Alasdair Duncan is that bearded, bespectacled Scotsman that covers PC gaming that is not Fraser Brown. A long time Destructoid community member and forum moderator, he covers adventure, puzzle, FPS and all kinds of games on the PC. Watch, as he adds more games to his Steam library with only the vaguest hope of ever playing most of his games.
Alasdair has been gaming since his mother bought a Commodore 64 back in the early 1980's. He adores Deus Ex, GTA Vice City, Team Fortress 2, Borderlands, Super Mario Brothers 3 and all those weird indie titles on Steam.
You can meet Alasdair at places like PAX where he tries to convince people he isn't a) drunk or b) Irish.
So in the vain hope of reducing my backlog, Iím throwing open the chance to all of you lovely folk as to what game Iím going to play next in my backlog. When I say my hopes are in vain, it basically means that Iím hoping to play as many games as I end up buying in 2013 so I start 2014 in pretty much the same position as I started this year. Anyway, with that cynical thought out of the way, hereís a couple of ground points I want to make.
1) Iím going to provide 5 options each month for people to vote on. Iím planning a theme on each set of games, so I donít end up
2) If I end up completing a game really quickly, then Iím reserving the right to play another game of my choice in the same month. If I finish that game, then Iíll start the next vote early
3) Iím still going to be reviewing games for the site, so if something comes my way, Iíll be dropping everything to play the game and review it. Last year I did about 7 or 8 reviews, so that wonít happen too much, but...
4) When it comes to big new releases, I am dropping everything to play them. So when Bioshock Infinite comes out, I am playing that straight away. Like, maybe taking some days off work to play. Again, wonít happen too much but at the same time I need at least 10 games for my end of 2013 Best Of... list, right?
5) I reserve the right not to play DLC that extends the game and also to play the game on Easy mode (if applicable) should I choose. Also, I ain't playing multiplayer but I may play co-op if I can guarantee people will play with me.
So with those excuses out of the way, letís get to the theme for January and the games youíll be voting for:
Best of 2012 I didnít finish.
So hereís a list of games that I either bought but didnít play in 2012, or started but never finished. I think youíre going to see a lot of repeat themes here...
Sleeping Dogs seems to have been a case of ďhey, this is way better than expectedĒ, considering itís troubled development. I bought Sleeping Dogs at launch knowing my new PC was going to be arriving soon but two reviews and repairs to my desktop meant I had to shelve playing it until this year. I have only played an hour but that was mainly to see how good the HD texture pack looks on my PC (spoiler: it looks reeaaaaallllyyyy good)
Fez was more of a case of ďwow, this is really greatĒ and then ďI have no idea where I am or what I should be doingĒ. The seemingly maze-like series of doors and passages meant I quickly lost my bearings and my puzzle solving skills are so lax that I know I wasnít going to make it far. But I donít want to give up on Fez, I want to experience that ďah hah!Ē moment that everyone seems to have with that game.
File under the ďhey, this is way better than expectedĒ category too. I want to play another modern military shooter set in the middle east like I want an extra couple of holes in my head. Yet Spec Ops seems to have gotten a lot of praise with elements of itís story and itís non-glamorous take on warfare. Worth a shot it seems, after I picked it up in the Steam Winter Sale for next to nothing.
XCOM: Enemy Unknown was something that was on my radar but it wasnít until I played it at PAX Prime last year, that I knew I wanted to play for sure. I wasnít ideologically opposed to the FPS reboot but seeing Firaxis update the older XCOM games for modern times was really pleasing. I know I will dig into this at some point but will it be next game I play?
Just like XCOM, I wasnít opposed to the idea of an FPS reboot of Bullfrogís classic Syndicate; the only thing I remember from the original game was playing it at my friend Martinís house when I was a kid and guys in trench coats gunning down people with miniguns. And Starbreezeís update has both of those. I got about halfway through and got frustrated with seemingly invincible boss fights and the nagging sensation that I maybe missed out on some gameplay info.
So there's your 5 choices, I'm gonna keep voting open until Sunday midnight GMT, afterwards I'll post what the choice of game was in the comments and start playing. Bear in mind there were more games I got in 2012 that I need to finish but these were some of the big ones that came to mind. With all that, get to voting!
Hey, here's the games I enjoyed the most out in 2012. See the bottom of this post for the obligatory apologies and excuses.
