hot  /  reviews  /  videos  /  cblogs  /  qposts


Anus Mcphanus's blog

5:54 PM on 12.18.2009

Dtoid UK get sexy at the Tekken 6 PAL Territories Finals

Another week, another adventure for Dtoid UK! This time we venture into beat-em up territory as we attend the Tekken 6 PAL Territories finals at the Proud Galleries in London.

The tournament itself was a double elimination style tournament where the losers of the "main bout" would then face off against each other and the winner of those matches then re-enter the main tournament. So if you lucked out in your match there's a chance for you to unleash sweet vengeance. Contestants traveled from as far as South Africa, Australia and all across Europe to compete with some big prizes to be won. The winner goes home with £2500 and a Sony Bravia TV, 2nd place gets £1000 and a Hori arcade stick and 3rd place gets £500 and a Hori arcade stick. The winner and runner up also get an all expenses paid trip to Japan to compete in the Tekken 6 World Finals, so there's a lot to play for!


As can be expected from gamers of this caliber, the matches were all extremely tense and thrilling with some truly memorable fights. That being said, no matter how skilled the players are if you watch match after match after match of Tekken 6 it's going to get a little tedious, especially when you're not the biggest Tekken fan around and you don't know the people playing. Luckily for us there was a number of distractions for us to abuse. First and foremost there was an open bar which rest assured was well used. Secondly, every iteration of Tekken was playable at the event. Everything from the very first Tekken to Tekken Tag was represented which brought back a lot of fond memories. Tekken 3 was the last Tekken I played and giving it a whirl certainly filled me with a nice sense of nostalgia.

So since there were a fair few PS3 consoles loaded up with Tekken 6 lying around I thought we might as well use them and drew up our own Dtoid UK Tekken 6 Tournament.

Most of us had never played Tekken 6 before and we were all pretty awful at it so this was just a bit of fun with nothing to lose or gain but pride and probably a few sexual favors. However, about halfway through our little tournament a Namco Bandai rep discovered what we were doing and very generously offered a prize to the winner:

A PS3 version of The Tekken 6 Limited Edition Arcade Stick Bundle.

Now that we had a prize tensions rose and the spirit of competition had been ignited. Matches were fierce, tears were shed, clothes were lost and a victor emerged from the haze of ambition and drive. The only thing was..... that person... was not a member of Dtoid UK.

As you can see (or probably can't because it makes no sense and I just scribbled stuff down as I didn't think it would end up being serious business) from the tournament sheet above, the winner was a lovely lady named Laura. She's a friend of Pheonix Blood and she has never played a Tekken game before. Yes, you read that correctly. This was the first time she had played any Tekken game let alone Tekken 6 and she won the Dtoid UK Tekken 6 Tournament. Now, I feel I am mostly to blame because she didn't know what she was doing and I told her to pick Christie. She only found out how to block after her second or third match and she still won. I'm sorry. I'm not sure if this highlights how much we suck at Tekken 6 or how broken Christie is. I hope it's the latter.

Either way a big Congratulations to Laura for whooping our butts!

Being a very gracious winner Laura decided to give her prize away because she doesn't own a PS3. So after a rather touching speech she passed the prize onto Justice who as you can see below, was overcome with emotion.

So another successful outing for Dtoid UK. As usual I'd like to thank all of Dtoid UK for being your usual amazing selves and I'd also like to thank Namco Bandai for letting us attend the event and for supplying us with a prize for our own little tournament. Oh and the French guy won the actual Tekken 6 PAL Territories Tournament if you missed that part!

and finally our fearless leader Pheonix Blood has a few words for you all:


If you live in the UK or even in mainland Europe then get involved! Join the Dtoid UK Google Group and check out the brand new and improved Dtoid UK Flickr Group for picture goodness.

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3


9:26 AM on 12.08.2009

Dtoid UK invades the Capcom Xmas Party

Over the weekend Dtoid UK were lucky enough to be invited to the first ever Capcom Europe Community Christmas Party in Roxy's Bar on good old London Town. After all, nothing says Christmas more then Santa hats, video games, good friends and an open bar! Good times were had, new games were played, loud noises were made (mostly while having sex...mostly) and lots and lots of booze was drunk. I'd say we had more than ten shit loads of Amaretto and Cranberry which seems to be the unofficial drink of Dtoid UK. It may not be the most manly drink but hell if it tastes like red slush puppies than I am all over that!

The event started off on a very high note with some great swag bags. (picture stolen from Nikmonroe, who stole it from Atheistium from Console Monster)

3 t-shirts, a SARS zombie face mask, 2 figures and lovely bag means we were all very happy from the get go! The "Capcom is for life" t-shirt is especially awesome since it was made specifically for the party. Only 50 or so were made and they are dated as well. There were also raffle tickets in each bag as well and this is where Capcom start to show how fucking ace they truly are. EVERY SINGLE PERSON who came to the party won a prize.

Now while most of us won a bowl of Monster Hunter branded instant ramen, a few lucky Dtoiders managed to win some epic stuff.

Atheistium managed to score some Monster Hunter rice cakes while her friend got one better and won herself a Lost Planet 2 salamander plushy.

ThePhil won himself a light up Dark Void statue (so jealous!)

Hammerteim is now the proud owner of a pair of signed Monster Hunter earphones and NJ looks like he's going to enjoy that Monster Hunter ramen in his hands later.

The real winner of the raffle goes to Gandysampras who now owns a signed and framed Street Fighter 4 cell of Seth (Mega Jealous!).

Christmas really had come early. Gandy literally would not let go of that cell all day and seeing the joy on his face when he opened it and saw what it was he was holding is what Christmas is really all about.

Now it wouldn't be a Capcom party without some video games now would it? I was praying for some super exclusive showcase like Super Street Fighter 4 or Dead Rising 2 even if it was the E3 demo but alas my hopes were perhaps a little too high and they weren't there. However, we did have Lost Planet 2, Dark Void and Tatsunoku Vs Capcom: Ultimate All Stars which are always good to see. To be honest I don't think many of us spent much time on Dark Void or Lost Planet 2 but the code of Dark Void they were showing was definitely a newer version than the one at the Eurogamer expo which looked a little rough around the edges. From what I saw it's definitely shaping up to be something you should at least keep an eye on. Lost Planet 2 is still looking great and I for one am really looking forward to it.

