever because of the Dtoiders who made it what it was.
Cologne and Gamescom itself
Cologne is a wonderful city. There may not be much to “do” there but it’s a beautiful place, the food is great, the people are charming and friendly and it’s just a great place to wander around. The best part of all though is how much the city really embraces Gamescom. There are posters and advertisements for the event and specific games everywhere without them feeling obtrusive or ugly and the fact that a ticket for Gamescom also covers all your travel in Cologne, getting around is easy and hassle free.
Over the weekend Cologne also hosts the Gamescom festival where they close one of the main streets and erect two stages for live bands to play and fill the street with trailers where you can try a handful of the games on show at the main convention hall; all of which is completely free. Sadly all the bands that played were all German so I have no idea who they are but they managed to pull in good sized crowds so they must be relatively well known.
Gamescom is massive. The public areas take up four of the main halls and the business areas for press takes up another two (but have two floors) which are all filled to the brim with wonderful video games. It’s also the first time a lot of publishers allow the public to see and get hands on with games long before their release dates. Last year I saw a live demo of Deus Ex: Human Revolution for the first time at Gamescom 2010 and it is now being released this week, a whole year later and this year I managed to play around with a PS Vita before it comes out next year.
Simply walking around the convention halls can be a wonder in itself. Publishers spare no expensive when it comes to making their stands look enthralling. The pure level of spectacle is simply breathtaking, whether you’re playing Sonic Generations in Sega’s Green Hill Zone, sit in a desert bar playing Uncharted 3 or play Dance Star Party on the beach, seeing how the games are presented is almost as cool as actually playing the games. Almost.
The only problem is that with such high profile games on show there are bound to be queues. No matter what the game, there will be a queue and on average, a 30 – 45 minute wait is considered a short queue and for most games you’re looking at 1 – 2 hours of quality waiting (which is why you should come with Dtoid EU and hang out in the queues for fun times!). There are of course exceptions and the big one this year is the winner of the prestigious “Best of Gamescom” award: Battlefield 3. EA always has an impressive presence at Gamescom and this year not only were Need for Speed The Run, Mass Effect 3, FIFA 12 and the Old Republic playable but they had 64 player multiplayer sessions of Battlefield 3 as well. On the final day, a Sunday no less, I managed to get in a little early as the doors were opening and immediately afterward people were running past me; I keep on walking and I see people running in from the other entrances, all seemingly headed in the same direction. They were all headed for Battlefield 3.
The Gamescom doors opened at 9am and by 9:05am people had already filled out the main queuing area for Battlefield 3 and the line had spilled around the huge stand. Before I had seen the queue there was already approximately a two hour wait and the Mass Effect 3 queue which was next to it had about 20 people in it. Throughout the entirety of Gamescom there was an average queuing time of 9 hours for Battlefield 3. Now if you consider that each session has 64 players in it and each session was about 20 -30 minutes long, EA had a turnaround of 128 people an hour which means that on average there were over 1152 people in the queue for Battlefield 3 for most of Gamescom 2011. That is insane.
This year I was lucky enough to see quite a few things behind closed doors with the press but the disappointing thing about this is that with the exception of Saints Row the Third and Battlefield 3 (2 player co-op), I never got to actually play any games; they were all hands off walk through demos. Of course I got to see some things that were not on show on the show floor; however it is ironic that the press get less time playing games in the press area, than the public does on the show floor.
Anyway, I won’t bore you with any impressions of any games or else this will go on forever but I will list everything I saw and played to help give a sense of scale of what is on show at Gamescom. I also got to ride a camel.
