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Community Discussion: Blog by Allie Castellano | Mass Effect 3's Extended Endings and BiowareDestructoid
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About
Writer, gamer, Mystery Science Theater 3000 lover all rolled into one.

When not doing any of those, I enjoy watching crappy horror movies and/or MMA.
I am a bit of a game snob and have very particular tastes.

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**Spoilers Ahoy!**


Otherwise known as, 'Oh yes, let's stir up that hornet's nest again!'

If you're a gamer and haven't been living under a rock, then you are probably well aware of the insanity that ensued over ME3's ending. Fans were livid about the ending choices (or lack thereof) given to them. This was due to many promises that their choices throughout the series would be reflected, and there would be 'no A, B, or C" ending. I won't get on that subject as it's been discussed to death, but I will say that I can see where the upset fans were coming from.



Regardless, Bioware admitted they needed to expand on the lackluster endings and promised 'Extended Cut' downloadable content. Their first mistake. You see, whether you agree that Bioware screwed up or not, their succumbing to the fans angry cries sets them up for a whole new round of attacks. Don't get me wrong, I think it's great that a dev team listened to fans. However, Bioware is in a no-win situation here. Nothing they release (aside from a completely redesigned ending), can save them. Their releasing free DLC only proves to the angry players that they were right, which is a dangerous thing to do. It's lose-lose now.

The newly released DLC does help explain some of the questions fans were left with. However, I have an inkling that people will not be pleased with what they are being given, even with the newly added ending ('Refusal'). You see, everything included in the extended cut should have been packaged with the original game. On it's own, the DLC feels tacked on, something to shut the angry people up. It does what it's supposed too -help clear up questions, but with that, it shows us just how weak the series original finale really was. It brings up the question, why the hell wasn't all this included in the first place? Why did Bioware think that what they first gave us originally, was ok? The 'Refusal' ending feels like a passive aggressive attempt at pleasing the fans. I won't go into spoilers, but it most certainly appears that it was Bioware's subtle middle finger to the whiners.



It's a damn shame that the games have come to this. I have theory that the Mass Effect trilogy represents Bioware's assimilation into EA. The first Mass Effect, while not without flaws, had heart. When you played, you felt the passion of the development team. Mass Effect 2 changed up the game, especially combat. The game slipped more into the mainstream spectrum of combat and fighting.Not necessarily a bad thing, but a somewhat jarring transition from the original. The plot wasn't as strong, but that was ok, after all, it was the middle game of a trilogy. Then we come to the third installment, which introduced Day One DLC, multiplayer (which affected the ending itself), a Facebook game, and of course, a rushed ending. I won't go on an EA bashing rant -but if all that doesn't stink of them, then I don't know what does.

All in all, while I appreciate Bioware trying to appease the masses (which it never EVER will), I can't help but feel the DLC only hurts them more. Not because they were strong-armed into doing it, but because it's addition is just another heavy hit against the already present ending.


Watch the Extended Endings Here:
Synthesis
Control
Destroy
Refusal (New)



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Legacy Comments (will be imported soon)


So essentially, it bears the same problems as the other 3, nothing you did over the course of the game matters, regardless of your war readiness, you still get a shitty and unsatisfying ending.

Can't wait to see the shit-storm over this one.
I like the "new" content but in retrospect, they probably would have been better off simply delaying the entire game. Hope those three months of extra profit were worth it.
Woops, it seems ALL the endings got extended, hahaha I'm retarded.

Ok that was MUCH, MUCH better I have to admit, but again, the biggest ending complaint was how little galactic readiness mattered, it appears that remains, they also apparently dumped the mass relays exploding plot point.

From what I saw, Synthesis seems to be the most satisfying one, Refusal just feels like Mac Walters rubbing his ballsack on your face.
@Kyousuke Haha, yes. The extended endings were nice additions, but they really should been included with the original. I also noticed the Mass Relays plot point was ignored (they briefly mention it in the destroy ending, I think).
It will be interesting to see with my own eyes. Sad to hear its just stuff that should've been there to begin with.
Am I going to rage about the endings? Especially the middle-finger-to-fans Refusal ending? No. I'm done. If this is what Bioware (and EA) thinks will appease its fans then that's all there is to it.

EA damamged themselves over this debacle far more than they seem to realise, and unfortunately a lot of that stink has stuck to Bioware. Even "mega-hits" like Star Wars: The Old Republic have EA's nasty paw-prints all over it.

Time for the key members of Bioware to quit and start up a new Studio. They can't survive under EA much longer.
Y'know, I like the Refusal ending. It's not like it came out of the blue or anything. As a matter of fact I found it to be a nice callback to that first scene where Liara showed Shep the recording.
I enjoyed the new Control ending, and even some of the EC Destroy ending. I 100% agree that this is how the game should have shipped, though.
I pretty much agree. When they announced they were doing this I was 99.9% sure it was a bad idea and would blow up in their face. They should have just let the controversy fizzle out and say "Look, we know we screwed up and we'll do better in the future, please keep giving us constructive feedback on what we should have done differently."

That being said, these endings did answer a lot of my "What the hell is going on?!" questions from the original ending, but there were still gaping plot holes. I was also pretty amused they apparently had to retcon the relays to explain things. Also, I laughed really really hard at the new fourth choice. It does feel a bit petty, but you know what, they did technically give us what a lot of us asked for: The chance to tell Star Child we weren't going to play his stupid game and rely on our high EMS to take on the reapers. It's just apparently we always doom our cycle, whoops! Well played, Bioware.

I do appreciate they tried.
I appreciate how much more sense it at least makes now.

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