The main event game wise was definitely the Tatsunoku Vs Capcom: Ultimate All Stars tournament. Dtoid UK put up a brave fight but alas we were defeated. GandySampras and Half Left made it through to the Semi-finals while Surplus Gamer and I battled through and were beaten in the Quarter-finals. I must admit I was a little upset I didn't put up more of a fight in my last round but I guess I just have to train harder!

Still getting to play TvC:UAS on a massive projector was still awesome

The real kick in the teeth though was the prize that the winner of the tournament received: a limited edition TvC:UAS hoodie signed by the producer Ryota Niitsuma. Congrats to the winner but dammit I wanted that hoodie so badly!

Throughout the day we were treated to videos that Capcom Japan had made for their European fans. All the big name developers including Keiji Inafune (Dead Rising 2), Jun Takeuchi (Resident Evil 5), Katsuhiko Ichii (R&D), Yoshinobi Ono and Blanka (Street Fighter 4), Hironobu Takeshita (Ghost Trick) and Minae Matsukawa (Last Ranker and Ace Attorney) made a video message for the fans. This is why I love Capcom so much. It was just a video message so they could have easily just done a quick hello and Merry Christmas video in the office but a lot of effort went into these clips. The locations were all different ranging from a canteen where one developer was eating Monster Hunter Ramen to a sound recording studio to inside Takeuchi-sans car while he was driving or to a massage parlor where Takeshita-san was having a message. They were quite long messages too, lasting at least 5-10 minutes each and they were genuinely funny and entertaining. The things they talked about ranged from development and personal stories to what they do at Christmas or as Takeuchi-san calls it: "Die Hard Season" (because he and his friends watch all the Die Hard movies back to back at Xmas). It's always good to see the quirky side of developers since when we normally see them, they are doing PR for their games. Capcom Japan do certainly seem a little crazy and that's why they are awesome.

Speaking of awesome, we have to mention a special lady at Capcom Europe. She's the Capcom Europe Community Manager and she goes by the name Tenebra on the Capcom forums.

Without her none of this would have happened. It was thanks to her that Capcom Japan made those videos and it was her who got all the prizes together and organised everything. Oh and she also gave us our invitations. She does a fucking lot for us when she really doesn't have to, especially since we're not technically part of the Capcom community. She always wears a smile, is a pleasure to talk to and we love her for being so amazing. Now since this is Dtoid UK, we don't do things half arsed. That's not how we roll. We had to get Tenebra a present to say thank you and merry Die Hard season. So what did we do? We commissioned our very own Dtoid artist Mikey to draw a special one of a kind master piece.

Better picture of the art piece here

Thank you for the drawing by the way Mikey, I think everyone will agree that it's perfect, it was a shame you couldn't have been there to hand it over personally. It's the little things we do like this that make me proud to be a member of the Destructoid Army and why I adore Dtoid UK. That and the sex is fantastic.

We ended the day on a festive note by filming a special video reply back to Capcom Japan where we all sang a zombie themed Jingles Bells tune because all game developers need a song to sing when they are hunting for brains. The lyric sheet can be seen below for festive cheer!

Once again I'd like to say a big thank you to Tenebra and everyone at Capcom Europe who always bring out the awesome! I know there's a few people who work behind the scenes as well who help make all these events possible so THANK YOU! Also a special thank you goes to Capcom Japan for taking the time out to speak to us lowly Europeans and another thank you to Dtoid UK for being ace.


P.S. After the Capcom party Dtoid UK went on a bit of a rampage so I'll add a few photos of win in the galley for you to see the sexy carnage. Alternatively check out the Dtoid UK flickr group

[embed]157268:25541[/embed]   read

6:14 PM on 11.19.2009

So Sony had a launch party for their Video Delivery Service last night...

[NOTE: Pheonix Blood has already written all the details on the front page but I just spent the last hour and a half writing this so I thought I'd put it up anyway]

and it's about bloody time! While the US has had Netflix to satisfy their movie on demand needs, us poor Europeans have only had the abysmal Microsoft movie rental service and if you owned just a PS3 you were out of luck for any kind of online movie service.

That is until now!

This week sees the launch of Zune HD on the Xbox 360 and Sony's own Video Delivery Service (VDS) on the PlayStation Network. Last night saw the official launch party for Sony's VDS in a secret location in London and of course Dtoid UK was there to represent. The question is, is the service really something Sony can be proud about?

The Sony Video Delivery Service! (Couldn't they have thought up a catchier name?)

The VDS has actually been live for most of the day now so if you're reading this then you've probably had a look around the store and maybe even downloaded a few things so I'll skim the details (some of which I'm having to remember from last night and well let's just say there was an open bar...) and just lay out the main points.

1.) To access the VDS you just need to click on the tab at the top of the menus in the PlayStation Store to swap between games and movies. Alternatively if you access the PlayStation Store via the store icon under the movie section on the XMB you will automatically be taken to the VDS.

2.) There are over 2000 movies available at launch (today, for this week) with at least 50 movies being added every week.

3.) The movie updates will happen on Mondays (in the UK) to coincide with the retail DVD/Blu Ray releases that happen in stores on Mondays, so you don't have to wait until Thursdays when the rest of the PlayStation Store gets updated.

4.) You can rent movies in SD and HD but at present only SD movies can be bought and stored on your PS3 hard drive. However, Sony are hoping to allow you to buy and store HD movies in the very near future.

5.) When renting, you will have the movie for 14 days but as soon as you press the play button, you have 48 hours to watch it. Renting costs £2.49 and you can transfer the movie to your PSP and watch it on the go as well.

6.) If you buy a movie. You own it. This means that you can transfer it to other devices and stream it on your PSP via remote play. There is also no download limit like there is on other content on the PlayStation Store, so you can re-download any movie you've bought as many times as you want.

7.) You can only watch SD movies on your PSP.

8.) You can download movies in the background of the XMB while playing other games so long as you are not playing anything online.

9.) The VDS may include TV shows in the future.

