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Altum Videtur's blog

2:48 PM on 09.06.2012

Cblog Analytics - August 2012

Good god, Destructoid, were you as swamped as I was last month? Four days late on the Analytics. Four days! Unprecedented! Oh man, oh man, did you guys see those GAMES last month? No, I'm not kidding -- I saw VIDEO GAM...   read

5:28 PM on 08.01.2012

Seeing the Matrix Code

Hey, kids, want to see a magic trick? Shazam! I've just read your (yes, your!) mind, and now know that at no less but possibly more than one point, you (yes, you!) have had no less but possibly more than one friend, relat...   read

7:29 PM on 07.27.2012

Miserable Game Corner - Spec Ops: The Line and The Walking Dead

No, this isn't supposed to be a recurring segment; just a double-meaning meant to lure your angry clicking here instead of to whatever nonsense the analyst-of-the-hour is spewing. Also, this article is as close to spoiler-fr...   read

11:48 AM on 07.02.2012

Cblog Analytics - June 2012

Well, that was a much more exciting month! For all of the negativity that seemed to surround it, this year's E3 didn't let us down in the attention-generation department, driving a considerable portion of June's media fren...   read

12:02 PM on 06.29.2012

Quest for Blood: How Seeking Ultraviolence Showed Me the Best Side of Videogames

Two violence-related articles in a row? Oh no! Well, at least this one's about nice things; I'll try and find something rainbow-sparkly for next week During my adolescence, I would constantly preach how videogaming was t...   read

1:09 PM on 06.02.2012

Cblog Analytics - May 2012

I'm almost wanting to wait until tomorrow so Maurice Tan's goodbye blog doesn't get buried beneath the pudgy, mouthbreathing, bespectacled, zit-ridden exercise in self-gratification that is the Analytics, but the stats must g...   read

9:39 PM on 05.23.2012

In Your Face: Why the UI is Super-Important and Needs to Stop Being Ignored

Oh my, it's been a while, hasn't it? I knew I'd falter on the every-week thing at some point, but since I did two articles a while ago I'll pretend nothing happend and move on. Also: By "UI," I'm talking about not just var...   read

1:30 PM on 05.02.2012

Cblog Analytics - April 2012

If you were here at the beginning of the month, you probably don't even need to read the Analytics to guess what half the stats will be about. But do it anyway, because they're likely even bigger than you think! And, of c...   read

3:45 PM on 04.29.2012

Mario Really Is Fantastic, and it's Not Just Nostalgia

I'm going to be breaking my usual once-a-week routine here to reply to this article by FrDougal9000, because, as the large comments thread would seem to indicate, it really needs one. For the purposes of this piece, I'm sp...   read

9:58 PM on 04.27.2012

Hey, Who Remembers Hover?

I do! Packaged with shiny new copies of Windows 95 along with a Weezer music video, Hover is a shallow, ugly, bare-bones tech demo with three short levels, moronic AI, highly luck-based design, and a paltry selection of me...   read

9:54 PM on 04.18.2012

The Rhythm, the Stick, and Serious Sam 3: BFE

A couple of days ago, Serious Sam 3 was on sale. So I bought it. The following piece I wrote about it may look and sound and feel and walk around and pick its nose a lot like a Review™ does, but I assure you, it isn't one...   read

12:36 PM on 04.04.2012

Cblog Analytics - March 2012

Another month ends, another bunch of numbers reveal themselves! Since I knew what I'd be looking for at the start of the month, there are quite a few new statistics I've been able to record, and the organization has rearra...   read

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