While there's been quite a few great
Musings this month, and I've been posting all about Movies for the past while i figure it's about time to show that I'm not just a Film geek stuck on a Gamer's Website.
Due to the huge nostalgia blast from the past that is Pokémon Soul SIlver
, and one of my bro Genki-Jam's articles
from over at DamnLag, I'm reminded of one of Pokémon's more interesting entries: Colosseum
It wasn't the epic expansive story based Pokémon game we clamored for, but damn if it didn't try to be. Let's enter the arena, or should i say Colosseum!
Pokémon Colosseum fits into an odd mold you can say. As anyone who has played Pokémon knows, back on the N64 we were able to hook up our pokémon to battle with them on the big screen. Many people expected something to come eventually letting us battle with the new, abet somewhat lackluster by comparison 3rd Generation of games, on the screen in a similar manner. Nintendo had bigger plans though.
It had all the on TV battling that Stadiums 1 and 2 had but it had something more too. An Actual Adventure as well. This would mark the first 3D Pokémon adventure ever, and it wasn't quite what we all expected of such a step. This is where perhaps some of the more interesting additions to the world of pokémon would ever be introduced.
Instead of choosing our starters, we're given 2, Espeon and Umbreon. And all the fights were 2 v 2, One of the 3rd generation's new addition to the game mechanics. This way of battling basically gave rise to new moves as well as opening the landscapes to new styles of battling.
Along with that, we couldn't just find wild pokémon to catch either in the wild like we used to be able to. Now there was a new and different way. "Snagging them." This was near the same way except it involved stealing Pokémon from other trainers. Now sadly we couldn't just snag any old pokémon from trainers. We would be no better than the newest Evil Team in the Pokémon realm,Team Snagem. (Subtle I Know...)
So what can
we Snag? Well Shadow Pokémon of Course! You used the fancy "Snagging" machine on your arm which converted any Pokéball into a Snag ball, capable of taking the other trainers' Pokémon. These Snagged Pokémon had a unique move but were unable to level up until "Purified," Where they got back the earned experience, attacks and other shenanigans.
To go along with all these snagging and double Battling shenanigans, we had a serviceable story that shook up the formula just enough to be different, if still feeling familiar. With no gyms, no wilds, and just a story to carry the game, it's probably the most streamlined Pokémon game ever made too.
The Story isn't too deep, but it isn't bad by any true means. You're character Wes (Oldest playable character too btw) was teamed up with a Girl who could sense the Shadow Auras of the Shadow Pokémon to take down his former comrades in Team Snagem. Fairly straight forward, and not super memorable, aside from 2 other things.
1 The bitchin ass Hog you used to get from Place to Place, in place of routes. Which did shrink the world to not many locales at all, leaving little to no exploration
He had his one theme music and even summoned it when the battle began by yelling, "Let the Music Play!"
Just listen to the awesomeness of his music here:
He even appeared in the Sequel with even more awesome music to boot, this time more funky:
anyway back to Colosseum...
It may not have been the epic Pokémon fans clamored for from a true Console Pokémon Game, but it was a truly Solid Effort and I loved it, in spite of the weak story, and the very limited world...
It also brought us some disturbing fanart like this:
And that alone might have been effort enough