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The rumour of a possible sequel to Left 4 Dead has gotten me thinking about the actual likely-hood of seeing a follow-up to Valve's top quality co-op zombie shooter. Does it need a sequel? The straight answer is no. It's stating the obvious to say that Left 4 Dead (and Team Fortress 2) have been built with long teem expansion in mind. The core gameplay is so spot on, that there's nothing really obvious that could be improved upon in a sequel, at least in the usual terms that we think of in a sequel. Normally when a sequel comes out, it does a handful of things: it either adds (or fixes) new mechanics and abilities or it continues a story that the previous game(s) either didn't finish or needed to be built upon. A sequel is a something that gives fans more of what they want or make wholesale improvements. It's also a way of keeping people playing the franchise and cements it in gamers minds as an ever-present presence in the gaming world.
Left 4 Dead doesn't do anything that a sequel would necessarily need to fix; the mechanics are tight; the AI director keeps the games varied and interesting; there's no obvious flaws that need to be fixed up. As it's a co-op game, when there's something really bad happening, it's usually because one of your human teammates have screwed up and there's very little to help with that. Sure the AI in the single player could do with some tweaking and it would be nice if the AI didn't spot you a mile away in Versus mode and sniper you when you're behind a tree. New weapons? Okay, but do we really want mini-guns and rocket launchers? It wouldn't exactly fit in well with the game and with friendly fire it'd just be unworkable. What I'm presuming we want with Left 4 Dead is more of the same. What is in place is already compelling enough to warrant more and more play throughs. The rough hour length of a game is something that can keep us coming back, where as a 30+ hour RPG or suchlike just feels like too big a task sometimes to play.
In this sense, this is where the downloadable campaigns would fit in; these can be almost endlessly pumped out and would be welcomed by fans as long as Valve kept up the quality. There can be endless tweaks to the gameplay (such as the fatigue bar for melee attacks in Versus mode), plus new modes like Survival mode. What about new characters? Maybe a new update would give us four new characters that you could select, giving you a truly different experience every time you played. New special infected? Possibly, but Survival mode has highlighted how good the special infected work. The Boomers blind you and summon the horde; the Smokers help isolate survivors and stretch the group; the Hunters pick off stragglers and immobilise players. It's hard to see what role a new special infected zombie would bring to the game, but nonetheless a new special infected would be welcome. There's Left 4 Dead players out there who are pro's at this point. They've completed all campaigns on expert and gotten Gold medals on all Survival levels. They know how to deal with the common infected and the special infected without too much trouble: a new special infected would spice things up for sure. I think in our cynicism it's easy to see EA trying to push for a sequel to a critically and commercially successful game, but I believe we won't see a sequel to Left 4 Dead at E3 this year. Valve call the shots and don't believe (but could be wrong) that they would push announce a sequel just over six months from the original. Next year or the year after? Very possibly: if Valve come up with a completely new graphics engine, then I'd think it would be more likely. I think the more likely (but still not as certain) announcement would be a big update: new campaigns, new modes and such. But a full blown sequel? Not here, not now.
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Alasdair Duncan's blog
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Great write up as usual, and I agree with you 100%. I am honestly surprised we have yet to see any DLC campaigns be announced yet.
Amusement Park...
Department Store...
Cruise Ship...
Bring it on Valve.
"It's also a way of keeping people playing the franchise and cements it in gamers minds as an ever-present presence in the gaming world."
An ever-present presence? Nice work.
Additional campaigns, weapons, and enemy types - that's what's needed in the form of an expansion pack, not a sequel.
Frankly, I'd love to see a random world/city generator with saferoom checkpoints. That could potentially make the game endless.
They'd keep supporting the first Left for Dead, and the L4D2 would take at least 2 or 3 years to come out.
This is Valve after all, they don't put out games until they are happy with them.
So either way, I don't see Valve giving up on the first game for a long time.
4 new dlc scenarios for versus/co-op at $20 would be what I would like to see happen here. A new game is just silly & pointless.
Also, "it would be nice if the AI didn't spot you a mile away in Versus mode and sniper you when you're behind a tree". How fucking true, & it always seems like it's god damned Bill lol
Anyway, yeah. I don't actually expect a sequel, but either way I'm looking forward to whatever they have.
@Arttemis again: good idea, it would become kind of like a modern-day Diablo.
@Blasto: I'd happily pay $20 for what would essentially be a new game. And yeah, it's always fucking Bill!
A new graphics engine would make sense I guess. Especially when they appear to be making a move for a more console focus. Half-Life 3 will need the next step eventually. They've been running the same source engine for quite some time. Credit that for how amazing that engine is though. Valve does damn fine work.