10.) The VDS features full parental controls, similar to the rest of the PlayStation Store.

11.) On an average internet connection (whatever that is?!) an SD movie will take about 1 hour to download whereas a HD movie will take about 3 hours. However, you can watch your movie while it is downloading and because it's not technically streaming there's no compression or drop in quality.

Overall I'm pretty impressed with the VDS. There's a lot of movies on the store which isn't surprising since they have the might of Sony Pictures but when the Microsoft video service only has a fraction of what's on offer on the Sony VDS after being out for a year, you've got to be a little impressed. The VDS shares the same user friendly interface as the regular PlayStation store and all the movies are sorted into genres and categories so it's easy to find a movie when you're in the mood for say a "superhero" movie or even a "movie influenced by a video game."

Quality wise I was impressed with what I saw. I saw a few HD movie clips and while they looked good I can't say if they looked just like their Blu Ray disk counterparts because I hadn't seen those movies on Blu Ray and the TVs at the event were HUGE! (way bigger than mine) and I had a lot to drink. All I can say is that the HD movies looked very good.

There are two things that disappoint me greatly with the service though.

1.) There are no movie trailers. There's no way to preview a movie before you rent/buy it.
2.) If you download a HD movie, you have to download the SD version separately if you want to watch the movie on your PSP. This isn't such an issue at the moment since you can only rent HD movies but when you are eventually able to purchase HD movies it's going to suck if you still have to buy the movie twice if you want to watch it on your PSP on the go. Hopefully this will be addressed in the near future.

All in all though, it's a service to download movies. It works, is convenient and well designed with lots of support, what more can you ask for?

The Party!

The launch party was great! Free booze always leads to a good time but Sony really know how to throw a party. Any place where as soon as you step inside and there's a row of good looking people holding trays of multicoloured glasses, you know you're in a good place. Set up inside a seemingly normal (but huge) house in Soho, London it was a cosy affair but with plenty of room to explore. There were multiple rooms with VDS demos, large sofas, DJs including Radio 1s Annie Mac and a semi acoustic set from Little Boots.

I love semi acoustic sets since they are so different to what you hear on the record and while I'm not a huge fan of hers she's got a great voice and has some great catchy songs under her belt. It was just a shame that she only played about 4 or 5 songs and I was the only one dancing! Serious faces were indeed serious all around. I did get a shout out from Little Boots though as I probably was making a royale drunken arse out of myself! but at least I was clapping in time dammit!

So yes, we got drunk, Hollie and Lauren broke a bed, I broke a polystyrene P sign and Hollie dragged me into the ladies bathroom to pee. This my friends equals a fucking ACE night.

Thank You Hollie <3 lots! and thank you! I must also apologise for no doubt being a complete arse but hey at least if I look really bad, it makes you look even better!


12:56 PM on 09.01.2009

Are Music Games like Rock Band/Guitar Hero Ruining Music?

[Note: My friends and I produce an arts and culture radio show for Roundhouse radio in Camden and I thought I'd post the first draft (before it was altered for radio) of my most recent piece which is surprisingly on music games. Apologies in advance because it's unedited and probably a case of TLDR.

If you're at all interested the actual radio show can be streamed here:
Arts Attack - 28th August
My piece is towards the end at around the 25 minute mark. Be kind as it's my first proper radio piece]

By now, everyone has heard of the games Guitar Hero and Rock Band. These video game franchises have skyrocketed in popularity in recent years. In fact, Guitar Hero 3: Legends of Rock is the first game ever to pass a billion dollars in sales from a single video game title, which is an insane amount of money and then when you consider that over 50 million additional songs have been downloaded for Rock Band, you can see that thereís a lot of people playing these games. The popularity of downloadable content for music games is so great that the UK Official Download Chart is considering including these sales in the music charts and record labels and bands have released brand new material through these games. Guns & Roses gave fans a taste of their Chinese Democracy album when the track ďShacklers RevengeĒ was featured in Rock Band 2, months before the albumís release. You also have to remember that this happened at a time when no one thought that album would ever see the light of day. The developers of these games must be doing something right then and even Time magazine recognises this when they named Alex Rigopulos and Eran Egozy, the founders of Harmonix and creators the original Guitar Hero in the magazineís list of 100 most influential people of 2008 for their work on the Rock Band games.

So you can see the impact music games have had on the music and games industry and we havenít even mentioned Sonyís Singstar games which have sold over 16 million units in PAL regions alone. One game in particular demonstrates how powerful these games are and how important they have become. That game is The Beatles: Rock Band, a game about The Beatles that is also being released simultaneously with their full re-mastered back catalogue on the same day. Itís hard to understate how big of a deal this is for the games industry. Itís easy to dismiss this game as just another game based on a big band such as Guitar Hero Aerosmith and Metallica before it but then you then have to remember that The Beatles are probably the biggest band of all time with a huge loyal fan base. It also wouldnít be a stretch to say that their back catalogue is the most treasured and valuable in music and more importantly it has also never been legally made available in digital form. This all changes when The Beatles: Rock Band comes out because not only will the game feature the newly licensed and re-mastered recordings but the whole albums of Abbey Road, Sergeant Pepperís Lonely Hearts Club Band and Rubber Soul will be made available to download. So the first time youíll be able to download any music by The Beatles will be via The Beatles: Rock Band. If that doesnít convince you that music games are at the forefront of music then nothing will. After all there is probably only one other band that could rival The Beatles in terms of how treasured their back catalogue is and that is Led Zeppelin and even they have made their music available on iTunes.

One of the unique features of the Rock Band and Guitar Hero games is that every week more and more tracks are made available to download and play in the games. This makes it much easier for music gamers to be exposed to new music. This is especially true for younger gamers who maybe listening to older bands such as The Grateful Dead, Boston and Talking Heads for the first time, since those bands arenít played on the radio or MTV these days. In 2008, a survey conducted by Brown Universityís Kiri Miller found that 76% of the players of Guitar Hero bought music they heard in the game.


