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Meet the destructoid Team >>   Alex Bout
Alex Bout's blog
★ destructoid | PC Contributor ★
About
Hi!

I'm Alex, and I'm on the PC and Hardware teams here at Destructoid. While I've been playing games since I was a kid, I admit that I haven't really gotten into the gaming community until very recently (2011).

Anyway, I mostly play Battlefield 3, Guild Wars, FFXI, and Starcraft II at the moment. If you ever need any PC help (including troubleshooting or advice on PC buying) feel free to hit me up at alex@destructoid.com

Also follow my twitter at http://twitter.com/#!/alex_bout
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<p>Creative makes some of the best PC audio equipment on the market, especially for gamers, and the Sound Blaster Recon3D is no exception.</p>
<p>I've never really invested much in high-end sound cards, as I had previously found them to be not worth my money. However, the Recon3D has made me seriously reconsider my stance on audio cards in general. The hardware is spectacular, even if the software itself has room for improvement in certain places.</p>

Creative Sound Blaster Recon3D Specifications

  • 24-bit Analog-to-Digital conversion of analog inputs (up to 96 kHz sample rate)
  • 24-bit Digital-to-Analog conversion of digital sources (up to 96 kHz sample rate to analog outputs)
  • 16-bit to 24-bit recording sampling rates: 8,11.025,16, 22.05, 24, 32, 44.1, 48 and 96kHz

Connectivity 

  • Line In / Microphone In: Shared 1/8" mini jack
  • Headphone: 1 x 1/8" mini jack
  • Speaker Out: 3x 1/8" mini jacks
  • Optical Out: TOSLINK
  • Optical In: TOSLINK

Speaker Support

  • Stereo/2.1 Speakers
  • 5.1 Speakers
  • Headphones

Bus Connection:

  • PCI Express 1x

Minimum System Requirements

  • Intel Core 2 Duo or AMD equivalent processor, 2.2 GHz or faster
  • Intel, AMD or 100% compatible motherboard
  • Microsoft Windows 7 (32/64-bit)
  • 1GB RAM
  • 600MB of free hard disk space
  • Available PCI Express (x1, x4 or x16) slot
  • Available CD-ROM or DVD-ROM drive

Creative Sound Blaster Recon3D Tools and Features

The Recon3D features a quad-core sound and voice processor and promises to "Upgrade your computer to 3D surround sound." It comes with its own software where you can adjust various options such as the amount of surround sound you want, crystalizer, bass, and more. The option to optimize the quality of your voice is present as well. The tool they call "CrystalVoice" has noise reduction, acoustic echo cancellation, and the ability to focus on your voice over outside noise. There's also an FX feature, which lets you change what you sound like to a variety of "voices" including elderly, orc, elf, and scrappy kid, to name a few.

One of the tools I was excited about when I opened the box up was "Scout mode." This analyzes the sound coming from the game and highlights footsteps so that you can more easily hear people from farther away. Pretty cool feature, if you ask me; I'll go more into it a little later.

The rest of the features contain mixers and equalizers, where you can further customize the sound output, but it's pretty run of the mill as far as equalizers go.

Thoughts on the Creative Sound Blaster Recon3D

You can tell an immediate difference in sound quality upon putting the card into your computer, as you'd expect. So much so, that when I was comparing the integrated sound card to the Recon3D, I made a disgusted face when I shifted back to integrated. The change in sound isn't really that big of a difference necessarily, but it's the little things that have the most significant impact. On TV shows, the voices seem to have another layer that makes it sound as if the person is right next to you, and like you're two feet away from the symphony when listening to music (I used a lot of Immediate Music to test this). 

The hardware was incredibly easy to install, outside of my two graphics cards in SLI requiring me to move one of them so I could safely install the device. Other than that, it was just a matter of plugging it in and turning the computer on. I have no qualms with the hardware aspect of this card, but I did have some problems with the software.

The software seems a little too ... finicky for me. The settings are easy to change, and almost everything is dummy-proofed so that people who don't know much about sound are able to efficiently adjust settings. Profiles are easy to create and manage for quick switching; they are able to be imported and exported if you decide to move your profiles to another computer. However, there are a few features that really bug me that I can't let slide.

In CrystalVoice, the FX proved to be troublesome. When I was testing it, I would change one setting and then change it back and things wouldn't work as they had before. For instance, I left with my speakers to go take a shower. Five minutes later, they would no longer work unless they were configured as a surround-sound system (they're stereo speakers). Not only that, but it took me about ten minutes of tinkering around with the settings to get my microphone to function. It was working and then all of a sudden not. I still don't know what I did to get it to work again. The software is unstable, which really brings down my overall impression of the sound card, especially since it is such an impressive piece of equipment.

