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"I kind of miss the days when games were judged on their game-playing merit alone. I'm a little concerned about how far we (the game industry) are into the licensed four-page-ad marketing blitz era these days, which may be a natural evolution of the industry. But I'm always worried when we put more emphasis on glitz and production values than on the game. That's a trend that looks good for a while until you realize there's no game industry any more. If we don't have gameplay, we can't really compete with other forms of entertainment because we can't do graphics as good as the movie industry and we can't make sounds as well as the recording industry. All we can do that's special to us is be interactive. So we have to hang on to that and make sure we do a good job." - Sid Meier


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New Super Mario Bros. Wii Preview Impressions
AndrewG009 | 9:07 AM on 08.07.2009 3 comments


After reading through the GamesRadar preview of New Super Mario Bros. Wii and seeing where the formula of the classic Mario platformer has progressed to I started having a few thoughts of my own. Looking back, it really has been quite the ride. One of the first games I played was Super Mario Bros. for the Nintendo Entertainment System. Yes, it would have been easier to play had I been older, but in a way, I like knowing that I have grown up alongside Mario, Luigi and the rest of the Mushroom Kingdom. It was immensely entertaining for me to understand Super Mario Bros. from a very unique, almost naive perspective. However much of a change Super Mario Bros. 2 was, it continued the series in a creative, if not uninspired way. Truly though, I'm sure many gamers can agree that the pinnacle of the series on the NES, which may very well have set the precedence for every Mario title thereafter was Super Mario Bros. 3.

It's not so unbelievable if you look back at the game mechanics then and now as time has gone on. In Super Mario Bros. 3, Mario begins in World 1, designed in the best way possible from the previous 2 titles and since has become customary to players of the series. This has been carried on, moving from level to level spread across multiple worlds, from title to title. Super Mario World, Mario 64, and while the platform changed slightly with Super Mario Sunshine and Super Mario Galaxy, the underlying mechanic has remained. New Super Mario Bros. on the Nintendo DS established the modern incarnation of the solo and multiplayer platforming experience for those players with a consistent love for Mario and Luigi and it stands to be that New Super Mario Bros. Wii stands to to take that formula and once again rewrite the formula without taking away from what truly makes a great experience.

I was disappointed at first when I saw the NSMBW during the Nintendo Keynote at E3 2009. Watching it played, I almost felt like it was going to be a multiplayer port of the DS title to the Wii and that would be it. Somehow though, it seems like I may have been thankfully wrong. Granted, the multiplayer is an important factor. Gameplay video will easily confirm that, as the camera pulls out a significant amount to make room for Mario, Luigi and two Toads all on-screen at once. This doesn't mean you can't play the game alone, it just means the character will look very lonely while doing so. And that isn't necessarily a bad thing. One of the greatest assets that the franchise as a whole has always possessed is the ability for it to be fun without being mutually exclusive in sway to single or multiplayer experiences. On the DS, the title has been one of the few I consistently carry with me. The single player experience, while strong on its own in a way that I would've purchased the title had that been all there was to the package, came alongside an equally weighty multiplayer mode as well. It seems to me this is the direction Nintendo is swaying towards and if done right as a separate game mode could prove to be one of the most dauntless factors to the title. For instance, I should be able to play NSMBW by myself and have a great time. Independent of that fact, were a group of friend to come over and play, the multiplayer adventure mode should warrant a playthrough, and if the video I have seen and impressions I read are any indication, the title is proving quite able.

But is a single and multiplayer romp enough? What about alternate game modes that made the DS version have such replay value? I admit that if I wasn't playing through the single player or head-to-head multiplayer, I frequently enjoyed playing the other modes, such as those jam packed with mini-games. I'm aware that this works for a DS, because there are times when an isolated gaming experience is all that would be possible like one of being on an airplane or stuck in the back row of an insurance seminar. The Wii version has the capacity to be enjoyable in the same way all of the Mario titles do, but what are the overall possibilities? Single player may or may not be workable with a full-fledged storyline. I have a feeling Nintendo would opt to leave out a deep story for the sake of a more accessible game. Essentially, the release of Super Mario Galaxy 2 would cover the base of a 'Mario title with a story' even if it proves to be paper thin and New Super Mario Bros. Wii could easily be touted as a multiplayer adventure where the option to coexist or compete through levels would be maintained until the credits roll. Modes outside of this, at that point, become nothing more than after thoughts and since most of what Nintendo puts there name on turns gold or prints money anyway, I wouldn't be especially surprised to see this title in a top ten list somewhere.

Ultimately, I believe that the most important point that Nintendo must consistently keep in the back of their minds is, as will all games, this: What makes a Mario title fun? If this is accomplished, then no one in the world can really bash the title. For all of the flaws than any of the titles in past have eked by with, they have done just that, gotten by because they proved to overcome any flaw by being an amazing time. Super Mario Bros. was ahead of its time, giving birth and laying the groundwork for the modern platforming and every time a Super Mario game is released, it becomes a vehicle capable of setting the bar again and redefining their genre just a little bit more. All aside, I'm interested to see how the title plays when I'm finally afforded the opportunity to play through it. In the meantime, I'm going to to give New Super Mario Bros. on the DS another go and hope that when I finally do get to try it on the Wii, it isn't a collided mess of the same old thing.

--Andrew
Same old song and dance.



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3 comments | showing # 1 to 3
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Chris Carter's Avatar - Comment posted on 08/07/2009 09:30
Chris Carter
Multiplayer is a fuckfest with four people. You're jumping all over people's heads (which stun you by the way), so it's near impossible to finish a level without dying constantly.

If you're a casual fan, no problem. Can you just imagine a huge family on a couch going "Oh no! You kilt me! Stop jumping on my head Alice! Hahahaha!" (kind of like how Cammie played at E3).

If you're a long term fan, you want to go at it solo. I haven't seen much of the game past a 15 minute demo with 4 people, but it looks like a bare bones experience in terms of single player.

Long story short: I'll stick to the DS version.
Jonathan Holmes's Avatar - Comment posted on 08/07/2009 18:26
Jonathan Holmes
@ Magnalon- But it's all new game, with a god damn penguin suit!

If it was just a port of the DS game, I'd agree with you, but this isn't just New Super Mario Bros. Wii, it's also New Super Mario Bros. part 2.
Chris Carter's Avatar - Comment posted on 08/07/2009 22:32
Chris Carter
@Holmes
True! I still think the 4 player mechanic is fun for 5 minutes, then loses it's luster.

I'll still give it a shot: I'll give anything a chance!
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