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5:44 PM on 08.09.2015


8:40 PM on 10.06.2014

Fangs for the Memories: Dino Crisis 2 Warning Screen.

Picture 11/12 year old me. With our PlayStation i think it already had it's year of use, i had already lived through what was Resident Evil 2. Watching my big brother play obviously, he always had the 'I'm not afraid of you' attitude towards horror games and that helped me get through most ps1 horror games withouth having to play them.

One day he brought with him a batch of new games to play, all gems such as Metal Gear Solid, Castlevania SOTN, Silent Hill and Dino Crisis 2. The day after that me and my sister began checking out the new games, we decided to see what this Silent Hill game was because it looked like an horror game and they were cool. So we made the first playthrought of the hallway..sorry, she did the playthrought of the hallway.

Next up came Dino Crisis, the name sounded exciting, action packed family friendly super game so i took the controller with an i got this attitude, but i was young and naïve.                                                       Once i saw the opening disclaimer, the same disclaimer i saw countless times in RE and just in SH, my courage drained with a toilet flush i knew that whatever came after that screen it was not going to be a nice thing. Like an animal retreating by instinct i gave the controller to my sister knowing i'd be better watching...from a safe distance.

To my luck the game did end up beign exciting action almost family friendly super game. Except for the Inostrancevia cave and underground levels, fuck those.


2:27 PM on 08.22.2014

My Game Fears: Nightmares with Kerbal Space Program

Hey ditts, welcome to my long overdue second chapter of the little series I decided to call My Game Fears. Last time i shortly shared with you my struggle to advance against the unknown in Ico, you can check it here.

Nightmares with Kerbal Space Program.

KSP it's a cute space simulator where you are in control of your own space agency, on the earth-like planet Kerbin. The game it's currently on Steam via† Early Access, you should totally give it a try and download the Demo, that's right. An early access game with a demo! The learning curve is very steep as you have to follow real life aerodynamics and physics rules (although the physics are not totally faithful to real life, there's a mod for that and IT HURTS), you'd be lucky if you can achieve an orbit on your firsts flights.
The game consists primarily on the construction of rockets, satellites, rovers and
planes/spaceplanes with the sole propose of gathering scientific data, get science points and unlock more rocket parts to do more science! the developers are slowly adding more features like contract missions and reputation. You have a whole Solar system to explore so hours and hours of exploring are ensured.

Now you might be asking, OK but what's so terrifying about this game?


This kind of views.

There's a kind of phobia called Astrophobia which contains the fear of infinite space void, collision of asteroids with earth and GIGANTIC CELESTIAL BODIES (I'm not sure to call my case a phobia though). In my case I have a hard time looking at things like planets or any big rock from a close up (like pic above), zoomed or moving like GIFs of the moon or the quietness of Saturn and it's rings. This is a big contradiction for me since I'm very curious and enthusiast about any kind of topic related to Space but can't even look at the screen when using Google Earth or look at the moon through a telescope more than couple of seconds. This brings us back to KSP, a game where 100% of the time you will be looking and living in fantastic 1st person the [s]horrors[/s] wonders of space travel.

On my common practices to avoid ugly surprises it's for example when I change between space and ship view, the game could be technically be played with only space view position of the navball and the flight stats buuut that would be really just plain boring. So what I do while orbiting a planet and switching to ship view I first look away, cover my eyes and look only at the border of the screen, just in case the thing it's there. The most extreme case was when I sent a ship to the sun to see how it looked, thinking I had the guts to.

I didn't. i Just looked away the whole time and took a screenshot.

I've made and keep making the mistake to do time warp (since distances are freaking enormous and you don't want to do the whole travel in real time) while in ship view going straight to Kerbin (Earth) for a capture and landing. What it get is a fast forward view of the planet getting bigger bigger and about to crush me.
Glitches have gave me scares too. For some time the camera wouldn't turn upside down when I was going for a land. Normally you'd want to have the planet below you so you know you're falling and stuff but what happened was that the planet appeared above me so It gave the impression that it was falling on me.

These situations have triggered a couple of nightmares through the year, one of the most vivid ones was me on a mission to Jupiter. Inside the ship cabin heading straight to Jupiter at ridiculous high speed. The planet started as a tiny spot in the back of space, getting bigger and bigger every second. I was strapped tight into my seat and the windows were just right in front of me. The moment I hit the atmosphere the speed is such that the air around does not merely blaze, it forms a tunnel of fire with giants fireballs coming right at me. So I'm falling towards a planet that has no ground at such speed that the air became a fire tunnel with fireballs coming at me.

That shit was intense.

Other dreams involved things like the moon getting closer to the earth, so close that it occuped half the sky or another planet getting our of it's orbit and crashing with the sun, all mind you rendered with the game's graphic quality!

So have this game helped me get over my planet fear? Well no that much, it made it worse† by giving me dreams of being a Kerbal in Space and had bad things to happen. It constantly feeds me with new scary views and situations. But also it's so challenging and rewarding when something comes out good (landing without crashing or running out of power) that you just want to keep playing it despite all. And I still have the hope that someday I'll be able to look at the ocean relief on Google Earth.

Besides look how gorgeous mods make it.

Oh and as a side note Iím not even afraid of heights, flying on planes is one of the best things and would totally jump on parachute if I ever get the chance.   read

3:59 PM on 07.21.2014

My game fears: I was afraid to play Ico

Howdy Dtoiders I've been wanting to write a Cblog for a long while already and i think I've come up with a nice topic to talk about, if i don't get lazy or coward to write ever again i might do a short series about this. I have plenty of cases.

Don't you happen to find a certain stage, aspect or thing when playing a game that makes you stand aside or reluctant to advance? It's very common for me to like Horror games and don't advance farther than the firsts stages and then just watch how my little brother beats it over and over conquering the psychical obstacles that the designers put into it.
I wont talk about horror games though (At least this time) because who doesn't get scared enough not to play them, right?

My Game Fears †- Ico

I first picked up Ico in 2007 a few months after we got our first PS2, the game was gorgeous the mechanics different from what i've played before, it kinda set me the mental image of what the PS2 and its games were going to be.

It was all good and mysterious, i found Yorda. I rescued her and made some of the firsts puzzles thinking "oh this will be nice climbing around with my stick"

...or so i thought until..

-Internal AAaaaAAaAaaAAaHhHHhhhhh!-

These wretches appeared from the ground. They wanted to attack me? i suppose they do , of course they want to hurt me- wait no YORDA WHERE ARE YOU TAKING HER.

How i was going to make the two person puzzles if these things kept coming at her to steal her away? the graveyard part it's what made me quit. At that first moment the shadows kept coming at us and i had no idea where i was supposed to go. I killed a dozillion of the shadows and they just kept appearing after us with no rest. And the stress of keeping Yorda safe, not knowing if i was on the wrong side of the map or if had to actually vanish all the shadows first finally caught up on me.

I turned off the console put the disc away and stayed well away from it for 4 years.
At the age of 18 i considered myself brave enough to finally defeat these things and beat the crap out of this game. Turned out that the shadows of the graveyard weren't actually that MANY as i first felt.

The rest? There's not much left to say about how good Ico is, if you're like me and the shadows are keeping you away from advancing don't worry they are not endless!   read

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