Hands off live demos:
Sine Mora (not on show floor)
Black Knight Sword (not on show floor)
Binary Domain (not on show floor)
Aliens Colonial Marines (not on show floor)
Rise of Nightmares (not on show floor)
Lollipop Chainsaw (not on show floor)
Metro Last Light
Playable hands on:
Street Fighter X Tekken
Resident Evil Revelations
Ace Combat Assault Horizon
Ultimate MvC 3
Battlefield 3 (2 player co-op)
Dance Central 2
Star Wars Kinect
Once Upon a Monster
Sonic Generations (console and 3DS)
Final Fantasy XIII-2
Uncharted the Golden Abyss (on Vita)
Wipeout 2048 (on Vita)
Joe Danger the Movie
Resistance Burning Skies (on Vita)
Little Deviants (on Vita)
Ridge Racer Unbounded
Super Mario 3D Land
Mario Kart 7
Kid Icarus (multiplayer)
Spider-Man Edge of Time
Luigi’s Mansion 2
The Darkness 2
Saints Row the Third (not on show floor)
Gotham City Imposters
Resistance 3 (with and without Move)
Goldeneye Reloaded (with Move Sharpshooter)
MGS3 Snake Eater 3D
Ratchet and Clank All 4 One
Pixel Junk Sidescroller
Sound Shapes (on Vita)
Need for Speed: The Run
Ninja Gaiden 3
Mass Effect 3
Batman: Arkham City
Trackmania 2 Canyon
Silent Hill Downpour
Payday: The Heist
If you get the chance to go to Gamescom in the future I highly recommend it and better still, go with Dtoid EU. I guarantee you’ll love it. See you at Gamescom 2012!
Many would agree that Sonic the Hedgehog hasn’t had the best track record when it comes to making great games over the years. Sega’s mascot has had his fair share of ups and downs over the course of his career and while he still proves to be popular with the younger generation, many old school fans have been left alienated and ultimately disappointed by his later games.
After a string of critical failures, Sega released Sonic the Hedgehog 4 in October 2010 which was supposed to signal a turning point for the spiky blue hedgehog; a sign that Sonic was returning to his roots and prove that Sega had not turned their backs on their fans and could deliver a strong classic Sonic game. Unfortunately in many people’s eyes, Sega failed. Sonic 4 was met with very mixed reactions and so was Sonic’s latest 3D outing on the Wii. While Sonic 4 was meant to appeal to the old school crowd, Sonic Colours which was released in November 2010 was made for the younger audience who has grown up with a different kind of Sonic game. It’s no surprise then that older gamers shunned Sonic Colours for not providing the experience they’ve been craving despite the fact that while it is flawed, it’s still quite fun.
Both Sonic 4 and Sonic Colours are not bad games; they are merely not what a lot of fans envisioned as classic or great Sonic games. However, they also demonstrate just how fragmented the Sonic fan base truly is and that even the fans themselves are confused by the physiology of a great Sonic game. To mark Sonic’s 20th anniversary, Sega have announced a brand new Sonic game to mark the occasion. Sonic Generations is trying to do what Sonic 4 and Sonic Colours arguably didn’t; provide a classic old school 2D Sonic game and a 3D Sonic game that lives up to his legacy but this time, on one disk. After seeing his last two efforts, should we really put our faith in Sega and their mascot once more?
In short, the answer is yes.
First of all let’s take a closer look at Sonic the Hedgehog 4 and what really makes a great 2D Sonic game. What the majority of people fail to realise is that every 2D Sonic game is different and don’t play exactly the same (with the exception of Sonic 3 and Sonic and Knuckles because they were designed to be played as one game). So what makes each title so unique?
Sonic 1 – The original is the slowest of all the 2D games and is in fact not that focused on speed at all. Speed of course is important to Sonic 1 and is the most memorable part but what makes it a classic is its focus on precise, imaginative, well designed platforming sections.
Sonic 2 – This is where the speed picks up. Sonic 2 features a much faster pace and hosts far more speedy sections like the loop de loops and corkscrews throughout the game without sacrificing the platforming that made Sonic 1 the classic that it is.
Sonic CD – Arguably the biggest departure for the 2D Sonic games in terms of level design. This game featured larger levels where you had to locate certain objects to get the proper ending and when you couple that with past and present versions of each level, you have a fair amount of backtracking and exploring to do if you wish to fully complete the game.
Sonic 3 and Sonic & Knuckles – The stages were now more expansive and flowed straight from one to another to make you feel like the whole game was one gigantic level rather than a series of broken up stages and acts. The levels were also much longer than previous games and some of the stages now even changed dynamically (for example when Angel Island sets on fire for the second act). The new power-ups also changed the overall feel and pace of the game as each one caused you to mix up your play style slightly.
As you can see, while the core concepts and mechanics of Sonic the Hedgehog remain the same, each game brings something new to the table. Therefore, your favourite game will give you a different perspective as to what makes a good 2D Sonic game when compared to someone who prefers a different title. Unfortunately it seems that there’s a common misconception that all 2D Sonic games play the same, that speed is the most important aspect of all of them and lumping all games together under one banner as one game is fair due to their similarities. This is simply not the case.