Games like Guitar Hero and Rock Band are a hell of a lot of fun. They give you a whole new way to experience music and plays to the strengths of video games as an interactive medium. If you want to listen to music you have CDs and downloads, if you want to see the music you have music videos and live performances and if you want to interact and play along with music you now have these music games. Letís also consider that not everyone is able to go to gigs/concerts to see bands live. Some people are limited by their age or location and in the case of some artists such as The Beatles, itís simply impossible to see them live and these music games gets you a little closer to the bands/artists. You feel like youíre playing music together with them which is a completely different experience than passively listening to their music. Both experiences are very enjoyable but are very different.

If youíve ever heard someone play one of these music games without the music playing it kind of reminds you of children banging on pots and pans in the kitchen and diving off the sofa with a tennis racquet guitar. This raises an important question, are music games trivialising music? The fact that music is being simplified to 5 coloured buttons on a plastic guitar controller has worried a lot of people. Instead of thinking of the correct chords in the song, youíre thinking about pressing the green, red, yellow, blue and orange buttons. Some musicians take offense to this and feel that itís insulting to change, manipulate and strip down music to make it fit the framework of a videogame. They would argue that this makes the music featured feel like a cheap substitute to the real thing and distorts the artists work and vision. Because you are fixated on the screen when playing these games and focused on hitting the right ďnotesĒ you donít get the same kind of mental imagery you get when you are just listening to music.

That being said, a lot of people donít realise that Rock Band and Guitar Hero have never been designed to be a replacement for real instruments or teach you how to play any of those instruments, with the drums to some extent being the exception to the rule. You will probably learn a few musical skills such as keeping rhythm and hand and finger co-ordination but thatís not the primary focus of these games which is to experience music in a new and fun way. Itís important to remember that not everyone who plays these games are musically minded so seeing the note charts in these games can also foster a level of music appreciation. Having all the charts of instruments on screen side by side, you can see how the song is put together and when a player is performing poorly, you can hear the notes skipping in the music which can teach you about how each instrument adds to the song. All together this can help build a stronger level of appreciation and respect for the bands/artists of the music and as Noel Gallagher put it: ďIf it puts little plastic guitars into kids' hands and fires their imaginations, I think that's a good thing. It's harmless fun, innit.Ē A very valid point and not only that, itís clearly more than harmless fun as a study by Youth Music found that 2.5 million out of 12 million children in the UK have begun learning how to play real instruments after playing music games such as Guitar Hero.

Itís obvious to see the impact games such as Rock Band and Guitar Hero have had on the music and games industry. Guitarist Steven Van Zandt who is famous for playing the guitar and mandolin in Bruce Springsteenís E Street Band claims that ďin the history of rock Ďní roll, Rock Band may just turn out to be up there with the rise of FM radio, CDs or MTV.Ē The amount of time and money spent on these music games is a true testament to how well they are designed and how much fun they are to play. No other medium can allow you to experience music the same way that video games can and the commercial success of these games means that more and more bands can be featured in these games and be exposed to a whole new audience. I think Noel Gallagher put it best when he said that that these games are better for kids than ones that feature ďsomebody getting their f*cking head chopped off with a samurai sword while getting f*cked by a goblin up the arse with a laserĒ and ďIf it getís kids interested in playing the guitar, then, wow.Ē   read

3:36 PM on 08.04.2009

Live in the UK? Want to Play AvP and Bayonetta? (short blog)

The UK has been lacking any kind of gaming expo for quite some time now but it looks like we now have one that we can truly be proud of. At the end of October the Eurogamer expo will once again be returning and they're starting to announce a few games that will be there.

As you can guess by the title those games are:

Bayonetta and Aliens Vs Predator and not only will they be playable but Sega will also be demoing the multiplayer version of AvP.

Holy. Shit!

Last years expo was awesome. All the games there were playable future titles and although they mainly focused on the Christmas line up there were a fair few games that were coming out the following year (2009) like Killzone 2, HAWX, Bionic Commando and Street Fighter 4. It looks like this years expo is going to be even bigger and better than last years!

I'm definitely going to at least one of the London dates and I think it'd be really cool to have some sort of Dtoid NARP or at least a chance for us to hang out there and get blind drunk.

The tickets are only £6 so it's a pretty fair price to check out what's coming out and after going to last years expo I would highly recommend going.

The dates are:
27th & 28th October in Leeds
30th & 31st October in London

So anyone else up for it?

Oh and here's the source
and here's where you can get tickets   read

3:43 PM on 05.01.2009

Bonus UK Bargains: hmv price drop edition (repost because some things are cheaper)

NOTE: I thought I'd repost this blog since I got a few of the prices wrong (sorry!) but luckily they are cheaper than I thought they were so it's time we all got our Singstar on! Also a couple of these are flying off the shelves (not surprisingly), especially Street Fighter 4 so if you're thinking about picking any of these up I wouldn't hesitate.

I know Gemsi does the UK bargains blogs every week but since he normally only mentions online bargains I thought I'd do a shortblog to let you all know that hmv have dropped a load of prices on some really good games. These prices apply to the retail stores but I've checked a few titles online and some games are a little cheaper online but some are not. Anyway that's enough chit chat here's the list:

Playstation 3

Street Fighter 4 - £19.99
Resident Evil 5 - £27.99
Dead Space - £14.99
WWE Legends of Wrestlemania - £19.99
Fifa 09 - £19.99
Singstar vol 1 - £14.99
Singstar vol 2 - £14.99
Singstar Queen - £14.99
Eternal Sonata - £19.99
The Wheelman - £24.99
Saints Row 2 - £19.99
Tomb Raider Underworld - £19.99

Xbox 360

Street Fighter 4 - £19.99
Resident Evil 5 - £27.99
Dead Space - £14.99
WWE Legends of Wrestlemania - £19.99
Fifa 09 - £19.99
Ninja Blade - £19.99
Halo Wars - £19.99
Gears of War 2 - £19.99
You're In The Movies (including vision camera) - £14.99
The Wheelman - £24.99
Saints Row 2 - £19.99
Tomb Raider Underworld - £19.99

Still no love for the wii or DS though T_T   read

4:28 PM on 04.13.2009

Do you like the Madworld Soundtrack? (shortblog/contest)

Anyone who's played Madworld will know that the soundtrack is awesome. A really cool fusion of rock and hip-hop, it's one of the few soundtracks that I will listen to outside of the game and apart from the commentators, it's probably my favorite part of the game.

