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Endings: Evermore - Destructoid

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I'm a 30 year old gamer from Kansas City, Missouri who primarily plays console games. I've been abusing controllers since I was 5, when I got my NES. Since I'm too old to have teenage fanboy angst, I have game systems from all three of the major players, plus a PC that I play a few older games and some Steam games on. because C-Blogs are more for stories/opinion pieces/editorials, I'll leave my more personal musings over at http://anaris82.blogspot.com.
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Anaris82
6:40 PM on 02.20.2012

Because Mr Ross already stole my idea for a blog about the endings of Chrono Trigger and how that game changed my view of games forever, I'll go with the second Squaresoft game I ever played. When I read the Blogger's Wanted topic, I immediately thought of this game.



I was a science and history geek in elementary school and while Chrono Trigger tugged at my love for time travel stories, Secret of Evermore tugged at my love for history infused stories. I raved so much about this game, that even my older brother picked it up, though he didn't really play it much. This gave me licence to play it for a long time and actually finish it, which is something I rarely did back in the NES/SNES days, especially cause most games I played back then were rented from Movies At Home and (later) Blockbuster.

So onto the topic at hand, the ending. You travel all throughout the different themed areas of Evermore meeting cool people and fighting monsters only to find yourself back in the space station Omnitopia. You explore the area and finally have a showdown with the butler that cast you down to the surface, oh and he's a robot, which kinda figures. After the robot boss fight, Carltron (the robutler) comes out and threatens you like a Scooby Doo villain before the good scientist you meet in the beginning comes from behind and shuts him down.

Right now, you might be thinking.. "why is this guy writing about this game, this end sucks so far". True, but the part that makes this one my favorite game endings is coming up.

After you meet back up with scientist that looks suspiciously like Dr Light in Mega Man, he tells you that because the evil was banished from Evermore, the world is tearing itself apart because of the imbalance. Your character and his dog must use the shuttle to rescue all the scientist's friends that you met and befriended yourself in your travels. After rounding everyone up you go through the portal back to the real world and save Evermore. It then shows the boy and his dog outside the Bijou theater. During the Credits it goes back to the people that were created with Evermore taking control of their lands and kingdoms. Afterwards, it shows the scientist talking to a reactivated robutler about being good, then after the scientist walks off it rubs it's hands together suspiciously.



The end was wrapped up with all the people responsible either taken to task or learned of their mistakes and the boy and his dog taken back home with a bit of foreshadowing in the end that sadly, never came to fruition. It's one of those games where there's enough closure to be satisfactory, but it leaves it open enough so if they were to make another, it wouldn't retcon the end of the first game. In a time where a lot of SNES titles were crappy movie and TV show games (a few notable exceptions aside), seeing all of these classic storytelling tropes in one game makes it even better, especially for the first and last of Squaresoft's American studio. That's why I think Secret of Evermore's ending is one of the greats, even though it's an underdog of sorts.
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