I'm not crazy, I think the idea of difficulty needs to do some serious evolving and game like Bastion are doing it right. I'll tell you what absolutely needs to stop though, and that's easy modes that aren't easy at all, like in Dishwasher Samurai. Easy should mean that anyone, even a beginner, should be able to smash through the game like it was nothing. I say this because as a designer, I want as many people to experience my games as possible. This can only happen if I let the people who want to take it easy and the the masochists have their fun.
First of all, welcome back, and good luck with your move! Also, please tell Barack I said, "Told you so."
Second of all, I played the demo for Bastion and absolutely loved it. (I wasn't at all put off by the narration, but I hear a lot were.) I didn't realize at the time how the difficulty choices worked, but that sounds phenomenal; certainly serves to make New Game + more engaging. Soon as I store up some more points, it will be mine :D
Third of all, boner <3
Second of all, I played the demo for Bastion and absolutely loved it. (I wasn't at all put off by the narration, but I hear a lot were.) I didn't realize at the time how the difficulty choices worked, but that sounds phenomenal; certainly serves to make New Game + more engaging. Soon as I store up some more points, it will be mine :D
Third of all, boner <3
Interesting. It sounds similar to the skulls system in Halo games, but with a tangible reward rather than just bragging rights. Glad to hear you're doing well. Good luck with your new mystery job! D.C. is a lovely city. Just be prepared for everything to shut down when half an inch of snow falls.
Great blog! I think Fable used something like that with the brag system, where you basically said "I'll do this quest nude" and if you did you got more gold/xp. I didn't really use it there, but it sounds like when I finally get my hands on Bastion I'll be doing a lot
Bastion's difficulty system is very cool. I love that not only is it very customizable, it also functions as an in-game plot device, not just a knob you twist on a menu screen. Obviously that isn't something that would be appropriate for every game, but its nice to see it well executed in a game where it works.
As for C-blog stuff, I think I'm in the minority here but I wouldn't going back to Monthly Musings rather than weekly ones. We've seen some great articles out of these weekly topics, but IMO we've also seen a lot of fluff. I love the C-Bloggers, we have some brilliant people here. And I liked how the monthly musings encouraged those smart people to write long interesting articles. The weekly topics seem to encourage shorter two-paragraph comments more than full fledged articles. That is just my opinion though.
Maybe we can have both. Small and focused weekly topics and larger more broad monthly topics.
As for C-blog stuff, I think I'm in the minority here but I wouldn't going back to Monthly Musings rather than weekly ones. We've seen some great articles out of these weekly topics, but IMO we've also seen a lot of fluff. I love the C-Bloggers, we have some brilliant people here. And I liked how the monthly musings encouraged those smart people to write long interesting articles. The weekly topics seem to encourage shorter two-paragraph comments more than full fledged articles. That is just my opinion though.
Maybe we can have both. Small and focused weekly topics and larger more broad monthly topics.
What Bastion did was very cool, but I didn't use it. I like to play my games on easy, but I do like that the difficulty is customizable to my desire.
I'm totally with you on the difficulty in Bastion. I love it. I played most of my first playthrough with 15-20% bonus xp going on. I'm on NG+ and so far succeeding with more like 45-50% bonus. It's crazy. It's pretty hard. It's super fun. Actually, turning on some of those skulls--ahem, deities--materially changes the pace of the game.
as far as cblogs go, the current state of things is not bad. I like some topics. I don't like others. I think maybe bi-weekly might be better, though. I often don't have the free time to develop an idea fully in one week, but usually can in two.
grats on DC
as far as cblogs go, the current state of things is not bad. I like some topics. I don't like others. I think maybe bi-weekly might be better, though. I often don't have the free time to develop an idea fully in one week, but usually can in two.
grats on DC
Aw, you're moving to DC right as I'm leaving for Boston! I hope you enjoy it here...I really haven't except for the food honestly. Then again, I hate politics ;]
I agree with Wrenchfarm and knutaf about the Musings. It can be a lot of work to fully develop an idea for the Musings, so perhaps spacing them out to every two weeks (or back to monthly) would be better.
Am I going to be seeing you in Seattle later on this month? I haven't seen you since East 2010, and that's a damn shame. Although, I'm glad to hear you'll be moving closer! Get yourself onto the Baltimore mailer, and register for Magfest!
I believe the controllable risk/reward difficulty is the games single most innovative feature. More so than the narration, which tapers off after a few predictable triggers and between story segments.
Good luck on that move.
Good luck on that move.
I completely forgot about this game until now. I remember reading bits and pieces about it on here and thinking it sounded like a fun game to try. Being able to control your difficulty level is an added bonus, especially how much you can vary it. The narrator thing worries me, however. Seems like it would be a big distraction while playing the game. I'll absolutely try out the demo and take a look.
First, congrats about the job!
As for Bastion, I've yet to play it, but after listening to the soundtrack the only thing stopping me is $15.
As for the difficulty, I'm interested in the idea and yet at the same time a bit in the dark as I can't quite grasp the concept without seeing it.
Can't wait for new blog features, which are always a treat. If you need some muscles to help I'm always available : )
As for Bastion, I've yet to play it, but after listening to the soundtrack the only thing stopping me is $15.
As for the difficulty, I'm interested in the idea and yet at the same time a bit in the dark as I can't quite grasp the concept without seeing it.
Can't wait for new blog features, which are always a treat. If you need some muscles to help I'm always available : )
I hope your move goes well , I've been meaning to buy bastion for a while but Jim's review did put me off somewhat , however, after reading about the difficulty system I feel pretty excited about it. I'll start by downloading the demo so that I can examine how the combat feels, because that feels like a huge factor deciding if I'm going to enjoy it or not. And I'm with you , I would love to see this kind of difficulty system in other games, if they implant it well I think it could raise the replayability by a huge amount!
I really need to get on with Bastion. Hearing lots of good things. $15 is the thing. :/ Maybe next weekend.
Setting your own challenges is a good move. its great when you can get some life out of the awesome gear you got in end game by ramping up the difficulty a bit.
Also good luck with the move!! Dtoid Baltimore / DC will be glad to have you!
Setting your own challenges is a good move. its great when you can get some life out of the awesome gear you got in end game by ramping up the difficulty a bit.
Also good luck with the move!! Dtoid Baltimore / DC will be glad to have you!
Also, blogs.
Maybe work in a larger, general musing for the month for the long thinkers? seems like extra hustle for less yield, though...
Personally, i totally have had no time to spend on participating in the blogo sphere. The weekly gait isn't the thing, though: I write over like 2 days most times, if not one night. Just time and stuff. It looks like weekly musings are bearing sweet fruit.
Maybe work in a larger, general musing for the month for the long thinkers? seems like extra hustle for less yield, though...
Personally, i totally have had no time to spend on participating in the blogo sphere. The weekly gait isn't the thing, though: I write over like 2 days most times, if not one night. Just time and stuff. It looks like weekly musings are bearing sweet fruit.
Bastion is super fun, and the controls are extremely tight when you're in combat and rolling all over the place to dodge. I would definitely recommend it to anyone on the fence. The narration is just some extra frosting on top of the cake, it doesn't really take anything away from the main game.
I definitely agree with the implementation of deities and the risk/reward that comes with them. It's also a welcome feature that, if you die with a bunch of them turned on, it immediately gives you the option to turn them all off and restart.
I definitely agree with the implementation of deities and the risk/reward that comes with them. It's also a welcome feature that, if you die with a bunch of them turned on, it immediately gives you the option to turn them all off and restart.

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