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Community Discussion: Blog by AndyLonn | Superhero Spectacular Part 2: InFamous ReviewDestructoid
Superhero Spectacular Part 2: InFamous Review - Destructoid




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About
Well this is akward, I guess you want me to tell everyone something about myself, Where to begin, I'm from Norway, where I work as an Electrician, And I have a well established gaming addiction that started early on, As I've grown up it's probably the one hobby that has been constant, I started with a Windows 3,1 computer with games like Wolfenstein 3D and Prince of Persia, moved over to Sega Mega Drive (a console I still have and play to this day) and so on and so forth.

Today I own all three of the home consoles on the market, and a high end computer, I try to play just as much on all four, but as the current generation has stalled too long, I often than not find myself playing most games on the PC with a Xbox Controller.

In my blog I'll write abit about everything that I find interesting in the industry today, So I hope you enjoy.
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This is Part 2 of my Superhero Spectacular, If you want to go back and read the first part, You can do so here



When I first heard about Infamous for the PS3, I really wished I owned a PS3. This also happened to be the case with most PS3 exclusives, but the high cost of buying a PS3 put this game off my radar for a while. And when I eventually got a PS3 there were so many other enticing exclusives like the Uncharted series, LittleBigPlanet and Heavenly Sword that were prioritized ahead of InFamous. But after the reveal of InFamous: Second Son at the Playstation meeting back in february. I decided that the time was right to finally try this series

In Infamous you play as Cole MacGrath. Cole is a bike messenger in Empire City, who one fateful day gets caught in the center of a massive explosive that rocks Empire City. After waking up from the explosion, it becomes clear that Cole has become imbued with superpowers, and the game revolves around his new found powers, and the conspiracy leading up to the explosion.

Cole's new found powers is at the core of the Infamous gameplay, they are used for traversing the open world city and combat, both offense and defense. In order for Cole to be able to use his powers, he needs to be charged with electrical energy, Energy he can drain from nearby electrical outlets and appliances

One thing that I really have to mention when talking about how Cole's powers evolve is the way the developers have implemented real world terminology into the mix, As an electrician I giggled every time I had to enter a substation to power up Cole's ability, it just helps the immersion, even though the machine he hooks himself up to ended up looking very "Sci-Fi".

Via it's morality system Infamous lets you choose which kind of superpowered person you want to be, Do you want to be a superhero or an antihero/supervillain?


"... doesn't want to be famous? I'll make him Infamous"

While this choices you get are implemented okay, I really didn't feel that they added anything to the mix. I do wish however that the choices weren't as black or white (or Red and Blue as they were presented). I never felt that my choice would alter the game significantly, The game could have used some more shades of grey.

The exploration elements in Infamous rivals Assassins Creed. It's fantastic, Cole can climb just about anything you can set your eye on, while Altair/Ezio can only climb ledges that are "highlighted". 

But where the exploration elements fail is in the city design: Empire City is so damned bland that I never really feel that I belong in this world. The way they've sectioned off certain areas is something that's done in most open world games, But in Infamous it's never really explained other than: "you can't go there because the road is blocked" and when you get to the other areas, they look pretty much the same as where you came from (with some notable exceptions)

The presentation of the story is done via motion comics and voice overs, which I think fits the game well, and it's pulled off pretty great. But there are times in the game when they had to render some cut scenes in-engine and these are the weakest point of the presentation of the game



There are three main supporting characters in Cole's story: There's his girlfriend Trish, His best bud Zeke and the FBI Agent Moya who want's to put Cole's abilities to good use. All characters are fleshed out pretty well, and there are several other characters that are either refereed to via Audio Logs or met throughout the story that shapes the world that InFamous takes place in. Zeke and Moya are the characters that will contact Cole via voice over the most, and while I did find Zeke off putting in the beginning, he grows on you, which is cool, because that's the sort of friendship I feel he and Cole has.

Overall I really enjoyed Infamous, I felt that the game's mechanics and story blended really well together, and another thing I also have to applaud is the brilliant pacing off the game, Never did I feel to overpowered and I never felt nerfed. Sucker Punch knew exactly when to implement new stuff to the gameplay and did so masterfully

Overall I give the game a 4/5

Next up: My review of InFamous 2 and InFamous 2: Festival of Blood



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