Some spoilers about gameplay, I guess: No story spoilers here!
No, this isn't a review. I pretty much completely agree with Tristero's 'official word'.
I do want to say, though, that while they're really good, I thought the controls weren't that perfect. Not as awesome as everyone seems to say, anyway. All the hardcore people (I think) seem to prefer the 'Advanced' controls, where there's pretty much no dead zone at all where you can move the Wiimote without moving the screen. I thought it was smooth and all, but sometimes I just want to be able to keep my video game head from drifting around if my arm or wrist gets just a bit slack. After a handful of hours of getting tired of seemingly being unable to make Samus exert her neck muscles to keep her head in place, I switched to the middle setting of 'Standard' and thought I'd try it for a bit. Then when done the game, I realized I never thought about changing back. Oh well, that's a matter of preference, I know. I'm just surprised no one else seems to think the same way about the 'Advanced' setting.
Also, I was so focused on shooting people in the face with my Wiimote, I forgot to dance around and aovoid being hit like I used to. That's just me, though.
As for the overall feel of the game.. I don't know. Maybe it was how fast I went through it, and I barely stopped to smell the roses.. or maybe it was how I had just been playing BioShock for a solid week.. or maybe it was my intense need to compare Prime 3 to the first 2 to make sure it measured up that I missed how good it was while it lasted. Or my obsession with finding everything and scanning everything in as timely a manner as possible..
Anyway, I finished it in three days, and it seemed like I might have gone too fast, but I had all but one scan and only missed 2 pickups (which I got after another hour or two anyway), so how rushed could it have been if I completed it so thoroughly?
Oh, and those battles during puzzle sequences? Or rather.. puzzles during never ending battles? If you don't see it.. if you don't realize that you need to do more than kill everyone, because they just keep coming.. well, you wind up killing space pirates for a half hour before you figure out you need to do a bunch of stuff at the same time, too. (Stuff that might reset before you're done, even!) And then you're pissed off at yourself for not realizing it.. and you just get mad at the enemies that keep bugging you while you're trying to work! I bet it'd be fine if you knew it was happening, but you're just as likely to be really mad at the game for doing that to you. That sort of thing never happened before.. at least not in a Metroid game. Not that I remember. And, what if you come into a battle with several enemies and you start thinking there's a puzzle you have to do.. but it's really just the enemies to kill? That could be crappy too. I haven't heard anyone else mention these before.
And, while the grapple flinging in battle is cool, does it have to make you stand still to do it? Doesn't that kinda defeat the purpose of this awesome control scheme that lets you free aim and strafe and everything? But then you get locked in while you rip off a shield, or tear a bot apart while 4 others blast at you while you could be shifting and shooting. Oh well! I'm sure everyone noticed how much more grapple action there was in the game, just to make the nunchuk get used more. Not a bad idea, but.. well, it starts feeling a bit too much. Why does the grapple suddenly do so very much?! Whatever.
I'm not going to say anything about how you use the right handed Wiimote to move Samus' left hand because I understand most people are right handed.. and that the Wiimote is the main component. Actually, I don't have a problem with it, I just like bringing up stuff like that, because I'm a lefty.
Enough has been said about the inclusion of talking people and other things.. the only thing I'll say about that is I didn't mind it all, I just wish they'd get off the radio. I don't mind the hints and map things telling me where to go.. but when you stop me from scanning stuff while you talk to me on the radio, I get antsy! Didn't they let you turn off the hint system in the other two? Yes it did! Oh, and WHY is the hint system comprised of a giant QUESTION mark on a room? Shouldn't it be an arrow and an Exclamation mark. A question mark makes me think.. "Ok, Samus, there's SOMETHING over there, what is it? We don't know. Go look!" Most of the time, they know and they told you what it is. I know, sometimes they really don't know, but still.
Wow, this is turning into a rant. I want to remind anyone reading that I did love the game and I love the series and I love the Wii, so I think that's why I'm being so hard on Metroid, here. I'm bashing its little faults that kept it from being perfect in my eyes. I rant because I care!
One more thing: Stacking beams is great so you don't have to switch.. but I kinda liked the transformer stylings of the presto-chango blaster arm cannon in the first 2 Primes. That, and if you knew what to use, you could toast everything pretty well. In the new one, since your beam just gets more and more powerful, so do the enemies, leveling up like in an RPG. So you wind up just button mashing away at them. Or charge shooting them. I generally wound up just multi-missiling anything tough I came across. Like Pirate Commandos. (More like Pirate Commandon'ts!) Was the free aiming system really supposed to make us overlook the lack of strategy of picking the right tool for the job?