This brings me to the largest complaint I have about the Recon3D: Scout mode. I was very excited for this feature; even though I'm not the best at FPS games, I can appreciate hearing an enemy before they can hear you. First thing I noticed before I even tried it out: the hotkey configuration doesn't work. I could be doing it wrong, but whenever I go to enter in a hotkey or hotkey sequence to turn Scout mode on or off, the key I enter disappears. I figured that it was being saved anyway, so I gave it a try to no avail. When I finally tried turning on Scout mode manually and played Battlefield 3, I noticed the difference immediately -- but it wasn't a good difference.

Scout mode did indeed enhance footsteps, but not others. My own footsteps were enhanced to the point that I couldn't hear what was going on in my immediate area. Not only were my footsteps enhanced, but the sounds of vehicles and explosions were also enhanced to the point where I had to tear my headphones off because it hurt so much. As far as I'm concerned, Scout mode works in that it does indeed improve footsteps and decreases ambient noise it sees as unimportant. I can't say that it doesn't work properly for other games, but in his review of the Recon3D external sound card and Tactic3D Omega, Daniel Starkey ran into similar issues with Scout mode with Skyrim.

When I was trying out the card over my Bose Companion 2 Series II speakers, I didn't notice a huge increase in sound quality. I know the limiting factor was the speakers, but it was still a little bit of a letdown all the same, as I was hoping for a better result. After plugging in my pair of Tactic3D Sigma headphones, the Recon3D really stepped its game up. The sound was bass heavy -- in a good way -- and I could almost feel the bass reverberating in my head. At higher volumes, I could feel the headphones vibrating on my ears. There was some minor sound bleeding at very high levels which wasn't too bad (all volume settings were turned up to 100% before I heard any noticeable bleeding).

Computer Specifications

To review the Creative Sound Blaster Recon3D Internal Sound Card, I used the following test system, provided by NVIDIA:

Bottom Line

Software can be easily improved and changed, and shouldn't detract from this otherwise impressive sound card. The Recon3D is an excellent piece of hardware and creates a noticeable change in how games, TV shows, and movies immerse you. That said, it's not for everybody.

Although it does improve audio, I can't justify the cost unless you already have the sound system required to take full advantage of this card, be it a full surround-sound stereo system or a quality pair of headphones. Since I don't have a surround-sound setup myself, I used the Tactic3D Sigma headphones and they took the Recon3D to an entirely different level that makes the card worth the price.

Keeping that in mind, I can only recommend the Creative Sound Blaster Recon3D PCIe if you either already have the speakers or headphones necessary to make this card shine, or are willing to buy them along with the card. Coupled with the sub-par software, I do not recommend this card to those who don't have the speakers or headphones already, as the price isn't justified by the performance increase. On the other hand, if you already have a stellar set of headphones or surround sound system, the Recon3D is the card for you and won't disappoint (except those aspects of the software mentioned before).




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Legacy Comments (will be imported soon)


THEY STILL MAKE DEDICATED SOUND CARDS???
Been out of the loop for years... Didn't Windows 7 make dedicated sounds processors obsolete by reassigning all sounds' clock time to the CPUs' stack?
Yeah I do not know too many people into sound cards anymore unless they have a 5.1 or 7.1 setup. Most onboard sound is pretty decent to fairly good. I have only used a sound card wayyyyy back when.
I've neveer given audio cards much of a chance, but it's always nice to see what's new every now and then.
I realize this is not all that related to the article but I was looking for a video capturing card to record some footage from my ps3, does anyone here know about a cheap piece of hardware I can buy?
last sound card i got was a $15 one and that was only because my onboard sound was making bfbc2 crash..

save your high end sound card money and invest it in a better video card
I have never onwed a sound card!
Just bought a new PC on boxing day and I have an ASUS p8p67 pro b3 board and my 5.1 works just fine!
As a sound designer, you all make me very, very sad.
Immediate music? Meh, put some Two Steps from Hell instead.
Dedicated still are quite a big imporovement in audio quality (if you dont have a external DAC) and always will be, that is just the way things work and the fact that motherboard manufacturers are not going to wast much money on sound chips. The difference between the expensive and the relatively cheaper soundcards is still something to be disputed though.
the difference vetween 2.0, 2.1, 4.0, 5.1, 7.1 speakers is not really relevant when its about buying a sound card with cheap speakers /heaphones or those shitty 5.1/7.1 usb headphones (they suck even if they are expensive) but if you actually care a bit about the audio quality I would really recommend a Soundcard even if it's just a asus xonar dg it will still be a big improvement.
@Qlum: Why do the expensive USB surround headsets suck? Is it because it's USB and not normal 3.5mm connectors? I kind of remember reading a long time ago that USB speakers/headphones bypass the sound card because they have their own sound chip or something. Is that true?