So is it really possible to appease all kinds of Sonic fans? It’s a difficult question to truly answer but it’s possible for one reason: everyone loves Sonic the Hedgehog 2 and here is where Sega/Dimps went wrong with Sonic 4. Even though a lot of fans will say Sonic 1 is their favourite Sonic game, what they really mean is Sonic 2 is their favourite as it’s arguably the most memorable but because they lump all the Sonic games together, they don’t realise their mistake. Episodic delivery method aside, Sonic 4 is a good Sonic game but Sega/Dimps made the mistake of using Sonic 1 as their primary template instead of the more popular Sonic 2 which is generally regarded as the best 2D Sonic game. This explains the fan backlash regarding the pace and physics of Sonic 4 as they emulate Sonic 1 incredibly well. If Sega wanted Sonic 4 to be better received then mimicking Sonic 2 would have been the ideal place to start, which seems to be where they have started on the 2D portions of Sonic Generations.
Most hardcore Sonic fans would testify that Sega have failed to deliver a great 3D Sonic the Hedgehog game. Sonic Adventure 1 & 2 were promising starts but the series has steadily deteriorated after their release in the eyes of many. As time went on, many believed that Sega had forsaken them but the truth is that Sega simply turned towards a new generation of gamers with their mascot. With each new release it became more apparent that the 3D Sonic games were not made for old school fans and were tailored for a new audience with different expectations. Gone are the traditional imaginative platforming elements and bursts of speed in favour of twitch, reactionary gameplay and nonstop, full throttle high octane thrill rides; something young gamers seek and enjoy. With each new iteration it seemed that the chances for a critically acclaimed 3D Sonic game were getting slimmer. Each one had its moments but overall Sonic became synonymous with mediocrity.
Sadly, Sonic Colours shared this fate despite being good fun. It failed to capture the imagination of older fans and remained one for the younger crowd. It’s a shame because even the most stubborn old school Sonic fan can see elements of brilliance in Sonic’s 3D outings; however, Sega’s insistence of trying to add something new each time, whether it be special colour powers or a werehog transformation do nothing but muddy these brilliant moments. So if Sega plan on making a 3D Sonic game to appeal to their hardcore fans, the best thing to do is simply strip it bare of any new gameplay mechanics and keep it simple. The problem here though is that the audience for 3D Sonic games crave new and outlandish features in all their Sonic games. To change that direction would be a disservice to those fans despite the fact that a more hardcore 3D Sonic game would arguably provide a better experience for them.
Sonic 4 was supposed to be the game for the hardcore and with its release Sega had fulfilled their obligations to make a Sonic game for everyone. They may not be what the fans had envisioned but Sega delivered on their promise and now they’re trying again, except this time on one disk with Sonic Generations. This may seem like a moot point but it could actually hold the key to making the Sonic game that hardcore fans have been waiting for all these years.
To celebrate Sonic’s 20th anniversary, Sega announced Sonic Generations; a game that promises a mixture of classic 2D and modern 3D Sonic gameplay. So what makes this game a Sonic game we should believe in?
Let’s start with the 2D portion of Generations. The initial trailer shows the classic Green Hill Zone, updated with 3D visuals but the most important thing to note is how fast Sonic runs. Already it’s apparent that he runs much faster than in the original Sonic the Hedgehog which suggests that Sega have realised their mistake with Sonic 4 and focused on making the classic Sonic in Generations to move like Sonic 2 era Sonic (or perhaps even slightly faster). It doesn’t take him too long to reach maximum velocity, the signature platforming is still intact and even the music is unchanged, simply updated in quality.
The 3D portion of Generations is also worth analysing. The trailer again shows the classic Green Hill Zone but adapted to fit the 3D style of modern Sonic games together with familiar, remixed music. Gone are the gimmicky powers and abilities, the superfluous characters and all that’s left is the frantic pace and twitchy gameplay that is at the core of current 3D Sonic games. Stripped down to its bare essentials, it’s easy to see why modern 3D Sonic games are popular. They may lack the finesse of the classic 2D games but make up for it in raw adrenaline. The big problem with these games though is that without the additional features such as the extra characters or powers, it’s difficult to see a game like this hold your attention for an entire disks worth of content. However, this is no longer a problem when coupled together with slower, more precise 2D platforming to counter balance it and therein lays the secret of Sonic Generations. Neither the 2D or 3D portion of the game could stand on its own but when bundled together, you achieve a harmony worthy of a full retail priced game.
