You pretty much summed up everything I feel toward immersion, and Skyrim's believability. When you can feel a game getting reduced to triggers and variables, you know something's wrong.
I know exactly what you’re talking about, I love that period where you can’t see the clockwork behind a game, before it loses that “new car smell”.
Bethesda seriously need to overhaul the way they make games, the combat is already dull and uninteresting but the fact that every hit makes the game stutter while it does the math to figure out how much I hurt something is ridiculous. They get big stuff right but the million little things they get wrong can add up to a hell of a (sometimes literal) gamebreaker, I pray they use a new engine for the next Fallout.
Bethesda seriously need to overhaul the way they make games, the combat is already dull and uninteresting but the fact that every hit makes the game stutter while it does the math to figure out how much I hurt something is ridiculous. They get big stuff right but the million little things they get wrong can add up to a hell of a (sometimes literal) gamebreaker, I pray they use a new engine for the next Fallout.
"Morrowind is a better GAME to play, but Oblivion is a better game to PLAY."
This quote is how I feel about Skyrim. The lack of depth in everything really cuts you deep when you hit the metaphorical walls.
Me: "Oh, I can duel wield spells and staves but can I enchant a staff for me to use?
Skyrim: "No."
Me: "Can I at least make scrolls by enchanting the rolls of paper everywhere?"
Skyrim: "No."
Me: "Can I make my own spells since this flamethrower spells is no longer effective against anything?"
Skyrim: "No."
Me: "How many Destruction magic spells are there?"
Skyrim: "3 Novice spells, 6 Apprentice spells, 6 Adept spells, 6 Expert spells, and 3 Master spells equaling 24 spells."
Me: "How many did Oblivion have?"
Skyrim: "11 Novice spells, 18 Apprentice spells, 19 Journeyman(Adept) spells, 17 Expert spells, and 9 Master spells equaling 74 spells."
Me: "So I'm gonna guess the Shout powers aren't great in variety are they?"
Skyrim: "No."
Me: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUS RO DAH!!!"
This quote is how I feel about Skyrim. The lack of depth in everything really cuts you deep when you hit the metaphorical walls.
Me: "Oh, I can duel wield spells and staves but can I enchant a staff for me to use?
Skyrim: "No."
Me: "Can I at least make scrolls by enchanting the rolls of paper everywhere?"
Skyrim: "No."
Me: "Can I make my own spells since this flamethrower spells is no longer effective against anything?"
Skyrim: "No."
Me: "How many Destruction magic spells are there?"
Skyrim: "3 Novice spells, 6 Apprentice spells, 6 Adept spells, 6 Expert spells, and 3 Master spells equaling 24 spells."
Me: "How many did Oblivion have?"
Skyrim: "11 Novice spells, 18 Apprentice spells, 19 Journeyman(Adept) spells, 17 Expert spells, and 9 Master spells equaling 74 spells."
Me: "So I'm gonna guess the Shout powers aren't great in variety are they?"
Skyrim: "No."
Me: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUS RO DAH!!!"
This was very well written. Please continue doing that. Sprinkling images seems to placate the masses, but I for one am fine with it as it is.
Your grievances with Skyrim makes me think you might enjoy--and someone is gonna come in here and yelling at me for sounding like a broken record--Dark Souls. There are some numbers in the game, but in terms of immersion, I think it ends up being far more so than Skyrim.
It has that sparseness you mentioned, and every area is unique, focused, scoped, and memorable. I have pretty much every inch and detail of the entire world memorized at this point, out of necessity in traversing it.
There are relatively few NPCs, but each has a really distinctive personality and story that you can follow if you expend some effort.
Anyway, I think it sounds like something you might like, and I'd love to hear your thoughts on it if you try it.
Your grievances with Skyrim makes me think you might enjoy--and someone is gonna come in here and yelling at me for sounding like a broken record--Dark Souls. There are some numbers in the game, but in terms of immersion, I think it ends up being far more so than Skyrim.
It has that sparseness you mentioned, and every area is unique, focused, scoped, and memorable. I have pretty much every inch and detail of the entire world memorized at this point, out of necessity in traversing it.
There are relatively few NPCs, but each has a really distinctive personality and story that you can follow if you expend some effort.
Anyway, I think it sounds like something you might like, and I'd love to hear your thoughts on it if you try it.

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