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Bonfire Dog

I used to be Agonofinis, and then became Bonfire Dog everywhere else.


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Politeness Is Pointless, Or How Gaming Mags Need To Grow A Pair
Bonfire Dog | 6:33 PM on 06.10.2009 21 comments


I rarely sell my games. Console games I can part with more easily. My lack of attachment is loosely related to sitting further away from the screen, and not spending my free time modding them, talking about them or slowly licking them like the remnants of tiramisu.
PC games, though, I hold onto. Even the bad ones; perhaps its a vaguely collectivist desire to stand for all wanna-be culture gamers who think that a library of games is the same as a library of books, DVDs, or stuffed chaffinch.



I have been very poor recently, the combination of massive food bills caused by comfort eating during exam period, as well as game purchases to alleviate my boredom, and so have turned to my stacks for quick Ebay relief. I really do own some stinkers. Mercenaries 2, some shitty Tomb Raiders (the middle ones, as I believe they are known) as well as a few flight simulators, FPSes and JRPGs that I bought with that enthusiasm, that bounce that is only found in a gamer lolloping home with a new game, only to play for a few hours before that horrific sinking feeling kicks in, the one that feels like a turd that you should have ejected before taking a long haul flight creeps up your duodendum.

And it wasn't because of ignorance. I considered myself a balanced consumer. I don't tend to rush out and make purchases willy-nilly, based on nothing more than how much I fancy the main character or how many guns inexplicably sprout out of the final boss' forehead. I read around. Though many people hate Metacritic for its dilution of product into easy reviews, I find the professional reviews very useful. I try and know something about what I am paying my wages/bank loan for. But sometimes, sometimes there is a product that you can't resist. You have read about it for months, the excitement is palpable in your mouth, fifteen seperate publications are screaming its praises, saying how great it will be. You buy it, and it sucks. It totally sucks. And then a month later, as the review/publication dates catch up, the publications tell you how crap it is, with no mention of their earlier praise, or perhaps only a faint, huffy admission of being disappointed. Well, the money is spent, now. But that isn't the real problem. The problem is being promised so much, and having all that being nothing more than fairy gold.



Of course, much of this blame falls at the door of the developers. Promising features that are never implemented, playing up mechanics that are repetitive or boring on play. The above screenshot illustrates a recent example, Too Human. The gaming press lauded it as the reinvention of the RPG on the 360, a deep and original franchise. I was enthusiastic, even though it sounded like a fucking ridiculous premise. And the reviews came, everyone was disappointed, all the things promised didn't work as planned, but that didn't stop lots of people buying it first, on the recommendation of the press.

It's stupid to call people sheep; with such a massive daily influx of purchasable leisure products, some form of organisation is necessary to stop us making ridiculous decisions. Listening to gaming mags isn't pointless, or cliched, in itself; these guys tend to know what they are talking about. But I feel like, sometimes, a few months before a game is released, their visits to game developers to demo the game must go one of two ways;

1) The game developers live in some corporate Castle Greyskull, gigantic dread-guards ready to eviscerate anyone who speaks ill of 'The Product'.
2) They are all tired, worked to the bone, nearly crying and shitting themselves with hope and love for their bastard, retarded 'darling', that is displayed, braying like a goat, to the increasingly awkward reporters.

Come on, guys. Every so often, you will point out flaws in the development, but mostly there is only praise for unreleased games. We do not live in a world where you have to be nice to everyone. Don't be dicks, obviously, but point out shortcomings, show flaws, and celebrate pros to create a balanced whole. You can't be so short-sighted that a incredibly positive preview a month before release can turn into a damning review, the tone of which is usually, entirely undeservedly, "we could have told you so."

Of course a damning preview can be damaging to a game that has a few flaws but is essentially going to work well. But this is not what I am advocating. I am advocating balanced previews, that do not worry about hurting people's feelings or pre-empting failure, to present mature viewpoints that don't just consist of "we are very excited." We can see how pretty it is. We are excited too. But disappointment is rife within the industry, and it is something we need to accept, and not assume (and tell everyone) that every new game is going to be great. It probably isn't. Very few are. Start acting like it. Of course, the media operates a certain way. But, hey, this a blog, I can pretend my view will change the world, can't I? Can't I?



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19 comments | showing # 1 to 19
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de BLOO's Avatar - Comment posted on 06/10/2009 19:22
de BLOO
This write up is fantastic. I'm glad you still blog here. :]
Jonathan Ross's Avatar - Comment posted on 06/10/2009 19:24
Jonathan Ross
One of the things I've found really frustrating when I get a preview is that, along with the preview copy of the game, we usually get a list along with it that says "These are the bugs/problems we are aware of with the game - they will be fixed by launch." Typically, you don't really mention those flaws, since you've been explicitly told that they're going to be fixed. Then, surprise surprise, the game comes out and half of them are still there.