There are other reasons to be excited for Sonic Generations and these mostly revolve around the timing of the game. 2011 marks the 20th anniversary of Sonic the Hedgehog and Generations has been created to celebrate this. The cynic in you may believe that this is simply an excuse to cash in on the event but it actually has a deeper meaning and it can be seen in the name of the game: Sonic Generations.
This Sonic game is not a true brand new iteration of Sonic the Hedgehog and neither is it a sequel; it’s a homage to his history and his fans; it’s a celebration of Sonic and not a reinvention. Elements of the best parts of multiple Sonic games can be seen in the short trailer. Classic Sonic moves like Sonic 2 era Sonic, his cheeky attitude and round belly is straight from Sonic 1, the camera shift of perspective is a nod to Sonic CD and of course the music and stage is almost a carbon copy for those seen in Sonic 1. Modern Sonic is based off Sonic from Unleashed and Colours, the boost bar mechanic is lifted from Unleashed and the giant fish in the underground cavern is a nod to the killer whale in Sonic Adventure. This can all simply be seen as added fan service but it highlights the minor details that make this an open love letter to fans.
The mere inclusion of these elements and the overall look of the game, especially classic Sonic should be proof enough that Sega intend Sonic Generations to be a reminder of why Sonic the Hedgehog is so revered instead of being an attempt to prove that Sonic is still relevant. It’s a game for the dedicated Sonic fan; the 2D part of the game is similar to a HD remake while the 3D sections is what every old school Sonic fan has been craving since his jump to 3D. By making it this way Sega have appeased the hardcore while keeping Generations open, accessible and more importantly, interesting to newer Sonic fans and perhaps given them a window or a history lesson about Sonic’s past and in doing so made this game, a game for all generations. Even though it’s still too early to say whether this game will completely deliver, whatever your favourite Sonic game is and if you’ve ever been a fan of Sega’s spiky mascot, you can’t help but feel that this game is being made for you.
Date I signed up to Dtoid 3rd February 2008 (I was a lurker since just before the “World Famous” days but didn’t join the site for ages because I’m a wanker)
How I discovered Dtoid I was looking for some fap material and generally wasting time as a student browsing through the links on gorillamask.net and at the time Dtoid had a lot of articles cropping up there. I read every one of them and loved the gonzo style and humour of the site. Where else could you see a front page post about phallic objects found in the original Rainbow Six: Vegas, the Finnish PS3 porn launch or video games and porn? I’ve been checking the site out daily ever since.
History with Dtoid There were two reasons that finally pushed me into signing up to Dtoid:
1.) Friday Night Fights
Not many people know this but I created the EU FNF. At the time, I didn’t really play much online but I wanted to since it was all the rage after the release of Halo 3 and Modern Warfare 1. So I created an account and tried to organise a FNF for us Europeans since the US was set up and I was jealous because I couldn’t stay up that late to take part. Of course being fresh meat meant that I was mostly ignored. The original line up for the first EU FNF consisted of myself, Wardrox,Justice,Gemsi, Orange Goblin and Brad Drac. Seeing as the EU FNF wasn’t really being noticed Wardrox took control of hosting and promoting it as he was/is well known in the Dtoid community and hence the EU FNF was established.
2.) Play.com live Before the Eurogamer Expo we’ve never had a good games event in the UK. Play.com live looked set to change that and I wanted to go. The problem is that none of my non Dtoid friends are big gamers and weren’t interested in going. So I wrote a C-blog asking who wanted to go and in no time we had a pretty decent sized group going. It’s just a shame the event was bollocks and over half the games that were supposed to be there were not. At the very least we got an exclusive first look at Far Cry 2 and um....Haze.....yeah..... oh and we managed to play Rock Band for the first time in the UK, only about 4 months after its release in the US and 2 months before its general release in Europe.
On the plus side you could say that this event was where Dtoid UK was born, although it pretty much stayed dormant until Hollie took charge last October and turn it into a proper community we can all be proud of. If you live in the UK you seriously need to sign up. You will not regret it!
Random bits of crap about me I am sometimes known as “the (small) Asian one” in Dtoid UK.
Even though by blood I am 100% Chinese, I was born and bred in Newport, South Wales and so I consider myself Welsh/British.
Apparently I am known to drop my trousers.