This CD is playing non-stop in my laptop/ipod at the moment and I have 2 copies to give away to anyone who wants one. Just leave a comment and pm me your address and I will send one out to you. I'm feeling generous so I don't mind sending it to anywhere in the world but of course first come, first served.

I've added a high-res picture of the back of the CD so you can see the track listing.   read

7:23 PM on 03.01.2009

Capcom Resident Evil 5 Gamers Day SD Sony Mega Remix version 2 Event

A while back Capcom held a special event for fans to try out Resident Evil 5 and the response was so good that they decided to hold a little RE5 community party at Sonyís HQ over the weekend. Thanks to the always awesome CTZ, Wardrox and I were able to attend this swanky invite only shin-dig and see what all the fuss is about.

I'm not going to say much about the game here (I'll try and do another post on that soon and Wardrox has beaten me to it) but I will say that the controls are superb and the game is bloody brilliant. What I will talk about is the actual event which was very chilled out. There were no NDAs to sign, no windy corridors to navigate, no smoke and mirrors or blindfolds, just the game, some food and good times. Speaking of the game, the version we played was very clearly labeled on the title screen as "review copy." We found this to be a little odd as the game was playing in SD through a big HD TV and some textures were clearly not polished/finished and this was increasingly apparent in the cut-scenes. I always thought that review copies were the same as the retail copies except maybe missing a few features such as online multiplayer. Wardrox and I both agreed that the demo on Xbox live/PSN looked better but hell the game is still ace.

Anyways, back to the event. The day started off great. After meeting up with Wardrox we ventured to Sony HQ and as soon as we entered the building and signed our names in the guest book we were greeted by the Capcom community manager Chiara who was really friendly and she addressed us as "the dtoiders." I'm not sure what she was expecting from us but I really liked the fact that she refers to descructoid as dtoid. In hindsight maybe I should have dressed up as a shark to honor the great CTZ. We were then given some funky zombie themed name-tags and ushered into a room around the corner where about a dozen PS3s were set up and just parked out arses down and got stuck into the game.

(photo taken from

I think we got to the part just before the first level of the demo before we were told that it was lunch time! Coming out of the room and turning the other corner led us straight to the cafeteria and since this was a Resident Evil event the menu had a zombie theme running through it. We had the delicious choice of severed fingers (Ribs), satayed entrails (chicken satays), road kill pizza (you would have thought that this had meat on it but it was vegetable pizza), mashed zombie brains (strawberries and cream thingy) and gingerbread men covered in adorable chocolate stitches.

(photo taken from

Now I could write a whole blog about how good the food was. I kind of imagine that the food at any kind of event where it's free, sort of tastes like 3 week old school microwave dinners run through a dead mans pants but the food here was incredible. It was so good that Wardrox and I even contemplated just staying there and eating all the food and taking some home. I mean RE5 comes out in 2 weeks but when will be able to eat this food in Sony HQ again? Those Sony boys really know how to cook up a feast!

We eventually had our fill and made our way back to play some more RE5 only to find a flashing red power light on the PS3 we were playing on. Yes, our triple had died. LOLOLOL but the Xbox event was the last one, it should have happened there LOL. So in the end we hijacked another unused console and carried on from where that game was paused. Luckily for us it was only a little bit further ahead than we were anyway so it all worked out. I think by the end of the session we survived one co-op QTE and got to about halfway through the second chapter. Typically we had to stop just before an awesome section on a jeep. It seems that this time the event was all about playing the game and as a result there was no Q&A session like last time. I really wanted to know if we'd ever see another Resident Evil Outbreak.

Capcom were also running a competition for the "best zombie impression." I think Wardrox was a bit hesitant since he wasn't wearing a hoodie to do his famous hunter impression but he made a very convincing zombie... I think that's a compliment right? Luckily for me I have no problem of acting like a tit to win stuff. If I've learned anything from this event it's that if you want to do a good zombie impression just lie on the floor and try to grab people's legs and if possible claw at their crotch. So yay serious win is serious!

Here's what I won in picture form!

A Resident Evil 5 bag.

A mini Chris Redfield Figurine

A 1gb Resident Evil 5 memory stick (took me a while to figure out what it was! The usb bit folds out to make it look a bit like a key)

A signed promo photo of Chris and Sheva signed by the two producers Jun Takeuchi and Masachika Kawata (apparently only 30 of these exist in the whole wide world!)

A free copy of the game when it comes out

Oh and here is the name tag we were given

The best part was when the Capcom community manager was announcing the winner she said "the winner just had to be a Dtoider."

Hells Yes we have a reputation of some kind!

All in all this was a fucking phenomenal day. I'd like to thank Capcom for organizing the event and being really super nice people, Sony for being really welcoming and overly accommodating throughout the day (they even made us tea and coffee at the end of the event!), CTZ for getting me into the event and just kicking so much arse and Wardrox for not getting me killed and not staring at my/Sheva's sweater balloons all day.

<3 you Destructoid   read

12:26 PM on 09.30.2008

Feel The Hatred: People who miss the point of a review

Reviews are serious business. A good review can turn a game that you were thinking about renting into a must have on day one purchase and likewise a bad review can turn you off a game that you were previously quite excited about. Unfortunately though it seems that reviews are becoming more like fanboy ammunition in the "console war." Comments in review threads can quickly devolve into mindless "haha take that *console of choice* owners, looks like you've got another shitty game to play on your shitty console!" comments or into equally bad "this review is bullshit, I would have given the game a higher/lower score. You guys have clearly been payed off by Micro$oft/$ony/Nintendo" comments. If the review falls in line with their opinion of a game whether they have played it or not then they rave about it and make sure everyone knows it. If it doesn't fall in line then they call out the writers and question their integrity.

I hate these people.

Why do I hate them so? Because they are missing the entire point of a review and twist them to fit their own view of a certain game.

