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Community Discussion: Blog by Andre Navarro | Why the MODERN WARFARE series ISN'T patriotic gunwankDestructoid
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I'm a Brazilian bastard who writes and draws a webcomic called PITCH BLACK and other things that you can mostly find on my website.

I love narrative arts: movies, books, comics and games are always involved in every day of my life.
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(Warning: this article contains spoilers of MODERN WARFARE 1 and 2)



Sure, it might become patriotic gunwank in a few days, when the third installment -- written and developed by a different team -- will be released. Writer Jesse Stern is no longer attached, and I'm under the impression he deserves most of the credit for avoiding the label that... ended up being used to describe the MODERN WARFARE series anyway, possibly by association with Treyarch's pathetic half of the CALL OF DUTY franchise, but still, Stern tried. And in my case, he and what used to be Infinity Ward succeeded.

I've hinted at this point before, but it wasn't until watching this that I felt an overwhelming necessity to expand upon it. As a fan of Bob Chipman's insightful work, I was a bit disappointed that he illustrated his otherwise pertinent argument* about videogames not growing up as a medium by using images from the MODERN WARFARE series -- which is, to my knowledge, the most subversive war series in videogames.

If the words "patriotism" and "Call of Duty" are so connected in your mind that this statement causes an exasperated "whuh?!" to shoot out of your mouth, you can probably blame Treyarch for that. While they did get something right by highlighting the role of the Soviets in World War II, they did pretty much everything wrong in BLACK OPS, which constantly plays like Patriotic Gunwank 101.

The MODERN WARFARE series, on the other hand, already starts unusually. The very first mission of the first game -- not counting the tutorial level -- has you playing as a British SAS operative murdering people in their sleep. The American forces are portrayed in a light that is nearly as ambiguous: at one point, you're going back into a dangerous landing zone to save a downed pilot. In the other, you're playing as an operator in an AC-130 plane, bombing enemies from above the clouds while your colleagues have fun and make detached commentary as if they're playing a videogame (which is uncomfortably reminiscent of real footage of operators in bombers actually behaving like this).



But even though the portrayal of American/British forces is more complex than usual, the game's plot is still fairly straightforward until its end. Surprisingly, it's the coked-up sequel MODERN WARFARE 2 that is the most subversive. In one mission, you play as an American undercover agent helping terrorists kill civilians in an airport. And how is it that no-one seemed to notice the satiric tone of the mission in which American forces protect fast-food restaurants? And for fuck's sake, why does everyone seem to ignore that the villain of the game is an American general?

Perhaps the message was lost somewhat in the midst of all the explosions. MODERN WARFARE 2 is twice as intense as its predecessor, sometimes thrice, and it can be hard to believe a game so insane can also be subtle in its commentary. Every plot development happens on an epic scale, particularly Captain Price changing the course of the war in American soil by detonating a nuclear warhead in low-earth orbit and, just to add to the craziness, accidentally destroying the International Space Station in the process.

Also, maybe you think "the villain is an American" does not constitute enough for biting commentary. And you're right, it doesn't. But the game goes farther than that. General Shepherd's plan is motivated by his outrage at the death of 30.000 American soldiers being received by the world with indifference. So he orchestrates a tragedy to happen in American soil, forcing the country to fight back and win.

The reason he is the villain of a game accused of patriotism is that he is a blind patriot.



And another point, and this might be me reading too much into it, but it's worth mentioning: Shepherd creates a war, using recent events as carte blanche to fight it in any way he sees fit.

Now replace "Shepherd" with "the Bush administration".

Obviously they don't match up with perfection. If you take it literally, you could interpret it as the Bush administration having planned 9-11. But the overarching point is there, exposing the futility and moral relativism of war. How thousands of people can be sent to fight over a lie.

And this is even more important to highlight since Chipman's aforelinked video was juxtaposing Cinema's reaction to 9-11 and videogames' reaction to 9-11. And while I agree that videogames have been far less thoughful in their approach, I strongly disagree that the MODERN WARFARE series is an example of this problem. The CALL OF DUTY games made by Treyarch, and EA's pathetic MEDAL OF HONOR, are examples of the problem, but MODERN WARFARE deserves credit for its thematic ambition, whatever you think of its execution.

Of course, one could argue that the high-octane style of MODERN WARFARE 2 is not the most appropriate to explore serious, topical messages. That a message like this should be more proeminent, not barely glimpsed amidst the action.

Well, they tried making a serious, grounded game about war based on real-life stories. SIX DAYS IN FALLUJAH. And everyone threw a shit-fit, leading Konami to stop backing the project, which is still unreleased.

