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Dragon Age: Origin's "community focus" [shortblog]
Alasdair Duncan | 9:49 AM on 08.31.2009 11 comments




It's late (almost 1am Australian time), everyones' minds have been blown by Disney buying Marvel and I'm heading to bed, but first I thought I'd post a quick blog on my thoughts about an interview Ray Muzyka did with Chris Remo over a Gamasutra. Dragon Age: Origins is one of my "must buy" games of the year, mainly due to Bioware's pedigree (plus my wife will probably play it more than I will), and I've been eagerly soaking up any news I can on the game. Ray's interview touched on something I've read a little bit about, how Dragon Age will have a social aspect to it:

"These are all different types of narrative, the way I see it. There's the narrative of combat -- which creatures you defeated and how, what tactics you used to defeat them. The narrative of progression and customization -- how you look at different points in time, what equipment you have. The narrative of the story -- which quests you've done, which stories you've unlocked, which choices you've made. The narrative of the social -- which characters you have with you.

If you can surface those to other players, you've effectively created a social environment, an online-enabled offline experience. That's what we're trying to do with Dragon Age. We're trying to surface some of those."

It's an interesting thought, implementing community and social tools into a single player (as I understand it, there's no co-op mode) RPG, especially one that's as traditional or as "hardcore" as Dragon Age: Origins looks. But I like what I read here. I imagine such a focus would entail post-release DLC, mods, community tools and feedback.... it's usually the type of thing that fans and community members do themselves, but it will be interesting to see Bioware put a lot of this into practice, actually continuing to support the game long after release:

"Imagine that getting broader when you have post release downloadable content that expands the game as a platform concept, or community-driven content that people can play through and maybe the fans embrace this and make content that can even be expanded further with even more choices in it."

Is is me or is Valve's example of post-game support with Team Fortress 2, finally spreading to other developers? I would definitely welcome that; if Dragon Age: Origins has a compelling world with great gameplay, it'll be the type of game I'd like to play over and over again enhanced by post game DLC and mods, not wait years for a sequel.

Plus it has Tim Curry in it. Win!



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9 comments | showing # 1 to 9
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Andrew Kauz's Avatar - Comment posted on 08/31/2009 10:10
Andrew Kauz
Sounds pretty cool to me. I've been excited for this game for a while, but I'm realizing how little I actually know about it. Thanks for posting this.
Alasdair Duncan's Avatar - Comment posted on 08/31/2009 10:12
Alasdair Duncan
Yeah, it's looking good. Again, it's Bioware's pedigree that's got me excited about this.
Sean Carey's Avatar - Comment posted on 08/31/2009 10:12
Sean Carey
Thanks for the extra tidbits on this game -- between this, Borderlands, and Brutal Legend I'm gearing up for a happy gaming fall. Bioware has always been a savvy developer. If anyone can learn from / incorporate those Valve-like strengths you mentioned, it's them.
Krow's Avatar - Comment posted on 08/31/2009 10:41
Krow
So it's like the awesome community that sprung up with the initial NWN/NWN2? Not surprised.
Kohlstream's Avatar - Comment posted on 08/31/2009 10:52
Kohlstream
I pre-ordered the collectors edition, can't wait for this game!
Elsa's Avatar - Comment posted on 08/31/2009 11:00
Elsa
I think that the social aspect is very likely going to be similar to what they did with Baldur's Gate 2 (PC). You could select from a variety of different party members and they interacted with you in various ways. If you wanted to pursue a romance, there were party members you could choose where that could happen (and each romance was different). Certain party members if chosen would later betray you at some point, and most had interesting side quests.

A lot of the fun of playing the original Baldur's Gate games was going to the forums and talking about how the various party member choices affected the story and the game. Sometimes the party members also interacted separately from you (in that they hated each other) and it sounds like they are doing somewhat the same with Dragon Age. It's nice that they are going to provide a specific forum where people can talk about the NPC interactions because often people will want to switch out party members (in order to get a more interesting romance) or will play the game again to discover new interactions that they could tell others about.

It was one of my favorite things about the Baldur's Gate games and one of the reasons I'm so excited to see this "spiritual successor" in the form of Dragon Age: Origins.
ArrestedDeveloper's Avatar - Comment posted on 08/31/2009 15:26
ArrestedDeveloper
I like your posts because sometime I read them in a Scottish accent and other times I read them in Australian accents, but onto the point at hand. I'm very excited to get Dragon Age and see where Bioware (and the community using the developers toolset) takes it post launch. I have a lot of good memories of Baldur's Gate and the fact that I'm basically getting a new version of that game this year makes me want to run down the street naked.
Puppy Licks's Avatar - Comment posted on 08/31/2009 17:52
Puppy Licks
Hmmmm, this game is sitting right on the midpoint on my radar. But I do enjoy Bioware games so I'll keep an eye on this one for when that 'oh shit!' moment comes along.
Alasdair Duncan's Avatar - Comment posted on 09/01/2009 22:33
Alasdair Duncan
@Elsa: I hate to sound like someone who harps on about it, but if they were to put co-op mode in the game, it would be so good. Party-based AI is only so good.

@Arresteddeveloper: that's funny, because I read everyone's posts in my head with a Scottish accent. Is that just me?
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