This morning, my copy of Modern Warfare 2 activated on Steam. Excited as I was, I immediately began to play during my break at college. Honestly, I have no idea what all the whining was about.
I played the first mission of singleplayer to check out how well the game is optimized, and it's nothing short of perfect. This game is in no way a "shoddy port" of the 360 version. It runs just as smooth, if not smoother, than its console counterpart.
( My laptop:
http://www.newegg.com/Product/Product.aspx?Item=N82E16834220566&cm_re=asus_n51vn-_-34-220-566-_-Product )
I hopped onto multiplayer after that, to see if there really were ANY problems with it. As a result, I've discovered that not only is matchmaking very streamlined, it's actually faster than what you see in console matchmaking (Halo 3, COD4). To top that off, I was getting 60fps, with no lag, on public school wi-fi with around 100 other laptops connected in the same room as me.
My message to the whiners: boo-fucking-hoo. It works, and is potentially faster than dedicated servers. Gamespot's review section has 500 user reviews, rounded up to 5.5 out of 10 mostly due to people complaining about the new multiplayer. There are groups on Steam and Facebook of people trying to boycott this game. After buying and playing MW2 for PC, the only thing I can make of all of this is that PC gamers, a tribe that I consider myself a member of, consists of a large amount of kindergarteners. You can't always have your way, and sometimes your way isn't the best way.
64 player multiplayer to 18 is a complete downgrade, and a joke. Also, think AHEAD here.
What happens in a few years when Modern Warfare 3 comes out, and there's no mod support or dedicated servers? You can just use your disc as a coaster after that, because it's useless.
"You can't always have your way, and sometimes your way isn't the best way."
The best way is to just keep playing/supporting COD 4, and World at War on the PC, and play Modern Warfare 2 on consoles: because it's a console game.
IW wanted money from DLC for their maps and removed all support for custom maps and this act of douchebaggery is the issue.
What's the big problem with dedicated servers AND matchmaking? They're not mutually exclusive in the slightest. It puzzles me when people say "LOL (insert server here) SUX", when there's two clear cut advantages:
Matchmaking - For the "NOW" crowd. It's easy to pick up and play, and puts you with people of similar skill.
Dedicated - For the "I want more value/longevity" crowd. You can have a myriad of different hosting options, customize the game how you want it, and ultimately, 5 years from now, people will STILL be playing it.
By saying you're "ok" with MW2 PC, you're telling Infinity Ward that it's ok to rape your wallet.
I'm not necessarily "happy" with this, but I'm just pissed that so many people are shooting Infinity Ward's work down because their game is different. It's worth playing just as much as COD4 was, only now it's considered a blockbuster sequel.
Connection speeds and lag are the least of my issues with this game. With MW, I usually had a high ping and lagged all the time. Guess what? I still loved the game. Taking away features that worked extremely well before isn't much of an improvement.
It might be more streamlined, and if that works for you, that's great, but the rest of us want Activision/IW to live up to the standard MW left off with.
I'm not bashing IW or boycotting; I love what they've been doing, but I won't be getting this game for PC. As has been mentioned before, this is a console game, and that's what the platform I'll be playing on.
Do you honestly not understand the concept of ownership?
Activision owns Infinity Ward, and will funnel any amount of money to them.
You sir, should maybe play it for more than two matches.