Quantcast
Destructoid - AndrewG009's Community Blog




About Me
"I kind of miss the days when games were judged on their game-playing merit alone. I'm a little concerned about how far we (the game industry) are into the licensed four-page-ad marketing blitz era these days, which may be a natural evolution of the industry. But I'm always worried when we put more emphasis on glitz and production values than on the game. That's a trend that looks good for a while until you realize there's no game industry any more. If we don't have gameplay, we can't really compete with other forms of entertainment because we can't do graphics as good as the movie industry and we can't make sounds as well as the recording industry. All we can do that's special to us is be interactive. So we have to hang on to that and make sure we do a good job." - Sid Meier


Feel free to contact me with questions or suggestions

Andrew(at)Kprojecteden.com
Twitter
Gamer Profile
3DS friend code:
Steam: AndrewG009
Battle: AndrewG009
PSN: AndrewG009_
Mii: 2649 7152 5973 1891
Gamertag: AndrewGOO9
Following (9)
Bulkmailer
CelicaCrazed
Elsa
GoldenGamerXero
Hollie Bennett
low tech
Rifter01
socialnorms
Xzyliac
Review: Operation Flashpoint: Dragon Rising
AndrewG009 | 5:00 PM on 12.07.2009 11 comments




War is Hell, or so we would believe having played through various iterations of Call of Duty, but Operation Flashpoint: Dragon Rising would have us believe it isn't so hellish. Taking place on a fictional resource-rich island that just happens to be perfectly situated enough between China and Russia for conflict to erupt eventually draws the United States in as well. The perennial sequel to Operation Flashpoint: Cold War Crisis, the game places a significant emphasis on realism as opposed to titles like Modern Warfare 2. To be sure, there are definite successes to be had by playing the card to offer the exemplary realistic combat experience. On the other hand, there are vastly convoluted moments that I saw during my playthrough that ruined the game for me on multiple levels. While I can appreciate an attempt to make a compelling gaming experience for players interested in the tactical shooter genre, I wound up having more than a few gripes to share.

Prior to release of the game, I was really excited for Dragon Rising. I sincerely was expectant for cooperative play with up to four players, the giant island that was freely rendered and the madness of the combat that would surely occur. Suffice to say, there were some impressive qualities to the game. I enjoyed the combat chatter and the expanding narrative as operations on Skira went from covert operations to full-fledged assault. In the same vein, I enjoyed sifting between filling the boots of various soldiers, but never developed any real attachment to any of them. Additionally, there was a significant amount of potential here that seemed to fall short once the glaring factor of realism entered the equation.

In combat, you need fire team members who are not only competent enough to locate, close with and destroy the enemy, but also have the wherewithal to survive and make it to the end of the day. Operation Flashpoint not only seems to flounder in this department, but fail in it entirely. To add insult to injury, the game is build from the ground up to make you feel like just another soldier and is thus reflected in that realism, but when it prevents the player from having any real fun due to having to babysit AI squadmates, it becomes an exercise in frustration. On more than one occasion, I had to reload multiple times from the same point because my entire squad would get mowed down by a roving jeep, helicopter or AFV. Needless to say, the AI began to test my patience and soundproof ability of my walls as I found myself uttering various curse laden litanies. If I didn't have command of a squad of AI Marines, it wouldn't necessarily be an issue, but when the blatant failing of programming on what is a pivotal aspect of the gameplay experience shines through like headlights on semi moments before you're flattened into the road, it then becomes a significant problem. For a game that touts itself so heavily on realism though, this wasn't the only inadequacy.

The controls more often than not felt sluggish and unresponsive than I've come to expect on a console title. I suppose in some hindsight, Modern Warfare 2 has spoiled me to a certain degree, but when a game gives me what I want and makes me feel more comfortable than a leather chair it becomes difficult to justify control design such as this. The button lay-out feels ridiculous at times and while I can applaud the sheer amount of actions you can take in the title, the only one I consistently found myself wanting to do was to call in an Air or Howitzer Strike on just about any target I came across. The sound design is spot-on and the weapons truly do sound authentic, but other than that they're somewhat forgettable.

Graphically speaking, I found myself feeling unimpressed and again, this could be because games like Modern Warfare 2 and ODST have made me feel like this is what I should expect. But, I was surprised to discover that Operation Flashpoint, while not looking perfect, the graphics turned out to be the least of the problems in this title. Furthermore, loading screens taking a great deal longer than I'm used to added to the frustration that OF:DR wrought haplessly upon me.

