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Alasdair Duncan is that bearded, bespectacled Scotsman that covers PC gaming that is not Fraser Brown. A long time Destructoid community member and forum moderator, he covers adventure, puzzle, FPS and all kinds of games on the PC. Watch, as he adds more games to his Steam library with only the vaguest hope of ever playing most of his games.

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Alasdair Duncan
2:51 PM on 07.27.2011

So just a few days ago, EPIC games president Mike Capps claimed that mobile app gaming is going to affect the next generation of console games in a negative way:

“I’m more worried that you can get a really good 99 cent game that occupies you for hours and hours on end and how that impacts $60 SKUs..... But I do worry about what it means for the next generation of console games? Are people really going to want to spend $60 on a game?”

Well, in short... no. For starters, this isn’t the first time Mike has bemoaned the affect of app-orientated gaming but I wonder why the head of the studio behind one of the biggest iOS games ever would worry about mobile gaming. If I’m reading between the lines correctly, I wonder if what Mike is worrying about is spending two-three years making a big budget game, the same type of game that EPIC have been really successful at making (Bulletstorm excepted).



Something that Mike also mentions is that free entertainment is competition to playing AAA titles, so like why play a big budget game when you can watch loads of free or cheap content on your TV or Netflix. When the Playstation launched years ago, Sony UK boss Phil Harrison claimed that Sony weren’t in competition against Nintendo and Sega, they were competing with clothes, going out to the pub, going to the football. Sony positioned the Playstation as a lifestyle choice and it really worked. The Playstation crossed over to market that decided to play games instead of things like socialising and spending money on clothes and booze. Sony prospered in the 90’s and 00’s because they realised that they weren’t in direct competition with other videogames companies, Sony realised that they had to make their console and games more appealing than TV or books and suchlike.



As for the charge of mobile gaming “cheapening” big name console titles seems to hit at the point of the value of a AAA game. Again, reading between the lines Mike sounds as if he’s worried that gamers won’t feel a big budget game, like Gears Of War won’t be worth $60. Well Mike, maybe it’s not. Yes games have been always been expensive, but are all games worth $60 or $40 (or $100 if you’re in Australia)? I realise that value for money can be an abstract concept to a lot of people and that’s without going into the idiotic “game length=value for money” argument. I would ask Mike if he feels that all the games that are released are worth $60 and it is a bad thing that playing cheap and fun i-phone games make me question the value of spending a lot of money on such games? I’ve gotten an amazing amount of value and enjoyment out of games like Fruit Ninja and Plants Vs Zombies as I have with some AAA games that cost more 40 times more. That's not a bad thing, that's just something that digital distribution and portable technology allows me. Not all my compelling videogame experiences are me sitting on a couch or at a desk, staring into a tv or monitor.

Mike’s comments almost make it sound like this is unfair like “TV is free, so why are people going to pay $60 for GOW3? Argh!” Maybe GOW should be cheaper? Maybe you should split GOW into three separate parts, single player, hoard and multiplayer and let consumers buy them separately. Maybe future EPIC games should be episodic. Maybe EPIC should make more iOS games to test out ideas or tech? Maybe it’s not my job to reassure Mike Capps that things are going to work out ok. I don’t have the answers and I don’t claim to know where the videogames industry is heading. What I believe is that making products cheaper and readily available makes them appealing to consumers.



It’s no newsflash that people have limited time to play games. It’s no newsflash that people only have a certain amount of limited income. But laying the game at cheaper, more convenient forms of entertainment as somehow being unfair is a cheap shot. Again, reading between the lines it sounds as if Mike Capps isn’t 100% that his latest game is really worth $60.
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I disagree with Mike Capps and you. I pay for triple A games knowing I will probably get way more fun out of them than any .99 mobile phone app. And I know that a .99 app costs way less to make than a $60 game. I believe there is space for both.

But I also think that people growing up with .99 apps wil more likely demand those games to get better without costing more. Damn, we, veteran gamers, complains at any attempt developers do to charge more for $60 games, imagine if a company jumps from .99 to 1.99.
Oh absolutely, there's room in the market for cheap $1 app games and $60 AAA titles. I buy plenty of AAA games and have a great time with them. I'm questioning Mike's reasons for claiming that cheap app games are damaging the worth of a AAA game. Surely they occupy different corners of the videogaming market, but does one necessarily detract from the other. Will we see iOD devs complain about expensive AAA games distracting from the mobile market?

And yeah, I agree with you about mobile games getting more expensive; Infinity Blade was maybe an exception because you could just look at it and tell it was a quality title. Mobile games are still coming into their own, so maybe this is something we'll see in years to come.
I had more fun with Breath of Death VII than I did with Singularity. Take that how you will.
Gears of War 3 is worth WAY more than $60 as far as I'm concerned :)
Gears of War 3 is worth WAY more than $60 as far as I'm concerned :)
Hehe , interesting blog , I'm not sure what to make of this but you've got some Interesting thoughts here !
nicely said! I keep looking at iOS games and they really don't (and can't) have the content of a larger AAA game. They are absolutely, entirely different experiences. There is room for both and frankly if app games draw more people into "gaming", then I don't see it as a bad thing.
Pretty much what Elsa said (seriously can someone combine us into some kind of super awesome gaming/blogging robot?)
At first I was kind of skeptical about this blog, but after re-reading, I think I'm with you. I think the devaluation of AAA games is definitely going to happen, because of the generation that grows up with an abundance of great experiences for cheap, even if they're not AAA games.

I think even if the kinds of experiences you get on a phone are very different than the ones on a TV, people's time will be taken up by them. Eventually people will spend enough time on their phone that they won't be able to justify to themselves the desire to spend so much on a AAA game for such comparatively little gain. I think that's just how the money will work out for a lot of people.

I think there are a ton of directions big studios can go in to save their sales, but I'm not convinced we're at the breaking point yet, where those would be really effective.

Your blog was really well written and thought provoking. I appreciate that greatly.
At first I was kind of skeptical about this blog, but after re-reading, I think I'm with you. I think the devaluation of AAA games is definitely going to happen, because of the generation that grows up with an abundance of great experiences for cheap, even if they're not AAA games.

I think even if the kinds of experiences you get on a phone are very different than the ones on a TV, people's time will be taken up by them. Eventually people will spend enough time on their phone that they won't be able to justify to themselves the desire to spend so much on a AAA game for such comparatively little gain. I think that's just how the money will work out for a lot of people.

I think there are a ton of directions big studios can go in to save their sales, but I'm not convinced we're at the breaking point yet, where those would be really effective.

Your blog was really well written and thought provoking. I appreciate that greatly.

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