10: Thirty Flights of Loving A game with simplistic graphics and controls that only takes maybe 15 minutes to play? Thirty Flights of Loving scattershot narrative echoes Reservoir Dogs (a heist movie where you never see the actual heist) but it's told in such a fractured way that it's always moving between action sequences and surprisingly touching moments between your character and his band of crooks.
Be right back, booking my flight to Hong Kong so I can hang out with my close friends and peel some oranges.
09: Mass Effect 3 Yes, the ending was muddled but when it comes to games, I'm more of interested in the journey instead of the destination. The road to the end of Shepherd's tale still delivered some great highpoints in the series. The Krogan genophage is handled really well, returning characters come back with some great moments and the improved gameplay from ME2 (I preferred the shooter-centric style over ME1's loose gunplay).
There were problems with the the third installment; the pacing felt all off after the initial excitement of the Reaper invasion of Earth. The random fetch quests you pick up whilst wandering around places seems really weird and keeping seemingly important story information in paid DLC is really disappointing. Where does the series go from here? No idea, but I'd love to see something different in this universe. A space combat sim during the First Contact Wars? Sign me up!
08: Tribes: Ascend I already mentioned how Tribes: Ascend was an under-rated game this year. Whilst the aesthetics aren't very original and hardcore fans weren't keen on a classic multiplayer shooter being re-tooled for a modern free to play title, Tribes: Ascend managed to get the frantic, fast paced combat intact.
It's just so fast compared to modern twitch based shooters, the arenas are large and allow you to get a good sense of where the flashpoints on the battlefield are. Seeing a scrap in the distance and skiing over to it was super satisfying and Tribes: Ascend became my multiplayer shooter of the year.
07: Botanicula Amanita Design have been bringing us charming adventure games for a number of years now, Botanicula doesn't follow the lead of their previous title Machinarium, it still has the same European sense of style and craft. Following the journey of a group of tiny tree dwellers as they seek to protect a precious acorn from a life sucking spider creature, Botanicula manages to communicate purely through tt's wonderful artwork and sound design.
Whilst the puzzles are sometimes simplistic, Botanicula wowed me with every new screen; there's strange and wonderful creatures going about their weird business and new sounds and music that kept surprising me. The scene where the group encounter the magic being in the lamp who grants their wishes was one of gaming high points for me this year.
06: Hotline Miami I feel dirty after playing Hotline Miami.
Whether it's the slightly queasy visuals or the relentless beats that accompany your balletic bloodshed, I don't feel empowered or like a superhero after wasting a room filled with Russian mafia types. There's a lingering sense of unease after each mission and whilst managing to clear a floor of enemies is rewarding, it's never without a "ooooohhhh shit" that comes with beheading a dude.
Whilst the controls don't have the tightness that might make the game a little easier, Hotline Miami is more about quick planning, reactions and weighing up your options. Ok you only disarmed a guy when you threw your baseball bat at him; should you rush in and take him on before he recovers and picks up a weapon or retreat and wait for a better opportunity. The lightning fast restarts help the sense of speed and meant that experimentation was encouraged. I frankly suck at the game but that doesn't stop me from wanting to come back to it time and time again.
05: Max Payne 3 I played the original Max Payne games back in the day and whilst I really liked them, I recognised there were flaws with them too. The script often veered too much into self referential humour and I often found myself just clearing a room of enemies, quicksaving and continuing which negated a lot of the challenge.
But Max Payne 3 was different; the older, paunchier and even more miserable Max struck a chord with me. What ex-cop who'd been through what he had would not be strung out on booze and pills. The game's presentation was top notch, both in it's visuals and audio and the challenge was rock hard (remember, I generally suck at games but not as bad as babee Britt Zaddler). The multiplayer was decent and I enjoyed playing the Gang Wars mode with the Dtoid Crew on Friday Night Fights. All in all if this is the last Max Payne game then I'm okay with that, the dude deserves a break.
04: FTL Just like Hotline Miami, I suck at FTL but again, failure isn't a bad thing. With FTL, I learn a little more about the systems at play and I quickly realised that sometimes I was up against a stacked deck. I didn't have the right combination of early luck to get me the right upgrades or weapons to secure victory or maybe additional crew. Maybe I didn't respond quickly enough to emergencies; maybe I panicked when I got boarded; maybe I forgot about re-sealing that hatch and everyone suffocated.