Despite all the excitement I initially felt for the title, it was stripped away with every second of play. Eventually, I was getting to the point of cursing and throwing an innocent 360 controller than had done nothing except be in the wrong set of hands, playing the wrong game, at the wrong time. While I'm a fan of simulation titles, having grown up playing games like Flight Simulator or even Steel Battalion, I found the realistic qualities of Operation Flashpoint: Dragon Rising to be the factor that held it back the most. Sure, it's a cool idea that I have to bandage myself every single time I get hit, but when I'm turned into Swiss Cheese, bullets are flying and when I have to try and heal my own squadmates, it gets a little frustrating. As close to being completely real as any player who is interested in this genre could want it to be, this strikes me as being the greatest barrier to the game being a truly compelling experience since it sucks the fun out of the title for the rest of us.

Grade: C (7.0 / 10)



Attached photos:

Photo

Is this post awesome? Vote it up!

5

Those who have fapped:  Gamernerd101  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

10 comments | showing # 1 to 10
prev next

Elsa's Avatar - Comment posted on 12/07/2009 18:04
Elsa
I detest A.I. squadmates... I'd rather play with incompetent people - at least then, failure is "their" fault, and not my fault nor the fault of the game. Non-customizeable controls though... that's a no go for me. At this point in gaming, games should adjust to me... I shouldn't have to adjust to them.

Yeah, I heard this game went for "realism". No thanks... I'll take fun over realism any day.
Gamernerd101's Avatar - Comment posted on 12/07/2009 18:13
Gamernerd101
I had gotten a good taste of the game but once I had gotten to the mission where you need to as you said "babysit" the air crew that was downed I gave up they seemed to love to lay down in the middle of the street and crawl ever so slowly to cover while aiming at nothing and not even attempting to shoot that's when I gave up on the game. It had marvelous potential but failed in my own opinion because of the shoddy AI given more polish I could have seen it become a much better game, I agree with everything you said. Great review.
Jonathan Holmes's Avatar - Comment posted on 12/07/2009 18:48
Jonathan Holmes
I know scores don't really matter, but if you were "getting to the point of cursing and throwing an innocent 360 controller than had done nothing except be in the wrong set of hands," , then this game really couldn't be a C 7/10.

Sounds much more D- to me.

Anyway, thanks for the review. I was wondering if I'd like this game, and now that I've heard more about it, I defintiely plan on trying it. I know you didn't like it, but it still sounds different enough from other wartime FPSs to try at least once.
Naim Master's Avatar - Comment posted on 12/07/2009 19:10
Naim Master
...am I the only guy here that doesn't throw controllers around or are you all figuratively speaking?
Usedtabe's Avatar - Comment posted on 12/07/2009 19:17
Usedtabe
@Naim: I wonder the same thing sometimes. All of these people cannot be that irresponsible with expensive electronics. I've never thrown a controller.
CelicaCrazed's Avatar - Comment posted on 12/07/2009 20:06
CelicaCrazed
I liked the concept of the game but getting it is pretty low on my priority list. Maybe some day I'll find it for cheap, regardless of its faults. Good review.
SpiralViper's Avatar - Comment posted on 12/07/2009 20:23
SpiralViper
The original is a masterpiece, this one is ass awful. A bit wall-of-texty, but it sums up my own gripes pretty well.
Rucksack's Avatar - Comment posted on 12/07/2009 21:06
Rucksack
To each their own, I suppose.

I really liked the game. As a realistic shooter it's meant to be played slow, and involve lots of planning and frustration. I never once felt that the game was cheap, or that I was put in situations that were unfair.

I don't understand the gripe that the controls were unresponsive. Your solider is carrying over sixty pounds of gear on his back, so you can't expect them to respond with twitch precession. Also, if you're a fireteam leader it's your responsibility to direct your team and keep your squad alive, hence your soldiers not operating with the greatest autonomy.

I'm not saying that your review is wrong. I totally get where you're coming from. I think it's one of the games that you love, or just are kinda "meh" about.

I just wanted to give a second opinion for anyone reading.
Ubersuntzu's Avatar - Comment posted on 12/07/2009 21:56
Ubersuntzu
@Rucksack

The only thing that worries me is team AI. I can handle hardcore realism, but my team has to cover their zones otherwise it's just me against an army. What did you think of that aspect?
Rucksack's Avatar - Comment posted on 12/07/2009 22:06
Rucksack
@Ubersuntzu

I found that if I took care of my squad, then they took care of me. In fact, in my experience, my teammates got the majority of the kills. There were a great number of times when they saved me from well camouflaged enemies.

The key is to have the proper ROE (rules of engagement) set, and to intelligently direct your fireteam's advance. If on a stealth mission you don't bother to inform them not to fire on sight, then it can get real ugly fast. Also, if you send them charging across an open field for a frontal assault, they quickly become hamburger.

Flashpoint puts you in the role of fireteam leader for a reason. You're supposed to direct first, and shoot second. It's the opposite of CoD, and I think that's where a lot of the confusion in the reviews come from.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!