Hmm? Oh, I try to avoid the expression "back in the day," yeah.
Being all "back in the day" automatically ages me, which would be fine if I were made of cheese. As I'm not, it suggests that I'm no longer
in the day. Many of us are really just entering our particular day. But then, games are like that. They operate on another sense of time. Between the 50's and the 90's, few things actually gained a dimension. Except games.
Back in the day is also a bit disingenuous. There wasn't really a "day" for anything. Things sucked just as much back then (whenever
then was) as they do now, just in different ways. But looking back, we almost always iron over the proverbial wrinkles and fill in the blanks with delicious chocolate. Back in the day is a myth, a mirage, all maya, yeah yeah yeah, and my memories are as chocolatey as anybody's.
Back in "the day," then, there was a grey box called a Nintendo. The joy of playing Nintendo, the joy we started to lose in the late 90's was the joy of simplicity. Of variety. Games could be about nearly anything, and in almost any style. Graphics may have been more uneven than today, glitches more prevalent without patches (even flagship Nintendo products like Metroid were overrun with glitchy blocks).
All the great Nintendo franchises started in this era, and haven't changed a lot since. Other franchises on the PC, Sega and the Arcade came out at the same time, and many are still spitting out sequels. In the last 10 to 15 years though, all these titles have gone 3D.
Now, I've already done a post about the 3D action title, shooters, etc, but that's not what I'm on about here. I like a lot of great, innovative 3D titles, even a few unoriginal ones that are short and fun. But I think we can all agree that things were getting a little "samey." In some ways they still are. 3D action titles should have meant more diversity, more options, not less. But the expense of these giant flagship titles make risky idea-based games less desirable. You could Bizarroman's Quest for Ankle Warmers online, but not in any wide forum for the average gamer.
This has begun to change.
Over the last 5 years, I would argue that we've seen an explosion of new genre-bending games, new ideas, and new venues for creative concepts. We've seen the transition from blocky or grainy 3D to 3D as an expressive medium, with cartoony and hyper-realistic styles side-by-side with more innovative art direction. And we've seen each major console pick up an Online network for new, creatively risky content. From Katamari to Braid, Guitar Hero to Space Giraffe, alternate forms of gameplay are getting more and more attention.
Steam and other services have opened up the old Adventure genre, while download networks on each console have really provided a testing-ground for retro titles.
This is what still excites me about the Wii.
When the Revolution was announced, I was only mildly interested in the fiddly floaty mouse thing. I could have cared less about more Mario and Metroid (though Zelda titles are pretty much the only games my wife enjoys), and I was almost hostile to the idea of better graphics and sound. Who needs that fancy pants stuff, because you know, back in the day, our graphics were made of moose pelts, and we liked it!
All three download services have a lot to get excited over, even with their ownership problems I've already examined, but the Wii is the one that I originally became attracted to.
The Wii has both "normal" controls and "waggle" controls, opening up the opportunities for new gameplay. The Wii has the cheapest Dev kit, so cheap I almost considered purchasing it myself to work on. More cheap dev kits mean more ideas, more reason to accept the risk of new ideas, more people able to splash their ideas into the mix.
Now this has, in fact, led to a lot of crappy party-games for the Wii. I could care less. I just won't buy those games. But the opportunity to create new experiences, retro, new, or otherwise and for these to actually pay off is the most exciting part of owning a Wii.
Now, all three consoles, and the PC now have these kinds of opportunities, and I think it's all good. But the cost effectiveness of the Wii and commitment to this kind of content as part of the Wii's Online strategy could open up the opportunity for the range of gaming to grow. That's what I want to see on my Wii.
I think this is a good time to be excited about where games can go. Whether most of the new ideas out there work or not, more diversity means more strength. Now, the Wii does need to break out of a few ruts. Great RPGs would be a start, more concepts like the recent range of Adventure Games, more retro titles are all positive steps in all the major gaming platforming. But games like the new Homestar Runner series, Zach and Wiki, Mad World and even Boingz are why I bought a Wii, not because I cared that much about how many hands I needed to play golf. It's time to bring back the old riskiness, even if that means more terrible games in with the interesting.
To shorten a long story, new shiny graphics and immersive controls, whether they're six-axis or more, won't push the future of gaming. An openness to risky ideas will.
Nice dream dude, to bad it will never happen, all the creative games you cite sold about as well as dying puppies, on the other end, minigame collections that require minimal effort sold millions(carnival games is one of the best selling games on the Wii.)
But hey, you keep living the dream, we'll be over here in reality.
But that doesn't mean they aren't selling well enough. If No More Heroes sold well enough get a sequel, then I think things are A-OK for the Wii owners of the world.
You missed the whole point. The point is that risky games ARE being made, moreso than they were in the past due to the reduced risk on a cheaper system. I even gave examples.
It's not a dream, it's actually a description of the reality. I don't even see how you can disagree here. There are plenty of examples.
Maybe this run won't last, maybe it isn't radical enough, but there has been a shift, and the examples I actually put into that post are real games that exist in the real world. And they're just a few among many.
It's not just the Wii either, in case you think I'm being one sided about this. This article just happens to focus on the why I purchased a Wii in the first place.
There's no dreaming, this is a description of reality. One facet of a large, complex reality, yes, but reality nonetheless.
It's just one positive sign among many black castles filled with angry venomous dragons.