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Macs and PCs (And RINUXU)
Aifel | 9:21 PM on 01.07.2009 4 comments


After GT put a video featuring City of Heroes/Villains for OS X on their front page, I felt a strange feeling deep in the pit of my rectum.

Yeah, that got your attention didn't it.

The video is basically just a "Mac VS PC" ad, except no one resembles OS X, and there is no dick waving competition. That's not what's gotten me so peeved though...

This game has been out for 5 years. Why the fuck are they porting it now? Anyone who gave two shits either bought WoW instead or just Bootcamped/VMWared around the problem. But no, they have to devote precious time they could be spending making the game better, and instead make a port for those damn hippies with really big cocks.

Now, I have no problem with ports usually. Ports to say, the iPhone/iPod Touch are fine and dandy (unless they're an FPS, in which case they're definitely not fine 'n' dandy), but OS to OS ports frequently go down the shitter. Take for example KotOR, a fantastic game on anything other than OS X. On OS X, the game frequently dies at certain parts, graphical artifacts are all over the 2nd area of the game, and patches have been slow and non-effective.

Why not be like Blizzard and actually give a fuck about the Mac crowd? Every one of their games after Diablo 1 has had a simultaneous release on OS X and PCs, and Hell, they've even acknowledged their Linux fan base (by thinking the Windows emulator that Linux players have to use was a hack). Even Epic has had a few Linux games, most notably UT 2004, and I think Quake started as a Linux project as well.

I haven't written this particularly well, probably due to me not caring very much compared to 7 minutes ago, but all you need to know is that Blizzard is good at not fucking up, Aspyr sucks my asshole at porting games, and us Mac users have really huge penii.



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4 comments | showing # 1 to 4

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garison's Destructoid Blog
That is true, Mac users do have really big penii.
Wexx's Destructoid Blog
The reason for most games only appearing on Windows is because most games only use the proprietary DirectX API. Which is great, it's one of the best graphics APIs out there, unfortunately, Microsoft owns the rights to it. So, any game written in it is pretty much doomed to Windows Exclusivity. It's a shame that everyone can't just get along and use open standards, that way, everyone could enjoy games :)
brainderailment's Destructoid Blog
Fist in the air for Blizzard. While I was WoWing, I loved taking my powerbook to work and playing on it all day, then going home on the weekends to play it on my desktop.
PenKaizen's Destructoid Blog
I agree with this blog.


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