A lot of other times, the preview copy of the game you get is just simply unfinished, or in such an unpolished state that if you criticized it you would basically look like an asshole, or writing something up would just be a giant list of what hasn't been completed yet. It's a tricky line to walk. I agree with you that there needs to be more honesty, but at the same time a lot of us feel uncomfortable criticizing an unfinished game. Generally, the best you can do is be 'cautiously optimistic', but I agree with you that that's not necessarily always helpful.
Wexx's Avatar - Comment posted on 06/10/2009 19:27
Wexx
Great read. We rely too much on reviews/previews in general anyway, I think. You should form your own opinion of a game by playing it for yourself.

Also: I think you have the same case for your PC as a friend of mine, only his LEDs are blue (unless the picture messed with the hue in yours, which is understandable).
Bonfire Dog's Avatar - Comment posted on 06/10/2009 19:29
Bonfire Dog
@De Bloo: Thanks man, I always check your blogs. They're excellent also. I try and blog when I can. I finished by Bachelor's Degree last week, so have been a little busy with drinking! I am going to get back into worthless opinion write-ups soon.

@Jon Ross I completely agree with you. Reading it back perhaps I am generalising, but I do think it is true that most publications err on the side of "ecstatically hopeful" rather than "cautiously optimistic". Many games, on release, are:

a) uninspired in their art, story, etc. etc.
or
b) have a fundamental gameplay flaw.
These are often things that are clear from the start. I often read previews and think, "well, that story sounds cack".
It's a shame, and I understand the tricky nature of the job, but more honesty is crucial; not being an a-hole is key, and it is difficult, but it needs to be done.
Bonfire Dog's Avatar - Comment posted on 06/10/2009 19:35
Bonfire Dog
Sorry Wexx you posted while I was writing. Thanks for reading. Yeah it's a Antec 900 Gamer case, pretty sweet PC, just about to upgrade. They ship with blue fans but I replaced them, as my housemate has blue and, well, I just like green. It's called Farore after the green god in Zelda. His is called Nayru.

Can you tell we're nerds yet?
Chris Carter's Avatar - Comment posted on 06/10/2009 19:37
Chris Carter
I really liked it.

Relevant:
Bonfire Dog's Avatar - Comment posted on 06/10/2009 19:41
Bonfire Dog
god? I meant goddess. Sacrilege.
BulletMagnet's Avatar - Comment posted on 06/10/2009 20:18
BulletMagnet
Truth be told, I'd never much considered the frequent difference in tone you cite when it comes to previews versus reviews - when you mention it, though, I largely agree with you. As Jon says, it can be tough to "judge" a game very well when it's not finished yet, but somewhere down the line will come the question of what exactly "gaming journalism" means - on the one hand, "real" journalists are expected to "ask the tough questions," but at the same time if they pre-judge something without all the facts, not only do they look like idiots but lower the level of the discourse altogether. For myself, I think it should be okay for a previewer to say "I noticed this and this, but can't really say much more because I've got so little to go on" - hopefully it'll urge developers to not send a "preview copy" of a game until it's polished enough to give a general idea of what the final product will be like. Here's hoping.
tigerfangred91's Avatar - Comment posted on 06/10/2009 22:10
tigerfangred91
I agree. You hardly ever read negative previews, or previews that constructively point out flaws.
Jonathan Ross's Avatar - Comment posted on 06/10/2009 23:01
Jonathan Ross
Also interesting about the video game industry is that we even get previews in the first place. Major reviewers never get to see half completed movies to write about, authors usually don't release books with big chunks missing for people to write about. Something to ponder.

@bulletmagnet

On the whole preview copies usually have at least some polish to them, but really the 'polishing' stage of video game development is the last part before it goes gold. All the core mechanics and story aspects are put in, and then the game gets ironed out to make sure it works.

I think that kind of brings up an interesting discussion question. Should there even be video game previews at all? Almost no other industry does it, and I think you could reasonably argue that they only exist as a marketing tool to build hype. Would you guys prefer knowing almost nothing about a game until the release, or do you like the previews and hands-on stuff, even if it's based off an incomplete game and generally skews positive?
norm9's Avatar - Comment posted on 06/11/2009 00:43
norm9
Great blog.

I would be okay with no previews at all if it helps to prevent too much misguided optimism. Let there be interviews, and spotlights on different elements of gameplay that the developers can talk about.

If previews only praise and neglect the obvious flaws, then I can do without them. As is, I tend to do alot of self censorship in regards to titles that look interesting to me.
Chris Carter's Avatar - Comment posted on 06/11/2009 00:54
Chris Carter
@Jonathan Ross
I actually really love previews, and I think that it should be left up to talented writers, who are able to recognize meaningful nuances to write them. If there's glitches, or something wrong with the build, I do think you should note that, but ideally, you'll be right there next to a developer/handler (IE: E3) to ask them "what's the deal with this?" Experienced previewers/industry writers should be able to discern "game breaking glitch" with "early-build jitters".

It gives us extra information for those on the fence about the game (IE features and functionality), and also helps the hype train in a positive manner for those who "can't wait" for the game.