These people believe that a review is the bottom line in how good or bad a game is. The truth is they are not. As people we are all different and we all have different tastes and so what we believe is good is completely subjective. There are plenty of games that I have played that got mediocre or poor reviews which I thoroughly enjoyed. Likewise there are plenty of games that got good reviews that I really don't like (Pixeljunk Eden and Mega Man 9 comes to mind.... please don't judge me). Those who read a review just to see whether a game is good or not is simply put, doing it wrong.

A review is a buyers guide. Someone has taken the time to go through the game and tell you what it does well and what it doesn't. They are basically telling you what the game is like which does not necessarily mean they are telling you if the game is good or bad (or at least it shouldn't because you are the one who should be deciding that). A review is there for you to use so you can decide for yourself whether you want to buy this game based on what you have been told about it. It is not there for you to use to mock other console owners when a game doesn't sound particularly good. The reviewer is not saying "this game is amazing/shit and you should buy it now/avoid it like the plague," they are saying "this is what the game is like, do you think this is game that you would enjoy playing?" All the points mentioned in the review are there because the reviewer believes that these are what the average person will experience. If the reviewer found a certain aspect of the game particularly frustrating then they have said so because if you play the game you will probably (but not necessarily) feel the same way. To you, a good review does not equal a good game. The chances are much higher but you'll have to play it to find out for sure.

Of course I'm ignoring any behind the scenes action going on behind the reviews, such as threats from publishers to pull coverage if they don't get a good review, bribes or imps hacking into the computers but that shouldn't matter. When anybody does any kind of product research, only an idiot would listen to just one source no matter how trusted it may be because as mentioned before our tastes all differ slightly. Chances are if 3 reviews all say that this game has sloppy controls, then the game probably has sloppy controls.

It pisses me off that too many people these days forget what reviews are for and take them far too seriously. If anything it's infuriating to see people not thinking for themselves and letting reviews dictate how they perceive how good a game is. It's a shame that fewer people are forming their own educated opinions and trying things out for themselves.   read

10:17 AM on 06.15.2008

Is the UK one step closer to legalizing Modchips?

On Wednesday 11th June 2008 at the court of appeal criminal division Judge Justice Jacobs threw out 26 charges against the self-styled "No. 1 name in console modifications," MrModChips (aka Neil Higgs).

Neil Higgs got into trouble because, yes you guessed it, he sold mod chips that allowed pirated and imported games to be played on Nintendo and Microsoft consoles. Back in October he was the second person to be convicted for distributing and selling chipped consoles or console mod chips. He was convicted of 26 anti-piracy counts and faced a £1 million fine and 2 years in jail. Ouch. Luckily for him the legal argument that modchips do not circumvent copyright protection was upheld by Judge Jacobs based on the argument that the copyright infringement has already taken place before the use of a modchip. Hurray! This means that not only was his legal fees reimbursed but he is now free to do business as usual.

So what does it mean? Does it mean that the UK is now on the verge of legalizing mod chips like Australia did in 2002? If you look at the case in Australia that led to the legalization of mod chips, the judge found that banning mod chips prevented legal activities such as playing backed-up or imported games. More importantly though that ruling also found that mod chips did not violate laws against circumventing copyright protections, the same finding was seen in the case against MrModChips.
So it is possible that mod chips will become legal in the UK at some point and you won't get banned from Xbox live if you do so but putting one in your console of choice will still no doubt void the warranty. Also the majority of people who will mod their consoles will do so to play pirated games. If mod chips do become legal will we see a shift in how Sony/Microsoft/Nintendo treat the UK/Europe. You can argue that they can't do anything worse than they are doing already but can we be sure of that? or will they even care?

via team-xecuter   read

11:49 AM on 06.09.2008

Deconstructing the deconstruction of GTA 4s ending

After a grueling exam period which is now all over I was finally able to finish Grand Theft Auto 4 today. A little while ago Reverend Anthony wrote a fantastic article called deconstructing the ending to GTA 4 which discussed the choice you make at the end of the game that determines the ending you get and the emotional impact each ending has upon you the player. In this article Rev argues that the more moralĚ path results in a more dramatic and superior conclusion but having seen both I disagree and prefer the less moral ending.....

Huge Spoilers incoming.....

When you're given the choice to either side with Roman, go ahead with the deal and take the money or side with Kate, kill Dimitri and keep true to the promise you made with yourself not to trust/work with him again, it's a much more complex decision than simply the revenge and money options the game lays out in front of you. Not only are you choosing between Roman and Kate but you are also choosing between Dimitri and Pegorino. Who do you hate more? Who do you trust to keep their end of the bargain? Who is a bigger threat? For me, the first time I played I chose to kill Dimitri for a number of reasons:

1.) He can't be trusted to keep up his end of the bargain.
2.) There's no guarantee he won't come after you or Roman again in the future. After all he's been trying to kill you throughout the game, why would he stop here?
3.) He's still in cahoots with Bulgarin who wants your head.
4.) I don't like the idea of selling out my principles.

Let's also not forget that the money from the deal would be put towards Roman and Mallorie's honeymoon and also remember that Kate will leave you/Niko if you decide to go along with the deal. Throughout the game Roman was the Ying to Niko's Yang. He was your friend who you could always count on. On the other hand you have Kate who represents Niko's new life free from crime and revenge that has haunted him in the past. She is Niko's chance at settling down and leading a normal life, his fairytale ending. Ultimately your decision here will reflect how much you like that character but when your decision is based on the question "would you sacrifice yourself for another?" the two become a bit more difficult to choose between. Do you repay Roman and lose your shot at happiness and normality or do you fight for this new life and hope Roman will understand? Everyone has their own motives and so Rockstar had a tough job creating equally satisfying endings for whatever you decide to do and in my opinion they have done an admirable job. Although the final mission is a frustrating cluster fuck!
The first time I tried to get the more moral ending I was on the boat and traveling to get under the helicopter and my boat suddenly explodes.... hit by a rocket that I didn't see. The second time I was again traveling on the boat but it was raining and as Little Jacob was lowering the helicopter for me to jump on, he bounced off a wave and the chopper went flying into the air and crashed on the ground. The third time my chopper was blown up in the air. The fourth time I was a bit quicker and Dimitri blew me up as I was getting into the boat..... what a cunt.