So. Yeah.

*What do I think of ARKHAM CITY's sexism controversy? I'm going to play it soon and decide, but I'm leaning toward FilmCritHulk's article. Particularly the second part, in which he demolishes most of the counter-arguments directed at the first part.



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I think Modern Warfare 1 was great, and it’s a bit of a shame that the games that followed it sullied its reputation, MW2’s story was a complete mess though, I think that’s why people can’t read any deeper into its themes or what it’s trying to say (if anything), because the stuff we should be able to take at face value doesn’t make a lick of sense.

That said, you made some good points and this was pretty well written, I saw the title written in all caps and thought this would be full of fanboy ramblings, so thanks for the pleasant surprise!
Thanks for your comment and the link. Plot is insane, but that ended up being part of the charm for me, although I do recognize its contrived development.

Thanks especially for your observation regarding the all-caps title. I always use all-caps titles on my website, and failed to realize that doing that in the Dtoid blogs makes the article stand out as shouty. Fixed now.
Great blog. I never understood why people think the MW series is some AMERICA FUCK YEAH! type of game. If it's wanking off anyone it's the Brits.

Off-topic: Film Critic Hulk is great. He just got a gig at Badass Digest. He totally deserves it!
The whole series actually puts a negative spin on "America saves the world" and the whole concept of patriotism.

I hope Modern Warfare 3 doesn't lose that with IW going through all the staff shuffling this past year. And maybe they'll take some time to wrap things up properly, because MW2's themes got lost under some messy storytelling.
Hey, I LIKED the Treyarch Call of Duty games. Never understood the hatred of them, I enjoyed them.
Good blog! Nice to see someone hit on the highlights of the MW story instead of all the negative. I just don't have the same hype for MW3 (story wise) as I did for MW2. Perhaps I'll be surprised and they'll be able to pull it off - despite past developmental events.
kidplus: "Off-topic: Film Critic Hulk is great. He just got a gig at Badass Digest. He totally deserves it!"

It was Chipman's video that pointed me to his work, actually. And from what I've read so far, he totally does deserve it.

Perfidious Sinn: "I hope Modern Warfare 3 doesn't lose that with IW going through all the staff shuffling this past year. And maybe they'll take some time to wrap things up properly, because MW2's themes got lost under some messy storytelling."

I've watched an interesting video interview with writer Jesse Stern in which he explains that when he arrived, the team already had several setpieces ready. It was up to Stern to tie them all together as coherently as possible. I can picture him reading the outline of the International Space Station sequence and banging his head on his desk.

And the storytelling is indeed messy because of its scale and format, but within those limitations it is surprisingly engaging. The strength, I think, is in characters like Price and (in the previous and more grounded game) MacMillan.

TonicBH: "Hey, I LIKED the Treyarch Call of Duty games. Never understood the hatred of them, I enjoyed them."

Allow me to expand: WORLD AT WAR, while deserving of praise for having highlighted the Soviets' role in World War II, was utterly bland on the American side of things, and while Reznov breathed some life into the Russian campaign, its beats were similarly by-the-numbers. It's a good game, one that I felt strenghtened the series, although mildly.

But BLACK OPS? Narratively, a piece of shit. As crazy as MODERN WARFARE 2 might be, it has several moments of inspiration -- Captain Price's monologue near the ending comes to mind -- while BLACK OPS was just a stack of cliches obsessed with trying to be awesome, but without any weight behind its attempts. The characters were dull, and even the charismatic Reznov was sabotaged by the pathetic twist in the third act. More importantly, the game stank of patriotism, and it's hard to bother looking for proof that it doesn't after the final scene, which has to be the most patriotism ever crammed into a frame.

It's technically competent, mind you, and it is fun despite being the least interactive CALL OF DUTY. It is also very forgettable.

Jaded: "I just don't have the same hype for MW3 (story wise) as I did for MW2. Perhaps I'll be surprised and they'll be able to pull it off - despite past developmental events."

The trailers have me optimistic regarding the intensity of the setpieces, but not the competence of the narrative, which in previous games COULD be relatively subtle. I've seen the footage that Jim Sterling called MW3's NO RUSSIAN level and it tries so ridiculously hard to be poignant that it's almost funny. Still, I must see it in context before judging, and speculation is no good until them.
Oh wow. I had always thought of the MW series as a mindless frag fest for frat boys and thirteen year olds. This actually makes it seem interesting. Good job Andre.
@Sir Legendhead
Your first assumption is still correct.

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