Whatever the reasons for my failures, it never put me off FTL. Modern gaming is generally failure averse meaning there often feels like a lack of geniune challenge, or at least a sense of learning from failure. FTL did such a good job of hooking me in that it was hard to resist jumping into a game every few hours just to see how far I could flee the rebel fleet.
03: Mark of the Ninja
Unlike a lot of people, I really enjoy stealth games; I enjoy the patience and tension they provide and when a game like Deus Ex or Dishonored offer me a stealth option, I'll take it. Mark of the Ninja is stealth above all but the way it communicates information in the levels is sublime. It took me a while to realise that my character had line of sight, it just felt really natural to have to peek over a ledge to check the position of a guard.
Sure, all the indicators and visual cues are super-gamey but it's never distracting; Mark of the Ninja is similar to Hotline Miami as you need to work out the best route to clear a room before you can proceed. Leaping into action expecting to cut the guards to shreds is never gonna work, you need to be thinking clearly and ready to respond to danger. The controls feel so right that I never felt that I was screwing up because of them, rather I hadn't thought a situation through well enough.
02: Dishonored When I read that Harvey Smith and Viktor Antonov were working on a systems heavy stealth/combat titles I was instantly excited. Smith was one of the key designers on Deus Ex and Antonov's designs were used to great effect in Half Life 2's City 17 levels. Deciding how I should extract revenge on the conspirators that murdered the Empress was a delight, especially when I realised that the harder non-direct solutions were so much more rewarding.
Considering I'm a big fan of Deus Ex, it was no surprise that Dishonored scratched that particular itch; the option of whether to play as a pacifist, a blood thirsty stab-a-holic or a mix of the two is always intriguing. I wish there was a bit more to the stealth mechanics, especially coming off the back of Mark of the Ninja, but the blink/teleportation system was a great choice and the whole city of Dunwall was a strange place that begged exploring. Lady Boyle's party was a highlight of 2012 with the guests' grotesque masks making the vibe so creepy.
Oh, and stop calling it a "steampunk game".... did you see any cogs, steamworks or goggles? No. If anything we should call it "whale-oil punk".
Actually, that sound pish.
01: Torchlight 2 Hey Steam, how many hours did I plough into Torchlight 2 since it came out? 62, really? It feels a lot more. I know I'm almost at the end of my third playthough and I still want to play it in between sessions of the other titles I've been struggling to finish this year. Whilst it's accepted Diablo III's combat has more "crunch", I've loved the build of my Outlander character. Blasting away with dual pistols, her blinding back flip can get her out of trouble really easily and she can summon a whole host of Shadowling allies if things are too overwhelming.
The addition of the interconnecting maps was a great addition, the tweaks made to the pet were fun and the allure of collecting gems and armour sets was totally compulsive. The fact the game ran like an absolute treat on my laptop was a great boon. It meant playing sessions when I was out then returning to my desktop via cloud saves a total breeze. I played no other games this much during 2012 and I certainly didn't return to any game again one I finished playing it. The fact I've started over twice in Torchlight 2 is maybe the highest compliment I can pay it.
2013 and beyond!
"Hey, you bearded pretentious twat! You didn't enjoy (insert name of acclaimed game here)? You useless tit!!"
Hey, whoa.... the year wasn't perfect. I was unemployed for almost half the year, so I wasn't buying a lot of games. My laptop meant I could play fairly undemanding titles like FTL and Hotline Miami but it was only when I got my gaming PC in October that I was really able to play really graphically intense games. Then there were reviews I did and other delays (PC broke, got it fixed)...
Basically, I grossly underestimated the time I had before submitting my top 10 games for the Destructoid end of year list. I purchased titles like XCOM, Spec Ops: The Line and Sleeping Dogs but have only played maybe an hour of each, same with Dark Souls on PC. I waited until all 5 episodes of The Walking Dead to be released only to have a few days to play the whole thing before my list was submitted. Then there's games like Journey, Sound Shapes, Rhythm Heaven, Super Mario 3D Land, Persona 4 Golden that I really want to play but I'm lacking the funds for either a PS3 or Vita right now. Dammed European release delays aren't helping either. I bought a few iOS games but my original model iphone won't support them.