Opting for revenge at the end of the game by killing Dimitri may not seem particularly interesting from a storytelling perspective because as Reverend Anthony says in his article Niko ends up pretty much exactly where he was at the beginning of the game "in terms of his own capacity to commit violence"Ě and that "the player has chosen a path in which Niko cannot possibly change as a character." I feel that the Rev has missed the point here a little bit. Although what he says is technically true in that Niko is still willing and wanting to kill people at the end of as he is in the beginning. However, after you meet Darko, Niko repeatedly says he wants out of the life of crime and hence killing Dimitri was meant to be his last act of violence which is backed up by his conversation with Kate on their way to Roman's wedding where they talk about settling down and leading a normal life. This in itself proves that Niko has changed as a character as he is willing and wanting to stop the killing after everything is finished with Dimitri who is a constant threat to himself and Roman. Does it really matter when Niko decides to cease his murderous rampage so long as he actively tries to?

Another argument Rev puts forward for the revenge ending being less fulfilling is the character interactions involving Kate and Pegorino. If you took the time to date Kate then there's not really an argument as you see Niko open up to her about his past but because dating her is completely optional there's no need or really any benefit to doing so and so a lot of players will skip this entirely which makes her death almost meaningless right? Well not quite. Regardless of what you think of Kate or how much you dated her you know how much Niko likes her and the conversation Niko has with her on the way to the wedding is really all you need to hear. As I mentioned before Kate is Niko's fairytale ending and you may not think much of Kate but I'm sure you think quite highly of Niko himself and you want him to ride off into the sunset with the woman of his dreams. So when she is gunned down right in front of you all of Niko's hopes and dreams for a normal life die with her and once again he's brought back into the life he wants to escape as it's his/your fault she's dead.
As for Pegorino you may think that it's a bit of a stretch to make him the final boss but I disagree. If you remember the last few missions you do for him you see his whole world collapse around him. Anthony turned out to be a rat, Ray is dead and after you take out Dimitri, Phil bails out as well. Pegorino is left with nothing and according to the U.C Paper guy the Feds are closing in on him so in short he's desperate and needs the cash, fast, which you screw him over with by killing Dimitri. So it isn't that much of a stretch that Pegorino would go a bit crazy and try and take you out but miss and kill Kate by accident. The fact that he only appears towards the latter part of the game shows that by following a life of crime, no matter what you do, you will always have enemies who will try and hurt you and those closest to you and you don't even need to know them for very long and there is no escape from them, which of course fits nicely with the theme of the game.

Personally after getting the money in the "anti-revenge"Ě path I thought it was bloody foolish of Niko to let Dimitri go as he was obviously going to back stab and come after either Niko or Roman at some point in the near future. So when Dimitri sends the assassin to Roman's wedding I didn't really feel as much sympathy for Niko when compared to the "revenge" path as throughout the whole game Dimitri taunts and threatens Niko over the phone so of course he's not going to just let you go especially after he left you to die by not handing over the H while you were in the compound in the previous mission. When you're chasing the henchmen back to Dimitri Niko himself also condemns his own naivety and questions why he didn't kill Dimitri when he had the chance. Not to mention when you're on your way to the compound with Phil to pick up the money Niko tries to explain to Phil why he's doing this and not going after Dimitri and ends up sounding confused and unable to fully convince either himself or Phil who responds by saying "it's funny what money will make people do" (or something similar to that). Niko is obviously doing this for Roman but he clearly wants to finish things with Dimitri. The fact Niko doesn't sound or feel like he's doing the right thing makes this path feel quite unnatural, at least to me anyway. Although it does make sense to make Dimtri the final boss of the game, to do it this way makes it feel almost forced. I didn't feel as sorry for Roman when he died as I did for Kate because I was thinking "what did you expect? Serves you right for letting Dimitri go"Ě whereas with Kate I hated Pegorino more because you weren't sure if he would be such a bitter old man who would go that far.

Reverend Anthony mentioned that "Niko makes a full character arc, but is literally pulled back into his violent ways because of Roman's death" but you can argue that this happens when Kate dies as well. Just because you chose to kill Dimitri doesn't mean that afterward Niko had not renounced his killing ways the same way he does when he chooses the money over revenge. In both endings Niko is a vastly different character than he was at the beginning of the game. In fact I'd go so far as to say he's more of a changed man in the revenge path. Killing Dimitri was meant to be the closing of the book of Niko's past and murderous ways and when Kate is killed you see a more human side of Niko as he checks her pulse and is unwilling to leave her body and run away before the police arrive. As Roman calls for an ambulance you can see and hear the devastation of Kate's death in Niko's voice and he screams "she's dead."Ě Whereas when Roman is murdered all you see is a very blank, almost psychotic expression on Niko's face as he repeatedly shoots and kicks the assassin's already dead body. This shows that Niko has in fact not changed despite his decision not to kill Dimitri because the first thing he does after seeing Roman getting shot is to shoot the corpse of the assassin. He doesn't even approach Romans body and when told to leave he just walks off, unlike when Kate is killed he almost had to be dragged away by Little Jacob. You could argue that he was in a state of shock but when you compare his actions to when Kate is murdered it paints a very different picture of Niko. Ultimately the two murder scenes show the same Niko. In the anti-revenge path you are shown Niko's murderous side when Roman is killed whereas in the revenge path you are shown this side of Niko by killing Dimitri but in both paths you see Niko seek redemption only to realize that redemption doesn't come to those who simply want it and sometimes it's unattainable.

Finally I would like to address Niko's final line as he says "I don't know...what did I do?"Ě when Roman says "you did it"Ě after killing Pegorino. In his article Reverend Anthony argues that "A player who chose revenge as soon as it was offered would need this little unsubtle line of dialogue to explain the theme to them, since they obviously didn't make their decisions in such a way that suggested they'd understand this theme implicitly." Now I don't agree with this statement at all. The decision to kill Dimitri is not necessarily an easy one and nor is it a simple one. Hopefully I've done a good job in demonstrating the complexity of making that decision but that doesn't mean players who kill Dimitri don't understand the theme of the game. What if the player had spared every single character they could throughout the game and only decided to kill Dimitri at the end? Does this make them more merciless than someone who killed everyone and took the money? I let Darko live but killed Dimitri. Is that proof that I don't get the theme of the game? Do I need to sacrifice better storytelling and hence a better ending because I'm obviously not intelligent enough to go along with the main theme rather than make my own decision on what to do?
If you believe Rockstar had to spell out the theme at the end of the revenge path then they have done a poor job designing how the end plays out as you're potentially penalized for thinking in a way that goes against theirs/the games. The game effectively forces you to lean one way more than the other in order to get the "better"Ě ending. Bioshock did this by giving you a slightly better ending with more closure when you save all the little sisters. To me this is bullshit. It means the choices you make in the game are nothing more than a facade because to get the "better"Ě ending you have to go down one particular path and so there is no real choice at all.