I just don't know.. I'm certainly going to play it again. I'll be able to relax and enjoy it more, I think. I find I appreciate everything more the second time, because my brain knows what's coming and isn't constantly grabbing every new thing it's presented with and clamouring for the next bit. Also, movies seem shorter the second time because of this, I think.. anyone else notice that?
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I agree with your nit picks. The few times I died were during those "Am I supposed to be just killing guys or solving a puzzle?" rooms. They were fun though.
And I greately prefer being able to change your beam, and having Super Missles and other beam specific super powers. I'm assuming they took them out in favor of streamlined controls, and to make "hyper mode" more of a nessisity. Understandable. But it's still somthing I prefer about the previous Primes.
I hope that Metroid Prime Hunters 2 comes to the Wii, and is truely the ultimate 3D Prime game, stealing all the things that worked from the previous games and adding multiplayer. That could be the Wii game that truly converts the 360/PS3 crowd.
hmm....i never died....and the game did tell you you had to do a puzzle by zooming in. some of them were a bit confusing though, specially the "destroy the machine guns shooting at your ship" one cause it was the first puzzle/battle sequence.
i didn't mind the stack up too much except when it was obvious heat should destroy something with one measley shot but you had to charge it like it was the power beam. this was done because of the lack of buttons on the wii remote, i think.
also, i hope MPH2 doesn't exist. make a new franchise if you want an FPS shooter, Nintendo, but don't mess with my metroid :-@
You touched on a lot of great points that I didn't have the space to fit into my review. I especially agree with your comment:
"you wind up killing space pirates for a half hour before you figure out you need to do a bunch of stuff at the same time, too. (Stuff that might reset before you're done, even!)"
When all was said and done, this installment did feel a little bit shorter than the other ones and not quite as immense in scale. I think breaking up game's universe into separate planets had a lot to do with it. I could go on and on about all the little gripes I had. I even encountered a game halting glitch at the end of a really tough boss battle. Helios just sat there in the middle of the room, refusing to attack me, but he himself was also invulnerable to attacks. I had to commit sepuku by running into him repeatedly so that I could restart the fight. It made me furious.
But at the end of the day, this all faded into the background when I sat back and considered how flat-out fun it was to play. It truly felt like a new gaming experience.
My only comment would be that I got %100 items on my first play through, w/out any outside assistance. That's too easy in my book. I mean, they GIVE you the locations of everything... Oh well, I just beat it like 5 mins ago, and I had a blast playing, and thats what makes an awesome game in my book.
Wow, "100%"... Been a while since I used the "%", forgot how to use it!
But Tron, do you really WANT to convert the Xbox/PS3 crowd?
Wow, Tristero! A glitch like that sounds like a practically impossibility on a Nintendo console/game. I feel for you. That would totally suck. And yes, I hope with my second go through, I'll be able to sit back and just play.. and analyse less.
And Lukich: I know! I would have gotten 100% as well, because of the ingame map-item location system you can activate.. which was cool, if you wanted it.. EXCEPT, you couldn't look at that one part of Byrro on the map because you couldn't click on it.. just because your SHIP COULDN'T LAND THERE. How dumb was that? I completely forgot about re-checking that area because of that. Why was the whole map system so tied to the navigation map system?! Again, I'm just nitpicking. Maybe I shouldn't have even needed that item locator.. I just forgot about the icey place because it was so brief, I guess.
Yeah, I was stuck for a little bit trying to find 2, and they were both in Bryyo Ice.
I haven't gotten too deep into the game yet due to scholarly undertakings but despite its flaws the game is a blast and is exactly what the Wii needs right now.. That and a Wireless headset to trash talk other Strikers wifi players. I very much enjoyed a shooter that actually requires you to pay attention to how and what you shoot other than a fixed cross-hair. I will agree with the ultimate beam shot powerup being the swissarmy arm cannon of doom, but because of the Wii's lack of extra buttons that was probably what Retro was faced with.
Oh I forgot to mention how much I hated the whole "miracle ledge" that Samus could grab onto, why only those ledges? Also it didn't seem 100% when you took the leap of faith that you'd actually catch hold, until it flipped out to third person.there was no need of those, just more super whip action needed.