In recent years as we all know technology has progressed, 16 bit became 32 bit, which became 64 bit, which became... okay we kinda blew off the whole "bit" thing around that point but you see my point, technology has advanced, we have handhelds with more power that the PS1 on the market right now and Nintendo is working on a 3d handheld that just might be as powerful as a Gamecube.
So why do we still see save points in video games?
You might remember (but not likely) that some months ago
I decided to play reviewer for a day and review Final Fantasy Crystal Chronicles: Echos of Time for the DS, a Game I generaly ripped a shiny new asshole.
You see that game had one of the worst save systems in the history of DS games, you could save in town, or before the boss, that was about it. That opened it self up to the situation where I would of had to stop played upwards of 30 minutes before I should of had to. because that was the span of time a typical dungeon would take.
You look on the flip-side of this coin and you have "The World ends with you" also for the DS which did feature a "save anywhere" feature and was a far better game for it, or at least I wasan't adding wherever or not I could make it to the next save point or not before running out of time or battery into my gameplay strategy.
So I guess the real question I just spent 4 paragraphs and an extra line trying to reach is "Do save points still have a place in video games"
Well believe it or not, they just might.
A couple games that did save points well enough, or at least well enough that I didn't really think about them was "Dead Space" which I played on the PC, And "No More heroes" for the Wii, In the case of Dead Space, the save points were generally spaced out very well, sometimes a bit too well and eliminated a bit of the fear of my violent and messy death, but they weren't super obvious, just walk up to a small panel on the wall with a camera and BAM, your progress is saved. No more Heroes on the other hand spaced them out in a simular fashion to Echo's of time, and yet even then, didn't really seem to mind it or care, more than likely because it was on a console, the missions didn't take 30 to 45 minutes, and your save point was a toilet.
Maybe that was the trick to making the save point work in these two cases was to make them part of the environment, it's not like your typical JRPG bullshit where the save points are some glowly crystals, cute fuzzy animal with a note pad, or jail-bait school girl tied to a post (I made that last one up) so it's more obvious and maybe even immersion breaking to have something obvious as a save-point.
But even if they fit all so huggy well into the environment, does this relic of ancient NES days still have a place in gaming? would have Dead-space been better suited for just being able to smash f5? Ultimately that's your decision, but like I said in the Title, to me at least, save points are ultimately bullshit.