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Meet the destructoid Team >>   Alasdair Duncan
Alasdair Duncan's blog
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Alasdair Duncan is that bearded, bespectacled Scotsman that covers PC gaming that is not Fraser Brown. A long time Destructoid community member and forum moderator, he covers adventure, puzzle, FPS and all kinds of games on the PC. Watch, as he adds more games to his Steam library with only the vaguest hope of ever playing most of his games.

Alasdair has been gaming since his mother bought a Commodore 64 back in the early 1980's. He adores Deus Ex, GTA Vice City, Team Fortress 2, Borderlands, Super Mario Brothers 3 and all those weird indie titles on Steam.

You can meet Alasdair at places like PAX where he tries to convince people he isn't a) drunk or b) Irish.

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It takes something special for me to return to a game; considering I actually finish so few of them, having a game I will play more than once is actually a rarity. Grand Theft Auto: Vice City is a game I’ve completed on numerous occasions, so returning to it always brings back welcome experience. But why Vice City and not the other games that I’ve managed to finish. Why not Half Life, Grim Fandango, Elder Scrolls IV: Oblivion or Thief: Deadly Shadows? These are all great games and certainly titles that I’ve returned to on more than one occasion, but Vice City is always my go-to title.



I know with a lot of people, there is an element of re-discovery with their Groundhog Day title, an idea that there’s still more to discover about the game, whether it’s exploring more of the game’s world and levels or whether it’s new mechanics, classes or skills to use. With me and Vice City, that’s not the case. I practically know almost every inch of that game off by heart. My usual compulsion in any open world game is to explore and get familiar with the area. With Vice City, as long as you’re careful with the cops, you’re free to explore at least the first island straight off the bat with no hassles and eventually, the second one too. So at least by my third playthrough, I was almost totally familiar with Vice City, all it’s areas and almost all of it’s secrets. Returning to the game now, there’s a sense of coming back home or visiting a favourite holiday destination.

It’s not just the Vice City, the place itself that’s familiar to me, the whole structure of the game feels second nature by me. What I like is that taking down diminutive, drug-lord Diaz is only the mid point in the game; after that Vice City opens up and there’s the opportunity to build up Tommy’s criminal empire by buying businesses and then completing the jobs needed to have them generate cashflow. I’ve even got my preferred order of purchasing properties; do the Boat yard and then the Ice-cream delivery company first, as the have a single, simple mission to do. Leave the print works and the bank job until last, as they’re the hardest ones. Oh, and leave the Cuban and Haitian missions alone until you’ve got most of the game complete; having pissed of Haitian gangsters indiscriminately shooting at you, makes it harder to deliver those drugs from your ice-cream truck.



Then there’s the optional stuff; personally I like to get the 100 taxi missions done and the pizza deliveries done first up. That way you’ll have 150 health and taxi hydraulics, which make the taxis a great getaway vehicle. As soon as the rest of the island opens up, I collect the rest of the hidden packages so I always have a chopper at my disposal and plenty of weapons at hand.So I know the game world and I know all the best ways to play so that the game isn’t really a challenge, so why come back to it all the time?

For me, GTA: Vice City is the videogaming equivalent of comfort food; it’s like a baked potato with chilli, or a big bacon sandwich. It’s a simple pleasure that I’ve had many times in my life, but it’s always good, no matter when or where. Despite all my hours of playing it, Vice City is still a lengthy game, I don’t just blaze through it in a matter of hours and I even still watch all the cutscenes. And Vice City is just a place I love spending time in; I’ve said it before but bombing down the strip on a superbike, past all the neon lights, with “Cars” by Gary Numan on the radio, is one of gaming’s simple joys for me. There’s even some sly Scottish humour slipped in by developer Rockstar, whether it’s the drummer from Love Fist wearing a kilt and an Argentina top to the parody of Gap being called Gash.



GTA: Vice City is as familiar and comforting as coming home after a long vacation. At a time in my life, where my actually ability to finish a game has become almost laughable and my attention wanders as much as a hyperactive 6 year old at Disney Land, Vice City always pulls me in. Despite being less than a decade old, time has not aged it: like my other constants in life, like The Big Lebowski or DJ Shadow’s Endtroducing, it still manages to be fresh and hold up after repeated playthroughs, Vice City’s sunny mix of hazy nostalgia and familiar gameplay will always keep me coming back.
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Twas a big fan as well of the PS2 Grand Theft Auto games mate! Vice City totally had its comforts, particularly the mansion and the weapons always outside it when you had enough Hidden Packages. Pretty much my ONLY gripe with it, and if you really think about it, you know it's true, was that there was a distinct lack of hills/high peaks. As you said, just cruising around is swell and all, but the lack of hills and stuff to just gun a bike or sports car over, was somewhat disappointing. Still, sensational game with too many awesome moments. Also . . .

Despite how I still do not like him . . . ROOOOOOOOOOONEYYYYYYYYYYY!!!!! Balls dude! Balls! Also, Spurs today mate . . . crazy few days!
I know, but let's see what happens tomorrow, hmmmm? ;)
Vice City was sensational.
San Andreas is a better game, but the atmosphere of Vice City is perfect, the characters while Expy's of 80's film characters, but it was perfect.

V-Rock too, fuck yea.
Very well-written. I empathize with your description of GTA Vice City being comfort food, in particular. To me Vice City had the appeal of really feeling like a kingpin in the city, but without having to constantly double back and take back other territories ala San Andreas.
Thanks guys. I didn't really compare Vice City to the other GYA games because I didn't want to make a big deal about which game is the best in the series. I do tend to harp on a bit.
Vice City was my wake-up call to how big videogames had become. I spent two weeks looking for a copy when it was first released and it was sold out in every shop I knew.

God, I remember locking myself away in my room (I just moved to Cardiff) and only coming out for food. There's something brilliant about the way it captures the 80's more than what San Andreas did for the 90's. I guess it helps being a child of that time too.

Also, it has the best soundtrack of the lot. They don't go for the obvious hits of the time and I loved the radio DJ references. There's some sly 80's actors refrences too (Lee Majors and Robert Davi, for example) that easily fly over people's heads, which is usually the beauty of Rockstar's games. I honestly can't watch 80's TV shows like Riptide, Miami Vice or Magnum P.I. without thinking of how well they nailed the ridiculously flamboyant vibe. That's why it works better than the others in that regard - the OTT gameplay matches the mood.

It's a shame that Vice City Stories didn't live up to my expectations in the same way though. But no biggie, that had Phil Collins and the track Easy Lover.
I never really watched any of the quintessential '80s shows you mentioned, so it's interesting that I think Vice City hits all the right notes with it's appreciation of the genre. It feels foreign but familiar at the same time. I think San Andreas was too scattershot and the early 90's setting wasn't truly distinct enough to stand out for me.
Vice City is also my GTA go-to game. Unfortunately I haven't beat it yet -- my PS2 memory card bit the dust and erased all my save games D: . But I recently bought it on Steam and once I'm through with some other shiz I'm gonna rock it again!

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