When video game previews die, I'll be one sad camper. With them, I'm able to discern which games to get excited about/save my money for.
Justin Villasenor's Avatar - Comment posted on 06/11/2009 01:27
Justin Villasenor
"authors usually don't release books with big chunks missing for people to write about"

I don't think it's too terribly uncommon for an author to have an excerpt of something they're working on printed in a literary magazine (I've seen it happen), but I get your point.

Also, my preview copy of Sacred 2 would almost always crash after about an hour of playtime. Lame.
Jonathan Ross's Avatar - Comment posted on 06/11/2009 01:47
Jonathan Ross
@magnalon

I think it's a whole different story when you get to sit down with the developer and talk with them, but that doesn't happen very often unfortunately :(

@Justin

Yeah, maybe that wasn't the best example, but I guess the equivalent of that is when we get a really polished demo to preview, although that doesn't seem to happen that often. My experience has been that the preview build is usually an early beta of the full game.

In regards to Sacred, I got the review copy - it wasn't just your preview :P

Best bug I had in that game was when my minions glitched out, grew to basically fill the screen, and got stuck. I had 2 giant skeletons stumbling around not able to do anything.
Tubatic's Avatar - Comment posted on 06/11/2009 01:54
Tubatic
I think an optimistic preview, or at the very least, one that tempers its enthusiasm on tangible merits, has a great place in my consumer habits.

Truth to tell though, I'm not too keen on outright negative or doomsaying previews, because they usually would involve making some comparison of a game that, fairly, requires a broader experience to come to a reasonable verdict. The best preview for me is descriptive of the experience but checks that experience against what we don't know.

I think this also speaks to the issue of game presentation and "envelope" Madworld was a great experienes at its core, but the envelope of local multiplayer and the size of the playing field make it something that has less value overall. Then look at a Halo 3, which comes in at a solid above average for gameplay experience, but comes wrapped in tons of extended functionality that gives the game value even today, nearly a full two years later. The preview for either could come out the same, but actual release products couldn't be more different.
Bonfire Dog's Avatar - Comment posted on 06/11/2009 06:13
Bonfire Dog
I just think gamers are an impatient lot, and a preview is only going to damage theoir spending habits, if it is too favourable. Better something that doesn't just generate sales: then, if on review the game is still excellent, the sales, steady rather than erratic and rushed, would start. Also, perhaps slightly more negative, or rather balanced, previews, would impact on the videogame developers directly? I am not so vain to think that ordinary gamers have a massive impact on game development per se, but if a respected publication or website shows some concerns on a game in development, the developers of that game may take note and look into what is "in concern" about their game.
Cowboy TTop's Avatar - Comment posted on 06/11/2009 12:25
Cowboy TTop
Interesting. This is why I read Edge magazine, where the previews are enough to help sell/promote a game, but the reviews untimately help me make up my mind. Listening to 1up Listen Up also helps me.

I use an instant buy, borrow or wait and pick up cheap policy. I don't always agree with any review, but I usually can tell a duffer from a winner game.
BulletMagnet's Avatar - Comment posted on 06/11/2009 13:08
BulletMagnet
@Jonathan - Good question, though off the cuff I'm leaning towards the opinion that having a game suddenly appear out of nowhere with a bunch of reviews attached to it isn't a heck of a lot more helpful than overly-cautious preview information. After all, no reviewer is going to speak for every gamer - for instance, while the former might find certain technical flaws fatal to the overall experience, the latter might be so intrigued by the unique premise or the like that he's able to enjoy the game notwithstanding. And premise and such elements are what's usually highlighted in previews - it's kind of uncool to say it, but those things can be just as influential in determining a game's value to the consumer as how intuitive the control scheme is or how polished the graphics are. Is it "right" to de-emphasize those things to a degree by eliminating previews? Personally I say no, but if others disagree it's certainly understandable.
Stonedfox's Avatar - Comment posted on 06/11/2009 16:33
Stonedfox
In all honesty, and as douchey as it probably sounds, I tend to prefer the opinion of my local Gamespot employee over the gaming media. These aren't guys who get free, advanced review copies or guys who pal around with Peter Molyneux during gaming conferences, they're average Joe Gamer like me (yep, that sounded douchey).

I guess that's why I've always enjoyed Zero Punctuation. Yes I realize that Ben Croshaw is full of himself...it's his whole shtick. But when he spent $100 dollars on like 8 hours of gameplay in Mirror's Edge, he called BS.

On the other side of the equation, he acknowledged Saints Row 2 for the merits it had, instead of beating to death what it "ripped off" or its inherent flaws. Yes it's repetitive and the humor gets stale after a while, but it was a LOT of fun getting to that point.

I guess what I'm saying is that the mainstream gaming media seems to think that it's okay to produce "good ideas" at a $60 price tag. Whereas a complete and fun experience is occasionally lynched because it doesn't really bring any innovation to the table.
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