I am a bit of a Rock Band whore (I own an Ion drum rocker with an extra cymbal, 6 guitars (both Rock Band and Guitar Hero ones), all the Rock Band games, most Guitar Hero games and have spent probably over Ł100 on DLC).
I beat Nintendo Official Magazine’s best time on the Death Race mode on F-Zero X on the N64.
I enjoy the small things in life such as long walks along the beach and punching small children in the back of the head
Between me and my brother, we have owned all major consoles since the NES except the Master System and Game Gear. I even own a Neo Geo Pocket Colour.
I love Dtoid and being an active member of Dtoid UK has been one of the best things I've ever done in my life ever!
I pronounce scone like cone with an S at the front and not like con with an S on the front.
Like all Asians, when using an abacus I have been known to do sums faster than a calculator.
Despite being 24 years old, I sometimes still get asked for ID for 15 rated games and films. I almost always get ID when buying alcohol and 18 rated stuff.
Just a quick reminder that Dtoid UK will be attending the MCM Expo this weekend on Saturday 29th May. The plan has yet to be finalised but we plan to arriving at around 10am and staying until...um.... whenever and then we shall go hit the town, reacquaint ourselves with our friend booze and have a jolly good time partying the night away.
So if you'd like to meet up with fellow UK based Dtoiders, check out some games, anime, sci-fi stuff and/or get partially/really drunk then come along!
If you need to grab a ticket for the expo then you can get them here
and to keep up to date with the plan for the day and future Dtoid UK events sign up to the Dtoid UK Google Group
It wouldn’t be a stretch to claim that Green Day are currently one of the biggest bands in the world and have enjoyed all the success, turmoil and criticisms that come with an illustrious career such as theirs. Formed in 1987, Green Day have produced eight studio albums (not including the greatest hits and B-sides/rarities compilations), won four Grammy awards (being nominated multiple times and for many other awards) and sold over 22 million records in the US alone. A quick look at their discography which includes iconic albums “Dookie” and “American Idiot” and it’s easy to see why the band is so revered and why they deserve their own Rock Band game. Recently Harmonix has divulged information about Green Day: Rock Band including the games entire track list and the venues used within the game. Fans have praised some choices but have voiced disappointment in others which begs the question “are the fans being unreasonable and are these disappointments justified?”
Green Day: Rock Band will feature 47 tracks which include the albums “Dookie” and “American Idiot” in their entirety and together with the songs already available as DLC the whole of “21st Century Breakdown” will also be playable (the whole track list can be seen here). Any Green Day fan will champion the inclusion of either “Dookie” or “American Idiot” if not both albums. These two albums are the current lynchpins of Green Day’s career and for many, the basis of their popularity. While these inclusions are fantastic and exactly what the fans have been asking for and will probably be the reasons why many will buy the game, it’s also where the track list fall apart.
Despite the fact that Green Day rescinded and now owns the rights and master tapes to their first two albums “1,039/Smoothed Out Slappy Hour” and “Kerplunk” back on the 1st August 2005 from Lookout Records, there is not a single track from either album on Green Day: Rock Band. For a game that is supposed to chronicle the bands entire history this is a huge oversight. Looking at the track list, it’s not hard to argue that its skewed towards Green Day’s more recent material; a decision lamented by long term fans. One can hardly fault Harmonix for this decision as “21st Century Breakdown” has given Green Day their highest chart positioning across the globe however, this doesn’t make the move any less disappointing. It almost seems that Harmonix believe that the whole of “Dookie” and “American Idiot” are all you need for the complete Green Day experience, which simply is not true.
The fact that only 17% (8 tracks) of the songs featured on Green Day: Rock Band come from the albums “Insomniac,” “Nimrod” and “Warning” and not to mention nothing from the albums “International Super Hits” and “Shenanigans” proves that if Harmonix designed the game to be an all encompassing account of Green Day’s history, then they have provided a half hearted one. Here’s a short list of notable omissions from Green Day: Rock Band:
From the album “1,039/Smoothed Out Slappy Hour”
• At the library
• Going to Pasalacqua
From the album “Kerplunk”
• 2000 light years away
• Christie road
From the album “Insomniac”
• Stuck with me
• Walking contradiction
From the album “Nimrod”
• King for a day
From the album “Warning”
• Macy’s day parade
From the album “International Super hits”
From the album “Shenanigans”
• Ha Ha you’re dead
• Don’t wanna fall in love
Other notable tracks
• The saints are coming (featuring U2)
It’s worth pointing out that all these tracks are singles, fan favourites and/or songs that Green Day play live at their concerts on a regular basis.
