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Meet the destructoid Team >>   Alasdair Duncan
Alasdair Duncan's blog
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About
Alasdair Duncan is that bearded, bespectacled Scotsman that covers PC gaming that is not Fraser Brown. A long time Destructoid community member and forum moderator, he covers adventure, puzzle, FPS and all kinds of games on the PC. Watch, as he adds more games to his Steam library with only the vaguest hope of ever playing most of his games.

Alasdair has been gaming since his mother bought a Commodore 64 back in the early 1980's. He adores Deus Ex, GTA Vice City, Team Fortress 2, Borderlands, Super Mario Brothers 3 and all those weird indie titles on Steam.

You can meet Alasdair at places like PAX where he tries to convince people he isn't a) drunk or b) Irish.

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I’ll be the first to admit, I’m a videogame news junkie; even when it comes to either titles or systems I don’t own. Part of the downside of this is that I’m often not surprised when I actually play a game because there’s a nagging feeling I know what I’m getting into. Usually it starts off with a big reveal story, outlining the developer, some basic story info and usually some gameplay hook. Then the publishers will tease out some more information about the game, either through some previews, trailers or interviews. By the time a game comes out, we’ve already consumed a heck of a lot of information about what the game is (at least in our minds) and what we can expect. It’s gotten to the point that I’ve actually started going on self-imposed media blackouts when it comes to games that I know I’m definitely going to play, but I don’t want anything spoilt for me. So, like Mass Effect 3 and Deus Ex Human Revolution are must-plays for me, but I’m no longer going to gobble up all the information I can before I play them.

So for a game to really grab me and show me something that captivates me is sadly rare nowadays. In the case of Bioshock, I read lots of articles about it as it really captured my imagination; the idea of an art-deco city at the bottom of the ocean struck me as really unique setting and the idea of combining plasmids with regular weapons seemed like an interesting way to play an FPS. It even got to the point where I played System Shock 2 just before the release of Bioshock, in order to understand the comparisons between the two and to figure out if Bioshock was really it’s “spiritual successor”.



Luckily, my brother in law at the time, was working for Irrational games in Canberra, Australia. He emailed me at work one day asking if I was interested in a day’s unpaid, focus testing for Bioshock. Now this was about 2 months before the game’s release, so I jumped at the chance. I went to their fairly small studios in the city and found myself with some a few other guys playing Bioshock for about 6 hours. Headphones on...... keyboard and mouse all good....... here we go.....



Of course Bioshock starts over with the main character sitting on a plane, smoking a cigarette whilst he remembers some words of wisdom from his parents. Next thing he’s swimming for his life as the wreckage of the plane sinks around him. Gasping for air, you have to guide him to a nearby lighthouse that seems to be your only safe option. Once out of the water, you go inside and find the lighthouse is an ornate housing for a diving bell, one that’s going to take you to a place you couldn’t imagine.



Now as I said earlier, Rapture itself was one of the reasons I was interested in playing Bioshock, but the whole opening sequence was masterful. With the lighthouse slowly illuminating it’s interior to show the tenants of Rapture’s ideology, to the strains of “Into The Sea”, to the introductory film where Andrew Ryan makes his politics clear, spitting his defiance at the forces that govern the world above the waves. As the music reaches it’s crescendo the screen moves away and presents to you the impossible..... Rapture.



Again, even though I thought I knew what I was in for, I was still taken aback at the scene, to the point where I actually got goosebumps. Passing overhead and seeing the sheer scale of what was in front of me was amazing, to the extent that I almost didn’t hear anymore of Ryan’s proud boasts. I caught a glimpse of a Big Daddy prowling a glass corridor, another un-identified figure welding a metal strut... there was even a big friggin’ whale swimming between these undersea skyscrapers. Imagine what it would be like to live in a place were a whale could swim by your bedroom window. Eventually your trip finishes and you realise the horror you’ve stumbled into, as a crazed splicer guts what your would be rescuer.



Of course, the game was amazing, all the more so as I was playing it before most people got their hands on it, so I was experiencing it raw and unfiltered. I played up to Arcadia, so I managed to avoid the big reveal and the final chapters, but I had a sense of how good Bioshock was. That opening will always be something that sticks in my mind about how you open a game: expansive, captivating and enthralling. The beginning of Bioshock is all of these and more.
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Sometimes, getting too much information from a game feels like a bad movie trailer, the kind where the best scenes from the movie are on the trailer, making the movie itself lesser. Bioshock is a great game, one of the few FPS where you care about what is happening and who is who. To those who are in doubt if the game is worthy playing, it is. But try to not read about its amazing story beforehand, and all the greatness of the story will make its magic.
To date, BioShock is the only game I've ever preloaded on Steam so I could play it on midnight at its release. So, needless to say, I'm super jealous that you got to play it a couple months before me :)

Fantastic game and fantastic blog, thanks!
Very true! I too think that Bioshock had one of the very best game openings EVER! It really was spectacular and it was the ideal mix of the visual with the audio - including the music, that really established a reality in this very surreal world.
"I’m a videogame news junkie; even when it comes to either titles or systems I don’t own."

I´ve sadly become the same. I´m broke and very occupied, so now I read more about videogames than I actually play them. The fact that I only own a Wii now doesn´t help either.

To this day, I still haven´t played Bioshock. I bought it on steam during the massive hodiay sale last year, but the laptop I was supposed to get when I moved here to the UK got fried. So now I have a big load of fantastic games(about 30!!) just sitting there, on a virtual shelf, waiting to be played.
I remember when I played the beginning of Bioshock, it felt like going through a theme park with a good budget. I barely started playing the game last month, so I knew quite a bit about the game aleady, and I was still very immersed in the opening sequence, and I enjoyed the whole game a lot. I enjoyed it more than I expected I would (now I can't wait for Bioshock Infinite.)
I remember playing the Demo of the game on our huge TV in college whilst my housemates sat around our living room and just chatted. As soon as the plane crash began, all conversation just stopped, and we all just stared at the screen, a bit stunned at the awesome sequence. Great blog Ali. This really was Amazing.
This game is a song in my heart. What a way to get your attention with that plane crash. From the moment I stepped into the light house tower till the very end I was enthralled and enchanted by Bioshock. I've beaten it six times over the years for funsies and just to revisit Rapture. It was and remains one of my top video game experiences ever. Such a treat to read someone else's views on such a glorious and enriching experience.
It's pretty intense.

The opening sequence, while awesome, somewhat annoys me: No survivors other than you? You go into a deserted lighthouse with no problems? What the hell, hero?
I loved the intro, but the first thing I did was try to swim round the lighthouse. If I'm ever given an open field in a game I always try to push it.

Great blog Ali D.
I loved the intro, but the first thing I did was try to swim round the lighthouse. If I'm ever given an open field in a game I always try to push it.

Great blog Ali D.
Good blog.

The opening for Bioshock truly is amazing, but what I hate is how heavy handed the whole game is with its message. For instance, When you enter the lighthouse you see a plate that reads "No kings or Gods" and yet, there is a golden statue of Ryan above it. It's still a great game, but I wish it was more subtly.
Best demo moment I have ever had
Some games deserve every bit of praise they receive. This is one of those games.

Great Monthly Musing, Ali.
Those water effects at the start blew me away back in the day. I'm pretty sure they still would if I booted it up again.

The way the game showed that I was trapped by the flames, with the tail starting to sink, yet gave me the freedom to frantically swim to safety without thinking of invisble walls just shows you how brilliant that opening sequence is designed.

The only problem I had was that I was in the last year of uni and we were talking about how a thriller has to lay out its most obvious clues in the first ten minutes. So as soon as I questioned the tattoos, I pretty much figured that my character had already been to Rapture and had been amnesia or something. The rest I had no idea about, c'mon, nobody saw those twists coming, but they should have left those stupid tats out!
I still really need to play this series. I know the Bioshock games, as well as the Dead Space games, are right up my alley >_>

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