Right now I'm almost at the end of Borderlands 2 as quickly as I can and I've set a backlog challenge of completing 25 titles in 2013. Since I've got a PC that can handle anything I can through at it, I want to eliminate big titles from my backlog as quick as I can. I also want to avoid being an idiot in the Steam sales (probably too late at this point). I'm also considering doing a backlog challenge that will be similar to the one Conrad Zimmerman did a recently, where I list some options for a game to play and you all can vote on which one you'd like to see me play. Won't be streaming them but I'll do a write up on each one I finish, is that something people would like to see?
Cards against Humanity is a very simple game. It can also be a staggeringly offensive game if you are so inclined. After a successful Kickstarter campaign, Cards Against Humanity gained notoriety online and it's been something my friends and I have been keen to play. Now, after a few games at PAX, and the fine folks at Cards Against Humanity providing me with copies of both expansions, I can whole heartedly recommend you play Cards Against Humanity as soon as possible.
Gameplay is very simple; each player has a number of white answer cards that have a variety of things written on them; people, places, objects and actions. A randomly chosen "card tzar" will pose a question from a black card and the remaining players will place a white card answering the question on the table. The card tzar will then pick his or her favourite answer card and the person that played the winning card will win the question card. Then a new card tzar is selected and we start over. Simple.
But there's an amazing amount of depth to this game; since the cards are played anonymously, there's a meta game taking place where playing to the card tzar's tastes come into play. Standing out from the crowd with left field and surreal answers can also work in your advantage too. Sometimes the more apt (and probably the most shocking) the possible answer, there's less chance of it standing out from the other answer cards.
And here's where we get to the meat and bones of Cards Against Humanity. The answer cards can get into scorchingly touchy subjects; certain actions, historical events and bodily functions are all fair game in Cards Against Humanity. But the truth of the matter is that by themselves, the cards aren't offensive, it's the players. YOU are the person that chooses to answer the question "What's the crustiest?" with the card marked simply "my vagina".
And thus the meta-game continues with games of chicken being played between those who wish to get a reaction out of other gamers. As such it's best played with newbies who have no prior knowledge of what is on the cards. Getting through those first few rounds produces the most laughs and it's something that Card Against Humanity can produce over and over again.
However, it's best that you play Cards Against Humanity in short burst with small groups of people. I've found between 4-5 people and playing up until 1 player has amassed 5 cards is a real good way to play. A group game I played with 10 other people didn't have a good flow to it and became unwieldy. There's also the temptation to play for hours just to see how crazy/offensive your answers can be but again, that just leads to a game running out of steam.
Photo via Beccy Caine. I was the one who selected The Force and I won. Naturally.
As someone from the UK, some of the specifically American references went a bit over my head but there are blank question and answer cards in the main game and two expansion packs so you can flavour the game to your own regional tastes. Unfortunately the game isn't available in the UK (Amazon.com won't ship Cards Against Humanity to the UK for some reason), so you're going to have to hit up one of your transatlantic Dtoid buddies for a copy. If you can't wait, you can visit the Cards Against Humanity website for a downloadable cards that you can print off yourself.
Play Cards Against Humanity; trim some of the answer cards if you have to and keep the game brief. Do all this an you're guaranteed a damn funny time with your friends.
So in 2011, I set myself the challenge of completing more games and making a dent on my backlog. In the end I had mixed results; the games I finished almost all the games I started this year, but I still didn't really make a dent on my actual backlog as I mainly played and completed games that I bought in 2011. Taking stock of the situation I can take comfort in the fact I now have a fairly solid work ethic when it comes to completing games but I realise that big chunks of my Steam library may lay unfinished for a long time.
So now in 2012, I have set myself a new challenge and it's one that I wrote about a while ago, concerning my fairly narrow tastes in games. In 2011 I didn't stray from my usual favourite games, franchise or genres; FPS/RPG combos, small indie titles on PC and XBLA. Lacking funds for the latter part of 2011 meant I didn't get to play things like Skyrim or Rayman Origins but really I played the type of games I would play every year. Hell, I managed 2 playthroughs of Mass Effect in 2011 which is no surprise to me.
So in 2012 I'm going to make an effort to expand my horizons; each month I'm going to play a new game in a genre I'm not familiar with or have traditionally resisted playing for whatever reason. There's a couple of reasons I'm doing this, firstly I feel I will get better at games by experiencing new mechanics and gameplay devices. Playing the same type of games that have similar structures, controls and mechanics means I'm getting better at that type of game but it could mean I'm getting stale in my thinking.