What’s arguably more of a disappointment with Green Day: Rock Band is the lack of venues being used in the game. The Beatles: Rock Band featured several unique venues based on real world locations (approximately one venue per five songs) and then followed up with customised dreamscapes for the period when The Beatles ceased touring. Green Day: Rock Band features only three venues despite having a similar number of tracks to The Beatles: Rock Band. These venues are “The Warehouse,” “The Milton Keynes National Bowl” and “The Fox Theatre” in Oakland California. To be frank, this is highly uninspired. While it’s reassuring to see the Milton Keynes Bowl and the Fox Theatre, Green Day have played many varied venues throughout their career and Harmonix has failed to capitalise on this and show a comprehensible account of their career.
Here are a few venues/locations that could have been used although one could argue that some of them would look rather similar:
• 924 Gilman Street
• The Boston Esplanade
• Woodstock 1994
• Warped Tour 2000
• The main stage headline show at the Reading/Leeds festival
• The Louisiana Superdome
It’s highly disappointing to see that one of the venues, the Warehouse is a completely fictional venue. If Harmonix were willing to create original venues, then why not make more? This would give the game a much stronger sense of progression and variety throughout the career mode. The fact that there are only three venues is simply lazy.
As mentioned before, The Beatles: Rock Band features individual dreamscapes for the songs when the band stopped touring. The Green Day albums “American Idiot” and “21st Century Breakdown” are rock opera concept albums with distinct themes, characters and an overarching story and narrative. This type of album lends itself perfectly to the dreamscape styled imagery seen in The Beatles: Rock Band. Harmonix could have created truly unique and interesting visuals which follow the characters and story of “American Idiot/21st Century Breakdown” to accompany the songs from these albums. This can only be described as a colossal missed opportunity.
Overall Green Day: Rock Band still has a solid track list and while the lack of venues is a disappointment, they are just the icing on the cake. Perhaps what’s interesting is the possibility of Harmonix’s lack of focus on Green Day: Rock Band or on games that focus on just one band. While The Beatles: Rock Band sold well, it still underperformed which is unfortunate because it’s a fantastic game but perhaps this has led Harmonix and MTV games to reassess single band games and perhaps Green Day: Rock Band has a smaller budget as a result.
Harmonix are also reported to be working on Rock Band 3 and so have handed the development of Green Day: Rock Band to Demiurge studios who have previously brought the Rock Band Track Packs to retail. Does this further prove that Harmonix has Green Day: Rock Band lower on their priority list if their core team is not working on it? Does this explain the lack of extra detail and features in the game including the lack of future DLC? The existence of Green Day: Rock Band also apparently comes from the number of requests for Green Day songs via the Rock Band website. Did Harmonix think that putting the most widely requested songs/albums on a game with a few extra band related bonuses would be enough? If so, then does that relegate Green Day: Rock Band to a glorified track pack status rather than a fully fleshed out game in its own right like The Beatles: Rock Band?
There’s no doubt that fans of Green Day will still love Green Day: Rock Band for its inclusion of “Dookie” and “American Idiot” alone and casual listeners of Green Day will still find a highly enjoyable game. It’s just a shame that as it stands, Green Day: Rock Band could be so much more and the fact that there is no DLC planned suggests that it’s not the open love letter to Green Day fans that we are lead to believe.
Back in December, Dtoid UK attended the Tekken 6 PAL Territories finals and after some cleaning up in my room I remembered that I managed to obtain some extra swag!
In the swag bag there is the following:
1.) 2010 Tekken 6 Calendar
2.) Tekken 6 T-shirt (large)
3.) Limited edition Art Book (same one as in the special editions of the game, I think)
4.) Tekken 6 baseball cap
5.) Small Tekken 6 poster
6.) Tekken 6 pin
Now all of this can be yours and because I'm in a giving mood right now I'm willing to ship all this outside of the UK to wherever.
All you have to do is pick a character from the Tekken universe and write an interesting back-story to that character in the comments. It can be as serious, funny and insane as you want and it doesn't have to be factually accurate, just entertaining. I'll pick the best entry and PM the winner!
and just because everyone should watch these again: