I disagree with Mike Capps and you. I pay for triple A games knowing I will probably get way more fun out of them than any .99 mobile phone app. And I know that a .99 app costs way less to make than a $60 game. I believe there is space for both.
But I also think that people growing up with .99 apps wil more likely demand those games to get better without costing more. Damn, we, veteran gamers, complains at any attempt developers do to charge more for $60 games, imagine if a company jumps from .99 to 1.99.
But I also think that people growing up with .99 apps wil more likely demand those games to get better without costing more. Damn, we, veteran gamers, complains at any attempt developers do to charge more for $60 games, imagine if a company jumps from .99 to 1.99.
Oh absolutely, there's room in the market for cheap $1 app games and $60 AAA titles. I buy plenty of AAA games and have a great time with them. I'm questioning Mike's reasons for claiming that cheap app games are damaging the worth of a AAA game. Surely they occupy different corners of the videogaming market, but does one necessarily detract from the other. Will we see iOD devs complain about expensive AAA games distracting from the mobile market?
And yeah, I agree with you about mobile games getting more expensive; Infinity Blade was maybe an exception because you could just look at it and tell it was a quality title. Mobile games are still coming into their own, so maybe this is something we'll see in years to come.
And yeah, I agree with you about mobile games getting more expensive; Infinity Blade was maybe an exception because you could just look at it and tell it was a quality title. Mobile games are still coming into their own, so maybe this is something we'll see in years to come.
Hehe , interesting blog , I'm not sure what to make of this but you've got some Interesting thoughts here !
nicely said! I keep looking at iOS games and they really don't (and can't) have the content of a larger AAA game. They are absolutely, entirely different experiences. There is room for both and frankly if app games draw more people into "gaming", then I don't see it as a bad thing.
Pretty much what Elsa said (seriously can someone combine us into some kind of super awesome gaming/blogging robot?)
At first I was kind of skeptical about this blog, but after re-reading, I think I'm with you. I think the devaluation of AAA games is definitely going to happen, because of the generation that grows up with an abundance of great experiences for cheap, even if they're not AAA games.
I think even if the kinds of experiences you get on a phone are very different than the ones on a TV, people's time will be taken up by them. Eventually people will spend enough time on their phone that they won't be able to justify to themselves the desire to spend so much on a AAA game for such comparatively little gain. I think that's just how the money will work out for a lot of people.
I think there are a ton of directions big studios can go in to save their sales, but I'm not convinced we're at the breaking point yet, where those would be really effective.
Your blog was really well written and thought provoking. I appreciate that greatly.
I think even if the kinds of experiences you get on a phone are very different than the ones on a TV, people's time will be taken up by them. Eventually people will spend enough time on their phone that they won't be able to justify to themselves the desire to spend so much on a AAA game for such comparatively little gain. I think that's just how the money will work out for a lot of people.
I think there are a ton of directions big studios can go in to save their sales, but I'm not convinced we're at the breaking point yet, where those would be really effective.
Your blog was really well written and thought provoking. I appreciate that greatly.
At first I was kind of skeptical about this blog, but after re-reading, I think I'm with you. I think the devaluation of AAA games is definitely going to happen, because of the generation that grows up with an abundance of great experiences for cheap, even if they're not AAA games.
I think even if the kinds of experiences you get on a phone are very different than the ones on a TV, people's time will be taken up by them. Eventually people will spend enough time on their phone that they won't be able to justify to themselves the desire to spend so much on a AAA game for such comparatively little gain. I think that's just how the money will work out for a lot of people.
I think there are a ton of directions big studios can go in to save their sales, but I'm not convinced we're at the breaking point yet, where those would be really effective.
Your blog was really well written and thought provoking. I appreciate that greatly.
I think even if the kinds of experiences you get on a phone are very different than the ones on a TV, people's time will be taken up by them. Eventually people will spend enough time on their phone that they won't be able to justify to themselves the desire to spend so much on a AAA game for such comparatively little gain. I think that's just how the money will work out for a lot of people.
I think there are a ton of directions big studios can go in to save their sales, but I'm not convinced we're at the breaking point yet, where those would be really effective.
Your blog was really well written and thought provoking. I appreciate that greatly.

surf dtoid with 

Rising (10+)
People you follow


send message
follow
followers

