Secondly, I could be missing out on some great gameplay experiences because I'm just playing the same genres over and over again. Variety is the spice of life, so they say and that's something I'm missing out on right now. Thirdly, I think this will be a useful exercise in seeing how a newcomer approaches a genre of game they're unfamiliar with; are games still accommodating for new players or are many catering for the hardcore.
So here's the deal; each month I'm going to play a new type of game that I'm not familiar with and I will write up what I thought of each game in a blog post. Now here's some conditions I'm going to make clear before we go any further: this isn't a backlog challenge, I'm not under any pressure to make sure I finish each game. If I pick a game and find it overly frustrating to play or just not enjoyable, I'll stop playing it but I'll explain why in my blog post. I'm going to try and pick a recent example of a genre or at least a videogame in the last few years that is a fair representation of it's respective genre. I've not got access to a load of systems so my hand is forced in that respect, which is also why I'm not going to listen to complaints of "I can't believe you picked that game, don't you know the superior version is on the SNES?!?". Unless someone is super keen to read what I'm going to write and wants to donate some consoles my way, then I'll be playing on the 360, PC and my DS.
So that's my resolution for 2012, yes it's a flimsy attempt at masturbatory self improvement (along with the cooking classes my brother has signed me up for and I'm going to try and see if Rocksmith will teach me guitar after all these years) but hey, I'm going to try some games, probably fall on my arse and maybe even learn something.
Earlier on this year, I made the decision I had to finish more games and to make an effort to try and reduce my backlog. The reasons for this were twofold; I had received an X-box 360 for Christmas and after moving back from Australia I had no console games. As such, it would be a good habit to get into before I eventually amassed a big collection of games that would mainly be unfinished, if my past habits were anything to go on. The other reason was my Steam catalogue was still filled with unfinished games, the result of being too spend-happy when it came to sales and my seeming inability to turn away from a bargain.
So, I wrote up a blog entry declaring my intentions to reduce my backlog and to commit to finishing games before getting new ones. I think the year ended up with a mixed result for me but Iíll break the challenge down into two separate parts. First of all, Iím going to list all the games I played from start to end in 2011, listed by format:
Back To The Future Episode 1
Back To The Future Episode 2
Back To The Future Episode 3
Back To The Future Episode 4
Back To The Future Episode 5
Max Payne 2
Portal 2 (single player only)
Puzzle Agent 2
Sideway: New York
Mass Effect Galaxy
Assassinís Creed 2
Batman Arkham Asylum
Dead Space 2
Deus Ex Human Revolution
Mass Effect (twice)
Mass Effect 2
Age Of Keflings
Beyond Good and Evil HD
Dead Rising Case Zero
Dead Rising Case West
Dead Space Ignition
Pac Man Championship Edition DX
At the start of the year, still lacking disposable income, I managed to get some cheap XBLA titles, also I decided to make the commitment to getting all the achievements for any XBLA game I got (even if this meant getting some lacklustre DLC later down the line). The only XBLA game I didnít complete was Half Minute Hero Super Mega Neo Climax which I didnít really enjoy. Aside from that, my XBLA games were completed before I bought another one, especially in the case where I got Dead Rising Case Zero when it was on special offer, completed it and then picked up Case West before the sale ended that week. If you want to see how well I did achievement-wise, you can look at my achievement list on my Giant Bomb profile.
With the 360, I did just as well as I mainly got games that Iíd either played before (I had owned a 360 whilst living in Australia but left it there when I moved to Scotland) which is why I picked up titles like the Mass Effect series (which I played through to get a save file setup for ME3) and Batman Arkham Asylum (which I wanted to play again). I was really excited for titles like Deus Ex Human Revolution, Dead Space 2 and L.A. Noire so I had the motivation to get through them. The only thing I didnít finish up was Need For Speed Hot Pursuit which was a Christmas present. Itís a great game but I found myself reaching that glass ceiling that I experience with sports or racing games, that point where no matter how hard I try I just canít reach that next level of skill.
I actually lacked a PC for almost half the year but I got a decent laptop in the Summer and was able to play some more games. Previously Iíd completed titles on my parentís iMac which made me grateful for the PC+Mac Steamplay options that I had available to me. The Back To The Future episodic games were good as they could be completed within a couple of hours and there was a new one each month. However with my new laptop, fell back into my bad habits, installing Team Fortress 2 and playing that instead of getting laid into my backlog and new releases. And yes, I still bought plenty of Steam games and more than one Humble Indie bundle which meant I added about a dozen games that I didnít complete.