@article: Creative isn't that great, it's fantastic if you don't know any better. Better like the Asus Xonar for example and other cards.
Would the quality be that much of an improvement? (night and day?)

All I do is game, listen to the odd song or two and plink around with making music and not once have I found the quailty to be poor enough to warrant an upgrade and I LOVE audio.....my car and home theatre system is where I splurge :)
Take it from someone that's purchased dedicated sound cards for over 15 years--they're simply NOT worth the purchase anymore given what's available on current motherboards.
Creative: Passable hardware, shit software, and non-existant customer support.

I will never buy a Creative product again. If I ever need another sound card, it will likely be an Asus Xonar, or even more likely, the onboard.
What, a Creative product with good hardware and bad drivers?

It's like...every other Creative product, ever.

Good to see they haven't changed things up in the ten years since I last "enjoyed" using their drivers.
I bought an external sound card from creative for about $70 and it blows everything else I've used away.
Sound cards used to be more useful because they would offload a good chunk of your CPU cycles. Nowadays, with our multi-core CPU's, that's a non-issue. And like someone else mentioned, onboard sound has come a long way. For most people, unless the sound chip dies, they wouldn't notice the differences between onboard sound and a dedicated sound card.

USB headsets have a built-in DAC to convert the digital signals from your USB port to analog signals that the speakers/drivers can output sound. I wouldn't go so far as to call it a built-in sound card.
I'm curious as to whether or not the TOSLINK input even worked with encrypted sound.

This is a huge frustration with my Fatal1ty soundcard: the TOSLINK input will ONLY work with an unencrypted source. That's pointless to send 2-channel sound through an HD cord. I run a 7.1 channel setup, and I really want a soundcard that has a decrypting input.
seifer44:
TOSLINK/Optical connections only have bandwidth to pass 6.1 audio (compressed into Dolby Digital or DTS) or uncompressed stereo. It's not a drawback of your particular brand of soundcard. To take advantage of it, you have to "bitstream" the audio and let your receiver decode the audio, rather than have it be decoded on your computer first and sent out raw.

I have a Creative Soundblaster Platinum, and play 6.1 DTS audio just fine through Optical. Are you running Windows 7/Vista? If so, find the "playback" section of your sound device settings in Windows and set the "SPDIF Out" as your Default Device. Now DTS/Dolby based media will play in full surround.

With uncompressed multichannel sources (PC games) it gets a little more complicated. What I used to do for gaming (before I used HDMI bistreaming via my video card) is compress the audio source in realtime, with Creative's "DTS Connect" software. I bought it for $5. For years I was unaware DTS Connect existed and was relying on Dolby Prologic on my reciever to make a guess and do faux-surround for me.

I may forget to check back here in case you reply, PM me here or just hit me on Twitter @blassster.

Here is the link to DTS Connect:
http://us.store.creative.com/Dolby-Digital-Live-and-DTS-Connect/M/B006GK76QE.htm

If you pursue this route, turn Windows and your game's volume down to 20% or so if you experience distortion. Also, make sure Speakers is set as your default audio output device when running DTS Connect.

Hope this helps.
Having a sound card is a necessity, though I'm not sure how this recon is better then my good old X-Fi.
screw soundblaster. theres barely anything on the board. i was a loyal user until win7 but theyve always had horrible support/drivers. im with asus now. they are on another level
Do sound cards do anything if you're just using HDMI out from your video card for everything?
@D00mM4r1n3: Yes, in that case you'll just be pushing video down your HDMI...no audio.
My on board audio was buggy from day one with very quiet but very constant clicks but with a cheap set of headphones it was easy to ignore. Then I invested in some quality headphones and then the clicking got annoying. One $20 Creative PCI sound card later I noticed a significant improvement and no clicking so like he says in the article, if you have decent speakers/headphones even a simple card like what I got will provide a nice improvement. Originally I had gotten an ASUS Xonar which promptly fried itself after providing me with buggy drivers updated from the manufacturers site which had the added benefit of not working with my preferred audio player.
Pass on Creative cards and get ASUS Xonar cards instead.

Creative lives off of name only these days.
Why do you have 3 SSD's?
ASUS Xonar XT/XTS with the EMI sheilding and a better SNR worth putting up with crapy drivers.
@RedWinters
I got them over time from other reviews. They're currently set up in a RAID0 array.

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