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[ Anthony Burch's blog ]

Regarding depictions of gamers in films, and an unofficial HAWP
Anthony Burch | 10:52 AM on 11.03.2009 14 comments


<p> Firstly, a top five list about the stupid ways movies portray gamers (and the Digg link if you feel like it). Secondly, the forumites already found it but Ash and I did a scene for the Star Wars Uncut fan project, which can be viewed here: http://starwarsuncut.com/#/finished/282 I'll probably bug you about it again if any of the other people who took the scene actually finish their version and I need to smack them down via the eventual SWUncut voting system.</p>

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Comparing Japanese and Western video game movies.
Anthony Burch | 12:14 PM on 10.20.2009 25 comments




Spoiler: Japanese ones tend to be better.

Which is odd, because I have the exact opposite opinion when it comes to, like, actual games. Sold Demon's Souls a little while ago, and despite loving the first Way of the Samurai like it were my slightly idiotic son-in-law, I can't fucking stand Way of the Samurai 3. I'm either not gonna review it or do so without a score, because I can't even complete the game once without getting frustrated and angry.

Slightly unrelated: I am so fucking sick of bad guys that take memorization and a high-level weapon to kill just because their attacks are really strong and they have a shitload of HP. If Way of the Samurai had the fighting system of Bushido Blade, it'd probably solve every goddamn problem I have with the game. If I wanna kill the recruiter of one of the clans midway through his speech, I shouldn't have to level up my sword eight times and bring a baker's dozen of mushrooms and rice balls to the table just to survive.

I really can't remember the last Japanese game I unequivocally enjoyed (Little King's Story was great, but did take some equivocation).

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If you are on this list, you're getting a free HAWP DVD.
Anthony Burch | 4:04 PM on 10.18.2009 44 comments


This will get a frontpage post very soon, but you should probably know that the HAWP Season One DVD is now available: https://www.createspace.com/274598

And if you're on this list, that means you did art for the DVD that I used, which means I owe you a free DVD, which means I need you to email me (reverendanthony[at]gmail[dot]com) your mailing address.

Gyrael (Kiranio?)
Tremulant
Sonic9jct
ThyHorrorCosmic
DanzNewz
Superman64
JohnCastro
desfunk
Kutter
BrendanAdkins
Cadtalfryn
Phallus Knife Fight
Kohlstream
Mikey

So, do that.

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A followup to my JUMP! review
Anthony Burch | 5:04 PM on 10.13.2009 12 comments




At the time of writing the review, I hadn't completed the game and thus didn't give it a score. The Dtoid tips line got an angy email from some guy who hilariously ended with "email me back if you want my full review," basically saying that I sucked as a gamer and reviewer because I couldn't beat it.

I'm not going to argue that specific point so much as I'm going to say that I have since beaten JUMP!, and consider it just as bad as I did the first go-around.

The problem with JUMP! isn't that it's overly hard -- it's that it assumes being "retro" when it comes to difficulty is a reasonable substitute for legitimately interesting level design. You'll die not because the game is throwing a bunch of really interesting, really difficult shit at you (a la, let's say, N+), but because the platforming challenges are so not-demanding that you'll more or less just sleepwalk through most of the boring parts, and occasionally die just because you weren't paying all that much attention. I think I addressed this in the original review through constantly blabbing about "uninspired platforming" whenever possible.

When I finally hunkered down and tried to keep my attention as fixed on the game as possible, I beat it with a half-dozen lives left over; I also didn't feel any better than I had when I lost all my lives on the second-to-last level. Yeah, I'd put enough effort into the game to beat it in one sitting, but I wasn't really given anything in return.

The game wants it both ways: it wants you to get that retro feeling of accomplishment and triumphing over punishing-but-fair level design, but it also wants to make the game easy (and therefore, in many cases, boring) enough so that an average person can make it all the way through.

So, yeah, I still don't think it's very good.

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The winners of the HAWP DVD fanart contest thing (also, idiocy)
Anthony Burch | 1:34 PM on 10.07.2009 22 comments


I am the stupidest person in the world, and one of the credits in the fanart menu section on the DVD will be wrong. I am intensely, intensely sorry for this and will try to mention the real artist as frequently as possible when promoting the DVD and whatnot. Gyrael is credited, for some reason, as Kiranio on the DVD...

...Wait, did Kiranio just change his name? I'm confused. Either way.

The following people have their art featured in the actual DVD menus. Everyone else still has at least one piece of their art on the DVD fanart credit montage, even though they don't have a menu to call their own (unless I forgot you, in which case I'm intensely sorry). The "winners," I guess, are:

Gyrael (Kiranio?)
Tremulant
Sonic9jct
ThyHorrorCosmic
DanzNewz
Superman64
JohnCastro
desfunk
Kutter
BrendanAdkins
Cadtalfryn
Phallus Knife Fight
Kohlstream
Mikey

So, congrats/thanks/loveyou. I think the DVD looks really good, and it's thanks entirely to all of you (even the ones who we didn't end up using still make that montage look damn cool).

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HAWP DVD stuff (also Big Trouble in Little China needs to be a videogame)
Anthony Burch | 12:07 PM on 10.06.2009 47 comments


You can tell it's true because I wrote an article about it. Just writing about the goddamn thing makes me want to see it again.

HAWP DVD UPDATE:

I finished the proof and sent it off to CreateSpace. Now I just wait for them to send it back, and approve their proof. Or something. Either way, it's kind of out of my hands now, which is nice.

Shit, I have to make a cblog explaining who made the final cut. I'll do that soon. Suffice to say, if you submitted something you are at least in the DVD credits (unless I missed you, in which case sorry), and like a dozen of your artworkz are actual DVD menus.

The final features:
-Outtakes
-Commentary
-Two deleted episodes
-An easter egg
-PAX panel audio and powerpoint included as DVD-rom feature
-Sexy fan art montage

And it'll retail for around 18 bucks.

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