On reflection, I think I did pretty well with this year; I completed over 30 games for the whole year (compared to 10 from the previous year) and I did get into the habit of sitting down and finishing games, at least on the X-box. A big factor would have to be my lack of funds this year, meaning I really only could play the games I was really excited for; there was no just going out to a games store and just blowing my money on a game I wasnít 100% interested in, just for something to do. On the PC, thereís still too many distractions for me; I can jump on Youtube, IM or the forums if I get frustrated with a game and want to put it down for 5 minutes. And if itís not some internet distraction, itís another game: get frustrated or die in Defence Gird, I could play Rock Of Ages or Orcs Must Die with just a couple of clicks.
Beating My Backlog
The other part of my challenge was to reduce my backlog from having 60% uncompleted games to 50%. Well I did achieve this but only by virtue I was adding a lot of games which I then completed, so I didnít really make much of a impact on my pre-2011 backlog. The only games I did complete from before 2011 were Braid, Max Payne and itís sequel; aside from that I only really completed titles that I got in 2011.
Also, I cheated. When I bought a lot of games for the PC I just didnít actually add them to my backlog unless I played them for more than 10 minutes or so. Again, I spent a lot money on bundles and sales that my backlog would have shot back up to the 60% mark. Towards the end of 2011, The Backloggery introduced a feature to have you list games as being ďunplayedĒ rather than uncompleted. So for instance something like Sanctum or Sol Survivor would really be ďunplayedĒ rather than being ďunfinishedĒ. I think this might be a good way of again, helping me finish games. I could dip into my ďunplayedĒ games when I had no ďunfinishedĒ games on the go. So once 2012 rolls up Iíll start on re-organising my PC backlog again.
Did I follow my own advice?
Earlier this year, I posted some tips on how to possibly beat your backlog; now itís one thing to give out advice but itís another to actually follow it, so did I actually follow my own advice? Well I stuck to normal on nearly all games and it served me well. I rage quit less than I used to and my ego didnít suffer it. I avoided games during the year, that when they approached I looked at them and thought ďI donít think Iím gonna enjoy this, Iíll pass for nowĒ. I mean, no monies helped that decision too....
ďResist temptationĒ Ö. oh man, did I fall foul of that one. I still bought plenty of games that I ended up no touching or playing for 5 minutes. Thatís the one habit I need to change: itís the one that means Iíll end up with plenty more games I doubt Iíll get through. I did avoid multiplayer distractions, however the change to free to play and the creation of a Dtoid server meant I did get back into playing TF2.
So on the whole, I still think I did pretty well. I think next year Iíll do better though. If I can get work Iíll be saving up for a desktop PC purely for games, so Iíll be able to get through some of the more graphically intensive games from my PC backlog. Iíll still be frugal when it comes to purchasing console games but then I see that the MGS HD Collection and Catherine get a UK release in February, Max Payne 3 is in March and Mass Effect 3 and Bioshock Infinite are due to hit before April 2012. Argh! Iíll give it my best shot though.
I am easily distracted. Whilst I like to think I'm very focussed and single minded, I get overwhelmed with other things and find myself wanting constant variety. All of which is a fairly lame excuse for posting these pics so late and why Stevil's avatar adoption for PAX 2010 was such a damp squib. When I got back from PAX 2010, I started my plans to move back to Scotland after living in Australia for 4 years. By the end of October, I was back home but without a PC of my own to use, so Stevil's pics lay on my external HD for months. However, I can now post the results of Stevil's fairly low key and lame adventures to PAX 2010.
First up, Stevil get's endorsed by Mr Destructoid in a pic you may have seen before:
Stevil get's a good view of Duke Nukem Forever. Remember when the announcement of DNF was actually exciting? Wow, that was like last year 'n shit...
I'm pretty sure I saw these delightful young ladies at the End Of Nations booth this year again:
Ok, so yeah I hardly took any pics. I didn't bring a proper camera with me so I was stuck with my 1st gen i-phone camera which is really not a good way to take photos at all. The reason why I didn't do an avatar adoption again is because I just keep forgetting that I need to take photos whilst I'm at an event, I'm not a guy who goes snap happy at all. So, Stevil you crazy Welsh bastard, sorry it's taken so long for you to see the crappy results of your PAX 2010 adventure. My apologies.