Personally I still prefer the revenge paths ending. I don't believe the point of Niko's final words was to spell out the theme but rather add more dramatic effect. In front of Niko is the dead Pegorino. He's lost it all, his money, his followers, his empire and his life. What did Niko do? Who did he kill? He killed a desperate, bitter old man who failed to achieve the American Dream. Who is Niko? He's the same killer he has always been regardless of how much he wanted to change thanks to the decisions he made when he first arrived in Liberty City. As Niko says his final line and the camera pans out to view the Statue of Happiness, his words echo and haunt the player as they gaze upon the symbol of freedom and the American Dream. "Crime leads to the suffering of innocents"/"crime doesn't pay"/"the American Dream is a lie"/"violence begets violence,"Ě the themes of the game become much more powerful and prevalent and leaves a much more lasting impression on the minds of the players who see a broken Niko realize what he's done. He had everything he wanted and the chance to walk away from a life of crime only for it all to slip away and now he's lost and disillusioned after he suffers the consequences of his actions.

Overall the ending to GTA4 is a fantastic achievement. My only gripe with it is that both endings fail to offer a decent sense of closure. That being said every GTA game that I can remember falters in this regard but perhaps with DLC on the horizon maybe this time it's deliberate so that players can carry on from where the story left off much more easily. That being said I hope they address a few things in future DLC such as Bulgarin and whatever happened to him since he's still alive and surely still after Niko and whatever happened to Elizabeta? Did she get busted by the Feds in the end? One thing that puzzles me is that when Kate is murdered how come Packie never offers his assistance to avenge his sister? I know he had to stay with his ma but surely he would have taken time out to seek revenge himself but then again I guess he couldn't put his neck on the line for his mothers sake.   read

1:31 PM on 05.16.2008

The Marvel Vs Capcom Drinking Game

Itís scientific fact that if you want to make nearly anything better all you simply need to do is add alcohol. You name it, dancing, talking to your parents, happy slapping police officers and mildly raping the under age are all activities that are much more entertaining to you and all those involved if you are slightly or very intoxicated with booze and video games are no exception. So without further ado I introduce to you the Marvel Vs Capcom drinking game!

What you will need:
1.)A copy of MvC (obviously) and 2 or 4 controllers. I play with my 3 buddies on the Dreamcast version with a controller each but any version of the game will do and if you only have 2 controllers then you just have to pass the controller to your partner when you swap them in

2.)A method of randomly selecting your characters (I use a hat with slips of paper that contain all the names of the playable characters)

3.)Lots of Booze!!!

This game is designed to be played by at least 4 people although you can have more players and just swap people in and out and the people not playing can referee and keep drinks topped up. Speaking of drinks it doesnít matter what your poison is as you can adjust the rules slightly to accommodate whatever it is youíre drinking. The way I play involves having a primary drink that is weaker and can be drunk in large amounts and over a longer amount of time i.e. beer/cider/mixer/alcopop and a secondary drink that is much stronger i.e. shots and when explaining the rules when I say drink Iím referring to drinking your primary drink. If you prefer you can forget all that and just stick to one drink throughout the whole game whether it be beer or shots but I think itís a bit more fun and chaotic to have different drinks and it also helps you get wasted a bit more easily and letís face it, thatís what counts :-D
If you are under the legal drinking age you can also swap the primary drink with punches to your opponents arm and shots with a slap to your opponents face if you want to get involved..... in fact you donít have to be under the legal drinking age to do this..... once youíre off your face itís an awesome way to keep going without chucking up on your beloved Dreamcast. Also drink responsibly blah blah blah....

Housekeeping Rules

1.) Teams/partners must be chosen randomly. Roll a die, cut a deck of cards or whatever but you canít choose who will be on your team/who you play with.
2.) Characters must also be chosen at random. The way I do this is by having all the characters names in a hat a drawing a name when you start your round.
3.) The players fighting onscreen do not drink. Only their partners/teammates who are currently off screen drink.
4.) When the round is over teams/partners and characters must all be chosen again.

Drinking Rules

1.) If your opponent lands the first attack/hit then you take a shot

2.) Every time your partner performs a super jump you drink (take a swig of your primary drink)

3.) If you partner uses your assist character (pressing medium punch & kick) and your opponent either dodges or blocks the attack then you drink

4.) If your partner gets hit by your opponents assist character you drink

5.) If you swap in your partner (pressing heavy punch & kick) and you opponent blocks their flying kick then you take a shot

6.) If your partner gets hit by an opponents flying kick when they are swapped in then you take a shot

7.) Every time your partner gets successfully thrown by your opponent you take a shot

8.) Every time your opponent performs a tech hit on your partner you take a shot

9.) If your partner gets hit with a super move/hyper combo you have to drink for the same amount of time in seconds as the last number of the combo from the move. E.g. your partner gets hit by a super move that does a 26 hit combo; you then have to drink for 6 seconds. Or your partner gets hit by a super move like Spidermanís maximum spider that does a 07 hit combo or something like that and you then have to drink for 7 seconds.

10.) If your opponent blocks a super move then you take a shot

11.) If your opponent performs a crossover super move (when both characters/partners are on screen at the same time in real time with infinite super moves) then you drink until the move is over but if your partner counters with a crossover super move of your/his own then you donít drink as you are on screen and hopefully kicking arse! During a crossover super move no one in your team has to drink

and finally remember that it's not the winning or losing or even the taking part that counts but how drunk you get that counts :D   read

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -