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I just don't get it. Granted, there are some pretty cool weapons in Resistance 2, and lots of giant monsters, big levels, and uh, online play. Yet all of these aspects are so hampered by the core gameplay, the lost potential just saddens me.
A forewarning: I didn't play the whole game. Don't kill me. I only have impressions more than complete observations, and mostly from the beginning and end of the game, and co-op. We only got our PlayStation 3 last week, and I can't compare this to its predecessor or any other FPS titles on the system right now. Now don't get me wrong, the weapons are pretty cool: the sniper rifle with secondary "bullet-time" function, the gun that shoots through walls, the gun that tags an enemy and homes the rest of your clip on it, and the medic gun that gives you energy and recharges your comrades' energy are all nifty and I appreciate that. But the level design, while attractive at times (particularly the gas station area and the bog/swamp area towards the end) is incredibly deceiving. There's constantly a waypoint marker telling you where to go. You don't really have any other options but to go towards it, and then to another, and another. And along the way there will be enemies that have pretty incredible aim and the balls to charge right at you. And you will die, a lot, because you can't take much damage, and many areas are just traps waiting to spring. Invisible enemies, bullets that shoot through walls with reckless abandon, melee attacks from aliens that kill you instantly. There are lots of checkpoints, and you will be utilizing them, but it just ... isn't ... fun. What's fun about running into an area, getting slaughtered, going back to the checkpoint and doing it again, with more caution? It doesn't really help, in my opinion, that there's no health bar. The first game I remember doing this is the game adaptation of Peter Jackson's King Kong, but that game tried to eschew any sense of a HUD to create a more cinematic style experience. (And it actually had Michel Ancel at the helm, and was kind of a neat game.) But this game already has an ammunition display, a waypoint marker, and other information - why the hell NOT a health meter? Instead it's all peek out from a wall, or place a shield, and shoot as much as you can safely, and retreat, and hope you don't get swamped in creatures. Your teammates suck, and enemies ignore them anyway. And that appears to be the gameplay. Over and over and over. There are no interesting constraints placed upon you; there are no real interesting enemies to fight. As for the giant monsters, the few that I saw required no more thinking than knowing where to acquire a rocket launcher or other similarly powerful explosive. In contrast with Half-Life 2: Episode 2, you're encouraged to use the Strider killing device (the proper name of which I can't remember) - you know, where you throw it at the Strider's head (a tiny traget), hope it sticks, and then blast it with a pistol and watch as its stilt-like legs fall apart. Let's compare the final battles of HL2:E2 and R2. (Spoilers!) Half Life pits you against like, a dozen Striders, on a big-ass forested battlefield, and you have to keep them from reaching a certain point. You have a car, a number of the Strider-killing devices, and that's about it. You have to anticipate from which direction they're coming and not let one breach your line of defense. Maybe you try and round a couple of them up. Maybe you don't. But that's not all. Then there are the reinforcements, the FAST and deadly Hunters, which require a completely different strategy to kill - there's no standing still allowed if you want to live, you're going to have to strafe quickly from side to side and take the fuckers out before they get you, while still not letting the Striders get away. It is hard. But it is engaging, it is fun, it is empowering, and when it is over, it is incredibly satisfying. Then there is some more interactive visual storytelling at the resolution of the game. Resistance 2: You wander into an EXTREMELY Halo-esque spaceship environment, doing exactly what you've been doing: take cover and kill, take cover and kill, until you finally get into the final chamber, which is basically a linear walkway with some kind of armory-type structures littered along it. Don't worry, you won't get lost, there's waypoints telling you exactly which way to go! And don't worry as the big boss tries to claw at you, because he won't hit you, he's merely tearing apart the bunkers and clearing a path for you to progress. Then you finally get to the last section, and oh! Don't worry about figuring out what to do, or having any creative input, and certainly don't worry about any emergent gameplay, because the waypoint markers point out exactly which glowing orb you need to hit to kill the boss. Just don't get slashed and keep running in a circle. Seriously. Then you run away from the area with a 4 minute countdown ticking, the base blows up, your character alludes to a sequel, and your teammate shoots you in the head. That's it. The end. Roll credits. I wish I was kidding but I'll just leave it there. I don't know if you were as shocked or disappointed as me, but I guess that's what you get with merely adequate gameplay. (P.S. I was going to write about the co-op, but I'm sure it's been written about plenty before; the leveling-up is a neat concept but yet another wasted opportunity because it takes SOOOO long to level-up and the gameplay is just plain monotonous. Fuck this game.)
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Anyway, that reminded me, I should play Half Life 2 again. That game was really cool.
Resistance 2 on the other hand... you pretty much nailed it here.
I have found that, even if you plan a little in the game, and if that plan of action is thought of seconds in advance, you do just fine. Maybe it's my skill level, but I never once found the game 'hard', at all. I used my surroundings wisely, made my shots count and made sure I had everything in check. What I really liked about the game(which I will blog about soon) is the Chicago level, where you had to run a gauntlet of near endless chimera coming at you.
For once in a shooter, there was palpable tension, for once I felt satisfaction overcoming near imposible odds in a videogame. Far too many shooters on the market never really up the scale of battles you face or enemies you have to fight, bur R2 did that. I think the overall pacing is quite good, every successive level had variety of locations and the first few levels have particularly memorable horizons, seeing all of those huge chimera ships certainly was something. Oh, and it's nice to see colour used in a shooter, it was great to travese an area and not get eye cancer due to all of the grey and brown polluting the environment.
I didn't pay any money for the game, opting to trade in games instead, and my expectations were low anyway, apart from the stellar COOP, I was not expecting much of a game.
But what I got was pleasantly surprising, maybe because of the fact I did not spend any money on the game, kinda changes your perception, don't it? :)
It does have average gameplay, but, to me, it made up for that in other areas!
"I was going to write about the co-op, but I'm sure it's been written about plenty before; the leveling-up is a neat concept but yet another wasted opportunity because it takes SOOOO long to level-up and the gameplay is just plain monotonous. Fuck this game."
First you say you won't write about the co-op then you do it real quick and end with "Fuck this game". That doesn't make any sense to me. If you're not going to write about it that's cool. But if you do you have to mention a bit more than this before you say: fuck this game.
The co-op is damn good. In fact I think it's the best co-op I've ever played. It's takes a good team with similar team-work to beat the levels. You need everybody to get the best out of their character otherwise you'll fail. No Rambo's in this game. Perfect balance between the 3 classes. I'm not the only one who thinks it's great. We got a lot of requests to get this game back on FNF. So many that it gets a dedicated night.
I respect your overall review. It's cool that you don't like it and you make good points. In the end it's all a matter of taste I guess. I didn't like HL2 for instance. Which is also a matter of taste. I'm not saying it's a bad game. I just didn't like it.
@Mushman
Wait till you unlock the hardest difficulty. It's fucking brutal. Can't wait to play some co-op with you. Tonight buddy!
You kids and your crazy lingo nowadays. ;) I was just referring to the three dozen or so 9+ reviews on Metacritic.
>> "It does have average gameplay, but, to me, it made up for that in other areas!"
To each his own! I didn't pay any money for it either but I hardly wanted to touch the thing.
>> "First you say you won't write about the co-op then you do it real quick and end with "Fuck this game". That doesn't make any sense to me. If you're not going to write about it that's cool. But if you do you have to mention a bit more than this before you say: fuck this game."
Fair enough.
My experience with the co-op was probably less than two hours in total, and we were only playing local, not online, and to my knowledge you can only have two people playing locally, correct? Thus it is strange to me that you can call it perfectly balanced, because if someone isn't the medic, you're screwed. Now don't get me wrong, the medic is probably the most interesting class, with the medic gun that recharges when you shoot enemies and restores the health of others, that's cool.
But the whole respawn system just kinda breaks it in my opinion. It totally reminds me of Halo's co-op, where we would get to a safe area, and if low on health or ammo, crack each other in the head so we had a fresh character. We were doing the same thing here. Before we used the medic at all, we'd kill ourselves to get health, because we couldn't find any. The Spec Ops guy supplied the ammo. After we swapped the Spec Ops for the medic, health wasn't an issue, but ammo was, so we STILL ended up killing ourselves on purpose. I just don't see how that's perfect balance.
I agree, the leveling system is neat, but I found this style of play, coupled with (in my opinion) fairly dull movement from Point A to B with the waypoint system, pretty damn boring. In my experience with the thing, gaining experience took so long that I had maybe cracked level 3 with my soldier, and got a shotgun (woo?) ... and it looked like it would be about level 6, and another three hours, before I'd be getting anything else. Thusly: "Fuck this game."
So again, these are just limited impressions. Maybe we should have played online, but I feel we shouldn't have to. I wouldn't be picking on this game so much if powerhouse review sites like IGN were giving it 7's instead of 9's. I just feel it's in no way as exciting, interesting, or important as an FPS like Half-Life, or Far Cry 2, or something drastically different from the norm. Damn near everything in Resistance 2 is OK, it's adequate - but there's nothing to get really pumped about. That I could find.
The best thing about Resistance 1 was the online competitive play. The game was incredible. Like Warhawk and UT3 it was a game based on weapon pickups, so rank really made no difference. The maps were great and the weapons were a ton of fun. It also had a ton of flexibility in that you could choose which weapons you wanted to make available when setting up the game and could change many of the game configurations (including damage, friendly fire, etc.) All grenade games or sniper only games were a ton of fun!
For Resistance 2, I truly dislike the competitive play - but the co-op is superb!! It really does require team play and coordination (especially at the lower levels and on superhuman mode). The AI really is quite interesting and there are sections in co-op where you are overrun with hostiles - again giving that survival horror feel to the game. It's not just wave after wave of hostiles though... you generally have to move forward to take a specific objective. It can be a bit frustrating when you don't have good teammates - but when you have people that talk and work together it's an incredible feeling!